mirror of
https://github.com/Hibiya615/TetoraKAScript.git
synced 2025-12-16 23:09:57 +08:00
438 lines
16 KiB
C#
438 lines
16 KiB
C#
using System;
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using System.ComponentModel;
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using System.Linq;
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using System.Numerics;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using Dalamud.Utility.Numerics;
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using KodakkuAssist.Script;
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using KodakkuAssist.Module.GameEvent;
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using KodakkuAssist.Module.Draw;
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using KodakkuAssist.Data;
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using KodakkuAssist.Extensions;
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using System.Threading.Tasks;
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namespace Titania;
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[ScriptType(guid: "71a3a109-0ac3-4041-aa87-ff156f5aaeea", name: "缇坦妮雅歼灭战", territorys: [845],
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version: "0.0.0.2", author: "Tetora", note: noteStr)]
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public class Titania
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{
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const string noteStr =
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"""
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v0.0.0.1:
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LV73 缇坦妮雅歼灭战 初版绘制
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TTS请在“用户设置”中二选一启用,请勿同时开启
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""";
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[UserSetting("TTS开关(TTS请二选一开启)")] public bool isTTS { get; set; } = false;
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[UserSetting("EdgeTTS开关(TTS请二选一开启)")] public bool isEdgeTTS { get; set; } = true;
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[UserSetting("弹窗文本提示开关")] public bool isText { get; set; } = true;
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uint FrostRune = 0; // 冰之符文
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public void Init(ScriptAccessory accessory)
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{
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FrostRune = 0;
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}
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[ScriptMethod(name: "魔之符文(扇形顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:15707"])]
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public void 魔之符文(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "魔之符文";
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dp.Color = accessory.Data.DefaultDangerColor.WithW(0.8f);
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dp.Owner = @event.SourceId();
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dp.TargetObject = @event.TargetId();
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dp.Scale = new Vector2(60);
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dp.Radian = 90f.DegToRad();
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dp.DestoryAt = 4000;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
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}
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[ScriptMethod(name: "烈火锤(分摊)", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:003E"])]
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public void 烈火锤(Event @event, ScriptAccessory accessory)
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{
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if (isText) accessory.Method.TextInfo("水圈分摊", duration: 4500, false);
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "烈火锤";
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dp.Color = accessory.Data.DefaultSafeColor;
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dp.Owner = @event.TargetId();
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dp.Scale = new Vector2(6f);
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dp.DestoryAt = 5200;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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// 15664 仲夏夜之梦 切换场地至森林 , 随后释放根之符文
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[ScriptMethod(name: "(仅T)第一轮根之符文预测 ", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:15664"])]
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public void 根之符文预测(Event @event, ScriptAccessory accessory)
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{
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var isTank = accessory.Data.MyObject?.IsTank() ?? false;
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if (!isTank) return;
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if (isText) accessory.Method.TextInfo("将BOSS预先拉出树根范围", duration: 15000, false);
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if (isTTS) accessory.Method.TTS("将BOSS预先拉出树根范围");
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if (isEdgeTTS) accessory.Method.EdgeTTS("将BOSS预先拉出树根范围");
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var currentProperty = accessory.Data.GetDefaultDrawProperties();
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currentProperty.Name = "根之符文预测";
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currentProperty.Scale = new(6, 40f);
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currentProperty.Position = new Vector3(100f, 0f, 100f);
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currentProperty.Color = accessory.Data.DefaultDangerColor.WithW(0.3f);
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currentProperty.Delay = 5000;
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currentProperty.DestoryAt = 10600;
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currentProperty.Rotation = 0;
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for (int i = 1; i <= 8; ++i)
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{
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, currentProperty);
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currentProperty.Rotation += 45f.DegToRad();
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}
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}
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[ScriptMethod(name: "根之符文 ", eventType: EventTypeEnum.ObjectChanged,
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eventCondition: ["DataId:2010084", "Operate:Add"])]
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public void 根之符文(Event @event, ScriptAccessory accessory)
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{
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var currentProperty = accessory.Data.GetDefaultDrawProperties();
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currentProperty.Name = "根之符文";
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currentProperty.Scale = new(6, 40f);
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currentProperty.Owner = @event.SourceId();
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currentProperty.Color = accessory.Data.DefaultDangerColor.WithW(0.8f);
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currentProperty.DestoryAt = 12000;
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currentProperty.Rotation = 0;
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for (int i = 1; i <= 8; ++i)
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{
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, currentProperty);
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currentProperty.Rotation += 45f.DegToRad();
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}
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}
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[ScriptMethod(name: "冰之符文(提示)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:15658"])]
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public void 冰之符文提示(Event @event, ScriptAccessory accessory)
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{
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if (isText) accessory.Method.TextInfo("外圈等待 > 穿进中间", duration: 9000, false);
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if (isTTS) accessory.Method.TTS("外圈等待然后穿进中间");
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if (isEdgeTTS) accessory.Method.EdgeTTS("外圈等待然后穿进中间");
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}
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[ScriptMethod(name: "冰之符文(九连环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:15694"])]
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public void 冰之符文(Event @event, ScriptAccessory accessory)
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{
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FrostRune++;
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if (FrostRune > 5) return;
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "冰之符文";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(10f);
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dp.DestoryAt = 5700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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if (FrostRune == 1)
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{
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var dp2 = accessory.Data.GetDefaultDrawProperties();
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dp2.Name = "中间连线";
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dp2.Owner = accessory.Data.Me;
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dp2.Color = accessory.Data.DefaultSafeColor;
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dp2.ScaleMode |= ScaleMode.YByDistance;
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dp2.TargetPosition = new Vector3(100f, 0f, 100f);
