using System; using System.ComponentModel; using System.Linq; using System.Numerics; using System.Collections.Generic; using Newtonsoft.Json; using Dalamud.Utility.Numerics; using KodakkuAssist.Script; using KodakkuAssist.Module.GameEvent; using KodakkuAssist.Module.Draw; using KodakkuAssist.Data; using KodakkuAssist.Extensions; using System.Threading.Tasks; namespace Titania; [ScriptType(guid: "71a3a109-0ac3-4041-aa87-ff156f5aaeea", name: "缇坦妮雅歼灭战", territorys: [845], version: "0.0.0.2", author: "Tetora", note: noteStr)] public class Titania { const string noteStr = """ v0.0.0.1: LV73 缇坦妮雅歼灭战 初版绘制 TTS请在“用户设置”中二选一启用,请勿同时开启 """; [UserSetting("TTS开关(TTS请二选一开启)")] public bool isTTS { get; set; } = false; [UserSetting("EdgeTTS开关(TTS请二选一开启)")] public bool isEdgeTTS { get; set; } = true; [UserSetting("弹窗文本提示开关")] public bool isText { get; set; } = true; uint FrostRune = 0; // 冰之符文 public void Init(ScriptAccessory accessory) { FrostRune = 0; } [ScriptMethod(name: "魔之符文(扇形顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:15707"])] public void 魔之符文(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "魔之符文"; dp.Color = accessory.Data.DefaultDangerColor.WithW(0.8f); dp.Owner = @event.SourceId(); dp.TargetObject = @event.TargetId(); dp.Scale = new Vector2(60); dp.Radian = 90f.DegToRad(); dp.DestoryAt = 4000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "烈火锤(分摊)", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:003E"])] public void 烈火锤(Event @event, ScriptAccessory accessory) { if (isText) accessory.Method.TextInfo("水圈分摊", duration: 4500, false); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "烈火锤"; dp.Color = accessory.Data.DefaultSafeColor; dp.Owner = @event.TargetId(); dp.Scale = new Vector2(6f); dp.DestoryAt = 5200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } // 15664 仲夏夜之梦 切换场地至森林 , 随后释放根之符文 [ScriptMethod(name: "(仅T)第一轮根之符文预测 ", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:15664"])] public void 根之符文预测(Event @event, ScriptAccessory accessory) { var isTank = accessory.Data.MyObject?.IsTank() ?? false; if (!isTank) return; if (isText) accessory.Method.TextInfo("将BOSS预先拉出树根范围", duration: 15000, false); if (isTTS) accessory.Method.TTS("将BOSS预先拉出树根范围"); if (isEdgeTTS) accessory.Method.EdgeTTS("将BOSS预先拉出树根范围"); var currentProperty = accessory.Data.GetDefaultDrawProperties(); currentProperty.Name = "根之符文预测"; currentProperty.Scale = new(6, 40f); currentProperty.Position = new Vector3(100f, 0f, 100f); currentProperty.Color = accessory.Data.DefaultDangerColor.WithW(0.3f); currentProperty.Delay = 5000; currentProperty.DestoryAt = 10600; currentProperty.Rotation = 0; for (int i = 1; i <= 8; ++i) { accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, currentProperty); currentProperty.Rotation += 45f.DegToRad(); } } [ScriptMethod(name: "根之符文 ", eventType: EventTypeEnum.ObjectChanged, eventCondition: ["DataId:2010084", "Operate:Add"])] public void 根之符文(Event @event, ScriptAccessory accessory) { var currentProperty = accessory.Data.GetDefaultDrawProperties(); currentProperty.Name = "根之符文"; currentProperty.Scale = new(6, 40f); currentProperty.Owner = @event.SourceId(); currentProperty.Color = accessory.Data.DefaultDangerColor.WithW(0.8f); currentProperty.DestoryAt = 12000; currentProperty.Rotation = 0; for (int i = 1; i <= 8; ++i) { accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, currentProperty); currentProperty.Rotation += 45f.DegToRad(); } } [ScriptMethod(name: "冰之符文(提示)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:15658"])] public void 冰之符文提示(Event @event, ScriptAccessory accessory) { if (isText) accessory.Method.TextInfo("外圈等待 > 穿进中间", duration: 9000, false); if (isTTS) accessory.Method.TTS("外圈等待然后穿进中间"); if (isEdgeTTS) accessory.Method.EdgeTTS("外圈等待然后穿进中间"); } [ScriptMethod(name: "冰之符文(九连环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:15694"])] public void 冰之符文(Event @event, ScriptAccessory accessory) { FrostRune++; if (FrostRune > 5) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "冰之符文"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10f); dp.DestoryAt = 5700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); if (FrostRune == 1) { var dp2 = accessory.Data.GetDefaultDrawProperties(); dp2.Name = "中间连线"; dp2.Owner = accessory.Data.Me; dp2.Color = accessory.Data.DefaultSafeColor; dp2.ScaleMode |= ScaleMode.YByDistance; dp2.TargetPosition = new Vector3(100f, 0f, 100f); dp2.Scale = new(1); dp2.Delay = 6000; dp2.DestoryAt = 6000; accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp2); } } [ScriptMethod(name: "欢快的安息日清空 ", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:15708"], userControl: false)] public void 欢快的安息日(Event @event, ScriptAccessory accessory) { FrostRune = 0; // 每次AOE时清空冰之符文计数 } [ScriptMethod(name: "P2 拉怪提示", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:15665"])] public void P2拉怪提示(Event @event, ScriptAccessory accessory) { var isTank = accessory.Data.MyObject?.IsTank() ?? false; if (isTank && isText) accessory.Method.TextInfo("将 <帕克> <豌豆花> 拉至东侧 <芥子> 处", duration: 5000, false); if (isTank && isTTS) accessory.Method.TTS("将小怪拉至芥子处"); if (isTank && isEdgeTTS) accessory.Method.EdgeTTS("将小怪拉至芥子处"); } [ScriptMethod(name: "P2 爱懒花", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:15677"])] public void 爱懒花(Event @event, ScriptAccessory accessory) { var isTank = accessory.Data.MyObject?.IsTank() ?? false; if (isTank) { if (isText) accessory.Method.TextInfo("在西侧或北侧待机,并拉 <帕克> 或 <豌豆花>", duration: 21300, false); if (isTTS) accessory.Method.TTS("在西侧或北侧待机"); if (isEdgeTTS) accessory.Method.EdgeTTS("在西侧或北侧待机"); } else { if (isText) accessory.Method.TextInfo("东侧待机,优先攻击 <芥子>", duration: 21300, false); if (isTTS) accessory.Method.TTS("东侧待机,优先攻击芥子"); if (isEdgeTTS) accessory.Method.EdgeTTS("东侧待机,优先攻击芥子"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "中间连线"; dp.Owner = accessory.Data.Me; dp.Color = accessory.Data.DefaultSafeColor; dp.ScaleMode |= ScaleMode.YByDistance; dp.TargetPosition = new Vector3(111f, 0f, 100f); dp.Scale = new(1); dp.DestoryAt = 22000; accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp); } } [ScriptMethod(name: "帕克的吐息(分摊)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:15703"])] public void 帕克的吐息(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "帕克的吐息"; dp.Color = accessory.Data.DefaultSafeColor; dp.Owner = @event.TargetId(); dp.Scale = new Vector2(6f); dp.DestoryAt = 5000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "终有一死(AOE)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:15697"])] public void 终有一死(Event @event, ScriptAccessory accessory) { if (isText) accessory.Method.TextInfo("AOE", duration: 11500, true); } } public static class EventExtensions { private static bool ParseHexId(string? idStr, out uint id) { id = 0; if (string.IsNullOrEmpty(idStr)) return false; try { var idStr2 = idStr.Replace("0x", ""); id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber); return true; } catch (Exception) { return false; } } public static uint ActionId(this Event @event) { return JsonConvert.DeserializeObject(@event["ActionId"]); } public static uint SourceId(this Event @event) { return ParseHexId(@event["SourceId"], out var id) ? id : 0; } public static uint SourceDataId(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceDataId"]); } public static uint Command(this Event @event) { return ParseHexId(@event["Command"], out var cid) ? cid : 0; } public static uint DurationMilliseconds(this Event @event) { return JsonConvert.DeserializeObject(@event["DurationMilliseconds"]); } public static float SourceRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceRotation"]); } public static float TargetRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetRotation"]); } public static byte Index(this Event @event) { return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0); } public static uint State(this Event @event) { return ParseHexId(@event["State"], out var state) ? state : 0; } public static string SourceName(this Event @event) { return @event["SourceName"]; } public static string TargetName(this Event @event) { return @event["TargetName"]; } public static uint TargetId(this Event @event) { return ParseHexId(@event["TargetId"], out var id) ? id : 0; } public static Vector3 SourcePosition(this Event @event) { return JsonConvert.DeserializeObject(@event["SourcePosition"]); } public static Vector3 TargetPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetPosition"]); } public static Vector3 EffectPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["EffectPosition"]); } public static uint DirectorId(this Event @event) { return ParseHexId(@event["DirectorId"], out var id) ? id : 0; } public static uint StatusId(this Event @event) { return JsonConvert.DeserializeObject(@event["StatusId"]); } public static uint StackCount(this Event @event) { return JsonConvert.DeserializeObject(@event["StackCount"]); } public static uint Param(this Event @event) { return JsonConvert.DeserializeObject(@event["Param"]); } } #region 计算函数 public static class MathTools { public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi; public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f; /// /// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0,以(1, 0, 0)方向为pi/2。 /// 即,逆时针方向增加。 /// /// 任意点 /// 中心点 /// public static float GetRadian(this Vector3 point, Vector3 center) => MathF.Atan2(point.X - center.X, point.Z - center.Z); /// /// 获得任意点与中心点的长度。 /// /// 任意点 /// 中心点 /// public static float GetLength(this Vector3 point, Vector3 center) => new Vector2(point.X - center.X, point.Z - center.Z).Length(); /// /// 将任意点以中心点为圆心,逆时针旋转并延长。 /// /// 任意点 /// 中心点 /// 旋转弧度 /// 基于该点延伸长度 /// public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length) { var baseRad = point.GetRadian(center); var baseLength = point.GetLength(center); var rotRad = baseRad + radian; return new Vector3( center.X + MathF.Sin(rotRad) * (length + baseLength), center.Y, center.Z + MathF.Cos(rotRad) * (length + baseLength) ); } /// /// 获得某角度所在划分区域 /// /// 输入弧度 /// 区域划分数量 /// 0度所在区域的初始Idx> /// 是否为斜分割,默认为false /// 是否顺时针增加,默认为false /// public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false) { var sepRad = float.Pi * 2 / regionNum; var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0); var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi); return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum; } /// /// 将输入点左右折叠 /// /// 待折叠点 /// 中心折线坐标点 /// public static Vector3 FoldPointHorizon(this Vector3 point, float centerX) => point with { X = 2 * centerX - point.X }; /// /// 将输入点上下折叠 /// /// 待折叠点 /// 中心折线坐标点 /// public static Vector3 FoldPointVertical(this Vector3 point, float centerZ) => point with { Z = 2 * centerZ - point.Z }; /// /// 将输入点中心对称 /// /// 输入点 /// 中心点 /// public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center) => point.RotateAndExtend(center, float.Pi, 0); /// /// 获取给定数的指定位数 /// /// 给定数值 /// 对应位数,个位为1 /// public static int GetDecimalDigit(this int val, int x) { var valStr = val.ToString(); var length = valStr.Length; if (x < 1 || x > length) return -1; var digitChar = valStr[length - x]; // 从右往左取第x位 return int.Parse(digitChar.ToString()); } } #endregion 计算函数