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https://github.com/Hibiya615/TetoraKAScript.git
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更新PVP技能绘制
This commit is contained in:
819
PVP/PVPAction.cs
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819
PVP/PVPAction.cs
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@@ -0,0 +1,819 @@
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using System;
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using System.ComponentModel;
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using System.Linq;
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using System.Numerics;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using Dalamud.Utility.Numerics;
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using KodakkuAssist.Script;
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using KodakkuAssist.Module.GameEvent;
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using KodakkuAssist.Module.Draw;
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using KodakkuAssist.Data;
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using KodakkuAssist.Extensions;
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using System.Threading.Tasks;
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using FFXIVClientStructs.FFXIV.Client.Game.Object;
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using FFXIVClientStructs.FFXIV.Client.Game.Character;
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using System.Runtime.CompilerServices;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using FFXIVClientStructs.FFXIV.Client.Game.Control;
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using FFXIVClientStructs.FFXIV.Client.Game.UI;
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namespace PVPAction;
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[ScriptType(guid: "070e161a-26e9-4a57-8b19-da8c4201058c", name: "PVP技能绘制", territorys: [],
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version: "0.0.0.1", author: "Tetora", note: noteStr)]
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public class PVPTAction
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{
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const string noteStr =
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"""
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v0.0.0.1:
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PVP技能绘制,全部地图可用,未做任何区域限制。
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推荐先自己过一遍设置把不需要的关闭
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【仅适用敌方目标标记】是用于四小的,因为一般都会给四小标头标x
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""";
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#region 基础控制
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[UserSetting("EdgeTTS开关")]
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public bool isTTS { get; set; } = true;
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[UserSetting("弹窗文本提示开关")]
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public bool isText { get; set; } = true;
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[UserSetting("启用目标标记播报及连线")]
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public bool isTargetBroadcast { get; set; } = false;
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[UserSetting("启用仅适用敌方目标标记 [适用:龙骑冲天绘制]" )]
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public bool isOnlyMark { get; set; } = false;
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[UserSetting("开发者模式")]
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public bool isDeveloper { get; set; } = false;
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private List<MarkType> checkMark = new List<MarkType>()
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{
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MarkType.Attack1,
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MarkType.Attack2,
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MarkType.Attack3,
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MarkType.Attack4,
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MarkType.Attack5,
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MarkType.Bind1,
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MarkType.Bind2,
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MarkType.Bind3,
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MarkType.Ignore1,
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MarkType.Ignore2,
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MarkType.Attack6,
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MarkType.Attack7,
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MarkType.Attack8,
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};
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#endregion
