mirror of
https://github.com/Hibiya615/TetoraKAScript.git
synced 2025-12-16 23:09:57 +08:00
更新妖宫及深想战
This commit is contained in:
@@ -24,13 +24,13 @@ namespace Pilgrims_Traverse;
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[ScriptType(guid: "3f65b3c0-df48-4ef8-89ae-b8091b7690f1", name: "朝圣交错路", author: "Tetora",
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territorys: [1281, 1282, 1283, 1284, 1285, 1286, 1287, 1288, 1289, 1290, 1311, 1333],
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version: "0.0.1.0",note: noteStr)]
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version: "0.0.1.1",note: noteStr)]
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public class Pilgrims_Traverse
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{
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const string noteStr =
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"""
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v0.0.1.0:
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v0.0.1.1:
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朝圣交错路测试绘制
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未全部测试,可能部分有误,更新日志见dc
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注:方法设置中的层数仅做分割线效果,并不是批量开关
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@@ -45,17 +45,18 @@ public class Pilgrims_Traverse
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* 极速冲刺 4709
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* 禁止使用杜松香 4591
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* 诅咒 1087 (拟态怪 - 怨念)
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* 失明 1088
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* 失明 1088 (妖宫没有)
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* 最大体力减少 1089
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* 伤害降低 1090
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* 加速 1091
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* 能力封印 1092
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* 能力封印 1092(妖宫没有)
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* 最大体力魔力提升 1093
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* 禁止使用道具 1094
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* 禁止冲刺 1095
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* 击退无效 1096
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* 禁止体力自然恢复 1097
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* 无法发动技能 1113 (形态变化)
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* 冲刺 1548 (天气的普通冲刺)
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* 加速 4718 (妖宫为魔陶器,不是天气)
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*/
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/* DataId
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@@ -336,7 +337,7 @@ public class Pilgrims_Traverse
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{
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string rekindleValue = Rekindle.GetDescription();
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if(!isMiniTools || @event.TargetId() != accessory.Data.Me) return;
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if(!isMiniTools || @event.SourceId() != accessory.Data.Me || @event.TargetId() != accessory.Data.Me) return;
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accessory.Method.SendChat($"/ac 星极超流 {rekindleValue}");
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accessory.Method.SendChat($"/e 鸭鸭:已尝试自动给《{rekindleValue}》挂上不死鸟热水");
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}
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@@ -768,6 +769,21 @@ public class Pilgrims_Traverse
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
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}
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[ScriptMethod(name: "36~39 得到宽恕的疫病_双重毒粉(二段扫尾)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:41344"])]
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public void 得到宽恕的疫病_双重毒粉(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"得到宽恕的疫病_双重毒粉{@event.SourceId()}";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(10f);
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dp.Radian = 120f.DegToRad();
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dp.Rotation = 180f.DegToRad();
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dp.Delay = 2700;
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dp.DestoryAt = 5600;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
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}
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[ScriptMethod(name: "36~39 交错路石兵_冲波炮(直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:40891"])]
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public void 交错路石兵_冲波炮(Event @event, ScriptAccessory accessory)
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{
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@@ -815,6 +831,23 @@ public class Pilgrims_Traverse
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
