更新PVP技能绘制

This commit is contained in:
南沢响也
2025-10-25 02:11:31 +08:00
parent 92c47a2bf0
commit 847810392f

819
PVP/PVPAction.cs Normal file
View File

@@ -0,0 +1,819 @@
using System;
using System.ComponentModel;
using System.Linq;
using System.Numerics;
using System.Collections.Generic;
using Newtonsoft.Json;
using Dalamud.Utility.Numerics;
using KodakkuAssist.Script;
using KodakkuAssist.Module.GameEvent;
using KodakkuAssist.Module.Draw;
using KodakkuAssist.Data;
using KodakkuAssist.Extensions;
using System.Threading.Tasks;
using FFXIVClientStructs.FFXIV.Client.Game.Object;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using System.Runtime.CompilerServices;
using FFXIVClientStructs.FFXIV.Client.Game;
using FFXIVClientStructs.FFXIV.Client.Game.Control;
using FFXIVClientStructs.FFXIV.Client.Game.UI;
namespace PVPAction;
[ScriptType(guid: "070e161a-26e9-4a57-8b19-da8c4201058c", name: "PVP技能绘制", territorys: [],
version: "0.0.0.1", author: "Tetora", note: noteStr)]
public class PVPTAction
{
const string noteStr =
"""
v0.0.0.1:
PVP技能绘制
x
""";
#region
[UserSetting("EdgeTTS开关")]
public bool isTTS { get; set; } = true;
[UserSetting("弹窗文本提示开关")]
public bool isText { get; set; } = true;
[UserSetting("启用目标标记播报及连线")]
public bool isTargetBroadcast { get; set; } = false;
[UserSetting("启用仅适用敌方目标标记 [适用:龙骑冲天绘制]" )]
public bool isOnlyMark { get; set; } = false;
[UserSetting("开发者模式")]
public bool isDeveloper { get; set; } = false;
private List<MarkType> checkMark = new List<MarkType>()
{
MarkType.Attack1,
MarkType.Attack2,
MarkType.Attack3,
MarkType.Attack4,
MarkType.Attack5,
MarkType.Bind1,
MarkType.Bind2,
MarkType.Bind3,
MarkType.Ignore1,
MarkType.Ignore2,
MarkType.Attack6,
MarkType.Attack7,
MarkType.Attack8,
};
#endregion
public bool isPartyMember(ScriptAccessory accessory, uint SourceId)
{
return accessory.Data.PartyList.Contains(SourceId);
}
private bool PartyFilter(ScriptAccessory sa, IGameObject? obj)
{
if (obj == null || !obj.IsValid()) return false;
if (obj.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player) return false;
var targetPlayer = obj as IPlayerCharacter;
if (targetPlayer == null) return false;
bool isInMyAlliance = false;
isInMyAlliance = sa.Data.PartyList?.Any(p => p == targetPlayer.EntityId) ?? false;
if (!isInMyAlliance)
{
if (targetPlayer.StatusFlags.HasFlag(Dalamud.Game.ClientState.Objects.Enums.StatusFlags.AllianceMember))
{
isInMyAlliance = true;
}
}
return isInMyAlliance;
}
[ScriptMethod(name: "自身冲天范围绘制", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:3180"])]
public void SkyShatterSelf(Event @event, ScriptAccessory accessory)
{
if (@event.TargetId() != accessory.Data.Me) return;
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "冲天Self内圈";
dp.Color = new Vector4(0f, 1f, 1f, 0.8f);
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(5f);
dp.DestoryAt = 5000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
var dp1 = accessory.Data.GetDefaultDrawProperties();
dp1.Name = "冲天Self外圈";
dp1.Color = new Vector4(0f, 1f, 1f, 0.5f);
dp1.Owner = @event.SourceId();
dp1.Scale = new Vector2(10f);
dp1.DestoryAt = 5000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp1);
}
[ScriptMethod(name: "自身冲天销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:3180"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
// 考虑到意外死亡情况(如在天上死亡)所以不使用 ActionEffect 来销毁
if (@event.TargetId() != accessory.Data.Me) return;
accessory.Method.RemoveDraw($"冲天Self.*");
}
[ScriptMethod(name: "队友冲天范围绘制", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:3180"])]
public void SkyShatterAlliance(Event @event, ScriptAccessory accessory)
{
var obj = IbcHelper.GetById(accessory, @event.SourceId);
if (obj == null || !obj.IsValid()) return;
