diff --git a/PVP/PVPAction.cs b/PVP/PVPAction.cs new file mode 100644 index 0000000..8d3904f --- /dev/null +++ b/PVP/PVPAction.cs @@ -0,0 +1,819 @@ +using System; +using System.ComponentModel; +using System.Linq; +using System.Numerics; +using System.Collections.Generic; +using Newtonsoft.Json; +using Dalamud.Utility.Numerics; +using KodakkuAssist.Script; +using KodakkuAssist.Module.GameEvent; +using KodakkuAssist.Module.Draw; +using KodakkuAssist.Data; +using KodakkuAssist.Extensions; +using System.Threading.Tasks; +using FFXIVClientStructs.FFXIV.Client.Game.Object; +using FFXIVClientStructs.FFXIV.Client.Game.Character; +using System.Runtime.CompilerServices; +using FFXIVClientStructs.FFXIV.Client.Game; +using FFXIVClientStructs.FFXIV.Client.Game.Control; +using FFXIVClientStructs.FFXIV.Client.Game.UI; + + +namespace PVPAction; + +[ScriptType(guid: "070e161a-26e9-4a57-8b19-da8c4201058c", name: "PVP技能绘制", territorys: [], + version: "0.0.0.1", author: "Tetora", note: noteStr)] + +public class PVPTAction +{ + const string noteStr = + """ + v0.0.0.1: + PVP技能绘制,全部地图可用,未做任何区域限制。 + 推荐先自己过一遍设置把不需要的关闭 + 【仅适用敌方目标标记】是用于四小的,因为一般都会给四小标头标x + """; + + #region 基础控制 + + [UserSetting("EdgeTTS开关")] + public bool isTTS { get; set; } = true; + + [UserSetting("弹窗文本提示开关")] + public bool isText { get; set; } = true; + + [UserSetting("启用目标标记播报及连线")] + public bool isTargetBroadcast { get; set; } = false; + + [UserSetting("启用仅适用敌方目标标记 [适用:龙骑冲天绘制]" )] + public bool isOnlyMark { get; set; } = false; + + [UserSetting("开发者模式")] + public bool isDeveloper { get; set; } = false; + + private List checkMark = new List() + { + MarkType.Attack1, + MarkType.Attack2, + MarkType.Attack3, + MarkType.Attack4, + MarkType.Attack5, + MarkType.Bind1, + MarkType.Bind2, + MarkType.Bind3, + MarkType.Ignore1, + MarkType.Ignore2, + MarkType.Attack6, + MarkType.Attack7, + MarkType.Attack8, + }; + + #endregion + + + public bool isPartyMember(ScriptAccessory accessory, uint SourceId) + { + return accessory.Data.PartyList.Contains(SourceId); + } + + private bool PartyFilter(ScriptAccessory sa, IGameObject? obj) + { + if (obj == null || !obj.IsValid()) return false; + + if (obj.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player) return false; + + var targetPlayer = obj as IPlayerCharacter; + if (targetPlayer == null) return false; + + bool isInMyAlliance = false; + + isInMyAlliance = sa.Data.PartyList?.Any(p => p == targetPlayer.EntityId) ?? false; + + if (!isInMyAlliance) + { + if (targetPlayer.StatusFlags.HasFlag(Dalamud.Game.ClientState.Objects.Enums.StatusFlags.AllianceMember)) + { + isInMyAlliance = true; + } + } + + return isInMyAlliance; + } + + + [ScriptMethod(name: "自身冲天范围绘制", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:3180"])] + public void SkyShatterSelf(Event @event, ScriptAccessory accessory) + { + if (@event.TargetId() != accessory.Data.Me) return; + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = "冲天Self内圈"; + dp.Color = new Vector4(0f, 1f, 1f, 0.8f); + dp.Owner = @event.SourceId(); + dp.Scale = new Vector2(5f); + dp.DestoryAt = 5000; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); + + var dp1 = accessory.Data.GetDefaultDrawProperties(); + dp1.Name = "冲天Self外圈"; + dp1.Color = new Vector4(0f, 1f, 1f, 0.5f); + dp1.Owner = @event.SourceId(); + dp1.Scale = new Vector2(10f); + dp1.DestoryAt = 5000; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp1); + } + + [ScriptMethod(name: "自身冲天销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:3180"],userControl: false)] + public void 自身冲天销毁(Event @event, ScriptAccessory accessory) + { + // 考虑到意外死亡情况(如在天上死亡)所以不使用 ActionEffect 来销毁 + if (@event.TargetId() != accessory.Data.Me) return; + accessory.Method.RemoveDraw($"冲天Self.