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}
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[ScriptMethod(name: "40 得到宽恕的天真_祝圣吹息 播报", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4212[34]$"])]
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public void 得到宽恕的天真_祝圣吹息 (Event @event, ScriptAccessory accessory)
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{
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if (@event.ActionId == 42123)
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{
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if (isText)accessory.Method.TextInfo("三连击退", duration: 2000, true);
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if (isTTS)accessory.Method.TTS("三连击退");
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if (isEdgeTTS)accessory.Method.EdgeTTS("三连击退");
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}
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else
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{
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if (isText)accessory.Method.TextInfo("三连钢铁", duration: 2000, true);
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if (isTTS)accessory.Method.TTS("三连钢铁");
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if (isEdgeTTS)accessory.Method.EdgeTTS("三连钢铁");
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}
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}
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[ScriptMethod(name: "40 得到宽恕的天真_光水弹(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:42129"])]
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public void 得到宽恕的天真_光水弹 (Event @event, ScriptAccessory accessory)
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{
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@@ -823,10 +856,41 @@ public class Pilgrims_Traverse
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(20f);
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dp.DestoryAt = 9700;
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dp.Delay = @event.SourceDataId() == 9020 ? 0 : 4800;
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dp.DestoryAt = @event.SourceDataId() == 9020 ? 9700 : 4900;
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dp.ScaleMode = @event.SourceDataId() == 9020 ? ScaleMode.ByTime : ScaleMode.None;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "40 得到宽恕的天真_震水弹(击退)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:42128"])]
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public void 得到宽恕的天真_震水弹击退(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "得到宽恕的天真_震水弹击退";
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dp.Scale = new Vector2(1f, 21f);
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dp.Color = new Vector4(0f, 1f, 1f, 3f);
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dp.Owner = accessory.Data.Me;
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dp.TargetPosition = @event.TargetPosition();
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dp.Rotation = float.Pi;
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dp.Delay = @event.SourceDataId() == 9020 ? 0 : 7500;
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dp.DestoryAt = @event.SourceDataId() == 9020 ? 9700 : 2200;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Displacement, dp);
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}
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[ScriptMethod(name: "40 得到宽恕的天真_震水弹(第一次击退位置)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:42128", "SourceDataId:18467"], suppress:9700)]
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public void 得到宽恕的天真_震水弹击退位置(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "得到宽恕的天真_震水弹击退位置";
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dp.Color = accessory.Data.DefaultSafeColor.WithW(10f);
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(5f);
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dp.InnerScale = new Vector2(4.92f);
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dp.Radian = float.Pi * 2;
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dp.DestoryAt = 9700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp);
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}
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[ScriptMethod(name: "40 得到宽恕的天真_圆浪(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:45169"])]
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public void 得到宽恕的天真_圆浪 (Event @event, ScriptAccessory accessory)
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{
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@@ -843,14 +907,21 @@ public class Pilgrims_Traverse
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public void 得到宽恕的天真_环浪 (Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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var dp1 = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"得到宽恕的天真_环浪";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp1.Owner = dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(25f);
