Files
Hibiya615-TetoraKAScript/07-Dawntrail/Dungeon/Mistwake.cs
2025-12-22 01:07:27 +08:00

776 lines
27 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
using System;
using System.ComponentModel;
using System.Linq;
using System.Numerics;
using System.Collections.Generic;
using Newtonsoft.Json;
using Dalamud.Utility.Numerics;
using KodakkuAssist.Script;
using KodakkuAssist.Module.GameEvent;
using KodakkuAssist.Module.Draw;
using KodakkuAssist.Data;
using KodakkuAssist.Extensions;
using System.Threading.Tasks;
using FFXIVClientStructs.FFXIV.Client.Game.Object;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using System.Runtime.CompilerServices;
using System.Runtime.Intrinsics;
using System.Collections.Generic;
using FFXIVClientStructs.FFXIV.Client.Game;
using FFXIVClientStructs.FFXIV.Client.Game.Control;
using FFXIVClientStructs.FFXIV.Client.Game.UI;
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using FFXIVClientStructs.FFXIV.Component.GUI;
namespace Mistwake;
[ScriptType(guid: "5ecdb3de-a67c-46c1-bac3-20dc015363b6", name: "LV100 7.4 遗忘行路雾之迹", territorys: [1314],
version: "0.0.0.1", author: "Tetora", note: noteStr)]
public class Mistwake
{
const string noteStr =
"""
v0.0.0.1:
/ Mistwake /
""";
#region
[UserSetting("TTS开关TTS请二选一开启")]
public bool isTTS { get; set; } = false;
[UserSetting("EdgeTTS开关TTS请二选一开启")]
public bool isEdgeTTS { get; set; } = true;
[UserSetting("弹窗文本提示开关")]
public bool isText { get; set; } = true;
[UserSetting("开发者模式")]
public bool isDeveloper { get; set; } = false;
#endregion
#region BOSS1_特雷诺卡托布莱帕斯 / Treno catoblepas
[ScriptMethod(name: "BOSS1_特雷诺卡托布莱帕斯 地震 AOE [Earthquake]", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43327"])]
public void (Event @event, ScriptAccessory accessory)
{
// if (isText)accessory.Method.TextInfo($"AOE", duration: 4300, true);
if (isTTS)accessory.Method.TTS($"AOE");
if (isEdgeTTS)accessory.Method.EdgeTTS($"AOE");
}
[ScriptMethod(name: "BOSS1_特雷诺卡托布莱帕斯 暴雷 死刑 [Thunder III]", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43329"])]
public void _暴雷(Event @event, ScriptAccessory accessory)
{
// if (isText)accessory.Method.TextInfo($"坦克死刑", duration: 4300, true);
if (isTTS)accessory.Method.TTS($"坦克死刑");
if (isEdgeTTS)accessory.Method.EdgeTTS($"坦克死刑");
}
[ScriptMethod(name: "BOSS1_特雷诺卡托布莱帕斯 雷光射线(直线分摊)[Ray of Lightning]", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44825"])]
public void 线(Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"雷光射线";
dp.Scale = new (5f, 50f);
dp.Owner = @event.SourceId();
dp.TargetObject = @event.TargetId();
dp.Color = accessory.Data.DefaultSafeColor;
dp.DestoryAt = 6200;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
}
[ScriptMethod(name: "BOSS1_特雷诺卡托布莱帕斯 震雷 分散提示 [Thunder II]", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43331"])]
public void (Event @event, ScriptAccessory accessory)
{
if (isText)accessory.Method.TextInfo($"分散,避开石头", duration: 2800, true);
if (isTTS)accessory.Method.TTS($"分散,避开石头");
if (isEdgeTTS)accessory.Method.EdgeTTS($"分散,避开石头");
}
[ScriptMethod(name: "BOSS1_特雷诺卡托布莱帕斯 恶魔之光 提示 [Bedeviling Light]", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43330"])]
public void (Event @event, ScriptAccessory accessory)
{
// if (isText)accessory.Method.TextInfo($"躲在石头后", duration: 6300, true);
if (isTTS)accessory.Method.TTS($"躲在石头后");
if (isEdgeTTS)accessory.Method.EdgeTTS($"躲在石头后");
}
[ScriptMethod(name: "BOSS1_特雷诺卡托布莱帕斯 石化吐息(顺劈)[Petribreath]", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43335"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"石化吐息";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(30f);
dp.Radian = 120f.DegToRad();
dp.DestoryAt = 4700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
}
#endregion
#region BOSS2_安度西亚斯 / Amdusias
[ScriptMethod(name: "BOSS2_安度西亚斯 惊雷协奏曲(大扇形)[Thunderclap Concerto]", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^(45337|45342)$"])]
public void 惊雷协奏曲(Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(40f);
