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https://github.com/Hibiya615/TetoraKAScript.git
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更新极神兵
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1 file changed
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using System;
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using System.ComponentModel;
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using System.Linq;
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using System.Numerics;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using Dalamud.Utility.Numerics;
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using KodakkuAssist.Script;
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using KodakkuAssist.Module.GameEvent;
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using KodakkuAssist.Module.Draw;
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using KodakkuAssist.Data;
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using KodakkuAssist.Extensions;
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using System.Threading.Tasks;
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using FFXIVClientStructs.FFXIV.Client.Game.Object;
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using FFXIVClientStructs.FFXIV.Client.Game.Character;
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using System.Runtime.CompilerServices;
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using System.Runtime.Intrinsics;
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using System.Collections.Generic;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using FFXIVClientStructs.FFXIV.Client.Game.Control;
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using FFXIVClientStructs.FFXIV.Client.Game.UI;
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using FFXIVClientStructs.FFXIV.Client.UI.Agent;
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using FFXIVClientStructs.FFXIV.Component.GUI;
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namespace Ultimas_Bane_Extreme;
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[ScriptType(guid: "75512951-050c-4627-a3a0-a95768a90e2e", name: "LV50 究极神兵假想作战", territorys: [348],
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version: "0.0.0.1", author: "Tetora", note: noteStr)]
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public class Ultimas_Bane_Extreme
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{
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const string noteStr =
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"""
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v0.0.0.1: Patch2.0 LV50
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究极神兵假想作战 / 究極幻想 アルテマウェポン破壊作戦 / the Minstrel's Ballad: Ultima's Bane
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初版绘制
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""";
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#region 用户控制
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[UserSetting("TTS开关(TTS请二选一开启)")]
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public bool isTTS { get; set; } = false;
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[UserSetting("EdgeTTS开关(TTS请二选一开启)")]
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public bool isEdgeTTS { get; set; } = true;
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[UserSetting("弹窗文本提示开关")]
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public bool isText { get; set; } = true;
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[UserSetting("开发者模式")]
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public bool isDeveloper { get; set; } = false;
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#endregion
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#region 记录 & 阶段转换
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private int Aetheric_Boom = 0;
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[ScriptMethod(name: "以太波动计数", eventType: EventTypeEnum.StartCasting, userControl: false, eventCondition: ["ActionId:regex:^1511$"])]
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public void 阶段转换1(Event @event, ScriptAccessory accessory)
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{
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Aetheric_Boom++;
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if (isDeveloper) accessory.Method.SendChat($"/e [DEBUG]: 以太波动计数: {Aetheric_Boom}");
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}
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#endregion
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[ScriptMethod(name: "开场提示", eventType: EventTypeEnum.Director, eventCondition: ["Command:40000001"])]
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public async void 开场提示(Event @event, ScriptAccessory accessory)
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{
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var isTank = accessory.Data.MyObject?.IsTank() ?? false;
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var isDps = accessory.Data.MyObject?.IsDps() ?? false;
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var isHealer = accessory.Data.MyObject?.IsHealer() ?? false;
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if (isTank && isText)accessory.Method.TextInfo("难度:☆,3~4层换T ", duration: 10000, true);
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if (isDps || isHealer && isText)accessory.Method.TextInfo("难度:☆, 尽量保持分散,连线球尽量分摊", duration: 10000, true);
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accessory.Method.SendChat("/e ————小抄————\n3~4层 <吸附式炸弹> 时换T\n追踪射线是分散,击退撞球伤害较高 可分摊");
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}
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[ScriptMethod(name: "究极迦楼罗_寒风之歌(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^1517$"])]
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public void Mistral_Song (Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"寒风之歌";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(25f); // +目标圈