if (PartyFilter(accessory, obj))
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"队友冲天{@event.SourceId()}";
dp.Color = new Vector4(0f, 1f, 1f, 0.15f);
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(10f);
dp.DestoryAt = 5000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
}
[ScriptMethod(name: "队友冲天销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:3180"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.RemoveDraw($"队友冲天{@event.SourceId()}");
}
[ScriptMethod(name: "敌方冲天范围绘制", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:3180"])]
public void SkyShatterEnmity(Event @event, ScriptAccessory accessory)
{
if (isOnlyMark) return; // 没开启选项,绘制对方全部
var obj = IbcHelper.GetById(accessory, @event.SourceId);
if (obj == null || !obj.IsValid()) return;
if (!PartyFilter(accessory, obj))
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"敌方冲天内圈{@event.SourceId()}";
dp.Color = new Vector4(1f, 0f, 0f, 1f);
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(5f);
dp.DestoryAt = 5000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
var dp1 = accessory.Data.GetDefaultDrawProperties();
dp1.Name = $"敌方冲天外圈{@event.SourceId()}";
dp1.Color = new Vector4(1, 0f, 0f, 0.5f);
dp1.Owner = @event.SourceId();
dp1.Scale = new Vector2(10f);
dp1.DestoryAt = 5000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp1);
}
}
[ScriptMethod(name: "敌方标记冲天范围绘制", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:3180"])]
public void SkyShatterMark(Event @event, ScriptAccessory accessory)
{
if (!isOnlyMark) return; // 开启选项,只绘制对方四小
var obj = IbcHelper.GetById(accessory, @event.SourceId);
if (obj == null || !obj.IsValid()) return;
if (!PartyFilter(accessory, obj))
{
var tid = @event.TargetId();
var tobj = IbcHelper.GetById(accessory, tid);
if (tobj == null || !tobj.IsValid()) return;
if (!IbcHelper.HasAnyMarker(tobj)) return;
foreach (var mark in checkMark)
{
if (IbcHelper.HasMarker(tobj, mark))
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"敌方标记冲天内圈{@event.SourceId()}";
dp.Color = new Vector4(1f, 0f, 0f, 1f);
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(5f);
dp.DestoryAt = 5000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
var dp1 = accessory.Data.GetDefaultDrawProperties();
dp1.Name = $"敌方标记冲天外圈{@event.SourceId()}";
dp1.Color = new Vector4(1, 0f, 0f, 0.6f);
dp1.Owner = @event.SourceId();
dp1.Scale = new Vector2(10f);
dp1.DestoryAt = 5000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp1);
}
}
}
}
[ScriptMethod(name: "敌方冲天销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:3180"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.RemoveDraw($"敌方.*冲天.*{@event.SourceId()}");
}
[ScriptMethod(name: "小队中庸之道绘制", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:29266"])]
public void MesotesParty(Event @event, ScriptAccessory accessory)
{
// 中庸之道 施放者 StatusID3118 持续15s 无敌效果 StatusID3119 间隔判定,每次判定持续5s
if (isPartyMember(accessory, @event.SourceId()))
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"小队中庸之道{@event.SourceId()}";
dp.Color = accessory.Data.DefaultSafeColor.WithW(1f);
dp.Position = @event.EffectPosition();
dp.Scale = new Vector2(5f);
dp.DestoryAt = 15000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
}
[ScriptMethod(name: "小队中庸之道查找连线半秒", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:29266"],suppress:3000)]
public void MesotesPartyConnected(Event @event, ScriptAccessory accessory)
{
if (isPartyMember(accessory, @event.SourceId()))
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"小队中庸之道连线{@event.SourceId()}";
dp.Color = accessory.Data.DefaultSafeColor;
dp.Owner = accessory.Data.Me;
dp.TargetPosition = @event.EffectPosition();
dp.ScaleMode |= ScaleMode.YByDistance;
dp.Scale = new(1);