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public bool isPartyMember(ScriptAccessory accessory, uint SourceId)
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{
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return accessory.Data.PartyList.Contains(SourceId);
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}
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private bool PartyFilter(ScriptAccessory sa, IGameObject? obj)
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{
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if (obj == null || !obj.IsValid()) return false;
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if (obj.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player) return false;
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var targetPlayer = obj as IPlayerCharacter;
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if (targetPlayer == null) return false;
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bool isInMyAlliance = false;
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isInMyAlliance = sa.Data.PartyList?.Any(p => p == targetPlayer.EntityId) ?? false;
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if (!isInMyAlliance)
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{
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if (targetPlayer.StatusFlags.HasFlag(Dalamud.Game.ClientState.Objects.Enums.StatusFlags.AllianceMember))
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{
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isInMyAlliance = true;
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}
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}
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return isInMyAlliance;
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}
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[ScriptMethod(name: "自身冲天范围绘制", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:3180"])]
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public void SkyShatterSelf(Event @event, ScriptAccessory accessory)
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{
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if (@event.TargetId() != accessory.Data.Me) return;
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "冲天Self内圈";
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dp.Color = new Vector4(0f, 1f, 1f, 0.8f);
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(5f);
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dp.DestoryAt = 5000;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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var dp1 = accessory.Data.GetDefaultDrawProperties();
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dp1.Name = "冲天Self外圈";
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dp1.Color = new Vector4(0f, 1f, 1f, 0.5f);
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dp1.Owner = @event.SourceId();
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dp1.Scale = new Vector2(10f);
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dp1.DestoryAt = 5000;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp1);
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}
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[ScriptMethod(name: "自身冲天销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:3180"],userControl: false)]
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public void 自身冲天销毁(Event @event, ScriptAccessory accessory)
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{
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// 考虑到意外死亡情况(如在天上死亡)所以不使用 ActionEffect 来销毁
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if (@event.TargetId() != accessory.Data.Me) return;
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accessory.Method.RemoveDraw($"冲天Self.*");
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}
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[ScriptMethod(name: "队友冲天范围绘制", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:3180"])]
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public void SkyShatterAlliance(Event @event, ScriptAccessory accessory)
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{
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var obj = IbcHelper.GetById(accessory, @event.SourceId);
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if (obj == null || !obj.IsValid()) return;
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if (PartyFilter(accessory, obj))
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"队友冲天{@event.SourceId()}";
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dp.Color = new Vector4(0f, 1f, 1f, 0.15f);
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(10f);
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dp.DestoryAt = 5000;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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}
