更新PVP小玩具

This commit is contained in:
南沢响也
2025-10-17 23:20:10 +08:00
parent 605fda1fd1
commit 173c8b4907

View File

@@ -34,9 +34,7 @@ public class PVPToy
使
""";
// 其它需求尝试在赤魔没有选中目标的时候阻止LB释放以防止三角死亡LB自动放自己身上
// 用户需求:查对方头标,只给有标记的人画(只给标记的四小画)以减少负荷
// 可以绘制的技能推荐DK马桶、机工炮塔[DataId:14673]、骑士保护建立连线
#region
@@ -224,7 +222,7 @@ public class PVPToy
}
[ScriptMethod(name: "团队队友冲天范围绘制", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:3180"])]
[ScriptMethod(name: "队友冲天范围绘制", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:3180"])]
public void SkyShatterAlliance(Event @event, ScriptAccessory accessory)
{
var obj = IbcHelper.GetById(accessory, @event.SourceId);
@@ -243,8 +241,8 @@ public class PVPToy
}
[ScriptMethod(name: "团队队友冲天销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:3180"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
[ScriptMethod(name: "队友冲天销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:3180"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.RemoveDraw($"队友冲天{@event.SourceId()}");
}
@@ -307,11 +305,236 @@ public class PVPToy
// 考虑到提前死亡所以在持有者buff消失时就应销毁绘制
accessory.Method.RemoveDraw($"小队中庸之道{@event.SourceId()}");
}
[ScriptMethod(name: "敌方中庸之道绘制", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:29266"])]
public void MesotesEnmity(Event @event, ScriptAccessory accessory)
{
var obj = IbcHelper.GetById(accessory, @event.SourceId);
if (obj == null || !obj.IsValid()) return;
if (!PartyFilter(accessory, obj))
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"敌方中庸之道{@event.SourceId()}";
dp.Color = new Vector4(1f, 0f, 0f, 0.6f);
dp.Position = @event.EffectPosition();
dp.Scale = new Vector2(5f);
dp.DestoryAt = 15000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
}
[ScriptMethod(name: "敌方中庸之道销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:3118"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.RemoveDraw($"敌方中庸之道{@event.SourceId()}");
}
[ScriptMethod(name: "敌方腐秽大地绘制", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:29094"],suppress:3000)]
public void SaltedEarthEnmity(Event @event, ScriptAccessory accessory)
{
var obj = IbcHelper.GetById(accessory, @event.SourceId);
if (obj == null || !obj.IsValid()) return;
if (!PartyFilter(accessory, obj))
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"敌方腐秽大地{@event.SourceId()}";
dp.Color = new Vector4(1f, 0f, 0f, 0.6f);
dp.Position = @event.EffectPosition();
dp.Scale = new Vector2(5f);
dp.DestoryAt = 10000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
}
[ScriptMethod(name: "敌方腐秽大地销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:3036"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
// 腐秽大地 施放者 StatusID3036 持续10s ;区域自身效果(减伤+持续恢复StatusID3037 间隔判定,每次判定持续5s 区域敌方效果出血StatusID3038 间隔判定,每次判定持续5s
accessory.Method.RemoveDraw($"敌方腐秽大地{@event.SourceId()}");
}
[ScriptMethod(name: "小队机工炮塔绘制", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:29412"],suppress:3000)]
public void BishopAutoturretParty(Event @event, ScriptAccessory accessory)
{
// 象式浮空炮塔 DataId:14673
if (isPartyMember(accessory, @event.SourceId()))
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"小队象式浮空炮塔{@event.SourceId()}";
dp.Color = accessory.Data.DefaultSafeColor.WithW(0.4f);
dp.Position = @event.EffectPosition();
dp.Scale = new Vector2(5f);
dp.DestoryAt = 10000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
}
[ScriptMethod(name: "小队机工炮塔销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:3155"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.RemoveDraw($"小队象式浮空炮塔{@event.SourceId()}");
}
[ScriptMethod(name: "敌方机工炮塔绘制", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:29412"],suppress:3000)]
public void BishopAutoturretEnmity(Event @event, ScriptAccessory accessory)
{
var obj = IbcHelper.GetById(accessory, @event.SourceId);
if (obj == null || !obj.IsValid()) return;
if (!PartyFilter(accessory, obj))
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"敌方象式浮空炮塔{@event.SourceId()}";
dp.Color = new Vector4(1f, 0f, 0f, 0.6f);
dp.Position = @event.EffectPosition();
dp.Scale = new Vector2(5f);
dp.DestoryAt = 10000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
}
[ScriptMethod(name: "敌方机工炮塔销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:3155"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
// 象式浮空炮塔启动中 施放者 StatusID3155 持续10s 区域小队效果StatusID3156 每次持续6s 以太炮 ActionId: 29413
accessory.Method.RemoveDraw($"敌方象式浮空炮塔{@event.SourceId()}");
}
