更新A7N

This commit is contained in:
南沢响也
2025-11-03 00:58:22 +08:00
parent 7231da190d
commit 575edafd94
2 changed files with 473 additions and 0 deletions

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using System;
using System.ComponentModel;
using System.Linq;
using System.Numerics;
using System.Collections.Generic;
using Newtonsoft.Json;
using Dalamud.Utility.Numerics;
using KodakkuAssist.Script;
using KodakkuAssist.Module.GameEvent;
using KodakkuAssist.Module.Draw;
using KodakkuAssist.Data;
using KodakkuAssist.Extensions;
using System.Threading.Tasks;
namespace A7N;
[ScriptType(guid: "48d652cd-16c4-413f-a08c-49a308ccb98f", name: "A7N", territorys: [522],
version: "0.0.0.2", author: "Tetora", note: noteStr)]
public class A7N
{
const string noteStr =
"""
v0.0.0.1:
LV60 3
""";
[UserSetting("TTS开关")]
public bool isTTS { get; set; } = false;
[UserSetting("EdgeTTS开关TTS请二选一开启")]
public bool isEdgeTTS { get; set; } = true;
[UserSetting("弹窗文本提示开关")]
public bool isText { get; set; } = true;
// wiki: https://ff14.huijiwiki.com/wiki/%E4%BA%9A%E5%8E%86%E5%B1%B1%E5%A4%A7%E6%9C%BA%E7%A5%9E%E5%9F%8E_%E5%BE%8B%E5%8A%A8%E4%B9%8B%E7%AB%A03
[ScriptMethod(name: "哥布式波动炮(点名直线)", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:0018"])]
public void (Event @event, ScriptAccessory accessory)
{
if (@event.TargetId() != accessory.Data.Me) {
if (isText)accessory.Method.TextInfo("远离点名玩家", duration: 5300, true);
if (isTTS)accessory.Method.TTS("远离点名玩家");
if (isEdgeTTS)accessory.Method.EdgeTTS("远离点名玩家");
}
else {
if (isText)accessory.Method.TextInfo("直线点名", duration: 5300, true);
if (isTTS)accessory.Method.TTS("直线点名");
if (isEdgeTTS)accessory.Method.EdgeTTS("直线点名");
}
var boss = accessory.Data.Objects.GetByDataId(5381).FirstOrDefault();
if (boss == null) return;
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "哥布式波动炮"; // ActionId: 5614
dp.Scale = new (6f, 64f); // 60m长 + 4m目标圈
dp.Owner = boss.GameObjectId;
dp.TargetObject = @event.TargetId();
dp.Color = accessory.Data.DefaultDangerColor;
dp.DestoryAt = 6000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
}
[ScriptMethod(name: "震撼弹(抓人点名)", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:0029"])]
public void (Event @event, ScriptAccessory accessory)
{
if (@event.TargetId() != accessory.Data.Me) {
if (isText)accessory.Method.TextInfo("远离点名玩家", duration: 8500, true);
if (isTTS)accessory.Method.TTS("远离点名玩家");
if (isEdgeTTS)accessory.Method.EdgeTTS("远离点名玩家");
}
else {
if (isText)accessory.Method.TextInfo("抓人点名", duration: 8500, true);
if (isTTS)accessory.Method.TTS("抓人点名");
if (isEdgeTTS)accessory.Method.EdgeTTS("抓人点名");
}
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"震撼弹"; // ActionId: 5567
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.TargetId();
dp.Scale = new Vector2(6f);
dp.DestoryAt = 9200;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "齐射 连续易伤死刑提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:3821"])]
public void (Event @event, ScriptAccessory accessory)
{
// var isTank = accessory.Data.MyObject?.IsTank() ?? false;
if (isText)accessory.Method.TextInfo("连续易伤死刑", duration: 7800, true);
if (isTTS)accessory.Method.TTS("连续易伤死刑");
if (isEdgeTTS)accessory.Method.EdgeTTS("连续易伤死刑");
}
[ScriptMethod(name: "夏诺雅 声援提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:5612"])]
public void (Event @event, ScriptAccessory accessory)
{
if (isText)accessory.Method.TextInfo("准备集火真心", duration: 2000, true);
if (isTTS)accessory.Method.TTS("准备集火真心");
if (isEdgeTTS)accessory.Method.EdgeTTS("准备集火真心");
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "夏诺雅";
dp.Owner = accessory.Data.Me;
dp.Color = new Vector4(1f, 1f, 0f, 1f);
dp.ScaleMode |= ScaleMode.YByDistance;
dp.TargetObject = @event.SourceId();
dp.Scale = new(1);
dp.DestoryAt = 3000;
accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp);
}
[ScriptMethod(name: "真心 击杀提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:5384"])]
public void (Event @event, ScriptAccessory accessory)
{
if (isText)accessory.Method.TextInfo("击杀真心", duration: 5000, true);
if (isTTS)accessory.Method.TTS("击杀真心");
if (isEdgeTTS)accessory.Method.EdgeTTS("击杀真心");
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "真心";
dp.Owner = accessory.Data.Me;
dp.Color = accessory.Data.DefaultSafeColor;
dp.ScaleMode |= ScaleMode.YByDistance;
dp.TargetObject = @event.SourceId();
dp.Scale = new(1);
dp.DestoryAt = 10000;
accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp);
}