dp.DestoryAt = 500;
accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp);
}
}
[ScriptMethod(name: "小队中庸之道销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:3118"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
// 考虑到提前死亡所以在持有者buff消失时就应销毁绘制
accessory.Method.RemoveDraw($"小队中庸之道{@event.SourceId()}");
}
[ScriptMethod(name: "敌方中庸之道绘制", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:29266"])]
public void MesotesEnmity(Event @event, ScriptAccessory accessory)
{
var obj = IbcHelper.GetById(accessory, @event.SourceId);
if (obj == null || !obj.IsValid()) return;
if (!PartyFilter(accessory, obj))
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"敌方中庸之道{@event.SourceId()}";
dp.Color = new Vector4(1f, 0f, 0f, 0.6f);
dp.Position = @event.EffectPosition();
dp.Scale = new Vector2(5f);
dp.DestoryAt = 15000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
}
[ScriptMethod(name: "敌方中庸之道销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:3118"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.RemoveDraw($"敌方中庸之道{@event.SourceId()}");
}
[ScriptMethod(name: "敌方腐秽大地绘制", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:29094"],suppress:3000)]
public void SaltedEarthEnmity(Event @event, ScriptAccessory accessory)
{
var obj = IbcHelper.GetById(accessory, @event.SourceId);
if (obj == null || !obj.IsValid()) return;
if (!PartyFilter(accessory, obj))
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"敌方腐秽大地{@event.SourceId()}";
dp.Color = new Vector4(1f, 0f, 0f, 0.6f);
dp.Position = @event.EffectPosition();
dp.Scale = new Vector2(5f);
dp.DestoryAt = 10000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
}
[ScriptMethod(name: "敌方腐秽大地销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:3036"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
// 腐秽大地 施放者 StatusID3036 持续10s ;区域自身效果(减伤+持续恢复StatusID3037 间隔判定,每次判定持续5s 区域敌方效果出血StatusID3038 间隔判定,每次判定持续5s
accessory.Method.RemoveDraw($"敌方腐秽大地{@event.SourceId()}");
}
[ScriptMethod(name: "小队机工炮塔绘制", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:29412"],suppress:3000)]
public void BishopAutoturretParty(Event @event, ScriptAccessory accessory)
{
// 象式浮空炮塔 DataId:14673
if (isPartyMember(accessory, @event.SourceId()))
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"小队象式浮空炮塔{@event.SourceId()}";
dp.Color = accessory.Data.DefaultSafeColor.WithW(0.6f);
dp.Position = @event.EffectPosition();
dp.Scale = new Vector2(5f);
dp.DestoryAt = 10000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
}
[ScriptMethod(name: "小队机工炮塔销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:3155"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.RemoveDraw($"小队象式浮空炮塔{@event.SourceId()}");
}
[ScriptMethod(name: "敌方机工炮塔绘制", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:29412"],suppress:3000)]
public void BishopAutoturretEnmity(Event @event, ScriptAccessory accessory)
{
var obj = IbcHelper.GetById(accessory, @event.SourceId);
if (obj == null || !obj.IsValid()) return;
if (!PartyFilter(accessory, obj))
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"敌方象式浮空炮塔{@event.SourceId()}";
dp.Color = new Vector4(1f, 0f, 0f, 0.6f);
dp.Position = @event.EffectPosition();
dp.Scale = new Vector2(5f);
dp.DestoryAt = 10000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
}
[ScriptMethod(name: "敌方机工炮塔销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:3155"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
// 象式浮空炮塔启动中 施放者 StatusID3155 持续10s 区域小队效果StatusID3156 每次持续6s 以太炮 ActionId: 29413
accessory.Method.RemoveDraw($"敌方象式浮空炮塔{@event.SourceId()}");
}
[ScriptMethod(name: "敌方彗星判定时间绘制", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43252"])]