*"); + } + + + [ScriptMethod(name: "队友冲天范围绘制", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:3180"])] + public void SkyShatterAlliance(Event @event, ScriptAccessory accessory) + { + var obj = IbcHelper.GetById(accessory, @event.SourceId); + if (obj == null || !obj.IsValid()) return; + + if (PartyFilter(accessory, obj)) + { + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = $"队友冲天{@event.SourceId()}"; + dp.Color = new Vector4(0f, 1f, 1f, 0.15f); + dp.Owner = @event.SourceId(); + dp.Scale = new Vector2(10f); + dp.DestoryAt = 5000; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); + } + } + + + [ScriptMethod(name: "队友冲天销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:3180"],userControl: false)] + public void 队友冲天销毁(Event @event, ScriptAccessory accessory) + { + accessory.Method.RemoveDraw($"队友冲天{@event.SourceId()}"); + } + + + [ScriptMethod(name: "敌方冲天范围绘制", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:3180"])] + public void SkyShatterEnmity(Event @event, ScriptAccessory accessory) + { + if (isOnlyMark) return; // 没开启选项,绘制对方全部 + var obj = IbcHelper.GetById(accessory, @event.SourceId); + if (obj == null || !obj.IsValid()) return; + + if (!PartyFilter(accessory, obj)) + { + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = $"敌方冲天内圈{@event.SourceId()}"; + dp.Color = new Vector4(1f, 0f, 0f, 1f); + dp.Owner = @event.SourceId(); + dp.Scale = new Vector2(5f); + dp.DestoryAt = 5000; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); + + var dp1 = accessory.Data.GetDefaultDrawProperties(); + dp1.Name = $"敌方冲天外圈{@event.SourceId()}"; + dp1.Color = new Vector4(1, 0f, 0f, 0.5f); + dp1.Owner = @event.SourceId(); + dp1.Scale = new Vector2(10f); + dp1.DestoryAt = 5000; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp1); + } + } + + [ScriptMethod(name: "敌方标记冲天范围绘制", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:3180"])] + public void SkyShatterMark(Event @event, ScriptAccessory accessory) + { + if (!isOnlyMark) return; // 开启选项,只绘制对方四小 + var obj = IbcHelper.GetById(accessory, @event.SourceId); + if (obj == null || !obj.IsValid()) return; + + if (!PartyFilter(accessory, obj)) + { + var tid = @event.TargetId(); + var tobj = IbcHelper.GetById(accessory, tid); + if (tobj == null || !tobj.IsValid()) return; + + if (!IbcHelper.HasAnyMarker(tobj)) return; + + foreach (var mark in checkMark) + { + if (IbcHelper.HasMarker(tobj, mark)) + { + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = $"敌方标记冲天内圈{@event.SourceId()}"; + dp.Color = new Vector4(1f, 0f, 0f, 1f); + dp.Owner = @event.SourceId(); + dp.Scale = new Vector2(5f); + dp.DestoryAt = 5000; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); + + var dp1 = accessory.Data.GetDefaultDrawProperties(); + dp1.Name = $"敌方标记冲天外圈{@event.SourceId()}"; + dp1.Color = new Vector4(1, 0f, 0f, 0.6f); + dp1.Owner = @event.SourceId(); + dp1.Scale = new Vector2(10f); + dp1.DestoryAt = 5000; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp1); + } + } + } + } + + [ScriptMethod(name: "敌方冲天销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:3180"],userControl: false)] + public void 敌方冲天销毁(Event @event, ScriptAccessory accessory) + { + accessory.Method.RemoveDraw($"敌方.*冲天.