Files
Hibiya615-TetoraKAScript/03-Heavensward/Raid-Alexander/Normal/A7N.cs
南沢响也 575edafd94 更新A7N
2025-11-03 00:58:22 +08:00

467 lines
18 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
using System;
using System.ComponentModel;
using System.Linq;
using System.Numerics;
using System.Collections.Generic;
using Newtonsoft.Json;
using Dalamud.Utility.Numerics;
using KodakkuAssist.Script;
using KodakkuAssist.Module.GameEvent;
using KodakkuAssist.Module.Draw;
using KodakkuAssist.Data;
using KodakkuAssist.Extensions;
using System.Threading.Tasks;
namespace A7N;
[ScriptType(guid: "48d652cd-16c4-413f-a08c-49a308ccb98f", name: "A7N", territorys: [522],
version: "0.0.0.2", author: "Tetora", note: noteStr)]
public class A7N
{
const string noteStr =
"""
v0.0.0.1:
LV60 3
""";
[UserSetting("TTS开关")]
public bool isTTS { get; set; } = false;
[UserSetting("EdgeTTS开关TTS请二选一开启")]
public bool isEdgeTTS { get; set; } = true;
[UserSetting("弹窗文本提示开关")]
public bool isText { get; set; } = true;
// wiki: https://ff14.huijiwiki.com/wiki/%E4%BA%9A%E5%8E%86%E5%B1%B1%E5%A4%A7%E6%9C%BA%E7%A5%9E%E5%9F%8E_%E5%BE%8B%E5%8A%A8%E4%B9%8B%E7%AB%A03
[ScriptMethod(name: "哥布式波动炮(点名直线)", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:0018"])]
public void (Event @event, ScriptAccessory accessory)
{
if (@event.TargetId() != accessory.Data.Me) {
if (isText)accessory.Method.TextInfo("远离点名玩家", duration: 5300, true);
if (isTTS)accessory.Method.TTS("远离点名玩家");
if (isEdgeTTS)accessory.Method.EdgeTTS("远离点名玩家");
}
else {
if (isText)accessory.Method.TextInfo("直线点名", duration: 5300, true);
if (isTTS)accessory.Method.TTS("直线点名");
if (isEdgeTTS)accessory.Method.EdgeTTS("直线点名");
}
var boss = accessory.Data.Objects.GetByDataId(5381).FirstOrDefault();
if (boss == null) return;
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "哥布式波动炮"; // ActionId: 5614
dp.Scale = new (6f, 64f); // 60m长 + 4m目标圈
dp.Owner = boss.GameObjectId;
dp.TargetObject = @event.TargetId();
dp.Color = accessory.Data.DefaultDangerColor;
dp.DestoryAt = 6000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
}
[ScriptMethod(name: "震撼弹(抓人点名)", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:0029"])]
public void (Event @event, ScriptAccessory accessory)
{
if (@event.TargetId() != accessory.Data.Me) {
if (isText)accessory.Method.TextInfo("远离点名玩家", duration: 8500, true);
if (isTTS)accessory.Method.TTS("远离点名玩家");
if (isEdgeTTS)accessory.Method.EdgeTTS("远离点名玩家");
}
else {
if (isText)accessory.Method.TextInfo("抓人点名", duration: 8500, true);
if (isTTS)accessory.Method.TTS("抓人点名");
if (isEdgeTTS)accessory.Method.EdgeTTS("抓人点名");
}
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"震撼弹"; // ActionId: 5567
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.TargetId();
dp.Scale = new Vector2(6f);
dp.DestoryAt = 9200;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "齐射 连续易伤死刑提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:3821"])]
public void (Event @event, ScriptAccessory accessory)
{
// var isTank = accessory.Data.MyObject?.IsTank() ?? false;
if (isText)accessory.Method.TextInfo("连续易伤死刑", duration: 7800, true);
if (isTTS)accessory.Method.TTS("连续易伤死刑");
if (isEdgeTTS)accessory.Method.EdgeTTS("连续易伤死刑");
}
[ScriptMethod(name: "夏诺雅 声援提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:5612"])]
public void (Event @event, ScriptAccessory accessory)
{
if (isText)accessory.Method.TextInfo("准备集火真心", duration: 2000, true);
if (isTTS)accessory.Method.TTS("准备集火真心");
if (isEdgeTTS)accessory.Method.EdgeTTS("准备集火真心");
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "夏诺雅";
dp.Owner = accessory.Data.Me;
dp.Color = new Vector4(1f, 1f, 0f, 1f);
dp.ScaleMode |= ScaleMode.YByDistance;
dp.TargetObject = @event.SourceId();
dp.Scale = new(1);
dp.DestoryAt = 3000;
accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp);
}
[ScriptMethod(name: "真心 击杀提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:5384"])]
public void (Event @event, ScriptAccessory accessory)
{
if (isText)accessory.Method.TextInfo("击杀真心", duration: 5000, true);
if (isTTS)accessory.Method.TTS("击杀真心");
if (isEdgeTTS)accessory.Method.EdgeTTS("击杀真心");
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "真心";
dp.Owner = accessory.Data.Me;
dp.Color = accessory.Data.DefaultSafeColor;
dp.ScaleMode |= ScaleMode.YByDistance;
dp.TargetObject = @event.SourceId();
dp.Scale = new(1);
dp.DestoryAt = 10000;
accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp);
}