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dp.Radian = 150f.DegToRad();
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dp.DestoryAt = 2700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
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}
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[ScriptMethod(name: "地火喷发", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^1524$"])]
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public void Eruption(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"地火喷发{@event.SourceId}";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Position = @event.EffectPosition();
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dp.Scale = new Vector2(8f);
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dp.DestoryAt = 2700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "究极伊弗利特_深红旋风(火神冲直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^1525$"])]
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public void Crimson_Cyclone(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"深红旋风";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new (12f, 38f); // +目标圈
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dp.DestoryAt = 2700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
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}
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[ScriptMethod(name: "吸附式炸弹 换T提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:369","StackCount:regex:^[456]$"])]
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public void Viscous_Aetheroplasm(Event @event, ScriptAccessory accessory)
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{
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var isTank = accessory.Data.MyObject?.IsTank() ?? false;
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if (isTank && isText) accessory.Method.TextInfo(@event.TargetId() == accessory.Data.Me ? "退避" : "挑衅", duration: 3000, true);
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if (isTank && isTTS) accessory.Method.TTS("换T!");
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else if (isTank && isEdgeTTS) accessory.Method.EdgeTTS("换T!");
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}
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[ScriptMethod(name: "以太波动 击退撞球 TTS", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^1511$"])]
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public async void Aetheric_BoomHint(Event @event, ScriptAccessory accessory)
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{
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await Task.Delay(100);
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string hintText = Aetheric_Boom switch
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{
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1 => "叉字",
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2 => "十字",
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3 => "四角",
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_ => ""
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};
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if (isText) accessory.Method.TextInfo($"击退撞球准备 {hintText}", duration: 3700, true);
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if (isTTS) accessory.Method.TTS($"击退撞球准备,{hintText}");
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if (isEdgeTTS) accessory.Method.EdgeTTS($"击退撞球准备,{hintText}");
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}
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[ScriptMethod(name: "以太波动 击退预测", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^1511$"])]
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public void Aetheric_BoomKnockback(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "以太波动击退";
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dp.Scale = new(1f, 30f);
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = accessory.Data.Me;
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dp.TargetObject = @event.SourceId();
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dp.Rotation = float.Pi;
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dp.DestoryAt = 4000;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Displacement, dp);
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}
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[ScriptMethod(name: "以太炸弹_追踪炸弹", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:regex:^2323$"])]
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public void Aetheroplasm(Event @event, ScriptAccessory accessory)
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{
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if (isText)accessory.Method.TextInfo($"躲避追踪炸弹", duration: 5000, true);
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if (isTTS)accessory.Method.TTS($"躲避追踪炸弹");
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if (isEdgeTTS)accessory.Method.EdgeTTS($"躲避追踪炸弹");
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"以太炸弹{@event.SourceId}";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(6f);
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dp.DestoryAt = 5000;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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/* 未查询到同组连线日志,撞完一个后同组另一个实体会在场中停留。暂时废弃
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[ScriptMethod(name: "究极炸弹_撞球分摊", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:regex:^2324$"])]
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public void Ultimaplasms(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"究极炸弹{@event.SourceId}";
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dp.Color = accessory.Data.DefaultDangerColor.WithW(0.6f);
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(8f);
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dp.DestoryAt = 30000;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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*/
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/* 意义不大,而且有概率绘制角度不一致,仅留念 (?