*{@event.SourceId()}"); + } + + + [ScriptMethod(name: "小队中庸之道绘制", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:29266"])] + public void MesotesParty(Event @event, ScriptAccessory accessory) + { + // 中庸之道 施放者 StatusID:3118 持续15s ; 无敌效果 StatusID:3119 间隔判定,每次判定持续5s + if (isPartyMember(accessory, @event.SourceId())) + { + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = $"小队中庸之道{@event.SourceId()}"; + dp.Color = accessory.Data.DefaultSafeColor.WithW(1f); + dp.Position = @event.EffectPosition(); + dp.Scale = new Vector2(5f); + dp.DestoryAt = 15000; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); + } + } + + [ScriptMethod(name: "小队中庸之道查找连线半秒", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:29266"],suppress:3000)] + public void MesotesPartyConnected(Event @event, ScriptAccessory accessory) + { + if (isPartyMember(accessory, @event.SourceId())) + { + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = $"小队中庸之道连线{@event.SourceId()}"; + dp.Color = accessory.Data.DefaultSafeColor; + dp.Owner = accessory.Data.Me; + dp.TargetPosition = @event.EffectPosition(); + dp.ScaleMode |= ScaleMode.YByDistance; + dp.Scale = new(1); + dp.DestoryAt = 500; + accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp); + } + } + + + [ScriptMethod(name: "小队中庸之道销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:3118"],userControl: false)] + public void 小队中庸之道销毁(Event @event, ScriptAccessory accessory) + { + // 考虑到提前死亡,所以在持有者buff消失时就应销毁绘制 + accessory.Method.RemoveDraw($"小队中庸之道{@event.SourceId()}"); + } + + [ScriptMethod(name: "敌方中庸之道绘制", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:29266"])] + public void MesotesEnmity(Event @event, ScriptAccessory accessory) + { + var obj = IbcHelper.GetById(accessory, @event.SourceId); + if (obj == null || !obj.IsValid()) return; + + if (!PartyFilter(accessory, obj)) + { + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = $"敌方中庸之道{@event.SourceId()}"; + dp.Color = new Vector4(1f, 0f, 0f, 0.6f); + dp.Position = @event.EffectPosition(); + dp.Scale = new Vector2(5f); + dp.DestoryAt = 15000; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); + } + } + + [ScriptMethod(name: "敌方中庸之道销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:3118"],userControl: false)] + public void 敌方中庸之道销毁(Event @event, ScriptAccessory accessory) + { + accessory.Method.RemoveDraw($"敌方中庸之道{@event.SourceId()}"); + } + + [ScriptMethod(name: "敌方腐秽大地绘制", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:29094"],suppress:3000)] + public void SaltedEarthEnmity(Event @event, ScriptAccessory accessory) + { + var obj = IbcHelper.GetById(accessory, @event.SourceId); + if (obj == null || !obj.IsValid()) return; + + if (!PartyFilter(accessory, obj)) + { + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = $"敌方腐秽大地{@event.SourceId()}"; + dp.Color = new Vector4(1f, 0f, 0f, 0.6f); + dp.Position = @event.EffectPosition(); + dp.Scale = new Vector2(5f); + dp.DestoryAt = 10000; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); + } + } + + [ScriptMethod(name: "敌方腐秽大地销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:3036"],userControl: false)] + public void 敌方腐秽大地销毁(Event @event, ScriptAccessory accessory) + { + // 腐秽大地 施放者 StatusID:3036 持续10s ;区域自身效果(减伤+持续恢复)StatusID:3037 间隔判定,每次判定持续5s ;区域敌方效果(出血)StatusID:3038 间隔判定,每次判定持续5s + accessory.Method.RemoveDraw($"敌方腐秽大地{@event.SourceId()}"); + } + + [ScriptMethod(name: "小队机工炮塔绘制", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:29412"],suppress:3000)] + public void