public void CometEnmity(Event @event, ScriptAccessory accessory)
{
var obj = IbcHelper.GetById(accessory, @event.SourceId);
if (obj == null || !obj.IsValid()) return;
if (!PartyFilter(accessory, obj))
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"敌方彗星{@event.SourceId()}";
dp.Color = accessory.Data.DefaultDangerColor.WithW(0.8f);
dp.Position = @event.EffectPosition();
dp.Scale = new Vector2(10f);
dp.ScaleMode = ScaleMode.ByTime;
dp.DestoryAt = 2400;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
}
[ScriptMethod(name: "敌方彗星销毁", eventType: EventTypeEnum.CancelAction, eventCondition: ["ActionId:43252"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.RemoveDraw($"敌方彗星{@event.SourceId()}");
}
[ScriptMethod(name: "保护连线", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1301"])]
public void 线(Event @event, ScriptAccessory accessory)
{
// 卫护 ActionId:29066 ; 保护 StatusID:1300 8S , 被保护 StatusID:1301 , Buff持续8s
if (@event.SourceId() != accessory.Data.Me) return;
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "保护连线";
dp.Owner = accessory.Data.Me;
dp.Color = new Vector4(0f, 1f, 1f, 1f);
dp.ScaleMode |= ScaleMode.YByDistance;
dp.TargetObject = @event.TargetId();
dp.Scale = new(1);
dp.DestoryAt = 8000;
accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp);
}
[ScriptMethod(name: "保护范围", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1301"])]
public void (Event @event, ScriptAccessory accessory)
{
// 取用的为 1301 被保护 ID所以 sid为自己 施放保护 ,连线至被保护对象 tid范围应画在 tid 身上以方便自己跟
if (@event.SourceId() != accessory.Data.Me) return;
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "保护范围";
dp.Owner = @event.TargetId();
dp.Color = new Vector4(0f, 1f, 1f, 0.15f);
dp.Scale = new(10);
dp.DestoryAt = 8000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
var dp1 = accessory.Data.GetDefaultDrawProperties();
dp1.Name = "保护范围描边";
dp1.Owner = @event.TargetId();
dp1.Color = new Vector4(0f, 1f, 1f, 8f);
dp1.Scale = new Vector2(10f);
dp1.InnerScale = new Vector2(9.97f);
dp1.Radian = float.Pi * 2;
dp1.DestoryAt = 8000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1);
}
[ScriptMethod(name: "被保护连线", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1301"])]
public void 线(Event @event, ScriptAccessory accessory)
{
// 取用的为 1301 被保护 ID所以 sid为 施放保护的人 ,被保护对象 tid为自己
if (@event.TargetId() != accessory.Data.Me) return;
if (isText)accessory.Method.TextInfo("被保护", duration: 7300, false);
if (isTTS) accessory.Method.EdgeTTS("被保护");
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"被保护连线{@event.SourceId()}";
dp.Owner = accessory.Data.Me;
dp.TargetObject = @event.SourceId();
dp.Color = accessory.Data.DefaultSafeColor;
dp.ScaleMode |= ScaleMode.YByDistance;
dp.Scale = new(1);
dp.DestoryAt = 8000;
accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp);
}
[ScriptMethod(name: "被保护范围", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1301"])]
public void (Event @event, ScriptAccessory accessory)
{
// 取用的为 1301 被保护 ID所以 sid为队友 施放保护 ,连线至被保护对象(自己),范围应画在 sid 身上以方便自己跟
if (@event.TargetId() != accessory.Data.Me) return;
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"被保护范围{@event.SourceId()}";
dp.Owner = @event.SourceId();
dp.Color = accessory.Data.DefaultSafeColor.WithW(0.25f);
dp.Scale = new(10);
dp.DestoryAt = 8000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
var dp1 = accessory.Data.GetDefaultDrawProperties();
dp1.Name = $"被保护范围描边{@event.SourceId()}";
dp1.Owner = @event.SourceId();
dp1.Color = accessory.Data.DefaultSafeColor.WithW(8f);
dp1.Scale = new Vector2(10f);
dp1.InnerScale = new Vector2(9.97f);
dp1.Radian = float.Pi * 2;
dp1.DestoryAt = 8000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1);
}