[ScriptMethod(name: "真心销毁", eventType: EventTypeEnum.RemoveCombatant, eventCondition: ["DataId:5384"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.RemoveDraw("真心");
}
[ScriptMethod(name: "铁球高亮", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:5388"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"铁球";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(4.8f);
dp.DestoryAt = 60000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
var dp1 = accessory.Data.GetDefaultDrawProperties();
dp1.Name = "铁球";
dp1.Scale = new (1f, 9.6f);
dp1.Owner = @event.SourceId();
dp1.Color = accessory.Data.DefaultDangerColor.WithW(2f);
dp1.DestoryAt = 60000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Displacement, dp1);
}
[ScriptMethod(name: "铁球销毁", eventType: EventTypeEnum.RemoveCombatant, eventCondition: ["DataId:5388"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.RemoveDraw("铁球");
}
[ScriptMethod(name: "哥布林电火花 AOE", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:5615"])]
public void (Event @event, ScriptAccessory accessory)
{
if (isText)accessory.Method.TextInfo("AOE", duration: 3000, false);
if (isTTS)accessory.Method.TTS("AOE");
if (isEdgeTTS)accessory.Method.EdgeTTS("AOE");
}
[ScriptMethod(name: "牢门的锁 击杀提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:5389"])]
public void (Event @event, ScriptAccessory accessory)
{
if (isText)accessory.Method.TextInfo("击杀牢锁", duration: 2500, true);
if (isTTS)accessory.Method.TTS("击杀牢锁");
if (isEdgeTTS)accessory.Method.EdgeTTS("击杀牢锁");
}
uint MyPrey=0;
public void Init(ScriptAccessory accessory) {
MyPrey=0;
}
[ScriptMethod(name: "点名记录", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1051"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
if (@event.TargetId() != accessory.Data.Me) return;
MyPrey=1;
}
[ScriptMethod(name: "热病提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1049"])]
public void (Event @event, ScriptAccessory accessory)
{
if (@event.TargetId() != accessory.Data.Me) return;
if (isText)accessory.Method.TextInfo("热病:停止行动", duration: 5000, true);
if (isTTS)accessory.Method.TTS("停止行动");
if (isEdgeTTS)accessory.Method.EdgeTTS("停止行动");
MyPrey=0;
}
[ScriptMethod(name: "窒息提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:938"])]
public void (Event @event, ScriptAccessory accessory)
{
if (@event.TargetId() != accessory.Data.Me) return;
if (isText)accessory.Method.TextInfo("击杀 <警报系统>", duration: 5000, false);
if (isTTS)accessory.Method.TTS("击杀小怪");
if (isEdgeTTS)accessory.Method.EdgeTTS("击杀小怪");
MyPrey=0;
}
[ScriptMethod(name: "冻伤提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:285"])]
public void (Event @event, ScriptAccessory accessory)
{
if (@event.TargetId() != accessory.Data.Me) return;
if (isText)accessory.Method.TextInfo("击杀 <3号哥布林装甲L型>", duration: 5000, false);
if (isTTS)accessory.Method.TTS("击杀小怪");
if (isEdgeTTS)accessory.Method.EdgeTTS("击杀小怪");
MyPrey=0;
}
[ScriptMethod(name: "剧毒提示", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:1010"])]
public void (Event @event, ScriptAccessory accessory)
{
var isHealer = accessory.Data.MyObject?.IsHealer() ?? false;
if (MyPrey != 1 || @event.TargetId() != accessory.Data.Me) return;
if (isHealer && isText)accessory.Method.TextInfo("踩住毒气喷发位置", duration: 6000, true);
if (isHealer && isTTS)accessory.Method.TTS("踩住毒气喷发位置");
if (isHealer && isEdgeTTS)accessory.Method.EdgeTTS("踩住毒气喷发位置");
MyPrey=0;
}
}
public static class EventExtensions
{
private static bool ParseHexId(string? idStr, out uint id)
{
id = 0;
if (string.IsNullOrEmpty(idStr)) return false;
try
{
var idStr2 = idStr.Replace("0x", "");
id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber);
return true;
}
catch (Exception)
{
return false;
}
}
public static uint ActionId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["ActionId"]);
}
public static uint SourceId(this Event @event)
{
return ParseHexId(@event["SourceId"], out var id) ? id : 0;
}
public static uint SourceDataId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["SourceDataId"]);
}
public static uint Command(this Event @event)
{
return ParseHexId(@event["Command"], out var cid) ? cid : 0;
}
public static uint DurationMilliseconds(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["DurationMilliseconds"]);
}
public static float SourceRotation(this Event @event)
{
return JsonConvert.DeserializeObject<float>(@event["SourceRotation"]);
}
public static float TargetRotation(this Event @event)
{
return JsonConvert.DeserializeObject<float>(@event["TargetRotation"]);
}
public static byte Index(this Event @event)