BishopAutoturretParty(Event @event, ScriptAccessory accessory) + { + // 象式浮空炮塔 DataId:14673 + if (isPartyMember(accessory, @event.SourceId())) + { + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = $"小队象式浮空炮塔{@event.SourceId()}"; + dp.Color = accessory.Data.DefaultSafeColor.WithW(0.6f); + dp.Position = @event.EffectPosition(); + dp.Scale = new Vector2(5f); + dp.DestoryAt = 10000; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); + } + } + + [ScriptMethod(name: "小队机工炮塔销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:3155"],userControl: false)] + public void 小队机工炮塔销毁(Event @event, ScriptAccessory accessory) + { + accessory.Method.RemoveDraw($"小队象式浮空炮塔{@event.SourceId()}"); + } + + [ScriptMethod(name: "敌方机工炮塔绘制", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:29412"],suppress:3000)] + public void BishopAutoturretEnmity(Event @event, ScriptAccessory accessory) + { + var obj = IbcHelper.GetById(accessory, @event.SourceId); + if (obj == null || !obj.IsValid()) return; + + if (!PartyFilter(accessory, obj)) + { + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = $"敌方象式浮空炮塔{@event.SourceId()}"; + dp.Color = new Vector4(1f, 0f, 0f, 0.6f); + dp.Position = @event.EffectPosition(); + dp.Scale = new Vector2(5f); + dp.DestoryAt = 10000; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); + } + } + + [ScriptMethod(name: "敌方机工炮塔销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:3155"],userControl: false)] + public void 敌方机工炮塔销毁(Event @event, ScriptAccessory accessory) + { + // 象式浮空炮塔启动中 施放者 StatusID:3155 持续10s ;区域小队效果(盾)StatusID:3156 每次持续6s ; 以太炮 ActionId: 29413 + accessory.Method.RemoveDraw($"敌方象式浮空炮塔{@event.SourceId()}"); + } + + [ScriptMethod(name: "敌方彗星判定时间绘制", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43252"])] + public void CometEnmity(Event @event, ScriptAccessory accessory) + { + var obj = IbcHelper.GetById(accessory, @event.SourceId); + if (obj == null || !obj.IsValid()) return; + + if (!PartyFilter(accessory, obj)) + { + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = $"敌方彗星{@event.SourceId()}"; + dp.Color = accessory.Data.DefaultDangerColor.WithW(0.8f); + dp.Position = @event.EffectPosition(); + dp.Scale = new Vector2(10f); + dp.ScaleMode = ScaleMode.ByTime; + dp.DestoryAt = 2400; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); + } + } + + [ScriptMethod(name: "敌方彗星销毁", eventType: EventTypeEnum.CancelAction, eventCondition: ["ActionId:43252"],userControl: false)] + public void 敌方彗星销毁(Event @event, ScriptAccessory accessory) + { + accessory.Method.RemoveDraw($"敌方彗星{@event.SourceId()}"); + } + + [ScriptMethod(name: "保护连线", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1301"])] + public void 保护连线(Event @event, ScriptAccessory accessory) + { + // 卫护 ActionId:29066 ; 保护 StatusID:1300 8S , 被保护 StatusID:1301 , Buff持续8s + + if (@event.SourceId() != accessory.Data.Me) return; + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = "保护连线"; + dp.Owner = accessory.Data.Me; + dp.Color = new Vector4(0f, 1f, 1f, 1f); + dp.ScaleMode |= ScaleMode.YByDistance; + dp.TargetObject = @event.TargetId(); + dp.Scale = new(1); + dp.DestoryAt = 8000; + accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp); + } + + [ScriptMethod(name: "保护范围", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1301"])] + public void 保护范围(Event @event, ScriptAccessory accessory) + { + // 取用的为 1301 被保护 ID,所以 sid为自己 施放保护 ,连线至被保护对象 tid,范围应画在 tid 身上以方便自己跟 + + if (@event.SourceId() != accessory.Data.Me) return; + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = "保护范围"; + dp.Owner = @event.TargetId(); + dp.Color = new Vector4(0f, 1f, 1f, 0.15f); + dp.Scale = new(10); + dp.DestoryAt = 8000; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); + + var dp1 = accessory.Data.GetDefaultDrawProperties(); + dp1.Name = "保护范围描边"; + dp1.Owner = @event.TargetId(); + dp1.Color = new Vector4(0f, 1f, 1f, 8f); + dp1.Scale = new Vector2(10f); + dp1.InnerScale = new Vector2(9.97f); + dp1.Radian = float.Pi * 2; + dp1.DestoryAt = 8000; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1); + } + + [ScriptMethod(name: "被保护连线", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1301"])] + public void 被保护连线(Event @event, ScriptAccessory accessory) + { + // 取用的为 1301 被保护 ID,所以 sid为 施放保护的人 ,被保护对象 tid为自己 + + if (@event.TargetId() != accessory.Data.Me) return; + + if (isText)accessory.Method.TextInfo("被保护", duration: 7300, false); + if (isTTS) accessory.Method.EdgeTTS("被保护"); + + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = $"被保护连线{@event.SourceId()}"; + dp.Owner = accessory.Data.Me; + dp.TargetObject = @event.SourceId(); + dp.Color = accessory.Data.DefaultSafeColor; + dp.ScaleMode |= ScaleMode.YByDistance; + dp.Scale = new(1); + dp.DestoryAt = 8000; + accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp); + } + + [ScriptMethod(name: "被保护范围", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1301"])] + public void 被保护范围(Event @event, ScriptAccessory accessory) + { + // 取用的为 1301 被保护 ID,所以 sid为队友 施放保护 ,连线至被保护对象(自己),范围应画在 sid 身上以方便自己跟 + + if (@event.TargetId() != accessory.Data.Me) return; + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = $"被保护范围{@event.SourceId()}"; + dp.Owner = @event.SourceId(); + dp.Color = accessory.Data.DefaultSafeColor.WithW(0.25f); + dp.Scale = new(10); + dp.DestoryAt = 8000; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); + + var dp1 = accessory.Data.GetDefaultDrawProperties(); + dp1.Name = $"被保护范围描边{@event.SourceId()}"; + dp1.Owner = @event.SourceId(); + dp1.Color = accessory.Data.DefaultSafeColor.WithW(8f); + dp1.Scale = new Vector2(10f); + dp1.InnerScale = new Vector2(9.97f); + dp1.Radian = float.Pi * 2; + dp1.DestoryAt = 8000; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1); + } + + [ScriptMethod(name: "保护销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:1300"],userControl: false)] + public void 保护销毁(Event @event, ScriptAccessory accessory) + { + // 1300 为 保护 ID,即自身死亡销毁了保护状态时,销毁保护他人绘制 + if (@event.TargetId() != accessory.Data.Me) return; + accessory.Method.RemoveDraw($"保护.*"); + } + + [ScriptMethod(name: "被保护销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:1301"],userControl: false)] + public void 被保护销毁(Event @event, ScriptAccessory accessory) + { + // 1301 为 被保护 ID,即自身死亡销毁了被保护状态时,销毁他人保护自己的绘制 + if (@event.TargetId() != accessory.Data.Me) return; + accessory.Method.RemoveDraw($"被保护.*{@event.SourceId()}"); + } + +} + +public static class EventExtensions +{ + private static bool ParseHexId(string? idStr, out uint id) + { + id = 0; + if (string.IsNullOrEmpty(idStr)) return false; + try + { + var idStr2 = idStr.Replace("0x", ""); + id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber); + return true; + } + catch (Exception) + { + return false; + } + } + + public static uint ActionId(this Event @event) + { + return JsonConvert.DeserializeObject(@event["ActionId"]); + } + + public static uint SourceId(this Event @event) + { + return ParseHexId(@event["SourceId"], out