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dp2.Scale = new(1);
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dp2.Delay = 6000;
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dp2.DestoryAt = 6000;
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accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp2);
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}
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}
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[ScriptMethod(name: "欢快的安息日清空 ", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:15708"], userControl: false)]
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public void 欢快的安息日(Event @event, ScriptAccessory accessory)
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{
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FrostRune = 0; // 每次AOE时清空冰之符文计数
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}
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[ScriptMethod(name: "P2 拉怪提示", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:15665"])]
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public void P2拉怪提示(Event @event, ScriptAccessory accessory)
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{
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var isTank = accessory.Data.MyObject?.IsTank() ?? false;
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if (isTank && isText) accessory.Method.TextInfo("将 <帕克> <豌豆花> 拉至东侧 <芥子> 处", duration: 5000, false);
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if (isTank && isTTS) accessory.Method.TTS("将小怪拉至芥子处");
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if (isTank && isEdgeTTS) accessory.Method.EdgeTTS("将小怪拉至芥子处");
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}
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[ScriptMethod(name: "P2 爱懒花", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:15677"])]
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public void 爱懒花(Event @event, ScriptAccessory accessory)
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{
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var isTank = accessory.Data.MyObject?.IsTank() ?? false;
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if (isTank)
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{
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if (isText) accessory.Method.TextInfo("在西侧或北侧待机,并拉 <帕克> 或 <豌豆花>", duration: 21300, false);
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if (isTTS) accessory.Method.TTS("在西侧或北侧待机");
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if (isEdgeTTS) accessory.Method.EdgeTTS("在西侧或北侧待机");
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}
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else
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{
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if (isText) accessory.Method.TextInfo("东侧待机,优先攻击 <芥子>", duration: 21300, false);
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if (isTTS) accessory.Method.TTS("东侧待机,优先攻击芥子");
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if (isEdgeTTS) accessory.Method.EdgeTTS("东侧待机,优先攻击芥子");
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "中间连线";
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dp.Owner = accessory.Data.Me;
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dp.Color = accessory.Data.DefaultSafeColor;
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dp.ScaleMode |= ScaleMode.YByDistance;
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dp.TargetPosition = new Vector3(111f, 0f, 100f);
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dp.Scale = new(1);
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dp.DestoryAt = 22000;
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accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp);
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}
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}
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[ScriptMethod(name: "帕克的吐息(分摊)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:15703"])]
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public void 帕克的吐息(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "帕克的吐息";
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dp.Color = accessory.Data.DefaultSafeColor;
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dp.Owner = @event.TargetId();
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dp.Scale = new Vector2(6f);
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dp.DestoryAt = 5000;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "终有一死(AOE)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:15697"])]
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public void 终有一死(Event @event, ScriptAccessory accessory)
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{
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if (isText) accessory.Method.TextInfo("AOE", duration: 11500, true);
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}
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}
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public static class EventExtensions
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{
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private static bool ParseHexId(string? idStr, out uint id)
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{
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id = 0;
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if (string.IsNullOrEmpty(idStr)) return false;
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try
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{
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var idStr2 = idStr.Replace("0x", "");
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id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber);
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return true;
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}
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catch (Exception)
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{
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return false;
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}
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}
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public static uint ActionId(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["ActionId"]);
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}
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public static uint SourceId(this Event @event)
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{
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return ParseHexId(@event["SourceId"], out var id) ? id : 0;
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}
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public static uint SourceDataId(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["SourceDataId"]);
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}
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public static uint Command(this Event @event)
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{
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return ParseHexId(@event["Command"], out var cid) ? cid : 0;
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}
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public static uint DurationMilliseconds(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["DurationMilliseconds"]);
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}
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public static float SourceRotation(this Event @event)
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{
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return JsonConvert.DeserializeObject<float>(@event["SourceRotation"]);
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}
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public static float TargetRotation(this Event @event)
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{
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return JsonConvert.DeserializeObject<float>(@event["TargetRotation"]);
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}
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public static byte Index(this Event @event)
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{
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return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0);
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}
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public static uint State(this Event @event)
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{
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return ParseHexId(@event["State"], out var state) ? state : 0;
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}
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public static string SourceName(this Event @event)
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{
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return @event["SourceName"];
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}
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public static string TargetName(this Event @event)
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{
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return @event["TargetName"];
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}
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public static uint TargetId(this Event @event)
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{
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return ParseHexId(@event["TargetId"], out var id) ? id : 0;
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}
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public static Vector3 SourcePosition(this Event @event)
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{