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[ScriptMethod(name: "队友冲天销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:3180"],userControl: false)]
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public void 队友冲天销毁(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw($"队友冲天{@event.SourceId()}");
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}
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[ScriptMethod(name: "敌方冲天范围绘制", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:3180"])]
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public void SkyShatterEnmity(Event @event, ScriptAccessory accessory)
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{
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if (isOnlyMark) return; // 没开启选项,绘制对方全部
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var obj = IbcHelper.GetById(accessory, @event.SourceId);
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if (obj == null || !obj.IsValid()) return;
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if (!PartyFilter(accessory, obj))
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"敌方冲天内圈{@event.SourceId()}";
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dp.Color = new Vector4(1f, 0f, 0f, 1f);
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(5f);
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dp.DestoryAt = 5000;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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var dp1 = accessory.Data.GetDefaultDrawProperties();
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dp1.Name = $"敌方冲天外圈{@event.SourceId()}";
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dp1.Color = new Vector4(1, 0f, 0f, 0.5f);
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dp1.Owner = @event.SourceId();
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dp1.Scale = new Vector2(10f);
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dp1.DestoryAt = 5000;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp1);
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}
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}
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[ScriptMethod(name: "敌方标记冲天范围绘制", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:3180"])]
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public void SkyShatterMark(Event @event, ScriptAccessory accessory)
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{
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if (!isOnlyMark) return; // 开启选项,只绘制对方四小
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var obj = IbcHelper.GetById(accessory, @event.SourceId);
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if (obj == null || !obj.IsValid()) return;
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if (!PartyFilter(accessory, obj))
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{
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var tid = @event.TargetId();
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var tobj = IbcHelper.GetById(accessory, tid);
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if (tobj == null || !tobj.IsValid()) return;
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if (!IbcHelper.HasAnyMarker(tobj)) return;
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foreach (var mark in checkMark)
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{
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if (IbcHelper.HasMarker(tobj, mark))
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"敌方标记冲天内圈{@event.SourceId()}";
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dp.Color = new Vector4(1f, 0f, 0f, 1f);
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(5f);
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dp.DestoryAt = 5000;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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var dp1 = accessory.Data.GetDefaultDrawProperties();
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dp1.Name = $"敌方标记冲天外圈{@event.SourceId()}";
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dp1.Color = new Vector4(1, 0f, 0f, 0.6f);
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dp1.Owner = @event.SourceId();
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dp1.Scale = new Vector2(10f);
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dp1.DestoryAt = 5000;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp1);
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}
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}
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}
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}
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[ScriptMethod(name: "敌方冲天销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:3180"],userControl: false)]
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public void 敌方冲天销毁(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw($"敌方.*冲天.*{@event.SourceId()}");
