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Hibiya615-TetoraKAScript/04-Stormblood/Dungeon/SaintMocianne'sArboretum (Hard).cs
2025-09-19 15:21:51 +08:00

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using System;
using System.ComponentModel;
using System.Linq;
using System.Numerics;
using System.Collections.Generic;
using Newtonsoft.Json;
using Dalamud.Utility.Numerics;
using KodakkuAssist.Script;
using KodakkuAssist.Module.GameEvent;
using KodakkuAssist.Module.Draw;
using KodakkuAssist.Data;
using System.Threading.Tasks;
using KodakkuAssist.Extensions;
namespace SaintMociannesArboretum_Hard;
[ScriptType(guid: "7e87b5d1-ae21-4115-9483-d8dc0f1d1652", name: "污染庭园圣茉夏娜植物园", territorys: [788],
version: "0.0.0.4", author: "Tetora", note: noteStr)]
public class SaintMociannesArboretum_Hard
{
const string noteStr =
"""
v0.0.0.3:
LV70
""";
#region
[UserSetting("TTS开关TTS请二选一开启")]
public bool isTTS { get; set; } = false;
[UserSetting("EdgeTTS开关TTS请二选一开启")]
public bool isEdgeTTS { get; set; } = true;
[UserSetting("弹窗文本提示开关")]
public bool isText { get; set; } = true;
[UserSetting("开发者模式")]
public bool isDeveloper { get; set; } = false;
#endregion
#region BOSS1_泥口花
[ScriptMethod(name: "BOSS1_泥口花 泥浆炸弹(点名毒圈预测)", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:0001"])]
public void (Event @event, ScriptAccessory accessory)
{
if ( @event.TargetId() == accessory.Data.Me && isTTS) accessory.Method.TTS("毒圈放置点名");
if ( @event.TargetId() == accessory.Data.Me && isEdgeTTS) accessory.Method.EdgeTTS("毒圈放置点名");
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "泥浆炸弹";
dp.Color = new Vector4(1f, 0f, 1f, 1f);
dp.Owner = @event.TargetId();
dp.Scale = new Vector2(6f);
dp.DestoryAt = 3600;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "BOSS1_泥口花 泥浆炸弹(毒圈提前显示)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:11854"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "泥浆炸弹毒圈";
dp.Color = new Vector4(1f, 0f, 1f, 1f);
dp.Position = @event.EffectPosition();
dp.Scale = new Vector2(6f);
dp.Delay = 2700;
dp.DestoryAt = 2800;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "BOSS1_泥口花 地层穿刺(分摊)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:11850"])]
public void 穿(Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "地层穿刺";
dp.Color = accessory.Data.DefaultSafeColor;
dp.Owner = @event.TargetId();
dp.Scale = new Vector2(6f);
dp.DestoryAt = 5000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "BOSS1_泥口花 捕食_恶意毒境", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:11855"])]
public void (Event @event, ScriptAccessory accessory)
{
if(isText) accessory.Method.TextInfo("躲在小花后", duration: 8000, true);
if(isTTS) accessory.Method.TTS("躲在小花后");
if(isEdgeTTS) accessory.Method.EdgeTTS("躲在小花后");
foreach (var item in accessory.Data.Objects.GetByDataId(9264))
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "恶意毒境";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = item.EntityId;
dp.TargetPosition = new Vector3(0, 3, -82);
dp.Scale = new Vector2(40);
dp.Radian = 180f.DegToRad();
dp.DestoryAt = 5000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
}
}
#endregion
[ScriptMethod(name: "小怪_绽放比洛克 咕噜咕噜灵", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:12507"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"咕噜咕噜灵{@event.SourceId()}";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Position = @event.EffectPosition();
dp.Scale = new Vector2(10f);
dp.DestoryAt = 3700;
dp.ScaleMode = ScaleMode.ByTime;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "咕噜咕噜灵销毁", eventType: EventTypeEnum.CancelAction, eventCondition: ["ActionId:12507"], userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.RemoveDraw($"咕噜咕噜灵{@event.SourceId()}");
}
[ScriptMethod(name: "咕噜咕噜灵销毁2", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:regex:^(2|9|1608)$"], userControl: false)]
public void 2(Event @event, ScriptAccessory accessory)
{
accessory.Method.RemoveDraw($"咕噜咕噜灵{@event.SourceId()}");
}
#region BOSS2_拉哈穆
// 12594 滑坡(本体) 12595 <<< 向左滑 / 12607 向右滑 >>>
[ScriptMethod(name: "BOSS2_淤泥巨像 岩石崩溃(直线)", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:9258"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "岩石崩溃";
dp.Scale = new (10, 45f);
dp.Owner = @event.SourceId();
dp.Color = accessory.Data.DefaultDangerColor.WithW(1.6f);
dp.DestoryAt = 12000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
}
[ScriptMethod(name: "BOSS2_拉哈穆 大地摇动", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:0028"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
var boss = accessory.Data.Objects.GetByDataId(9257).FirstOrDefault();
if (boss == null) return;
dp.Owner = boss.GameObjectId;
dp.TargetObject = @event.TargetId();
dp.Name = "大地摇动";
dp.Color = accessory.Data.DefaultDangerColor.WithW(0.8f);
