using System; using System.ComponentModel; using System.Linq; using System.Numerics; using System.Collections.Generic; using Newtonsoft.Json; using Dalamud.Utility.Numerics; using KodakkuAssist.Script; using KodakkuAssist.Module.GameEvent; using KodakkuAssist.Module.Draw; using KodakkuAssist.Data; using KodakkuAssist.Extensions; using System.Threading.Tasks; namespace A7N; [ScriptType(guid: "48d652cd-16c4-413f-a08c-49a308ccb98f", name: "A7N", territorys: [522], version: "0.0.0.2", author: "Tetora", note: noteStr)] public class A7N { const string noteStr = """ v0.0.0.1: LV60 亚历山大机神城 律动之章3(万事通 奎克辛克斯) 初版绘制 """; [UserSetting("TTS开关")] public bool isTTS { get; set; } = false; [UserSetting("EdgeTTS开关(TTS请二选一开启)")] public bool isEdgeTTS { get; set; } = true; [UserSetting("弹窗文本提示开关")] public bool isText { get; set; } = true; // wiki: https://ff14.huijiwiki.com/wiki/%E4%BA%9A%E5%8E%86%E5%B1%B1%E5%A4%A7%E6%9C%BA%E7%A5%9E%E5%9F%8E_%E5%BE%8B%E5%8A%A8%E4%B9%8B%E7%AB%A03 [ScriptMethod(name: "哥布式波动炮(点名直线)", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:0018"])] public void 哥布式波动炮(Event @event, ScriptAccessory accessory) { if (@event.TargetId() != accessory.Data.Me) { if (isText)accessory.Method.TextInfo("远离点名玩家", duration: 5300, true); if (isTTS)accessory.Method.TTS("远离点名玩家"); if (isEdgeTTS)accessory.Method.EdgeTTS("远离点名玩家"); } else { if (isText)accessory.Method.TextInfo("直线点名", duration: 5300, true); if (isTTS)accessory.Method.TTS("直线点名"); if (isEdgeTTS)accessory.Method.EdgeTTS("直线点名"); } var boss = accessory.Data.Objects.GetByDataId(5381).FirstOrDefault(); if (boss == null) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "哥布式波动炮"; // ActionId: 5614 dp.Scale = new (6f, 64f); // 60m长 + 4m目标圈 dp.Owner = boss.GameObjectId; dp.TargetObject = @event.TargetId(); dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = 6000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "震撼弹(抓人点名)", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:0029"])] public void 震撼弹 (Event @event, ScriptAccessory accessory) { if (@event.TargetId() != accessory.Data.Me) { if (isText)accessory.Method.TextInfo("远离点名玩家", duration: 8500, true); if (isTTS)accessory.Method.TTS("远离点名玩家"); if (isEdgeTTS)accessory.Method.EdgeTTS("远离点名玩家"); } else { if (isText)accessory.Method.TextInfo("抓人点名", duration: 8500, true); if (isTTS)accessory.Method.TTS("抓人点名"); if (isEdgeTTS)accessory.Method.EdgeTTS("抓人点名"); } var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"震撼弹"; // ActionId: 5567 dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.TargetId(); dp.Scale = new Vector2(6f); dp.DestoryAt = 9200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "齐射 连续易伤死刑提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:3821"])] public void 齐射(Event @event, ScriptAccessory accessory) { // var isTank = accessory.Data.MyObject?.IsTank() ?? false; if (isText)accessory.Method.TextInfo("连续易伤死刑", duration: 7800, true); if (isTTS)accessory.Method.TTS("连续易伤死刑"); if (isEdgeTTS)accessory.Method.EdgeTTS("连续易伤死刑"); } [ScriptMethod(name: "夏诺雅 声援提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:5612"])] public void 声援(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("准备集火真心", duration: 2000, true); if (isTTS)accessory.Method.TTS("准备集火真心"); if (isEdgeTTS)accessory.Method.EdgeTTS("准备集火真心"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "夏诺雅"; dp.Owner = accessory.Data.Me; dp.Color = new Vector4(1f, 1f, 0f, 1f); dp.ScaleMode |= ScaleMode.YByDistance; dp.TargetObject = @event.SourceId(); dp.Scale = new(1); dp.DestoryAt = 3000; accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp); } [ScriptMethod(name: "真心 击杀提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:5384"])] public void 击杀真心提示(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("击杀真心", duration: 5000, true); if (isTTS)accessory.Method.TTS("击杀真心"); if (isEdgeTTS)accessory.Method.EdgeTTS("击杀真心"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "真心"; dp.Owner = accessory.Data.Me; dp.Color = accessory.Data.DefaultSafeColor; dp.ScaleMode |= ScaleMode.YByDistance; dp.TargetObject = @event.SourceId(); dp.Scale = new(1); dp.DestoryAt = 