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}
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[ScriptMethod(name: "小队中庸之道绘制", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:29266"])]
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public void MesotesParty(Event @event, ScriptAccessory accessory)
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{
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// 中庸之道 施放者 StatusID:3118 持续15s ; 无敌效果 StatusID:3119 间隔判定,每次判定持续5s
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if (isPartyMember(accessory, @event.SourceId()))
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"小队中庸之道{@event.SourceId()}";
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dp.Color = accessory.Data.DefaultSafeColor.WithW(1f);
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dp.Position = @event.EffectPosition();
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dp.Scale = new Vector2(5f);
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dp.DestoryAt = 15000;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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}
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[ScriptMethod(name: "小队中庸之道查找连线半秒", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:29266"],suppress:3000)]
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public void MesotesPartyConnected(Event @event, ScriptAccessory accessory)
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{
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if (isPartyMember(accessory, @event.SourceId()))
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"小队中庸之道连线{@event.SourceId()}";
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dp.Color = accessory.Data.DefaultSafeColor;
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dp.Owner = accessory.Data.Me;
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dp.TargetPosition = @event.EffectPosition();
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dp.ScaleMode |= ScaleMode.YByDistance;
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dp.Scale = new(1);
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dp.DestoryAt = 500;
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accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp);
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}
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}
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[ScriptMethod(name: "小队中庸之道销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:3118"],userControl: false)]
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public void 小队中庸之道销毁(Event @event, ScriptAccessory accessory)
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{
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// 考虑到提前死亡,所以在持有者buff消失时就应销毁绘制
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accessory.Method.RemoveDraw($"小队中庸之道{@event.SourceId()}");
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}
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[ScriptMethod(name: "敌方中庸之道绘制", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:29266"])]
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public void MesotesEnmity(Event @event, ScriptAccessory accessory)
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{
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var obj = IbcHelper.GetById(accessory, @event.SourceId);
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if (obj == null || !obj.IsValid()) return;
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if (!PartyFilter(accessory, obj))
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"敌方中庸之道{@event.SourceId()}";
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dp.Color = new Vector4(1f, 0f, 0f, 0.6f);
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dp.Position = @event.EffectPosition();
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dp.Scale = new Vector2(5f);
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dp.DestoryAt = 15000;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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}
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[ScriptMethod(name: "敌方中庸之道销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:3118"],userControl: false)]
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public void 敌方中庸之道销毁(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw($"敌方中庸之道{@event.SourceId()}");
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}
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[ScriptMethod(name: "敌方腐秽大地绘制", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:29094"],suppress:3000)]
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public void SaltedEarthEnmity(Event @event, ScriptAccessory accessory)
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{
