using System; using System.ComponentModel; using System.Linq; using System.Numerics; using System.Collections.Generic; using Newtonsoft.Json; using Dalamud.Utility.Numerics; using KodakkuAssist.Script; using KodakkuAssist.Module.GameEvent; using KodakkuAssist.Module.Draw; using KodakkuAssist.Data; using System.Threading.Tasks; using KodakkuAssist.Extensions; namespace SaintMociannesArboretum_Hard; [ScriptType(guid: "7e87b5d1-ae21-4115-9483-d8dc0f1d1652", name: "污染庭园圣茉夏娜植物园", territorys: [788], version: "0.0.0.4", author: "Tetora", note: noteStr)] public class SaintMociannesArboretum_Hard { const string noteStr = """ v0.0.0.3: LV70 污染庭园圣茉夏娜植物园 初版绘制 """; #region 基础控制 [UserSetting("TTS开关(TTS请二选一开启)")] public bool isTTS { get; set; } = false; [UserSetting("EdgeTTS开关(TTS请二选一开启)")] public bool isEdgeTTS { get; set; } = true; [UserSetting("弹窗文本提示开关")] public bool isText { get; set; } = true; [UserSetting("开发者模式")] public bool isDeveloper { get; set; } = false; #endregion #region BOSS1_泥口花 [ScriptMethod(name: "BOSS1_泥口花 泥浆炸弹(点名毒圈预测)", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:0001"])] public void 泥浆炸弹(Event @event, ScriptAccessory accessory) { if ( @event.TargetId() == accessory.Data.Me && isTTS) accessory.Method.TTS("毒圈放置点名"); if ( @event.TargetId() == accessory.Data.Me && isEdgeTTS) accessory.Method.EdgeTTS("毒圈放置点名"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "泥浆炸弹"; dp.Color = new Vector4(1f, 0f, 1f, 1f); dp.Owner = @event.TargetId(); dp.Scale = new Vector2(6f); dp.DestoryAt = 3600; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "BOSS1_泥口花 泥浆炸弹(毒圈提前显示)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:11854"])] public void 泥浆炸弹毒圈(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "泥浆炸弹毒圈"; dp.Color = new Vector4(1f, 0f, 1f, 1f); dp.Position = @event.EffectPosition(); dp.Scale = new Vector2(6f); dp.Delay = 2700; dp.DestoryAt = 2800; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "BOSS1_泥口花 地层穿刺(分摊)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:11850"])] public void 地层穿刺(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "地层穿刺"; dp.Color = accessory.Data.DefaultSafeColor; dp.Owner = @event.TargetId(); dp.Scale = new Vector2(6f); dp.DestoryAt = 5000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "BOSS1_泥口花 捕食_恶意毒境", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:11855"])] public void 恶意毒境(Event @event, ScriptAccessory accessory) { if(isText) accessory.Method.TextInfo("躲在小花后", duration: 8000, true); if(isTTS) accessory.Method.TTS("躲在小花后"); if(isEdgeTTS) accessory.Method.EdgeTTS("躲在小花后"); foreach (var item in accessory.Data.Objects.GetByDataId(9264)) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "恶意毒境"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = item.EntityId; dp.TargetPosition = new Vector3(0, 3, -82); dp.Scale = new Vector2(40); dp.Radian = 180f.DegToRad(); dp.DestoryAt = 5000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } } #endregion [ScriptMethod(name: "小怪_绽放比洛克 咕噜咕噜灵", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:12507"])] public void 咕噜咕噜灵(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"咕噜咕噜灵{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Position = @event.EffectPosition(); dp.Scale = new Vector2(10f); dp.DestoryAt = 3700; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "咕噜咕噜灵销毁", eventType: EventTypeEnum.CancelAction, eventCondition: ["ActionId:12507"], userControl: false)] public void 咕噜咕噜灵销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"咕噜咕噜灵{@event.SourceId()}"); } [ScriptMethod(name: "咕噜咕噜灵销毁2", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:regex:^(2|9|1608)$"], userControl: false)] public void 咕噜咕噜灵销毁2(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"咕噜咕噜灵{@event.SourceId()}"); } #region BOSS2_拉哈穆 // 12594 滑坡(本体) 12595 <<< 向左滑 / 12607 向右滑 >>> [ScriptMethod(name: "BOSS2_淤泥巨像 岩石崩溃(直线)", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:9258"])] public void 岩石崩溃(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "岩石崩溃"; dp.Scale = new (10, 45f); dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor.WithW(1.6f); dp.DestoryAt = 12000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "BOSS2_拉哈穆 大地摇动", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:0028"])] public void 大地摇动(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); var boss = accessory.Data.Objects.GetByDataId(9257).FirstOrDefault(); if (boss == null) return; dp.Owner = boss.GameObjectId; dp.TargetObject = @event.TargetId(); dp.Name = "大地摇动"; dp.Color = accessory.Data.DefaultDangerColor.WithW(0.8f); dp.Scale = new Vector2(77); dp.Radian = 30f.DegToRad(); dp.DestoryAt = 4200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } #endregion [ScriptMethod(name: "打开放水栓提示", eventType: EventTypeEnum.ObjectChanged, eventCondition: ["DataId:2009586", "Operate:Add", "SourcePosition:{\"X\":287.36,\"Y\":-353.81,\"Z\":-230.91}"])] public void 放水栓(Event @event, ScriptAccessory accessory) { // if(isText) accessory.Method.TextInfo("打开放水栓", duration: 3000, false); // if(isTTS) accessory.Method.TTS("打开放水栓"); // if(isEdgeTTS) accessory.Method.EdgeTTS("打开放水栓"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "放水栓"; dp.Color = new Vector4(0f, 1f, 0f, 3f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(2.04f); dp.InnerScale = new Vector2(2f); dp.Radian = 2 * float.Pi; dp.Offset = new Vector3 (0,1,0); dp.DestoryAt = 180000; accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Donut, dp); } [ScriptMethod(name: "放水栓销毁", userControl: false,eventType: EventTypeEnum.ObjectEffect, eventCondition: ["SourceName:regex:^(放水栓|water conduit)$", "Id2:2", "Id1:1","SourcePosition:{\"X\":287.36,\"Y\":-353.81,\"Z\":-230.91}"])] public void 放水栓销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw("放水栓"); } #region BOSS3_枯腐泥妖 uint Tokkapchi = 0; public void Init(ScriptAccessory accessory) { Tokkapchi = 0; } [ScriptMethod(name: "BOSS3_枯腐泥妖 开场记录", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:12597"],userControl: false)] public void 污泥猛抽(Event @event, ScriptAccessory accessory) { Tokkapchi = 1; } [ScriptMethod(name: "BOSS3_枯腐泥妖 污泥喷出", eventType: EventTypeEnum.ObjectEffect, eventCondition: ["Id2:2", "Id1:1"])] public void 污泥喷出(Event @event, ScriptAccessory accessory) { if (Tokkapchi == 1) { if(isText) accessory.Method.TextInfo("站台子上", duration: 7500, false); if(isTTS) accessory.Method.TTS("站台子上"); if(isEdgeTTS) accessory.Method.EdgeTTS("站台子上"); } } [ScriptMethod(name: "BOSS3_枯腐泥妖 污泥", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:12600"])] public void 污泥(Event @event, ScriptAccessory accessory) { if(isText) accessory.Method.TextInfo("分散,离开台子", duration: 4500, true); if(isTTS) accessory.Method.TTS("分散,离开台子"); if(isEdgeTTS) accessory.Method.EdgeTTS("分散,离开台子"); } [ScriptMethod(name: "BOSS3_污泥粘液怪 提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:9262"])] public void 污泥粘液怪(Event @event, ScriptAccessory accessory) { if(isText) accessory.Method.TextInfo("将粘液怪推到台子上,并远离任何伤害", duration: 5000, true); if(isTTS) accessory.Method.TTS("将小怪推到台子上,并远离任何伤害"); if(isEdgeTTS) accessory.Method.EdgeTTS("将小怪推到台子上,并远离任何伤害"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "污泥粘液怪"; dp.Color = new Vector4(1f, 1f, 0f, 6f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(1.1f); dp.InnerScale = new Vector2(1.0f); dp.Radian = float.Pi * 2; dp.DestoryAt = 60000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } [ScriptMethod(name: "BOSS3_污泥粘液怪 炸裂&腐爆", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^(1319[67]|13216)$"])] public void 腐爆(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw("污泥粘液怪"); switch (@event.ActionId()) { case 13196: var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "炸裂"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(6f); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); break; case 13197: if(isText) accessory.Method.TextInfo("大AOE伤害,注意减伤&盾", duration: 2500, false); if(isTTS) accessory.Method.TTS("大AOE伤害,注意减伤与盾"); if(isEdgeTTS) accessory.Method.EdgeTTS("大AOE伤害,注意减伤与盾"); break; case 13216: if(isText) accessory.Method.TextInfo("超大AOE伤害,给出全部场地减&盾", duration: 2500, true); if(isTTS) accessory.Method.TTS("超大AOE伤害,给出全部减伤盾"); if(isEdgeTTS) accessory.Method.EdgeTTS("超大AOE伤害,给出全部减伤盾"); var dp2 = accessory.Data.GetDefaultDrawProperties(); dp2.Name = "腐爆"; dp2.Color = new Vector4(1f, 0f, 0f, 1f); dp2.Owner = @event.SourceId(); dp2.Scale = new Vector2(60f); dp2.