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https://github.com/Hibiya615/TetoraKAScript.git
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更新妖宫
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@@ -24,17 +24,16 @@ namespace Pilgrims_Traverse;
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[ScriptType(guid: "3f65b3c0-df48-4ef8-89ae-b8091b7690f1", name: "朝圣交错路", author: "Tetora",
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territorys: [1281, 1282, 1283, 1284, 1285, 1286, 1287, 1288, 1289, 1290, 1311, 1333],
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version: "0.0.1.1",note: noteStr)]
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version: "0.0.1.2",note: noteStr)]
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public class Pilgrims_Traverse
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{
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const string noteStr =
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"""
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v0.0.1.1:
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朝圣交错路测试绘制
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未全部测试,可能部分有误,更新日志见dc
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v0.0.1.2:
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朝圣交错路基础绘制
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更新日志见dc,出现问题请带ARR录像文件反馈
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注:方法设置中的层数仅做分割线效果,并不是批量开关
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出现问题请携带ARR反馈!
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""";
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@@ -744,19 +743,6 @@ public class Pilgrims_Traverse
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
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}
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[ScriptMethod(name: "35~38 交错路石狮_捕猎爪(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44698"])]
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public void 交错路石狮_捕猎爪(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"交错路石狮_捕猎爪{@event.SourceId()}";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(9f);
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dp.Radian = 90f.DegToRad();
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dp.DestoryAt = 2700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
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}
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[ScriptMethod(name: "36~38 交错路判官_葬送击(直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44694"])]
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public void 交错路判官_葬送击(Event @event, ScriptAccessory accessory)
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{
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@@ -798,20 +784,18 @@ public class Pilgrims_Traverse
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
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}
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[ScriptMethod(name: "36~39 交错路石兵_爆发拳(二段月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:40558"])]
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[ScriptMethod(name: "36~39 交错路石兵_爆发拳(二段钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:40558"])]
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public void 交错路石兵_爆发拳 (Event @event, ScriptAccessory accessory)
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{
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// 在 重拳波 [ActionId:40558 / 3.7s] 4s后 显示第2段月环 两次判定间隔约2s
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// 在 重拳波 [ActionId:40558 / 3.7s] 4s后 显示第2段钢铁 两次判定间隔约2s
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"交错路石兵_爆发拳{@event.SourceId()}";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Position = @event.EffectPosition();
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dp.Scale = new Vector2(15f);
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dp.InnerScale = new Vector2(9f);
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dp.Radian = float.Pi * 2;
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dp.Delay = 4000;
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dp.DestoryAt = 2000;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp);
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "37~39 得到宽恕的暴躁_左/右触手(左右刀)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4469[01]$"])]
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@@ -3017,6 +3001,15 @@ public class Pilgrims_Traverse
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}
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[ScriptMethod(name: "深渊极光 踩塔提示", eventType: EventTypeEnum.EnvControl, eventCondition: ["Flag:2", "Index:27"])]
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public void Q40_深渊极光提示 (Event @event, ScriptAccessory accessory)
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{
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// 实际上 Index 为 27~30 ,对应场上4座塔
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if (isText)accessory.Method.TextInfo($"吃白色,准备踩塔", duration: 2000, false);
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if (isTTS)accessory.Method.TTS($"吃白色,准备踩塔");
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if (isEdgeTTS)accessory.Method.EdgeTTS($"吃白色,准备踩塔");
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}
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[ScriptMethod(name: "光耀之剑(直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^441(04|10)$"])]
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public void Q40_光耀之剑(Event @event, ScriptAccessory accessory)
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{
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@@ -712,12 +712,12 @@
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{
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"Name": "朝圣交错路",
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"Guid": "3f65b3c0-df48-4ef8-89ae-b8091b7690f1",
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"Version": "0.0.1.1",
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"Version": "0.0.1.2",
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"Author": "Tetora",
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"Repo": "https://github.com/Hibiya615/TetoraKAScript",
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"DownloadUrl": "https://raw.githubusercontent.com/Hibiya615/TetoraKAScript/refs/heads/main/Deep_Dungeon/Pilgrims_Traverse.cs",
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"Note": "v0.0.1.1:\r\n朝圣交错路测试绘制\r\n未全部测试,可能部分有误,更新日志见dc\r\n注:方法设置中的层数仅做分割线效果,并不是批量开关\r\n出现问题请携带ARR反馈!",
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"UpdateInfo": "v0.0.1.1: 朝圣交错路测试绘制 更新内容见dc",
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"Note": "v0.0.1.2:\r\n朝圣交错路测试绘制\r\n未全部测试,可能部分有误,更新日志见dc\r\n注:方法设置中的层数仅做分割线效果,并不是批量开关\r\n出现问题请携带ARR反馈!",
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"UpdateInfo": "v0.0.1.2: 朝圣交错路测试绘制 更新内容见dc",
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"TerritoryIds": [
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1281,
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1282,
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