[ScriptMethod(name: "敌方彗星判定时间绘制", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43252"])]
public void CometEnmity(Event @event, ScriptAccessory accessory)
{
var obj = IbcHelper.GetById(accessory, @event.SourceId);
if (obj == null || !obj.IsValid()) return;
if (!PartyFilter(accessory, obj))
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"敌方彗星{@event.SourceId()}";
dp.Color = accessory.Data.DefaultDangerColor.WithW(0.8f);
dp.Position = @event.EffectPosition();
dp.Scale = new Vector2(10f);
dp.ScaleMode = ScaleMode.ByTime;
dp.DestoryAt = 2400;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
}
[ScriptMethod(name: "敌方彗星销毁", eventType: EventTypeEnum.CancelAction, eventCondition: ["ActionId:43252"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.RemoveDraw($"敌方彗星{@event.SourceId()}");
}
[ScriptMethod(name: "保护连线", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1301"])]
public void 线(Event @event, ScriptAccessory accessory)
{
// 卫护 ActionId:29066 ; 保护 StatusID:1300 8S , 被保护 StatusID:1301 , Buff持续8s
if (@event.SourceId() != accessory.Data.Me) return;
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "保护连线";
dp.Owner = accessory.Data.Me;
dp.Color = new Vector4(0f, 1f, 1f, 1f);
dp.ScaleMode |= ScaleMode.YByDistance;
dp.TargetObject = @event.TargetId();
dp.Scale = new(1);
dp.DestoryAt = 8000;
accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp);
}
[ScriptMethod(name: "保护范围", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1301"])]
public void (Event @event, ScriptAccessory accessory)
{
// 取用的为 1301 被保护 ID所以 sid为自己 施放保护 ,连线至被保护对象 tid范围应画在 tid 身上以方便自己跟
if (@event.SourceId() != accessory.Data.Me) return;
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "保护范围";
dp.Owner = @event.TargetId();
dp.Color = new Vector4(0f, 1f, 1f, 0.15f);
dp.Scale = new(10);
dp.DestoryAt = 8000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
var dp1 = accessory.Data.GetDefaultDrawProperties();
dp1.Name = "保护范围描边";
dp1.Owner = @event.TargetId();
dp1.Color = new Vector4(0f, 1f, 1f, 8f);
dp1.Scale = new Vector2(10f);
dp1.InnerScale = new Vector2(9.97f);
dp1.Radian = float.Pi * 2;
dp1.DestoryAt = 8000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1);
}
[ScriptMethod(name: "被保护连线", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1301"])]
public void 线(Event @event, ScriptAccessory accessory)
{
// 取用的为 1301 被保护 ID所以 sid为 施放保护的人 ,被保护对象 tid为自己
if (@event.TargetId() != accessory.Data.Me) return;
if (isText)accessory.Method.TextInfo("被保护", duration: 7300, false);
accessory.Method.EdgeTTS("被保护");
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"被保护连线{@event.SourceId()}";
dp.Owner = accessory.Data.Me;
dp.TargetObject = @event.SourceId();
dp.Color = accessory.Data.DefaultSafeColor;
dp.ScaleMode |= ScaleMode.YByDistance;
dp.Scale = new(1);
dp.DestoryAt = 8000;
accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp);
}
[ScriptMethod(name: "被保护范围", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1301"])]
public void (Event @event, ScriptAccessory accessory)
{
// 取用的为 1301 被保护 ID所以 sid为队友 施放保护 ,连线至被保护对象(自己),范围应画在 sid 身上以方便自己跟
if (@event.TargetId() != accessory.Data.Me) return;
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"被保护范围{@event.SourceId()}";
dp.Owner = @event.SourceId();
dp.Color = accessory.Data.DefaultSafeColor.WithW(0.25f);
dp.Scale = new(10);
dp.DestoryAt = 8000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
var dp1 = accessory.Data.GetDefaultDrawProperties();
dp1.Name = $"被保护范围描边{@event.SourceId()}";
dp1.Owner = @event.SourceId();
dp1.Color = accessory.Data.DefaultSafeColor.WithW(8f);
dp1.Scale = new Vector2(10f);
dp1.InnerScale = new Vector2(9.97f);
dp1.Radian = float.Pi * 2;
dp1.DestoryAt = 8000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1);
}
[ScriptMethod(name: "保护销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:1300"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
// 1300 为 保护 ID即自身死亡销毁了保护状态时销毁保护他人绘制
if (@event.TargetId() != accessory.Data.Me) return;
accessory.Method.RemoveDraw($"保护.*");
}
[ScriptMethod(name: "被保护销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:1301"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
// 1301 为 被保护 ID即自身死亡销毁了被保护状态时销毁他人保护自己的绘制
if (@event.TargetId() != accessory.Data.Me) return;
accessory.Method.RemoveDraw($"被保护.*{@event.SourceId()}");
}
#endregion
#region
#region 线
// 方块 11 圆圈 12 十字 13 三角 14 止步1 06 止步2 07 止步3 08 禁止1 09 禁止2 10
// 攻击1 01 攻击2 02 攻击3 03 攻击4 04 攻击5 05 攻击6 15 攻击7 16 攻击8 17