[ScriptMethod(name: "真心销毁", eventType: EventTypeEnum.RemoveCombatant, eventCondition: ["DataId:5384"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.RemoveDraw("真心");
}
[ScriptMethod(name: "铁球高亮", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:5388"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"铁球";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(4.8f);
dp.DestoryAt = 60000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
var dp1 = accessory.Data.GetDefaultDrawProperties();
dp1.Name = "铁球";
dp1.Scale = new (1f, 9.6f);
dp1.Owner = @event.SourceId();
dp1.Color = accessory.Data.DefaultDangerColor.WithW(2f);
dp1.DestoryAt = 60000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Displacement, dp1);
}
[ScriptMethod(name: "铁球销毁", eventType: EventTypeEnum.RemoveCombatant, eventCondition: ["DataId:5388"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.RemoveDraw("铁球");
}
[ScriptMethod(name: "哥布林电火花 AOE", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:5615"])]
public void (Event @event, ScriptAccessory accessory)
{
if (isText)accessory.Method.TextInfo("AOE", duration: 3000, false);
if (isTTS)accessory.Method.TTS("AOE");
if (isEdgeTTS)accessory.Method.EdgeTTS("AOE");
}
[ScriptMethod(name: "牢门的锁 击杀提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:5389"])]
public void (Event @event, ScriptAccessory accessory)
{
if (isText)accessory.Method.TextInfo("击杀牢锁", duration: 2500, true);
if (isTTS)accessory.Method.TTS("击杀牢锁");
if (isEdgeTTS)accessory.Method.EdgeTTS("击杀牢锁");
}
uint MyPrey=0;
public void Init(ScriptAccessory accessory) {
MyPrey=0;
}
[ScriptMethod(name: "点名记录", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1051"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
if (@event.TargetId() != accessory.Data.Me) return;
MyPrey=1;
}
[ScriptMethod(name: "热病提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1049"])]
public void (Event @event, ScriptAccessory accessory)
{
if (@event.TargetId() != accessory.Data.Me) return;
if (isText)accessory.Method.TextInfo("热病:停止行动", duration: 5000, true);
if (isTTS)accessory.Method.TTS("停止行动");
if (isEdgeTTS)accessory.Method.EdgeTTS("停止行动");
MyPrey=0;
}
[ScriptMethod(name: "窒息提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:938"])]
public void (Event @event, ScriptAccessory accessory)
{
if (@event.TargetId() != accessory.Data.Me) return;
if (isText)accessory.Method.TextInfo("击杀 <警报系统>", duration: 5000, false);
if (isTTS)accessory.Method.TTS("击杀小怪");
if (isEdgeTTS)accessory.Method.EdgeTTS("击杀小怪");
MyPrey=0;
}
[ScriptMethod(name: "冻伤提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:285"])]
public void (Event @event, ScriptAccessory accessory)
{
if (@event.TargetId() != accessory.Data.Me) return;
if (isText)accessory.Method.TextInfo("击杀 <3号哥布林装甲L型>", duration: 5000, false);
if (isTTS)accessory.Method.TTS("击杀小怪");
if (isEdgeTTS)accessory.Method.EdgeTTS("击杀小怪");
MyPrey=0;
}
[ScriptMethod(name: "剧毒提示", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:1010"])]
public void (Event @event, ScriptAccessory accessory)
{
var isHealer = accessory.Data.MyObject?.IsHealer() ?? false;
if (MyPrey != 1 || @event.TargetId() != accessory.Data.Me) return;
if (isHealer && isText)accessory.Method.TextInfo("踩住毒气喷发位置", duration: 6000, true);
if (isHealer && isTTS)accessory.Method.TTS("踩住毒气喷发位置");
if (isHealer && isEdgeTTS)accessory.Method.EdgeTTS("踩住毒气喷发位置");
MyPrey=0;
}
}
public static class EventExtensions
{
private static bool ParseHexId(string? idStr, out uint id)
{
id = 0;
if (string.IsNullOrEmpty(idStr)) return false;
try
{
var idStr2 = idStr.Replace("0x", "");
id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber);
return true;
}
catch (Exception)
{
return false;
}
}
public static uint ActionId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["ActionId"]);
}
public static uint SourceId(this Event @event)
{
return ParseHexId(@event["SourceId"], out var id) ? id : 0;
}
public static uint SourceDataId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["SourceDataId"]);
}
public static uint Command(this Event @event)
{
return ParseHexId(@event["Command"], out var cid) ? cid : 0;
}
public static uint DurationMilliseconds(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["DurationMilliseconds"]);
}
public static float SourceRotation(this Event @event)
{
return JsonConvert.DeserializeObject<float>(@event["SourceRotation"]);
}
public static float TargetRotation(this Event @event)
{