dp.Radian = 300f.DegToRad();
dp.Rotation = @event.ActionId() == 45337 ? 0f.DegToRad() : 180f.DegToRad();
dp.DestoryAt = 5200;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
}
[ScriptMethod(name: "BOSS2_安度西亚斯 猛毒菌 AOE [Bio II]", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:45345"])]
public void (Event @event, ScriptAccessory accessory)
{
// 产生毒气团 DataId19064
// if (isText)accessory.Method.TextInfo($"AOE", duration: 4300, true);
if (isTTS)accessory.Method.TTS($"AOE");
if (isEdgeTTS)accessory.Method.EdgeTTS($"AOE");
}
private readonly Queue<string> _thunderChargeDraws = new();
private int _drawCounter = 0;
[ScriptMethod(name: "BOSS2_安度西亚斯 雷电飞驰(直线冲锋)[Galloping Thunder]", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:45348"])]
public void (Event @event, ScriptAccessory accessory)
{
var drawName = $"雷电飞驰{@event.SourceId}_{++_drawCounter}";
_thunderChargeDraws.Enqueue(drawName);
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = drawName;
dp.Owner = @event.SourceId();
dp.TargetPosition = @event.EffectPosition();
dp.Scale = new (5f);
dp.ScaleMode = ScaleMode.YByDistance;
dp.Color = accessory.Data.DefaultDangerColor.WithW(1f);
dp.DestoryAt = 15000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
}
[ScriptMethod(name: "雷电飞驰销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:45347"], userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
if (_thunderChargeDraws.Count > 0)
{
var drawName = _thunderChargeDraws.Dequeue();
accessory.Method.RemoveDraw(drawName);
}
}
[ScriptMethod(name: "BOSS2_毒气团 飞散(圆形)[Burst]", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:2536"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"飞散{@event.TargetId}";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.TargetId();
dp.Scale = new Vector2(9f);
dp.DestoryAt = 4500;
dp.ScaleMode = ScaleMode.ByTime;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "毒气团飞散销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:45349"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.RemoveDraw($"飞散{@event.SourceId}");
}
[ScriptMethod(name: "BOSS2_安度西亚斯 霹雷 AOE+引爆 [Thunder IV]", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:45351"])]
public void (Event @event, ScriptAccessory accessory)
{
// 引爆剩余毒气团【45349 飞散】
// if (isText)accessory.Method.TextInfo($"AOE远离剩余雷球", duration: 4300, true);
if (isTTS)accessory.Method.TTS($"AOE,远离剩余毒球");
if (isEdgeTTS)accessory.Method.EdgeTTS($"AOE远离剩余毒球");
foreach (var item in accessory.Data.Objects.GetByDataId(19064))
{
if (item is KodakkuAssist.Data.IBattleChara chara)
{
if (!IbcHelper.HasStatus(accessory, chara, 0x9E8))
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "霹雷";
dp.Owner = item.EntityId;
dp.Color = accessory.Data.DefaultDangerColor;
dp.Scale = new Vector2(9f);
dp.DestoryAt = 5700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
}
}
}
[ScriptMethod(name: "BOSS2_安度西亚斯 暴雷(连续分摊)[Thunder III]", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:45353"])]
public void 西_暴雷(Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"暴雷";
dp.Color = accessory.Data.DefaultSafeColor;
dp.Owner = @event.TargetId();
dp.Scale = new Vector2(6f);
dp.DestoryAt = 7200;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "BOSS2_安度西亚斯 雷电震击 死刑 [Shockbolt]", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:45356"])]
public void (Event @event, ScriptAccessory accessory)
{
// if (isText)accessory.Method.TextInfo($"坦克死刑", duration: 4300, true);
if (isTTS)accessory.Method.TTS($"坦克死刑");
if (isEdgeTTS)accessory.Method.EdgeTTS($"坦克死刑");
}
#endregion
#region BOSS3_雷狮鹫 / Thundergust Griffin
[ScriptMethod(name: "BOSS3_雷狮鹫 电光 AOE [Thunderspark]", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:45291"])]
public void (Event @event, ScriptAccessory accessory)
{
// if (isText)accessory.Method.TextInfo($"AOE", duration: 4300, true);
if (isTTS)accessory.Method.TTS($"AOE");
if (isEdgeTTS)accessory.Method.EdgeTTS($"AOE");
}
[ScriptMethod(name: "BOSS3_雷狮鹫 黄金爪 死刑 [Golden Talons]", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:45305"])]