dp.Scale = new Vector2(77);
dp.Radian = 30f.DegToRad();
dp.DestoryAt = 4200;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
}
#endregion
[ScriptMethod(name: "打开放水栓提示", eventType: EventTypeEnum.ObjectChanged, eventCondition: ["DataId:2009586", "Operate:Add",
"SourcePosition:{\"X\":287.36,\"Y\":-353.81,\"Z\":-230.91}"])]
public void (Event @event, ScriptAccessory accessory)
{
// if(isText) accessory.Method.TextInfo("打开放水栓", duration: 3000, false);
// if(isTTS) accessory.Method.TTS("打开放水栓");
// if(isEdgeTTS) accessory.Method.EdgeTTS("打开放水栓");
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "放水栓";
dp.Color = new Vector4(0f, 1f, 0f, 3f);
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(2.04f);
dp.InnerScale = new Vector2(2f);
dp.Radian = 2 * float.Pi;
dp.Offset = new Vector3 (0,1,0);
dp.DestoryAt = 180000;
accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Donut, dp);
}
[ScriptMethod(name: "放水栓销毁", userControl: false,eventType: EventTypeEnum.ObjectEffect,
eventCondition: ["SourceName:regex:^(放水栓|water conduit)$", "Id2:2", "Id1:1","SourcePosition:{\"X\":287.36,\"Y\":-353.81,\"Z\":-230.91}"])]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.RemoveDraw("放水栓");
}
#region BOSS3_枯腐泥妖
uint Tokkapchi = 0;
public void Init(ScriptAccessory accessory) {
Tokkapchi = 0;
}
[ScriptMethod(name: "BOSS3_枯腐泥妖 开场记录", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:12597"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
Tokkapchi = 1;
}
[ScriptMethod(name: "BOSS3_枯腐泥妖 污泥喷出", eventType: EventTypeEnum.ObjectEffect, eventCondition: ["Id2:2", "Id1:1"])]
public void (Event @event, ScriptAccessory accessory)
{
if (Tokkapchi == 1)
{
if(isText) accessory.Method.TextInfo("站台子上", duration: 7500, false);
if(isTTS) accessory.Method.TTS("站台子上");
if(isEdgeTTS) accessory.Method.EdgeTTS("站台子上");
}
}
[ScriptMethod(name: "BOSS3_枯腐泥妖 污泥", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:12600"])]
public void (Event @event, ScriptAccessory accessory)
{
if(isText) accessory.Method.TextInfo("分散,离开台子", duration: 4500, true);
if(isTTS) accessory.Method.TTS("分散,离开台子");
if(isEdgeTTS) accessory.Method.EdgeTTS("分散,离开台子");
}
[ScriptMethod(name: "BOSS3_污泥粘液怪 提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:9262"])]
public void (Event @event, ScriptAccessory accessory)
{
if(isText) accessory.Method.TextInfo("将粘液怪推到台子上,并远离任何伤害", duration: 5000, true);
if(isTTS) accessory.Method.TTS("将小怪推到台子上,并远离任何伤害");
if(isEdgeTTS) accessory.Method.EdgeTTS("将小怪推到台子上,并远离任何伤害");
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "污泥粘液怪";
dp.Color = new Vector4(1f, 1f, 0f, 6f);
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(1.1f);
dp.InnerScale = new Vector2(1.0f);
dp.Radian = float.Pi * 2;
dp.DestoryAt = 60000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp);
}
[ScriptMethod(name: "BOSS3_污泥粘液怪 炸裂&腐爆", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^(1319[67]|13216)$"])]
public void 腐爆(Event @event, ScriptAccessory accessory)
{
accessory.Method.RemoveDraw("");
switch (@event.ActionId())
{
case 13196:
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "炸裂";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(6f);
dp.DestoryAt = 2700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
break;
case 13197:
if(isText) accessory.Method.TextInfo("大AOE伤害注意减伤&盾", duration: 2500, false);
if(isTTS) accessory.Method.TTS("大AOE伤害注意减伤与盾");
if(isEdgeTTS) accessory.Method.EdgeTTS("大AOE伤害注意减伤与盾");
break;
case 13216:
if(isText) accessory.Method.TextInfo("超大AOE伤害给出全部场地减&盾", duration: 2500, true);
if(isTTS) accessory.Method.TTS("超大AOE伤害给出全部减伤盾");
if(isEdgeTTS) accessory.Method.EdgeTTS("超大AOE伤害给出全部减伤盾");
var dp2 = accessory.Data.GetDefaultDrawProperties();
dp2.Name = "腐爆";
dp2.Color = new Vector4(1f, 0f, 0f, 1f);
dp2.Owner = @event.SourceId();
dp2.Scale = new Vector2(60f);
dp2.DestoryAt = 2700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp2);
break;
}
}
[ScriptMethod(name: "BOSS3_枯腐泥妖 污泥泼洒", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:12604"])]
public void (Event @event, ScriptAccessory accessory)
{
if(isText) accessory.Method.TextInfo("将粘液怪推至安全区", duration: 7000, true);
if(isTTS) accessory.Method.TTS("将小怪推至安全区");
if(isEdgeTTS) accessory.Method.EdgeTTS("将小怪推至安全区");
}
#endregion
}
public static class EventExtensions
{
private static bool ParseHexId(string? idStr, out uint id)
{
id = 0;
if (string.IsNullOrEmpty(idStr)) return false;
try
{
var idStr2 = idStr.Replace("0x", "");
id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber);
return true;
}
catch (Exception)
{
return false;
}
}
public static uint ActionId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["ActionId"]);
}
public static uint SourceId(this Event @event)
{