return JsonConvert.DeserializeObject<float>(@event["TargetRotation"]);
}
public static byte Index(this Event @event)
{
return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0);
}
public static uint State(this Event @event)
{
return ParseHexId(@event["State"], out var state) ? state : 0;
}
public static string SourceName(this Event @event)
{
return @event["SourceName"];
}
public static string TargetName(this Event @event)
{
return @event["TargetName"];
}
public static uint TargetId(this Event @event)
{
return ParseHexId(@event["TargetId"], out var id) ? id : 0;
}
public static Vector3 SourcePosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["SourcePosition"]);
}
public static Vector3 TargetPosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["TargetPosition"]);
}
public static Vector3 EffectPosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["EffectPosition"]);
}
public static uint DirectorId(this Event @event)
{
return ParseHexId(@event["DirectorId"], out var id) ? id : 0;
}
public static uint StatusId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["StatusId"]);
}
public static uint StackCount(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["StackCount"]);
}
public static uint Param(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["Param"]);
}
}
public static class EnumExtensions
{
public static string GetDescription(this Enum value)
{
var field = value.GetType().GetField(value.ToString());
var attribute = field?.GetCustomAttributes(typeof(DescriptionAttribute), false)
.FirstOrDefault() as DescriptionAttribute;
return attribute?.Description ?? value.ToString();
}
}
public static class MathTools
{
public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi;
public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f;
/// <summary>
/// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0以(1, 0, 0)方向为pi/2。
/// 即,逆时针方向增加。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static float GetRadian(this Vector3 point, Vector3 center)
=> MathF.Atan2(point.X - center.X, point.Z - center.Z);
/// <summary>
/// 获得任意点与中心点的长度。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static float GetLength(this Vector3 point, Vector3 center)
=> new Vector2(point.X - center.X, point.Z - center.Z).Length();
/// <summary>
/// 将任意点以中心点为圆心,逆时针旋转并延长。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <param name="radian">旋转弧度</param>
/// <param name="length">基于该点延伸长度</param>
/// <returns></returns>
public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length)
{
var baseRad = point.GetRadian(center);
var baseLength = point.GetLength(center);
var rotRad = baseRad + radian;
return new Vector3(
center.X + MathF.Sin(rotRad) * (length + baseLength),
center.Y,
center.Z + MathF.Cos(rotRad) * (length + baseLength)
);
}
/// <summary>
/// 获得某角度所在划分区域
/// </summary>
/// <param name="radian">输入弧度</param>
/// <param name="regionNum">区域划分数量</param>
/// <param name="baseRegionIdx">0度所在区域的初始Idx</param>>
/// <param name="isDiagDiv">是否为斜分割默认为false</param>
/// <param name="isCw">是否顺时针增加默认为false</param>
/// <returns></returns>
public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false)
{
var sepRad = float.Pi * 2 / regionNum;
var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0);
var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi);
return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum;
}
/// <summary>
/// 将输入点左右折叠
/// </summary>
/// <param name="point">待折叠点</param>
/// <param name="centerX">中心折线坐标点</param>
/// <returns></returns>
public static Vector3 FoldPointHorizon(this Vector3 point, float centerX)
=> point with { X = 2 * centerX - point.X };
/// <summary>
/// 将输入点上下折叠
/// </summary>
/// <param name="point">待折叠点</param>
/// <param name="centerZ">中心折线坐标点</param>
/// <returns></returns>
public static Vector3 FoldPointVertical(this Vector3 point, float centerZ)
=> point with { Z = 2 * centerZ - point.Z };
/// <summary>
/// 将输入点中心对称
/// </summary>
/// <param name="point">输入点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center)
=> point.RotateAndExtend(center, float.Pi, 0);
/// <summary>
/// 获取给定数的指定位数
/// </summary>
/// <param name="val">给定数值</param>
/// <param name="x">对应位数个位为1</param>
/// <returns></returns>
public static int GetDecimalDigit(this int val, int x)
{
var valStr = val.ToString();
var length = valStr.Length;
if (x < 1 || x > length) return -1;
var digitChar = valStr[length - x]; // 从右往左取第x位
return int.Parse(digitChar.ToString());
}
}