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var obj = IbcHelper.GetById(accessory, @event.SourceId);
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if (obj == null || !obj.IsValid()) return;
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if (!PartyFilter(accessory, obj))
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"敌方腐秽大地{@event.SourceId()}";
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dp.Color = new Vector4(1f, 0f, 0f, 0.6f);
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dp.Position = @event.EffectPosition();
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dp.Scale = new Vector2(5f);
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dp.DestoryAt = 10000;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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}
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[ScriptMethod(name: "敌方腐秽大地销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:3036"],userControl: false)]
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public void 敌方腐秽大地销毁(Event @event, ScriptAccessory accessory)
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{
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// 腐秽大地 施放者 StatusID:3036 持续10s ;区域自身效果(减伤+持续恢复)StatusID:3037 间隔判定,每次判定持续5s ;区域敌方效果(出血)StatusID:3038 间隔判定,每次判定持续5s
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accessory.Method.RemoveDraw($"敌方腐秽大地{@event.SourceId()}");
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}
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[ScriptMethod(name: "小队机工炮塔绘制", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:29412"],suppress:3000)]
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public void BishopAutoturretParty(Event @event, ScriptAccessory accessory)
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{
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// 象式浮空炮塔 DataId:14673
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if (isPartyMember(accessory, @event.SourceId()))
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"小队象式浮空炮塔{@event.SourceId()}";
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dp.Color = accessory.Data.DefaultSafeColor.WithW(0.6f);
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dp.Position = @event.EffectPosition();
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dp.Scale = new Vector2(5f);
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dp.DestoryAt = 10000;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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}
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[ScriptMethod(name: "小队机工炮塔销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:3155"],userControl: false)]
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public void 小队机工炮塔销毁(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw($"小队象式浮空炮塔{@event.SourceId()}");
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}
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[ScriptMethod(name: "敌方机工炮塔绘制", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:29412"],suppress:3000)]
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public void BishopAutoturretEnmity(Event @event, ScriptAccessory accessory)
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{
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var obj = IbcHelper.GetById(accessory, @event.SourceId);
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if (obj == null || !obj.IsValid()) return;
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if (!PartyFilter(accessory, obj))
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"敌方象式浮空炮塔{@event.SourceId()}";
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dp.Color = new Vector4(1f, 0f, 0f, 0.6f);
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dp.Position = @event.EffectPosition();
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dp.Scale = new Vector2(5f);
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dp.DestoryAt = 10000;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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}
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[ScriptMethod(name: "敌方机工炮塔销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:3155"],userControl: false)]
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public void 敌方机工炮塔销毁(Event @event, ScriptAccessory accessory)
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{
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// 象式浮空炮塔启动中 施放者 StatusID:3155 持续10s ;区域小队效果(盾)StatusID:3156 每次持续6s ; 以太炮 ActionId: 29413
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accessory.Method.RemoveDraw($"敌方象式浮空炮塔{@event.SourceId()}");
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}
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[ScriptMethod(name: "敌方彗星判定时间绘制", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43252"])]