return ParseHexId(@event["SourceId"], out var id) ? id : 0;
}
public static uint SourceDataId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["SourceDataId"]);
}
public static uint Command(this Event @event)
{
return ParseHexId(@event["Command"], out var cid) ? cid : 0;
}
public static uint DurationMilliseconds(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["DurationMilliseconds"]);
}
public static float SourceRotation(this Event @event)
{
return JsonConvert.DeserializeObject<float>(@event["SourceRotation"]);
}
public static float TargetRotation(this Event @event)
{
return JsonConvert.DeserializeObject<float>(@event["TargetRotation"]);
}
public static byte Index(this Event @event)
{
return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0);
}
public static uint State(this Event @event)
{
return ParseHexId(@event["State"], out var state) ? state : 0;
}
public static string SourceName(this Event @event)
{
return @event["SourceName"];
}
public static string TargetName(this Event @event)
{
return @event["TargetName"];
}
public static uint TargetId(this Event @event)
{
return ParseHexId(@event["TargetId"], out var id) ? id : 0;
}
public static Vector3 SourcePosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["SourcePosition"]);
}
public static Vector3 TargetPosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["TargetPosition"]);
}
public static Vector3 EffectPosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["EffectPosition"]);
}
public static uint DirectorId(this Event @event)
{
return ParseHexId(@event["DirectorId"], out var id) ? id : 0;
}
public static uint StatusId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["StatusId"]);
}
public static uint StackCount(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["StackCount"]);
}
public static uint Param(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["Param"]);
}
}
#region
public static class MathTools
{
public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi;
public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f;
/// <summary>
/// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0以(1, 0, 0)方向为pi/2。
/// 即,逆时针方向增加。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static float GetRadian(this Vector3 point, Vector3 center)
=> MathF.Atan2(point.X - center.X, point.Z - center.Z);
/// <summary>
/// 获得任意点与中心点的长度。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static float GetLength(this Vector3 point, Vector3 center)
=> new Vector2(point.X - center.X, point.Z - center.Z).Length();
/// <summary>
/// 将任意点以中心点为圆心,逆时针旋转并延长。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <param name="radian">旋转弧度</param>
/// <param name="length">基于该点延伸长度</param>
/// <returns></returns>
public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length)
{
var baseRad = point.GetRadian(center);
var baseLength = point.GetLength(center);
var rotRad = baseRad + radian;
return new Vector3(
center.X + MathF.Sin(rotRad) * (length + baseLength),
center.Y,
center.Z + MathF.Cos(rotRad) * (length + baseLength)
);
}
/// <summary>
/// 获得某角度所在划分区域
/// </summary>
/// <param name="radian">输入弧度</param>
/// <param name="regionNum">区域划分数量</param>
/// <param name="baseRegionIdx">0度所在区域的初始Idx</param>>
/// <param name="isDiagDiv">是否为斜分割默认为false</param>
/// <param name="isCw">是否顺时针增加默认为false</param>
/// <returns></returns>
public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false)
{
var sepRad = float.Pi * 2 / regionNum;
var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0);
var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi);
return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum;
}
/// <summary>
/// 将输入点左右折叠
/// </summary>
/// <param name="point">待折叠点</param>
/// <param name="centerX">中心折线坐标点</param>
/// <returns></returns>
public static Vector3 FoldPointHorizon(this Vector3 point, float centerX)
=> point with { X = 2 * centerX - point.X };
/// <summary>
/// 将输入点上下折叠
/// </summary>
/// <param name="point">待折叠点</param>
/// <param name="centerZ">中心折线坐标点</param>
/// <returns></returns>
public static Vector3 FoldPointVertical(this Vector3 point, float centerZ)
=> point with { Z = 2 * centerZ - point.Z };
/// <summary>
/// 将输入点中心对称
/// </summary>
/// <param name="point">输入点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center)
=> point.RotateAndExtend(center, float.Pi, 0);
/// <summary>
/// 获取给定数的指定位数
/// </summary>
/// <param name="val">给定数值</param>
/// <param name="x">对应位数个位为1</param>
/// <returns></returns>
public static int GetDecimalDigit(this int val, int x)
{
var valStr = val.ToString();
var length = valStr.Length;
if (x < 1 || x > length) return -1;
var digitChar = valStr[length - x]; // 从右往左取第x位
return int.Parse(digitChar.ToString());
}
}
#endregion