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return JsonConvert.DeserializeObject<Vector3>(@event["SourcePosition"]);
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}
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public static Vector3 TargetPosition(this Event @event)
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{
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return JsonConvert.DeserializeObject<Vector3>(@event["TargetPosition"]);
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}
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public static Vector3 EffectPosition(this Event @event)
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{
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return JsonConvert.DeserializeObject<Vector3>(@event["EffectPosition"]);
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}
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public static uint DirectorId(this Event @event)
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{
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return ParseHexId(@event["DirectorId"], out var id) ? id : 0;
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}
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public static uint StatusId(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["StatusId"]);
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}
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public static uint StackCount(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["StackCount"]);
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}
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public static uint Param(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["Param"]);
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}
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}
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#region 计算函数
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public static class MathTools
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{
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public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi;
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public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f;
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/// <summary>
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/// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0,以(1, 0, 0)方向为pi/2。
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/// 即,逆时针方向增加。
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/// </summary>
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/// <param name="point">任意点</param>
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/// <param name="center">中心点</param>
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/// <returns></returns>
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public static float GetRadian(this Vector3 point, Vector3 center)
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=> MathF.Atan2(point.X - center.X, point.Z - center.Z);
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/// <summary>
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/// 获得任意点与中心点的长度。
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/// </summary>
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/// <param name="point">任意点</param>
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/// <param name="center">中心点</param>
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/// <returns></returns>
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public static float GetLength(this Vector3 point, Vector3 center)
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=> new Vector2(point.X - center.X, point.Z - center.Z).Length();
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/// <summary>
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/// 将任意点以中心点为圆心,逆时针旋转并延长。
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/// </summary>
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/// <param name="point">任意点</param>
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/// <param name="center">中心点</param>
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/// <param name="radian">旋转弧度</param>
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/// <param name="length">基于该点延伸长度</param>
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/// <returns></returns>
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public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length)
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{
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var baseRad = point.GetRadian(center);
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var baseLength = point.GetLength(center);
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var rotRad = baseRad + radian;
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return new Vector3(
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center.X + MathF.Sin(rotRad) * (length + baseLength),
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center.Y,
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center.Z + MathF.Cos(rotRad) * (length + baseLength)
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);
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}
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/// <summary>
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/// 获得某角度所在划分区域
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/// </summary>
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/// <param name="radian">输入弧度</param>
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/// <param name="regionNum">区域划分数量</param>
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/// <param name="baseRegionIdx">0度所在区域的初始Idx</param>>
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/// <param name="isDiagDiv">是否为斜分割,默认为false</param>
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/// <param name="isCw">是否顺时针增加,默认为false</param>
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/// <returns></returns>
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public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false)
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{
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var sepRad = float.Pi * 2 / regionNum;
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var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0);
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var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi);
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return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum;
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}
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/// <summary>
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/// 将输入点左右折叠
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/// </summary>
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/// <param name="point">待折叠点</param>
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/// <param name="centerX">中心折线坐标点</param>
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/// <returns></returns>
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public static Vector3 FoldPointHorizon(this Vector3 point, float centerX)
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=> point with { X = 2 * centerX - point.X };
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/// <summary>
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/// 将输入点上下折叠
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/// </summary>
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/// <param name="point">待折叠点</param>
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/// <param name="centerZ">中心折线坐标点</param>
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/// <returns></returns>
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public static Vector3 FoldPointVertical(this Vector3 point, float centerZ)
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=> point with { Z = 2 * centerZ - point.Z };
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/// <summary>
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/// 将输入点中心对称
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/// </summary>
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/// <param name="point">输入点</param>
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/// <param name="center">中心点</param>
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/// <returns></returns>
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public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center)
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=> point.RotateAndExtend(center, float.Pi, 0);
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/// <summary>
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/// 获取给定数的指定位数
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/// </summary>
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/// <param name="val">给定数值</param>
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/// <param name="x">对应位数,个位为1</param>
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/// <returns></returns>
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public static int GetDecimalDigit(this int val, int x)
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{
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var valStr = val.ToString();
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var length = valStr.Length;
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if (x < 1 || x > length) return -1;
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var digitChar = valStr[length - x]; // 从右往左取第x位
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return int.Parse(digitChar.ToString());
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}
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}
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#endregion 计算函数 |