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dp.InnerScale = new Vector2(8f);
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dp.Radian = float.Pi * 2;
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dp.DestoryAt = 6700;
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dp1.Radian = dp.Radian = float.Pi * 2;
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dp1.DestoryAt = dp.DestoryAt = 6700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp);
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dp1.Name = $"得到宽恕的天真_环浪安全区";
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dp1.Color = accessory.Data.DefaultSafeColor.WithW(10f);
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dp1.Scale = new Vector2(7.9f);
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dp1.InnerScale = new Vector2(7.75f);
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1);
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}
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#endregion
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@@ -2799,9 +2870,10 @@ public class Pilgrims_Traverse
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// 卓异的悲寂 NPCID: 14037 目标圈 28.5m
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// 被侵蚀的食罪灵 NPCID: 14038 目标圈 15.0m
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// 深渊烈焰(步进地火)Q0 先上下 ActionId: 44075 / 后左右 ActionId: 44076 / 召唤晶体: 44078 / 晶体爆炸: 44079
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// 深渊烈焰(步进地火)Y99 先左右 ActionId: 44074 / 后上下 ActionId: 44077 / 召唤晶体: 44078 / 晶体爆炸: 44079
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// 以太吸取 Q0&Y99 暗 6.7s ActionId: 44088 / 光 10.7s ActionId: 44092 [无范围] / 暗 11.7s ActionId: 44093 (但是暗比光快)
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// 深渊烈焰(步进地火)普通难度 先上下 ActionId: 44075 / 后左右 ActionId: 44076
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// 召唤晶体: 44078 / 晶体爆炸: 44079 先左右 ActionId: 44074 / 后上下 ActionId: 44077
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// debuff: 4559 暗 / 4560 光
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// 以太吸取 普通难度 44088 短暗 / 44089 长暗 / 44090 短光 / 44092 长光
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[ScriptMethod(name: "99 烈焰锢(热病)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4406[39]$"])]
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@@ -2921,17 +2993,14 @@ public class Pilgrims_Traverse
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[ScriptMethod(name: "—————— 卓异的悲寂深想战 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
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public void 卓异的悲寂深想战(Event @event, ScriptAccessory accessory) { }
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[ScriptMethod(name: "火球(旋风)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44098"])]
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public void Q40_火球 (Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"Q40_火球";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Position = @event.EffectPosition();
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dp.Scale = new Vector2(6f);
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dp.DestoryAt = 1800;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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// 卓异的悲寂 NPCID: 14037 目标圈 28.5m
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// 被侵蚀的食罪灵 NPCID: 14038 目标圈 15.0m
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// 深渊烈焰(步进地火) 先上下 ActionId: 44798 / 后左右 ActionId:
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// 召唤晶体: / 晶体爆炸: 先左右 ActionId:44797 / 后上下 ActionId:
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// debuff: 4559 暗 / 4560 光
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// 以太吸取 44129 短暗 / 44130 长暗 / 44131 短光 / 44133 长光
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// P1 深渊爆焰(黑白配 + 踩塔 + 地火) → 光耀之剑 + 烈焰锢 / 火球 + 拉线 & 十字火 → 棘刺尾(挡枪分摊) → 集火小怪后职能站位准备进P2
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[ScriptMethod(name: "深渊爆焰(地火)读条提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4479[78]$"])]
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public void Q40_深渊爆焰提示(Event @event, ScriptAccessory accessory)
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@@ -2948,27 +3017,47 @@ public class Pilgrims_Traverse
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}
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[ScriptMethod(name: "净罪之环(抓人牢狱)读条TTS提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4479[78]$"])]
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public void Q40_净罪之环提示(Event @event, ScriptAccessory accessory)
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{
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if (isTTS) accessory.Method.TTS($"抓人牢狱");
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if (isEdgeTTS) accessory.Method.EdgeTTS($"抓人牢狱");