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public void CometEnmity(Event @event, ScriptAccessory accessory)
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{
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var obj = IbcHelper.GetById(accessory, @event.SourceId);
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if (obj == null || !obj.IsValid()) return;
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||||
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||||
if (!PartyFilter(accessory, obj))
|
||||
{
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||||
var dp = accessory.Data.GetDefaultDrawProperties();
|
||||
dp.Name = $"敌方彗星{@event.SourceId()}";
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||||
dp.Color = accessory.Data.DefaultDangerColor.WithW(0.8f);
|
||||
dp.Position = @event.EffectPosition();
|
||||
dp.Scale = new Vector2(10f);
|
||||
dp.ScaleMode = ScaleMode.ByTime;
|
||||
dp.DestoryAt = 2400;
|
||||
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
|
||||
}
|
||||
}
|
||||
|
||||
[ScriptMethod(name: "敌方彗星销毁", eventType: EventTypeEnum.CancelAction, eventCondition: ["ActionId:43252"],userControl: false)]
|
||||
public void 敌方彗星销毁(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
accessory.Method.RemoveDraw($"敌方彗星{@event.SourceId()}");
|
||||
}
|
||||
|
||||
[ScriptMethod(name: "保护连线", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1301"])]
|
||||
public void 保护连线(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
// 卫护 ActionId:29066 ; 保护 StatusID:1300 8S , 被保护 StatusID:1301 , Buff持续8s
|
||||
|
||||
if (@event.SourceId() != accessory.Data.Me) return;
|
||||
var dp = accessory.Data.GetDefaultDrawProperties();
|
||||
dp.Name = "保护连线";
|
||||
dp.Owner = accessory.Data.Me;
|
||||
dp.Color = new Vector4(0f, 1f, 1f, 1f);
|
||||
dp.ScaleMode |= ScaleMode.YByDistance;
|
||||
dp.TargetObject = @event.TargetId();
|
||||
dp.Scale = new(1);
|
||||
dp.DestoryAt = 8000;
|
||||
accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp);
|
||||
}
|
||||
|
||||
[ScriptMethod(name: "保护范围", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1301"])]
|
||||
public void 保护范围(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
// 取用的为 1301 被保护 ID,所以 sid为自己 施放保护 ,连线至被保护对象 tid,范围应画在 tid 身上以方便自己跟
|
||||
|
||||
if (@event.SourceId() != accessory.Data.Me) return;
|
||||
var dp = accessory.Data.GetDefaultDrawProperties();
|
||||
dp.Name = "保护范围";
|
||||
dp.Owner = @event.TargetId();
|
||||
dp.Color = new Vector4(0f, 1f, 1f, 0.15f);
|
||||
dp.Scale = new(10);
|
||||
dp.DestoryAt = 8000;
|
||||
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
|
||||
|
||||
var dp1 = accessory.Data.GetDefaultDrawProperties();
|
||||
dp1.Name = "保护范围描边";
|
||||
dp1.Owner = @event.TargetId();
|
||||
dp1.Color = new Vector4(0f, 1f, 1f, 8f);
|
||||
dp1.Scale = new Vector2(10f);
|
||||
dp1.InnerScale = new Vector2(9.97f);
|
||||
dp1.Radian = float.Pi * 2;
|
||||
dp1.DestoryAt = 8000;
|
||||
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1);
|
||||
}
|
||||
|
||||
[ScriptMethod(name: "被保护连线", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1301"])]
|
||||
public void 被保护连线(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
// 取用的为 1301 被保护 ID,所以 sid为 施放保护的人 ,被保护对象 tid为自己
|
||||
|
||||
if (@event.TargetId() != accessory.Data.Me) return;
|
||||
|
||||
if (isText)accessory.Method.TextInfo("被保护", duration: 7300, false);
|
||||
if (isTTS) accessory.Method.EdgeTTS("被保护");
|
||||
|
||||
var dp = accessory.Data.GetDefaultDrawProperties();
|
||||
dp.Name = $"被保护连线{@event.SourceId()}";
|
||||
dp.Owner = accessory.Data.Me;
|
||||
dp.TargetObject = @event.SourceId();
|
||||
dp.Color = accessory.Data.DefaultSafeColor;
|
||||
dp.ScaleMode |= ScaleMode.YByDistance;
|
||||
dp.Scale = new(1);
|
||||
dp.DestoryAt = 8000;
|
||||
accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp);
|
||||
}
|
||||
|
||||
[ScriptMethod(name: "被保护范围", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1301"])]
|
||||
public void 被保护范围(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
// 取用的为 1301 被保护 ID,所以 sid为队友 施放保护 ,连线至被保护对象(自己),范围应画在 sid 身上以方便自己跟
|
||||
|
||||
if (@event.TargetId() != accessory.Data.Me) return;
|
||||
var dp = accessory.Data.GetDefaultDrawProperties();
|
||||
dp.Name = $"被保护范围{@event.SourceId()}";
|
||||
dp.Owner = @event.SourceId();
|
||||
dp.Color = accessory.Data.DefaultSafeColor.WithW(0.25f);
|
||||
dp.Scale = new(10);
|
||||
dp.DestoryAt = 8000;
|
||||
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
|
||||
|
||||
var dp1 = accessory.Data.GetDefaultDrawProperties();
|
||||
dp1.Name = $"被保护范围描边{@event.SourceId()}";
|
||||
dp1.Owner = @event.SourceId();
|
||||
dp1.Color = accessory.Data.DefaultSafeColor.WithW(8f);
|
||||
dp1.Scale = new Vector2(10f);
|
||||
dp1.InnerScale = new Vector2(9.97f);
|
||||
dp1.Radian = float.Pi * 2;
|
||||
dp1.DestoryAt = 8000;
|
||||
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1);
|
||||
}
|
||||
|