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp2); break; } } [ScriptMethod(name: "BOSS3_枯腐泥妖 污泥泼洒", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:12604"])] public void 污泥泼洒(Event @event, ScriptAccessory accessory) { if(isText) accessory.Method.TextInfo("将粘液怪推至安全区", duration: 7000, true); if(isTTS) accessory.Method.TTS("将小怪推至安全区"); if(isEdgeTTS) accessory.Method.EdgeTTS("将小怪推至安全区"); } #endregion } public static class EventExtensions { private static bool ParseHexId(string? idStr, out uint id) { id = 0; if (string.IsNullOrEmpty(idStr)) return false; try { var idStr2 = idStr.Replace("0x", ""); id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber); return true; } catch (Exception) { return false; } } public static uint ActionId(this Event @event) { return JsonConvert.DeserializeObject(@event["ActionId"]); } public static uint SourceId(this Event @event) { return ParseHexId(@event["SourceId"], out var id) ? id : 0; } public static uint SourceDataId(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceDataId"]); } public static uint Command(this Event @event) { return ParseHexId(@event["Command"], out var cid) ? cid : 0; } public static uint DurationMilliseconds(this Event @event) { return JsonConvert.DeserializeObject(@event["DurationMilliseconds"]); } public static float SourceRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceRotation"]); } public static float TargetRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetRotation"]); } public static byte Index(this Event @event) { return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0); } public static uint State(this Event @event) { return ParseHexId(@event["State"], out var state) ? state : 0; } public static string SourceName(this Event @event) { return @event["SourceName"]; } public static string TargetName(this Event @event) { return @event["TargetName"]; } public static uint TargetId(this Event @event) { return ParseHexId(@event["TargetId"], out var id) ? id : 0; } public static Vector3 SourcePosition(this Event @event) { return JsonConvert.DeserializeObject(@event["SourcePosition"]); } public static Vector3 TargetPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetPosition"]); } public static Vector3 EffectPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["EffectPosition"]); } public static uint DirectorId(this Event @event) { return ParseHexId(@event["DirectorId"], out var id) ? id : 0; } public static uint StatusId(this Event @event) { return JsonConvert.DeserializeObject(@event["StatusId"]); } public static uint StackCount(this Event @event) { return JsonConvert.DeserializeObject(@event["StackCount"]); } public static uint Param(this Event @event) { return JsonConvert.DeserializeObject(@event["Param"]); } } #region 计算函数 public static class MathTools { public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi; public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f; /// /// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0,以(1, 0, 0)方向为pi/2。 /// 即,逆时针方向增加。 /// /// 任意点 /// 中心点 /// public static float GetRadian(this Vector3 point, Vector3 center) => MathF.Atan2(point.X - center.X, point.Z - center.Z); /// /// 获得任意点与中心点的长度。 /// /// 任意点 /// 中心点 /// public static float GetLength(this Vector3 point, Vector3 center) => new Vector2(point.X - center.X, point.Z - center.Z).Length(); /// /// 将任意点以中心点为圆心,逆时针旋转并延长。 /// /// 任意点 /// 中心点 /// 旋转弧度 /// 基于该点延伸长度 /// public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length) { var baseRad = point.GetRadian(center); var baseLength = point.GetLength(center); var rotRad = baseRad + radian; return new Vector3( center.X + MathF.Sin(rotRad) * (length + baseLength), center.Y, center.Z + MathF.Cos(rotRad) * (length + baseLength) ); } /// /// 获得某角度所在划分区域 /// /// 输入弧度 /// 区域划分数量 /// 0度所在区域的初始Idx> /// 是否为斜分割,默认为false /// 是否顺时针增加,默认为false /// public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false) { var sepRad = float.Pi * 2 / regionNum; var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0); var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi); return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum; } /// /// 将输入点左右折叠 /// /// 待折叠点 /// 中心折线坐标点 /// public static Vector3 FoldPointHorizon(this Vector3 point, float centerX) => point with { X = 2 * centerX - point.X }; /// /// 将输入点上下折叠 /// /// 待折叠点 /// 中心折线坐标点 /// public static Vector3 FoldPointVertical(this Vector3 point, float centerZ) => point with { Z = 2 * centerZ - point.Z }; /// /// 将输入点中心对称 /// /// 输入点 /// 中心点 /// public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center) => point.RotateAndExtend(center, float.Pi, 0); /// /// 获取给定数的指定位数 /// /// 给定数值 /// 对应位数,个位为1 /// public static int GetDecimalDigit(this int val, int x) { var valStr = val.ToString(); var length = valStr.Length; if (x < 1 || x > length) return -1; var digitChar = valStr[length - x]; // 从右往左取第x位 return int.Parse(digitChar.ToString()); } } #endregion 计算函数