10000; accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp); } [ScriptMethod(name: "真心销毁", eventType: EventTypeEnum.RemoveCombatant, eventCondition: ["DataId:5384"],userControl: false)] public void 真心销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw("真心"); } [ScriptMethod(name: "铁球高亮", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:5388"])] public void 铁球 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"铁球"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(4.8f); dp.DestoryAt = 60000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); var dp1 = accessory.Data.GetDefaultDrawProperties(); dp1.Name = "铁球"; dp1.Scale = new (1f, 9.6f); dp1.Owner = @event.SourceId(); dp1.Color = accessory.Data.DefaultDangerColor.WithW(2f); dp1.DestoryAt = 60000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Displacement, dp1); } [ScriptMethod(name: "铁球销毁", eventType: EventTypeEnum.RemoveCombatant, eventCondition: ["DataId:5388"],userControl: false)] public void 铁球销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw("铁球"); } [ScriptMethod(name: "哥布林电火花 AOE", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:5615"])] public void 哥布林电火花(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("AOE", duration: 3000, false); if (isTTS)accessory.Method.TTS("AOE"); if (isEdgeTTS)accessory.Method.EdgeTTS("AOE"); } [ScriptMethod(name: "牢门的锁 击杀提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:5389"])] public void 击杀牢锁提示(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("击杀牢锁", duration: 2500, true); if (isTTS)accessory.Method.TTS("击杀牢锁"); if (isEdgeTTS)accessory.Method.EdgeTTS("击杀牢锁"); } uint MyPrey=0; public void Init(ScriptAccessory accessory) { MyPrey=0; } [ScriptMethod(name: "点名记录", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1051"],userControl: false)] public void 点名记录(Event @event, ScriptAccessory accessory) { if (@event.TargetId() != accessory.Data.Me) return; MyPrey=1; } [ScriptMethod(name: "热病提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1049"])] public void 热病提示(Event @event, ScriptAccessory accessory) { if (@event.TargetId() != accessory.Data.Me) return; if (isText)accessory.Method.TextInfo("热病:停止行动", duration: 5000, true); if (isTTS)accessory.Method.TTS("停止行动"); if (isEdgeTTS)accessory.Method.EdgeTTS("停止行动"); MyPrey=0; } [ScriptMethod(name: "窒息提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:938"])] public void 窒息提示(Event @event, ScriptAccessory accessory) { if (@event.TargetId() != accessory.Data.Me) return; if (isText)accessory.Method.TextInfo("击杀 <警报系统>", duration: 5000, false); if (isTTS)accessory.Method.TTS("击杀小怪"); if (isEdgeTTS)accessory.Method.EdgeTTS("击杀小怪"); MyPrey=0; } [ScriptMethod(name: "冻伤提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:285"])] public void 冻伤提示(Event @event, ScriptAccessory accessory) { if (@event.TargetId() != accessory.Data.Me) return; if (isText)accessory.Method.TextInfo("击杀 <3号哥布林装甲L型>", duration: 5000, false); if (isTTS)accessory.Method.TTS("击杀小怪"); if (isEdgeTTS)accessory.Method.EdgeTTS("击杀小怪"); MyPrey=0; } [ScriptMethod(name: "剧毒提示", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:1010"])] public void 剧毒提示(Event @event, ScriptAccessory accessory) { var isHealer = accessory.Data.MyObject?.IsHealer() ?? false; if (MyPrey != 1 || @event.TargetId() != accessory.Data.Me) return; if (isHealer && isText)accessory.Method.TextInfo("踩住毒气喷发位置", duration: 6000, true); if (isHealer && isTTS)accessory.Method.TTS("踩住毒气喷发位置"); if (isHealer && isEdgeTTS)accessory.Method.EdgeTTS("踩住毒气喷发位置"); MyPrey=0; } } public static class EventExtensions { private static bool ParseHexId(string? idStr, out uint id) { id = 0; if (string.IsNullOrEmpty(idStr)) return false; try { var idStr2 = idStr.Replace("0x", ""); id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber); return true; } catch (Exception) { return false; } } public static uint ActionId(this Event @event) { return JsonConvert.DeserializeObject(@event["ActionId"]); } public static uint SourceId(this Event @event) { return ParseHexId(@event["SourceId"], out var id) ? id : 0; } public static uint SourceDataId(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceDataId"]); } public static uint