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}
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[ScriptMethod(name: "净罪之环(抓人牢狱 - 判定动画)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44122"])]
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public void Q40_净罪之环 (Event @event, ScriptAccessory accessory)
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[ScriptMethod(name: "光耀之剑(直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^441(04|10)$"])]
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public void Q40_光耀之剑(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"Q40_净罪之环";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Name = $"光耀之剑";
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dp.Scale = new (15f, 30f);
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(3f);
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dp.DestoryAt = 2700;
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dp.ScaleMode = ScaleMode.ByTime;
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dp.Offset = new Vector3 (0, 0 ,15); // 原本实体在直线中间,应用 Straight,但考虑到omen效果还是选用 Rect偏移
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.DestoryAt = @event.ActionId() == 44104 ? 4700 : 7700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
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}
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[ScriptMethod(name: "火球(旋风)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44098"])]
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public void Q40_火球 (Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"Q40_火球";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Position = @event.EffectPosition();
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dp.Scale = new Vector2(6f);
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dp.DestoryAt = 1800;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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// TargetIconId: 0061 拉线预兆
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[ScriptMethod(name: "烈焰链 准备提示", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:0061"])]
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public void Q40_烈焰链_准备提示(Event @event, ScriptAccessory accessory)
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{
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if (isText)accessory.Method.TextInfo("回中间准备拉线", duration: 2000, true);
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if (isTTS)accessory.Method.TTS("回中间准备拉线");
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if (isEdgeTTS)accessory.Method.EdgeTTS("回中间准备拉线");
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}
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[ScriptMethod(name: "烈焰链 拉线提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:4563"])]
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public void Q40_烈焰链_拉线提示(Event @event, ScriptAccessory accessory)
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{
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if (@event.TargetId() != accessory.Data.Me) return;
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// if (isText)accessory.Method.TextInfo("扯断连线", duration: 2000, true);
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if (isTTS)accessory.Method.TTS("扯断连线");
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if (isEdgeTTS)accessory.Method.EdgeTTS("扯断连线");
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}
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uint _spinelash = 0; // 棘刺尾 读条点名直线记录
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@@ -3018,6 +3107,9 @@ public class Pilgrims_Traverse
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
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}
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// P2 戒律的光链(职能debuff)→ 烈焰领域(引导牢笼连线 +吸引) → 引导三连黄圈 → 尾连击(死刑塔 + 斜线AOE) → 黑暗神圣(AOE+DOT)→ 尾连击(死刑塔 + 斜线AOE)
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// → 深渊爆焰(存储地火)+ 引导三连黄圈 → 净罪之环(抓人牢笼)+黑白配 → 地火判定
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[ScriptMethod(name: "戒律的光链:恢复 [奶妈治疗热风]", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:4564"])]
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public void Q40_戒律的光链_恢复 (Event @event, ScriptAccessory accessory)
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{
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@@ -3066,6 +3158,54 @@ public class Pilgrims_Traverse
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
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}
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[ScriptMethod(name: "净罪之环(抓人牢狱)读条TTS提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4479[78]$"])]
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public void Q40_净罪之环提示(Event @event, ScriptAccessory accessory)
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{
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if (isTTS) accessory.Method.TTS($"抓人牢狱");