public void (Event @event, ScriptAccessory accessory)
{
// if (isText)accessory.Method.TextInfo($"坦克死刑", duration: 4300, true);
if (isTTS)accessory.Method.TTS($"坦克死刑");
if (isEdgeTTS)accessory.Method.EdgeTTS($"坦克死刑");
}
[ScriptMethod(name: "BOSS3_雷狮鹫 霹雳 电球直线 [Thunderbolt]", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^(4529[678]|4694[34])$"])]
public void 霹雳(Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "";
dp.Owner = @event.SourceId();
dp.Color = accessory.Data.DefaultDangerColor.WithW(0.6f);
dp.Scale = new (6f, 92f);
dp.DestoryAt = 5200;
/*
switch (@event.ActionId())
{
case 45297:
dp.Scale = new (6f, 92f);
dp.DestoryAt = 5200;
break;
case 45298:
dp.Scale = new (6f, 92f);
dp.DestoryAt = 5200;
break;
case 46943:
dp.Scale = new (3f, 20f);
dp.DestoryAt = 4000;
break;
case 46944:
dp.Scale = new (3f, 16f);
dp.DestoryAt = 4000;
break;
}
*/
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Straight, dp);
}
[ScriptMethod(name: "BOSS3_雷狮鹫 雷光坠击 直线击退 [Fulgurous Fall]", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:45301"])]
public void (Event @event, ScriptAccessory accessory)
{
// 击退距离为 12m
// if (isText)accessory.Method.TextInfo($"中间击退然后躲避直线", duration: 5300, true);
if (isTTS)accessory.Method.TTS($"中间击退然后躲避直线");
if (isEdgeTTS)accessory.Method.EdgeTTS($"中间击退然后躲避直线");
}
[ScriptMethod(name: "BOSS3_雷狮鹫 雷击 二段直线提醒 [Electrogenetic Force]", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:45302"])]
public void (Event @event, ScriptAccessory accessory)
{
if (isTTS)accessory.Method.TTS($"快躲开");
if (isEdgeTTS)accessory.Method.EdgeTTS($"快躲开");
}
#endregion
}
public static class EventExtensions
{
private static bool ParseHexId(string? idStr, out uint id)
{
id = 0;
if (string.IsNullOrEmpty(idStr)) return false;
try
{
var idStr2 = idStr.Replace("0x", "");
id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber);
return true;
}
catch (Exception)
{
return false;
}
}
public static uint ActionId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["ActionId"]);
}
public static uint SourceId(this Event @event)
{
return ParseHexId(@event["SourceId"], out var id) ? id : 0;
}
public static uint SourceDataId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["SourceDataId"]);
}
public static uint Command(this Event @event)
{
return ParseHexId(@event["Command"], out var cid) ? cid : 0;
}
public static uint DurationMilliseconds(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["DurationMilliseconds"]);
}
public static float SourceRotation(this Event @event)
{
return JsonConvert.DeserializeObject<float>(@event["SourceRotation"]);
}
public static float TargetRotation(this Event @event)
{
return JsonConvert.DeserializeObject<float>(@event["TargetRotation"]);
}
public static byte Index(this Event @event)
{
return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0);
}
public static uint State(this Event @event)
{
return ParseHexId(@event["State"], out var state) ? state : 0;
}
public static string SourceName(this Event @event)
{
return @event["SourceName"];
}
public static string TargetName(this Event @event)
{
return @event["TargetName"];
}
public static uint TargetId(this Event @event)
{
return ParseHexId(@event["TargetId"], out var id) ? id : 0;
}
public static Vector3 SourcePosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["SourcePosition"]);
}
public static Vector3 TargetPosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["TargetPosition"]);
}
public static Vector3 EffectPosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["EffectPosition"]);
}
public static uint DirectorId(this Event @event)
{
return ParseHexId(@event["DirectorId"], out var id) ? id : 0;
}
public static uint StatusId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["StatusId"]);
}
public static uint StackCount(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["StackCount"]);
}
public static uint Param(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["Param"]);
}
}