Command(this Event @event) { return ParseHexId(@event["Command"], out var cid) ? cid : 0; } public static uint DurationMilliseconds(this Event @event) { return JsonConvert.DeserializeObject(@event["DurationMilliseconds"]); } public static float SourceRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceRotation"]); } public static float TargetRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetRotation"]); } public static byte Index(this Event @event) { return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0); } public static uint State(this Event @event) { return ParseHexId(@event["State"], out var state) ? state : 0; } public static string SourceName(this Event @event) { return @event["SourceName"]; } public static string TargetName(this Event @event) { return @event["TargetName"]; } public static uint TargetId(this Event @event) { return ParseHexId(@event["TargetId"], out var id) ? id : 0; } public static Vector3 SourcePosition(this Event @event) { return JsonConvert.DeserializeObject(@event["SourcePosition"]); } public static Vector3 TargetPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetPosition"]); } public static Vector3 EffectPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["EffectPosition"]); } public static uint DirectorId(this Event @event) { return ParseHexId(@event["DirectorId"], out var id) ? id : 0; } public static uint StatusId(this Event @event) { return JsonConvert.DeserializeObject(@event["StatusId"]); } public static uint StackCount(this Event @event) { return JsonConvert.DeserializeObject(@event["StackCount"]); } public static uint Param(this Event @event) { return JsonConvert.DeserializeObject(@event["Param"]); } } public static class EnumExtensions { public static string GetDescription(this Enum value) { var field = value.GetType().GetField(value.ToString()); var attribute = field?.GetCustomAttributes(typeof(DescriptionAttribute), false) .FirstOrDefault() as DescriptionAttribute; return attribute?.Description ?? value.ToString(); } } public static class MathTools { public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi; public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f; /// /// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0,以(1, 0, 0)方向为pi/2。 /// 即,逆时针方向增加。 /// /// 任意点 /// 中心点 /// public static float GetRadian(this Vector3 point, Vector3 center) => MathF.Atan2(point.X - center.X, point.Z - center.Z); /// /// 获得任意点与中心点的长度。 /// /// 任意点 /// 中心点 /// public static float GetLength(this Vector3 point, Vector3 center) => new Vector2(point.X - center.X, point.Z - center.Z).Length(); /// /// 将任意点以中心点为圆心,逆时针旋转并延长。 /// /// 任意点 /// 中心点 /// 旋转弧度 /// 基于该点延伸长度 /// public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length) { var baseRad = point.GetRadian(center); var baseLength = point.GetLength(center); var rotRad = baseRad + radian; return new Vector3( center.X + MathF.Sin(rotRad) * (length + baseLength), center.Y, center.Z + MathF.Cos(rotRad) * (length + baseLength) ); } /// /// 获得某角度所在划分区域 /// /// 输入弧度 /// 区域划分数量 /// 0度所在区域的初始Idx> /// 是否为斜分割,默认为false /// 是否顺时针增加,默认为false /// public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false) { var sepRad = float.Pi * 2 / regionNum; var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0); var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi); return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum; } /// /// 将输入点左右折叠 /// /// 待折叠点 /// 中心折线坐标点 /// public static Vector3 FoldPointHorizon(this Vector3 point, float centerX) => point with { X = 2 * centerX - point.X }; /// /// 将输入点上下折叠 /// /// 待折叠点 /// 中心折线坐标点 /// public static Vector3 FoldPointVertical(this Vector3 point, float centerZ) => point with { Z = 2 * centerZ - point.Z }; /// /// 将输入点中心对称 /// /// 输入点 /// 中心点 /// public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center) => point.RotateAndExtend(center, float.Pi, 0); /// /// 获取给定数的指定位数 /// /// 给定数值 /// 对应位数,个位为1 /// public static int GetDecimalDigit(this int val, int x) { var valStr = val.ToString(); var length = valStr.Length; if (x < 1 || x > length) return -1; var digitChar = valStr[length - x]; // 从右往左取第x位 return int.Parse(digitChar.ToString()); } }