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if (isEdgeTTS) accessory.Method.EdgeTTS($"抓人牢狱");
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}
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[ScriptMethod(name: "净罪之环(抓人牢狱 - 判定动画)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44122"])]
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public void Q40_净罪之环 (Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"Q40_净罪之环";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(3f);
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dp.DestoryAt = 2700;
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dp.ScaleMode = ScaleMode.ByTime;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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// P3 罪与罚(传毒) [第一次] 光耀之剑(直线)+ 烈焰锢 / 火球 → [第二次] 棘刺尾(挡枪分摊 + 小怪) → 净罪之环(抓人牢狱)+ 拉线+十字火
|
||||
// → [第三次] 深渊爆焰 存储地火 + 黑白配 → 以太吸取(buff检测)+ 地火判定 → 黑暗神圣(AOE+DOT)
|
||||
|
||||
[ScriptMethod(name: "罪与罚(传毒)读条提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44165"])]
|
||||
public void Q40_罪与罚提示(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
if (isText)accessory.Method.TextInfo("传毒阶段: 先吃暗", duration: 5000, true);
|
||||
if (isTTS) accessory.Method.TTS($"吃暗,准备传毒");
|
||||
if (isEdgeTTS) accessory.Method.EdgeTTS($"吃暗,准备传毒");
|
||||
}
|
||||
|
||||
[ScriptMethod(name: "罪与罚(传毒)驱散死宣提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:4594"])]
|
||||
public void Q40_罪与罚驱散死宣提示(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
var isHealer = accessory.Data.MyObject?.IsHealer() ?? false;
|
||||
if (isHealer && isText)accessory.Method.TextInfo("驱散死宣", duration: 3300, true);
|
||||
if (isHealer && isTTS) accessory.Method.TTS($"驱散死宣");
|
||||
if (isHealer && isEdgeTTS) accessory.Method.EdgeTTS($"驱散死宣");
|
||||
}
|
||||
|
||||
[ScriptMethod(name: "烈焰缠身(火人阶段)读条TTS提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44170$"])]
|
||||
public void Q40_烈焰缠身提示(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
if (isText)accessory.Method.TextInfo("火人阶段就位", duration: 3000, true);
|
||||
if (isTTS) accessory.Method.TTS($"火人阶段就位");
|
||||
if (isEdgeTTS) accessory.Method.EdgeTTS($"火人阶段就位");
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 底裤部分
|
||||
@@ -3074,6 +3214,41 @@ public class Pilgrims_Traverse
|
||||
public void 底裤部分(Event @event, ScriptAccessory accessory) { }
|
||||
|
||||
// 这次 BOSS房 不可能变身 不用考虑 , 由于变身全是烛台给的buff, 也不用考虑过层时触发的 Duration
|
||||
|
||||
/*
|
||||
[ScriptMethod(name: "[DR] 天气冲刺时,移速复原至默认值", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1548"])]
|
||||
public void SprintSpeedDefault(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
if(!isHack) return;
|
||||
if (@event.TargetId() != accessory.Data.Me) return;
|
||||
accessory.Method.SendChat($"/pdrspeed -1");
|
||||
accessory.Method.SendChat($"/e 鸭鸭:[DR] 移速已更改:默认");
|
||||
if (isTTS)accessory.Method.TTS("移速已复原至默认值");
|
||||
if (isEdgeTTS)accessory.Method.EdgeTTS("移速已复原至默认值");
|
||||
}
|
||||
*/
|
||||
|
||||
[ScriptMethod(name: "[DR] 天气冲刺时,将移速固定至1.4倍", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1548"])]
|
||||
public void SprintSpeed(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
if(!isHack) return;
|
||||
if (@event.TargetId() != accessory.Data.Me) return;
|
||||
accessory.Method.SendChat($"/pdrspeed 1.4");
|
||||
accessory.Method.SendChat($"/e 鸭鸭:[DR] 移速已更改:1.4x");
|
||||
if (isTTS)accessory.Method.TTS("移速已更改至1.4倍");
|
||||
if (isEdgeTTS)accessory.Method.EdgeTTS("移速已更改至1.4倍");
|
||||
}
|
||||
|
||||
[ScriptMethod(name: "[DR] 极速冲刺时,移速复原至默认值", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:4709"])]
|
||||
public void SwiftSprintSpeedDefault(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
if(!isHack) return;
|
||||
if (@event.TargetId() != accessory.Data.Me) return;
|
||||
accessory.Method.SendChat($"/pdrspeed -1");
|
||||
accessory.Method.SendChat($"/e 鸭鸭:[DR] 移速已更改:默认");
|
||||
if (isTTS)accessory.Method.TTS("移速已复原至默认值");
|
||||
if (isEdgeTTS)accessory.Method.EdgeTTS("移速已复原至默认值");
|
||||
}
|
||||
|
||||
[ScriptMethod(name: "[DR] 变身泥球时,移速改为1.2倍", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:4708", "StackCount:54"])]
|
||||
public void AddMudPieSpeed(Event @event, ScriptAccessory accessory)
|
||||
|
||||
@@ -712,12 +712,12 @@
|
||||
{
|
||||
"Name": "朝圣交错路",
|
||||
"Guid": "3f65b3c0-df48-4ef8-89ae-b8091b7690f1",
|
||||
"Version": "0.0.1.0",
|
||||
"Version": "0.0.1.1",
|
||||
"Author": "Tetora",
|
||||
"Repo": "https://github.com/Hibiya615/TetoraKAScript",
|
||||
"DownloadUrl": "https://raw.githubusercontent.com/Hibiya615/TetoraKAScript/refs/heads/main/Deep_Dungeon/Pilgrims_Traverse.cs",
|
||||
"Note": "v0.0.1.0:\r\n朝圣交错路测试绘制\r\n未全部测试,可能部分有误,更新日志见dc\r\n注:方法设置中的层数仅做分割线效果,并不是批量开关\r\n出现问题请携带ARR反馈!",
|
||||
"UpdateInfo": "v0.0.1.0: 朝圣交错路测试绘制 更新内容见dc",
|
||||
"Note": "v0.0.1.1:\r\n朝圣交错路测试绘制\r\n未全部测试,可能部分有误,更新日志见dc\r\n注:方法设置中的层数仅做分割线效果,并不是批量开关\r\n出现问题请携带ARR反馈!",
|
||||
"UpdateInfo": "v0.0.1.1: 朝圣交错路测试绘制 更新内容见dc",
|
||||
"TerritoryIds": [
|
||||
1281,
|
||||
1282,
|
||||
|
||||
Reference in New Issue
Block a user