{
return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0);
}
public static uint State(this Event @event)
{
return ParseHexId(@event["State"], out var state) ? state : 0;
}
public static string SourceName(this Event @event)
{
return @event["SourceName"];
}
public static string TargetName(this Event @event)
{
return @event["TargetName"];
}
public static uint TargetId(this Event @event)
{
return ParseHexId(@event["TargetId"], out var id) ? id : 0;
}
public static Vector3 SourcePosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["SourcePosition"]);
}
public static Vector3 TargetPosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["TargetPosition"]);
}
public static Vector3 EffectPosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["EffectPosition"]);
}
public static uint DirectorId(this Event @event)
{
return ParseHexId(@event["DirectorId"], out var id) ? id : 0;
}
public static uint StatusId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["StatusId"]);
}
public static uint StackCount(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["StackCount"]);
}
public static uint Param(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["Param"]);
}
}
public static class EnumExtensions
{
public static string GetDescription(this Enum value)
{
var field = value.GetType().GetField(value.ToString());
var attribute = field?.GetCustomAttributes(typeof(DescriptionAttribute), false)
.FirstOrDefault() as DescriptionAttribute;
return attribute?.Description ?? value.ToString();
}
}
public static class MathTools
{
public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi;
public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f;
/// <summary>
/// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0以(1, 0, 0)方向为pi/2。
/// 即,逆时针方向增加。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static float GetRadian(this Vector3 point, Vector3 center)
=> MathF.Atan2(point.X - center.X, point.Z - center.Z);
/// <summary>
/// 获得任意点与中心点的长度。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static float GetLength(this Vector3 point, Vector3 center)
=> new Vector2(point.X - center.X, point.Z - center.Z).Length();
/// <summary>
/// 将任意点以中心点为圆心,逆时针旋转并延长。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <param name="radian">旋转弧度</param>
/// <param name="length">基于该点延伸长度</param>
/// <returns></returns>
public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length)
{
var baseRad = point.GetRadian(center);
var baseLength = point.GetLength(center);
var rotRad = baseRad + radian;
return new Vector3(
center.X + MathF.Sin(rotRad) * (length + baseLength),
center.Y,
center.Z + MathF.Cos(rotRad) * (length + baseLength)
);
}
/// <summary>
/// 获得某角度所在划分区域
/// </summary>
/// <param name="radian">输入弧度</param>
/// <param name="regionNum">区域划分数量</param>
/// <param name="baseRegionIdx">0度所在区域的初始Idx</param>>
/// <param name="isDiagDiv">是否为斜分割默认为false</param>
/// <param name="isCw">是否顺时针增加默认为false</param>
/// <returns></returns>
public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false)
{
var sepRad = float.Pi * 2 / regionNum;
var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0);
var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi);
return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum;
}
/// <summary>
/// 将输入点左右折叠
/// </summary>
/// <param name="point">待折叠点</param>
/// <param name="centerX">中心折线坐标点</param>
/// <returns></returns>
public static Vector3 FoldPointHorizon(this Vector3 point, float centerX)
=> point with { X = 2 * centerX - point.X };
/// <summary>
/// 将输入点上下折叠
/// </summary>
/// <param name="point">待折叠点</param>
/// <param name="centerZ">中心折线坐标点</param>
/// <returns></returns>
public static Vector3 FoldPointVertical(this Vector3 point, float centerZ)
=> point with { Z = 2 * centerZ - point.Z };
/// <summary>
/// 将输入点中心对称
/// </summary>
/// <param name="point">输入点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center)
=> point.RotateAndExtend(center, float.Pi, 0);
/// <summary>
/// 获取给定数的指定位数
/// </summary>
/// <param name="val">给定数值</param>
/// <param name="x">对应位数个位为1</param>
/// <returns></returns>
public static int GetDecimalDigit(this int val, int x)
{
var valStr = val.ToString();
var length = valStr.Length;
if (x < 1 || x > length) return -1;
var digitChar = valStr[length - x]; // 从右往左取第x位
return int.Parse(digitChar.ToString());
}
}

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namespace TetoraKodakkuScript.Deep_Dungeon;
public class Pilgrims_Traverse
{
}