var id) ? id : 0; + } + + public static uint SourceDataId(this Event @event) + { + return JsonConvert.DeserializeObject(@event["SourceDataId"]); + } + + public static uint Command(this Event @event) + { + return ParseHexId(@event["Command"], out var cid) ? cid : 0; + } + + public static uint DurationMilliseconds(this Event @event) + { + return JsonConvert.DeserializeObject(@event["DurationMilliseconds"]); + } + + public static float SourceRotation(this Event @event) + { + return JsonConvert.DeserializeObject(@event["SourceRotation"]); + } + + public static float TargetRotation(this Event @event) + { + return JsonConvert.DeserializeObject(@event["TargetRotation"]); + } + + public static byte Index(this Event @event) + { + return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0); + } + + public static uint State(this Event @event) + { + return ParseHexId(@event["State"], out var state) ? state : 0; + } + + public static string SourceName(this Event @event) + { + return @event["SourceName"]; + } + + public static string TargetName(this Event @event) + { + return @event["TargetName"]; + } + + public static uint TargetId(this Event @event) + { + return ParseHexId(@event["TargetId"], out var id) ? id : 0; + } + + public static Vector3 SourcePosition(this Event @event) + { + return JsonConvert.DeserializeObject(@event["SourcePosition"]); + } + + public static Vector3 TargetPosition(this Event @event) + { + return JsonConvert.DeserializeObject(@event["TargetPosition"]); + } + + public static Vector3 EffectPosition(this Event @event) + { + return JsonConvert.DeserializeObject(@event["EffectPosition"]); + } + + public static uint DirectorId(this Event @event) + { + return ParseHexId(@event["DirectorId"], out var id) ? id : 0; + } + + public static uint StatusId(this Event @event) + { + return JsonConvert.DeserializeObject(@event["StatusId"]); + } + + public static uint StackCount(this Event @event) + { + return JsonConvert.DeserializeObject(@event["StackCount"]); + } + + public static uint Param(this Event @event) + { + return JsonConvert.DeserializeObject(@event["Param"]); + } +} + +public enum MarkType +{ + None = -1, + Attack1 = 0, + Attack2 = 1, + Attack3 = 2, + Attack4 = 3, + Attack5 = 4, + Bind1 = 5, + Bind2 = 6, + Bind3 = 7, + Ignore1 = 8, + Ignore2 = 9, + Square = 10, + Circle = 11, + Cross = 12, + Triangle = 13, + Attack6 = 14, + Attack7 = 15, + Attack8 = 16, + Count = 17 +} + +public static class IbcHelper +{ + public static IGameObject? GetById(this ScriptAccessory sa, ulong gameObjectId) + { + return sa.Data.Objects.SearchById(gameObjectId); + } + + public static IGameObject? GetMe(this ScriptAccessory sa) + { + return sa.Data.Objects.LocalPlayer; + } + + public static IEnumerable GetByDataId(this ScriptAccessory sa, uint dataId) + { + return sa.Data.Objects.Where(x => x.DataId == dataId); + } + + public static string GetPlayerJob(this ScriptAccessory sa, IPlayerCharacter? playerObject, bool fullName = false) + { + if (playerObject == null) return "None"; + return fullName ? playerObject.ClassJob.Value.Name.ToString() : playerObject.ClassJob.Value.Abbreviation.ToString(); + } + + public static float GetStatusRemainingTime(this ScriptAccessory sa, IBattleChara? battleChara, uint statusId) + { + if (battleChara == null || !battleChara.IsValid()) return 0; + unsafe + { + BattleChara* charaStruct = (BattleChara*)battleChara.Address; + var statusIdx = charaStruct->GetStatusManager()->GetStatusIndex(statusId); + return