public static class EnumExtensions
{
public static string GetDescription(this Enum value)
{
var field = value.GetType().GetField(value.ToString());
var attribute = field?.GetCustomAttributes(typeof(DescriptionAttribute), false)
.FirstOrDefault() as DescriptionAttribute;
return attribute?.Description ?? value.ToString();
}
}
public static class MathTools
{
public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi;
public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f;
/// <summary>
/// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0以(1, 0, 0)方向为pi/2。
/// 即,逆时针方向增加。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static float GetRadian(this Vector3 point, Vector3 center)
=> MathF.Atan2(point.X - center.X, point.Z - center.Z);
/// <summary>
/// 获得任意点与中心点的长度。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static float GetLength(this Vector3 point, Vector3 center)
=> new Vector2(point.X - center.X, point.Z - center.Z).Length();
/// <summary>
/// 将任意点以中心点为圆心,逆时针旋转并延长。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <param name="radian">旋转弧度</param>
/// <param name="length">基于该点延伸长度</param>
/// <returns></returns>
public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length)
{
var baseRad = point.GetRadian(center);
var baseLength = point.GetLength(center);
var rotRad = baseRad + radian;
return new Vector3(
center.X + MathF.Sin(rotRad) * (length + baseLength),
center.Y,
center.Z + MathF.Cos(rotRad) * (length + baseLength)
);
}
/// <summary>
/// 获得某角度所在划分区域
/// </summary>
/// <param name="radian">输入弧度</param>
/// <param name="regionNum">区域划分数量</param>
/// <param name="baseRegionIdx">0度所在区域的初始Idx</param>>
/// <param name="isDiagDiv">是否为斜分割默认为false</param>
/// <param name="isCw">是否顺时针增加默认为false</param>
/// <returns></returns>
public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false)
{
var sepRad = float.Pi * 2 / regionNum;
var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0);
var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi);
return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum;
}
/// <summary>
/// 将输入点左右折叠
/// </summary>
/// <param name="point">待折叠点</param>
/// <param name="centerX">中心折线坐标点</param>
/// <returns></returns>
public static Vector3 FoldPointHorizon(this Vector3 point, float centerX)
=> point with { X = 2 * centerX - point.X };
/// <summary>
/// 将输入点上下折叠
/// </summary>
/// <param name="point">待折叠点</param>
/// <param name="centerZ">中心折线坐标点</param>
/// <returns></returns>
public static Vector3 FoldPointVertical(this Vector3 point, float centerZ)
=> point with { Z = 2 * centerZ - point.Z };
/// <summary>
/// 将输入点中心对称
/// </summary>
/// <param name="point">输入点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center)
=> point.RotateAndExtend(center, float.Pi, 0);
/// <summary>
/// 获取给定数的指定位数
/// </summary>
/// <param name="val">给定数值</param>
/// <param name="x">对应位数个位为1</param>
/// <returns></returns>
public static int GetDecimalDigit(this int val, int x)
{
var valStr = val.ToString();
var length = valStr.Length;
if (x < 1 || x > length) return -1;
var digitChar = valStr[length - x]; // 从右往左取第x位
return int.Parse(digitChar.ToString());
}
}
public enum MarkType
{
None = -1,
Attack1 = 0,
Attack2 = 1,
Attack3 = 2,
Attack4 = 3,
Attack5 = 4,
Bind1 = 5,
Bind2 = 6,
Bind3 = 7,
Ignore1 = 8,
Ignore2 = 9,
Square = 10,
Circle = 11,
Cross = 12,
Triangle = 13,
Attack6 = 14,
Attack7 = 15,
Attack8 = 16,
Count = 17
}
public static class IbcHelper
{
public static IGameObject? GetById(this ScriptAccessory sa, ulong gameObjectId)
{
return sa.Data.Objects.SearchById(gameObjectId);
}
public static IGameObject? GetMe(this ScriptAccessory sa)
{
return sa.Data.Objects.LocalPlayer;
}
public static IEnumerable<IGameObject?> GetByDataId(this ScriptAccessory sa, uint dataId)
{
return sa.Data.Objects.Where(x => x.DataId == dataId);
}
public static string GetPlayerJob(this ScriptAccessory sa, IPlayerCharacter? playerObject, bool fullName = false)
{
if (playerObject == null) return "None";