||||
[ScriptMethod(name: "保护销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:1300"],userControl: false)]
|
||||
public void 保护销毁(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
// 1300 为 保护 ID,即自身死亡销毁了保护状态时,销毁保护他人绘制
|
||||
if (@event.TargetId() != accessory.Data.Me) return;
|
||||
accessory.Method.RemoveDraw($"保护.*");
|
||||
}
|
||||
|
||||
[ScriptMethod(name: "被保护销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:1301"],userControl: false)]
|
||||
public void 被保护销毁(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
// 1301 为 被保护 ID,即自身死亡销毁了被保护状态时,销毁他人保护自己的绘制
|
||||
if (@event.TargetId() != accessory.Data.Me) return;
|
||||
accessory.Method.RemoveDraw($"被保护.*{@event.SourceId()}");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static class EventExtensions
|
||||
{
|
||||
private static bool ParseHexId(string? idStr, out uint id)
|
||||
{
|
||||
id = 0;
|
||||
if (string.IsNullOrEmpty(idStr)) return false;
|
||||
try
|
||||
{
|
||||
var idStr2 = idStr.Replace("0x", "");
|
||||
id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber);
|
||||
return true;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static uint ActionId(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<uint>(@event["ActionId"]);
|
||||
}
|
||||
|
||||
public static uint SourceId(this Event @event)
|
||||
{
|
||||
return ParseHexId(@event["SourceId"], out var id) ? id : 0;
|
||||
}
|
||||
|
||||
public static uint SourceDataId(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<uint>(@event["SourceDataId"]);
|
||||
}
|
||||
|
||||
public static uint Command(this Event @event)
|
||||
{
|
||||
return ParseHexId(@event["Command"], out var cid) ? cid : 0;
|
||||
}
|
||||
|
||||
public static uint DurationMilliseconds(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<uint>(@event["DurationMilliseconds"]);
|
||||
}
|
||||
|
||||
public static float SourceRotation(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<float>(@event["SourceRotation"]);
|
||||
}
|
||||
|
||||
public static float TargetRotation(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<float>(@event["TargetRotation"]);
|
||||
}
|
||||
|
||||
public static byte Index(this Event @event)
|
||||
{
|
||||
return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0);
|
||||
}
|
||||
|
||||
public static uint State(this Event @event)
|
||||
{
|
||||
return ParseHexId(@event["State"], out var state) ? state : 0;
|
||||
}
|
||||
|
||||
public static string SourceName(this Event @event)
|
||||
{
|
||||
return @event["SourceName"];
|
||||
}
|
||||
|
||||
public static string TargetName(this Event @event)
|
||||
{
|
||||
return @event["TargetName"];
|
||||
}
|
||||
|
||||
public static uint TargetId(this Event @event)
|
||||
{
|
||||
return ParseHexId(@event["TargetId"], out var id) ? id : 0;
|
||||
}
|
||||
|
||||
public static Vector3 SourcePosition(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<Vector3>(@event["SourcePosition"]);
|
||||
}
|
||||
|
||||
public static Vector3 TargetPosition(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<Vector3>(@event["TargetPosition"]);
|
||||
}
|
||||
|
||||
public static Vector3 EffectPosition(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<Vector3>(@event["EffectPosition"]);
|
||||
}
|
||||
|
||||
public static uint DirectorId(this Event @event)
|
||||
{
|
||||
return ParseHexId(@event["DirectorId"], out var id) ? id : 0;
|
||||
}
|
||||
|
||||
public static uint StatusId(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<uint>(@event["StatusId"]);
|
||||
}
|
||||
|
||||
public static uint StackCount(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<uint>(@event["StackCount"]);
|
||||
}
|
||||
|
||||
public static uint Param(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<uint>(@event["Param"]);
|
||||
}
|
||||
}
|
||||
|
||||
public enum MarkType
|
||||
{
|
||||
None = -1,
|
||||
Attack1 = 0,
|
||||
Attack2 = 1,
|
||||
Attack3 = 2,
|
||||
Attack4 = 3,
|
||||
Attack5 = 4,
|
||||
Bind1 = 5,
|
||||
Bind2 = 6,
|
||||
Bind3 = 7,
|
||||
Ignore1 = 8,
|
||||
Ignore2 = 9,
|
||||
Square = 10,
|
||||
Circle = 11,
|
||||
Cross = 12,
|
||||
Triangle = 13,
|
||||
Attack6 = 14,
|
||||
Attack7 = 15,
|
||||
Attack8 = 16,
|
||||
Count = 17
|
||||
}
|
||||
|
||||
public static class IbcHelper
|
||||
{
|
||||
public static IGameObject? GetById(this ScriptAccessory sa, ulong gameObjectId)
|
||||
{
|
||||
return sa.Data.Objects.SearchById(gameObjectId);
|
||||
}
|
||||
|
||||
public static IGameObject? GetMe(this ScriptAccessory sa)
|
||||
{
|
||||
return sa.Data.Objects.LocalPlayer;
|
||||
}
|
||||
|
||||
public static IEnumerable<IGameObject?> GetByDataId(this ScriptAccessory sa, uint dataId)
|
||||
{
|
||||
return sa.Data.Objects.Where(x => x.DataId == dataId);
|
||||
}
|
||||
|
||||
public static string GetPlayerJob(this ScriptAccessory sa, IPlayerCharacter? playerObject, bool fullName = false)
|
||||
{
|
||||