charaStruct->GetStatusManager()->GetRemainingTime(statusIdx); + } + } + + public static bool HasStatus(this ScriptAccessory sa, IBattleChara? battleChara, uint statusId) + { + if (battleChara == null || !battleChara.IsValid()) return false; + unsafe + { + BattleChara* charaStruct = (BattleChara*)battleChara.Address; + var statusIdx = charaStruct->GetStatusManager()->GetStatusIndex(statusId); + return statusIdx != -1; + } + } + + /// + /// 获取指定标记索引的对象EntityId + /// + public static unsafe ulong GetMarkerEntityId(uint markerIndex) + { + var markingController = MarkingController.Instance(); + if (markingController == null) return 0; + if (markerIndex >= 17) return 0; + + return markingController->Markers[(int)markerIndex]; + } + + /// + /// 获取对象身上的标记 + /// + /// MarkType + public static MarkType GetObjectMarker(IGameObject? obj) + { + if (obj == null || !obj.IsValid()) return MarkType.None; + + ulong targetEntityId = obj.EntityId; + + for (uint i = 0; i < 17; i++) + { + var markerEntityId = GetMarkerEntityId(i); + if (markerEntityId == targetEntityId) + { + return (MarkType)i; + } + } + + return MarkType.None; + } + + /// + /// 检查对象是否有指定的标记 + /// + public static bool HasMarker(IGameObject? obj, MarkType markType) + { + return GetObjectMarker(obj) == markType; + } + + /// + /// 检查对象是否有任何标记 + /// + public static bool HasAnyMarker(IGameObject? obj) + { + return GetObjectMarker(obj) != MarkType.None; + } + + private static ulong GetMarkerForObject(IGameObject? obj) + { + if (obj == null) return 0; + unsafe + { + for (uint i = 0; i < 17; i++) + { + var markerEntityId = GetMarkerEntityId(i); + if (markerEntityId == obj.EntityId) + { + return markerEntityId; + } + } + } + return 0; + } + + private static MarkType GetMarkerTypeForObject(IGameObject? obj) + { + if (obj == null) return MarkType.None; + unsafe + { + for (uint i = 0; i < 17; i++) + { + var markerEntityId = GetMarkerEntityId(i); + if (markerEntityId == obj.EntityId) + { + return (MarkType)i; + } + } + } + return MarkType.None; + } + + /// + /// 获取标记的名称 + /// + public static string GetMarkerName(MarkType markType) + { + return markType switch + { + MarkType.Attack1 => "攻击1", + MarkType.Attack2 => "攻击2", + MarkType.Attack3 => "攻击3", + MarkType.Attack4 => "攻击4", + MarkType.Attack5 => "攻击5", + MarkType.Bind1 => "止步1", + MarkType.Bind2 => "止步2", + MarkType.Bind3 => "止步3", + MarkType.Ignore1 => "禁止1", + MarkType.Ignore2 => "禁止2", + MarkType.Square => "方块", + MarkType.Circle => "圆圈", + MarkType.Cross => "十字", + MarkType.Triangle => "三角", + MarkType.Attack6 => "攻击6", + MarkType.Attack7 => "攻击7", + MarkType.Attack8 => "攻击8", + _ => "无标记" + }; + } +} + +public static class ActionExt +{ + public static unsafe bool IsReadyWithCanCast(uint actionId, ActionType actionType) + { + var am = ActionManager.Instance(); + if (am == null) return false; + + var adjustedId = am->GetAdjustedActionId(actionId); + + // 0 = Ready) + if (am->GetActionStatus(actionType, adjustedId) != 0) + return false; + + ulong targetId = 0; + var ts = TargetSystem.Instance(); + if (ts != null && ts->GetTargetObject() != null) + targetId = ts->GetTargetObject()->GetGameObjectId(); + + return am->GetActionStatus(actionType, adjustedId, targetId) == 0; + } + + public static bool IsSpellReady(this uint spellId) => IsReadyWithCanCast(spellId, ActionType.Action); + public static bool IsAbilityReady(this uint abilityId) => IsReadyWithCanCast(abilityId, ActionType.Ability); +} \ No newline at end of file