return fullName ? playerObject.ClassJob.Value.Name.ToString() : playerObject.ClassJob.Value.Abbreviation.ToString();
}
public static float GetStatusRemainingTime(this ScriptAccessory sa, IBattleChara? battleChara, uint statusId)
{
if (battleChara == null || !battleChara.IsValid()) return 0;
unsafe
{
BattleChara* charaStruct = (BattleChara*)battleChara.Address;
var statusIdx = charaStruct->GetStatusManager()->GetStatusIndex(statusId);
return charaStruct->GetStatusManager()->GetRemainingTime(statusIdx);
}
}
public static bool HasStatus(this ScriptAccessory sa, IBattleChara? battleChara, uint statusId)
{
if (battleChara == null || !battleChara.IsValid()) return false;
unsafe
{
BattleChara* charaStruct = (BattleChara*)battleChara.Address;
var statusIdx = charaStruct->GetStatusManager()->GetStatusIndex(statusId);
return statusIdx != -1;
}
}
/// <summary>
/// 获取指定标记索引的对象EntityId
/// </summary>
public static unsafe ulong GetMarkerEntityId(uint markerIndex)
{
var markingController = MarkingController.Instance();
if (markingController == null) return 0;
if (markerIndex >= 17) return 0;
return markingController->Markers[(int)markerIndex];
}
/// <summary>
/// 获取对象身上的标记
/// </summary>
/// <returns>MarkType</returns>
public static MarkType GetObjectMarker(IGameObject? obj)
{
if (obj == null || !obj.IsValid()) return MarkType.None;
ulong targetEntityId = obj.EntityId;
for (uint i = 0; i < 17; i++)
{
var markerEntityId = GetMarkerEntityId(i);
if (markerEntityId == targetEntityId)
{
return (MarkType)i;
}
}
return MarkType.None;
}
/// <summary>
/// 检查对象是否有指定的标记
/// </summary>
public static bool HasMarker(IGameObject? obj, MarkType markType)
{
return GetObjectMarker(obj) == markType;
}
/// <summary>
/// 检查对象是否有任何标记
/// </summary>
public static bool HasAnyMarker(IGameObject? obj)
{
return GetObjectMarker(obj) != MarkType.None;
}
private static ulong GetMarkerForObject(IGameObject? obj)
{
if (obj == null) return 0;
unsafe
{
for (uint i = 0; i < 17; i++)
{
var markerEntityId = GetMarkerEntityId(i);
if (markerEntityId == obj.EntityId)
{
return markerEntityId;
}
}
}
return 0;
}
private static MarkType GetMarkerTypeForObject(IGameObject? obj)
{
if (obj == null) return MarkType.None;
unsafe
{
for (uint i = 0; i < 17; i++)
{
var markerEntityId = GetMarkerEntityId(i);
if (markerEntityId == obj.EntityId)
{
return (MarkType)i;
}
}
}
return MarkType.None;
}
/// <summary>
/// 获取标记的名称
/// </summary>
public static string GetMarkerName(MarkType markType)
{
return markType switch
{
MarkType.Attack1 => "攻击1",
MarkType.Attack2 => "攻击2",
MarkType.Attack3 => "攻击3",
MarkType.Attack4 => "攻击4",
MarkType.Attack5 => "攻击5",
MarkType.Bind1 => "止步1",
MarkType.Bind2 => "止步2",
MarkType.Bind3 => "止步3",
MarkType.Ignore1 => "禁止1",
MarkType.Ignore2 => "禁止2",
MarkType.Square => "方块",
MarkType.Circle => "圆圈",
MarkType.Cross => "十字",
MarkType.Triangle => "三角",
MarkType.Attack6 => "攻击6",
MarkType.Attack7 => "攻击7",
MarkType.Attack8 => "攻击8",
_ => "无标记"
};
}
public static float GetHitboxRadius(IGameObject obj)
{
if (obj == null || !obj.IsValid()) return -1;
return obj.HitboxRadius;
}
}
public static class HelperExtensions
{
public static unsafe uint GetCurrentTerritoryId()
{
return AgentMap.Instance()->CurrentTerritoryId; // 额外进行地图ID判断
}
}
#region
public unsafe static class ExtensionVisibleMethod
{
public static bool IsCharacterVisible(this ICharacter chr)
{
var v = (IntPtr)(((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)chr.Address)->GameObject.DrawObject);
if (v == IntPtr.Zero) return false;
return Bitmask.IsBitSet(*(byte*)(v + 136), 0);
}
public static class Bitmask
{
public static bool IsBitSet(ulong b, int pos)
{
return (b & (1UL << pos)) != 0;
}
public static void SetBit(ref ulong b, int pos)
{
b |= 1UL << pos;
}
public static void ResetBit(ref ulong b, int pos)
{
b &= ~(1UL << pos);
}
public static bool IsBitSet(byte b, int pos)
{
return (b & (1 << pos)) != 0;
}
public static bool IsBitSet(short b, int pos)
{
return (b & (1 << pos)) != 0;
}
}
}
#endregion