[ScriptMethod(name: "保护销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:1300"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
// 1300 为 保护 ID即自身死亡销毁了保护状态时销毁保护他人绘制
if (@event.TargetId() != accessory.Data.Me) return;
accessory.Method.RemoveDraw($"保护.*");
}
[ScriptMethod(name: "被保护销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:1301"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
// 1301 为 被保护 ID即自身死亡销毁了被保护状态时销毁他人保护自己的绘制
if (@event.TargetId() != accessory.Data.Me) return;
accessory.Method.RemoveDraw($"被保护.*{@event.SourceId()}");
}
}
public static class EventExtensions
{
private static bool ParseHexId(string? idStr, out uint id)
{
id = 0;
if (string.IsNullOrEmpty(idStr)) return false;
try
{
var idStr2 = idStr.Replace("0x", "");
id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber);
return true;
}
catch (Exception)
{
return false;
}
}
public static uint ActionId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["ActionId"]);
}
public static uint SourceId(this Event @event)
{
return ParseHexId(@event["SourceId"], out var id) ? id : 0;
}
public static uint SourceDataId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["SourceDataId"]);
}
public static uint Command(this Event @event)
{
return ParseHexId(@event["Command"], out var cid) ? cid : 0;
}
public static uint DurationMilliseconds(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["DurationMilliseconds"]);
}
public static float SourceRotation(this Event @event)
{
return JsonConvert.DeserializeObject<float>(@event["SourceRotation"]);
}
public static float TargetRotation(this Event @event)
{
return JsonConvert.DeserializeObject<float>(@event["TargetRotation"]);
}
public static byte Index(this Event @event)
{
return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0);
}
public static uint State(this Event @event)
{
return ParseHexId(@event["State"], out var state) ? state : 0;
}
public static string SourceName(this Event @event)
{
return @event["SourceName"];
}
public static string TargetName(this Event @event)
{
return @event["TargetName"];
}
public static uint TargetId(this Event @event)
{
return ParseHexId(@event["TargetId"], out var id) ? id : 0;
}
public static Vector3 SourcePosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["SourcePosition"]);
}
public static Vector3 TargetPosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["TargetPosition"]);
}
public static Vector3 EffectPosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["EffectPosition"]);
}
public static uint DirectorId(this Event @event)
{
return ParseHexId(@event["DirectorId"], out var id) ? id : 0;
}
public static uint StatusId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["StatusId"]);
}
public static uint StackCount(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["StackCount"]);
}
public static uint Param(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["Param"]);
}
}
public enum MarkType
{
None = -1,
Attack1 = 0,
Attack2 = 1,
Attack3 = 2,
Attack4 = 3,
Attack5 = 4,
Bind1 = 5,
Bind2 = 6,
Bind3 = 7,
Ignore1 = 8,
Ignore2 = 9,
Square = 10,
Circle = 11,
Cross = 12,
Triangle = 13,
Attack6 = 14,
Attack7 = 15,
Attack8 = 16,
Count = 17
}
public static class IbcHelper
{
public static IGameObject? GetById(this ScriptAccessory sa, ulong gameObjectId)
{
return sa.Data.Objects.SearchById(gameObjectId);
}
public static IGameObject? GetMe(this ScriptAccessory sa)
{
return sa.Data.Objects.LocalPlayer;
}
public static IEnumerable<IGameObject?> GetByDataId(this ScriptAccessory sa, uint dataId)
{
return sa.Data.Objects.Where(x => x.DataId == dataId);
}
public static string GetPlayerJob(this ScriptAccessory sa, IPlayerCharacter? playerObject, bool fullName = false)
{
if (playerObject == null) return "None";