if (playerObject == null) return "None";
|
||||
return fullName ? playerObject.ClassJob.Value.Name.ToString() : playerObject.ClassJob.Value.Abbreviation.ToString();
|
||||
}
|
||||
|
||||
public static float GetStatusRemainingTime(this ScriptAccessory sa, IBattleChara? battleChara, uint statusId)
|
||||
{
|
||||
if (battleChara == null || !battleChara.IsValid()) return 0;
|
||||
unsafe
|
||||
{
|
||||
BattleChara* charaStruct = (BattleChara*)battleChara.Address;
|
||||
var statusIdx = charaStruct->GetStatusManager()->GetStatusIndex(statusId);
|
||||
return charaStruct->GetStatusManager()->GetRemainingTime(statusIdx);
|
||||
}
|
||||
}
|
||||
|
||||
public static bool HasStatus(this ScriptAccessory sa, IBattleChara? battleChara, uint statusId)
|
||||
{
|
||||
if (battleChara == null || !battleChara.IsValid()) return false;
|
||||
unsafe
|
||||
{
|
||||
BattleChara* charaStruct = (BattleChara*)battleChara.Address;
|
||||
var statusIdx = charaStruct->GetStatusManager()->GetStatusIndex(statusId);
|
||||
return statusIdx != -1;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取指定标记索引的对象EntityId
|
||||
/// </summary>
|
||||
public static unsafe ulong GetMarkerEntityId(uint markerIndex)
|
||||
{
|
||||
var markingController = MarkingController.Instance();
|
||||
if (markingController == null) return 0;
|
||||
if (markerIndex >= 17) return 0;
|
||||
|
||||
return markingController->Markers[(int)markerIndex];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取对象身上的标记
|
||||
/// </summary>
|
||||
/// <returns>MarkType</returns>
|
||||
public static MarkType GetObjectMarker(IGameObject? obj)
|
||||
{
|
||||
if (obj == null || !obj.IsValid()) return MarkType.None;
|
||||
|
||||
ulong targetEntityId = obj.EntityId;
|
||||
|
||||
for (uint i = 0; i < 17; i++)
|
||||
{
|
||||
var markerEntityId = GetMarkerEntityId(i);
|
||||
if (markerEntityId == targetEntityId)
|
||||
{
|
||||
return (MarkType)i;
|
||||
}
|
||||
}
|
||||
|
||||
return MarkType.None;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检查对象是否有指定的标记
|
||||
/// </summary>
|
||||
public static bool HasMarker(IGameObject? obj, MarkType markType)
|
||||
{
|
||||
return GetObjectMarker(obj) == markType;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检查对象是否有任何标记
|
||||
/// </summary>
|
||||
public static bool HasAnyMarker(IGameObject? obj)
|
||||
{
|
||||
return GetObjectMarker(obj) != MarkType.None;
|
||||
}
|
||||
|
||||
private static ulong GetMarkerForObject(IGameObject? obj)
|
||||
{
|
||||
if (obj == null) return 0;
|
||||
unsafe
|
||||
{
|
||||
for (uint i = 0; i < 17; i++)
|
||||
{
|
||||
var markerEntityId = GetMarkerEntityId(i);
|
||||
if (markerEntityId == obj.EntityId)
|
||||
{
|
||||
return markerEntityId;
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
private static MarkType GetMarkerTypeForObject(IGameObject? obj)
|
||||
{
|
||||
if (obj == null) return MarkType.None;
|
||||
unsafe
|
||||
{
|
||||
for (uint i = 0; i < 17; i++)
|
||||
{
|
||||
var markerEntityId = GetMarkerEntityId(i);
|
||||
if (markerEntityId == obj.EntityId)
|
||||
{
|
||||
return (MarkType)i;
|
||||
}
|
||||
}
|
||||
}
|
||||
return MarkType.None;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取标记的名称
|
||||
/// </summary>
|
||||
public static string GetMarkerName(MarkType markType)
|
||||
{
|
||||
return markType switch
|
||||
{
|
||||
MarkType.Attack1 => "攻击1",
|
||||
MarkType.Attack2 => "攻击2",
|
||||
MarkType.Attack3 => "攻击3",
|
||||
MarkType.Attack4 => "攻击4",
|
||||
MarkType.Attack5 => "攻击5",
|
||||
MarkType.Bind1 => "止步1",
|
||||
MarkType.Bind2 => "止步2",
|
||||
MarkType.Bind3 => "止步3",
|
||||
MarkType.Ignore1 => "禁止1",
|
||||
MarkType.Ignore2 => "禁止2",
|
||||
MarkType.Square => "方块",
|
||||
MarkType.Circle => "圆圈",
|
||||
MarkType.Cross => "十字",
|
||||
MarkType.Triangle => "三角",
|
||||
MarkType.Attack6 => "攻击6",
|
||||
MarkType.Attack7 => "攻击7",
|
||||
MarkType.Attack8 => "攻击8",
|
||||
_ => "无标记"
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public static class ActionExt
|
||||
{
|
||||
public static unsafe bool IsReadyWithCanCast(uint actionId, ActionType actionType)
|
||||
{
|
||||
var am = ActionManager.Instance();
|
||||
if (am == null) return false;
|
||||
|
||||
var adjustedId = am->GetAdjustedActionId(actionId);
|
||||
|
||||
// 0 = Ready)
|
||||
if (am->GetActionStatus(actionType, adjustedId) != 0)
|
||||
return false;
|
||||
|
||||
ulong targetId = 0;
|
||||
var ts = TargetSystem.Instance();
|
||||
if (ts != null && ts->GetTargetObject() != null)
|
||||
targetId = ts->GetTargetObject()->GetGameObjectId();
|
||||
|
||||
return am->GetActionStatus(actionType, adjustedId, targetId) == 0;
|
||||
}
|
||||
|
||||
public static bool IsSpellReady(this uint spellId) => IsReadyWithCanCast(spellId, ActionType.Action);
|
||||
public static bool IsAbilityReady(this uint abilityId) => IsReadyWithCanCast(abilityId, ActionType.Ability);
|
||||
}
|
||||
Reference in New Issue
Block a user