return fullName ? playerObject.ClassJob.Value.Name.ToString() : playerObject.ClassJob.Value.Abbreviation.ToString();
}
public static float GetStatusRemainingTime(this ScriptAccessory sa, IBattleChara? battleChara, uint statusId)
{
if (battleChara == null || !battleChara.IsValid()) return 0;
unsafe
{
BattleChara* charaStruct = (BattleChara*)battleChara.Address;
var statusIdx = charaStruct->GetStatusManager()->GetStatusIndex(statusId);
return charaStruct->GetStatusManager()->GetRemainingTime(statusIdx);
}
}
public static bool HasStatus(this ScriptAccessory sa, IBattleChara? battleChara, uint statusId)
{
if (battleChara == null || !battleChara.IsValid()) return false;
unsafe
{
BattleChara* charaStruct = (BattleChara*)battleChara.Address;
var statusIdx = charaStruct->GetStatusManager()->GetStatusIndex(statusId);
return statusIdx != -1;
}
}
/// <summary>
/// 获取指定标记索引的对象EntityId
/// </summary>
public static unsafe ulong GetMarkerEntityId(uint markerIndex)
{
var markingController = MarkingController.Instance();
if (markingController == null) return 0;
if (markerIndex >= 17) return 0;
return markingController->Markers[(int)markerIndex];
}
/// <summary>
/// 获取对象身上的标记
/// </summary>
/// <returns>MarkType</returns>
public static MarkType GetObjectMarker(IGameObject? obj)
{
if (obj == null || !obj.IsValid()) return MarkType.None;
ulong targetEntityId = obj.EntityId;
for (uint i = 0; i < 17; i++)
{
var markerEntityId = GetMarkerEntityId(i);
if (markerEntityId == targetEntityId)
{
return (MarkType)i;
}
}
return MarkType.None;
}
/// <summary>
/// 检查对象是否有指定的标记
/// </summary>
public static bool HasMarker(IGameObject? obj, MarkType markType)
{
return GetObjectMarker(obj) == markType;
}
/// <summary>
/// 检查对象是否有任何标记
/// </summary>
public static bool HasAnyMarker(IGameObject? obj)
{
return GetObjectMarker(obj) != MarkType.None;
}
private static ulong GetMarkerForObject(IGameObject? obj)
{
if (obj == null) return 0;
unsafe
{
for (uint i = 0; i < 17; i++)
{
var markerEntityId = GetMarkerEntityId(i);
if (markerEntityId == obj.EntityId)
{
return markerEntityId;
}
}
}
return 0;
}
private static MarkType GetMarkerTypeForObject(IGameObject? obj)
{
if (obj == null) return MarkType.None;
unsafe
{
for (uint i = 0; i < 17; i++)
{
var markerEntityId = GetMarkerEntityId(i);
if (markerEntityId == obj.EntityId)
{
return (MarkType)i;
}
}
}
return MarkType.None;
}
/// <summary>
/// 获取标记的名称
/// </summary>
public static string GetMarkerName(MarkType markType)
{
return markType switch
{
MarkType.Attack1 => "攻击1",
MarkType.Attack2 => "攻击2",
MarkType.Attack3 => "攻击3",
MarkType.Attack4 => "攻击4",
MarkType.Attack5 => "攻击5",
MarkType.Bind1 => "止步1",
MarkType.Bind2 => "止步2",
MarkType.Bind3 => "止步3",
MarkType.Ignore1 => "禁止1",
MarkType.Ignore2 => "禁止2",
MarkType.Square => "方块",
MarkType.Circle => "圆圈",
MarkType.Cross => "十字",
MarkType.Triangle => "三角",
MarkType.Attack6 => "攻击6",
MarkType.Attack7 => "攻击7",
MarkType.Attack8 => "攻击8",
_ => "无标记"
};
}
}
public static class ActionExt
{
public static unsafe bool IsReadyWithCanCast(uint actionId, ActionType actionType)
{
var am = ActionManager.Instance();
if (am == null) return false;
var adjustedId = am->GetAdjustedActionId(actionId);
// 0 = Ready
if (am->GetActionStatus(actionType, adjustedId) != 0)
return false;
ulong targetId = 0;
var ts = TargetSystem.Instance();
if (ts != null && ts->GetTargetObject() != null)
targetId = ts->GetTargetObject()->GetGameObjectId();
return am->GetActionStatus(actionType, adjustedId, targetId) == 0;
}
public static bool IsSpellReady(this uint spellId) => IsReadyWithCanCast(spellId, ActionType.Action);
public static bool IsAbilityReady(this uint abilityId) => IsReadyWithCanCast(abilityId, ActionType.Ability);
}