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[ScriptMethod(name: "魔导浮游炮_突击加农炮(直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^1526$"])]
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public void Assault_Cannon(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"突击加农炮{@event.SourceId}";
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dp.Color = new Vector4(0f, 1f, 1f, 1f);
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dp.Owner = @event.SourceId();
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dp.Scale = new (2f, 45f); // +目标圈
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dp.DestoryAt = 2200;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
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}
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*/
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[ScriptMethod(name: "魔导激光(直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^150[7-9]$"])]
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public void Magitek_Ray(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "魔导激光";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new (6f, 40f); // +目标圈
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dp.DestoryAt = 1900;
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switch (@event.ActionId())
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{
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case 1507:
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dp.Rotation = 0f.DegToRad();
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break;
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case 1508:
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dp.Rotation = 315f.DegToRad();
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break;
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case 1509:
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dp.Rotation = 45f.DegToRad();
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break;
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}
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
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}
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#region 绘制销毁
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[ScriptMethod(name: "以太炸弹销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^1510$"],userControl: false)]
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public void AetheroplasmDelete(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw($"以太炸弹{@event.SourceId}");
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}
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[ScriptMethod(name: "究极炸弹销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^1512$"],userControl: false)]
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public void UltimaplasmsDelete(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw($"究极炸弹{@event.SourceId}");
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}
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[ScriptMethod(name: "突击加农炮中断销毁", eventType: EventTypeEnum.CancelAction, eventCondition: [], userControl: false)]
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public void AssaultCannonCancelDelete(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw($"突击加农炮{@event.SourceId}");
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}
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[ScriptMethod(name: "魔导浮游炮死亡销毁", eventType: EventTypeEnum.Death, eventCondition: [], userControl: false)]
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public void MagitekBitsDeathDelete(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw($"突击加农炮{@event.TargetId}");
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}
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[ScriptMethod(name: "防击退销毁", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:regex:^(160|1209|2663)$"],userControl: false)]
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public void 防击退销毁(Event @event, ScriptAccessory accessory)
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{
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if ( @event.TargetId() != accessory.Data.Me) return;
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accessory.Method.RemoveDraw($"以太波动击退");
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}
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#endregion
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}
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#region EventExtensions
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public static class EventExtensions
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{
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private static bool ParseHexId(string? idStr, out uint id)
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{
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id = 0;
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if (string.IsNullOrEmpty(idStr)) return false;
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try
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{
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var idStr2 = idStr.Replace("0x", "");
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id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber);
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return true;
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}
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catch (Exception)
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{
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return false;
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}
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}
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public static uint ActionId(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["ActionId"]);
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}
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public static uint SourceId(this Event @event)
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{
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return ParseHexId(@event["SourceId"], out var id) ? id : 0;
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}
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public static uint SourceDataId(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["SourceDataId"]);
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}
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public static uint Command(this Event @event)
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{
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return ParseHexId(@event["Command"], out var cid) ? cid : 0;
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}
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public static uint DurationMilliseconds(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["DurationMilliseconds"]);
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}
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public static float SourceRotation(this Event @event)
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{
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return JsonConvert.DeserializeObject<float>(@event["SourceRotation"]);
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}
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public static float TargetRotation(this Event @event)
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{
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return JsonConvert.DeserializeObject<float>(@event["TargetRotation"]);
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}
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public static byte Index(this Event @event)
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{
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return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0);
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}
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public static uint State(this Event @event)
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{
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return ParseHexId(@event["State"], out var state) ? state : 0;
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}
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public static string SourceName(this Event @event)
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{
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return @event["SourceName"];
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}
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public static string TargetName(this Event @event)
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{
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return @event["TargetName"];
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}
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public static uint TargetId(this Event @event)
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{
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return ParseHexId(@event["TargetId"], out var id) ? id : 0;
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}
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public static Vector3 SourcePosition(this Event @event)
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{
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return JsonConvert.DeserializeObject<Vector3>(@event["SourcePosition"]);
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}
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public static Vector3 TargetPosition(this Event @event)
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{
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return JsonConvert.DeserializeObject<Vector3>(@event["TargetPosition"]);
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}
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public static Vector3 EffectPosition(this Event @event)
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{
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return JsonConvert.DeserializeObject<Vector3>(@event["EffectPosition"]);
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}
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public static uint DirectorId(this Event @event)
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{
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return ParseHexId(@event["DirectorId"], out var id) ? id : 0;
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}
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||||
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public static uint StatusID(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["StatusId"]);
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}
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public static uint StackCount(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["StackCount"]);
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}
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public static uint Param(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["Param"]);
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}
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}
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public static class EnumExtensions
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{
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public static string GetDescription(this Enum value)
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{
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var field = value.GetType().GetField(value.ToString());
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var attribute = field?.GetCustomAttributes(typeof(DescriptionAttribute), false)
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||||
.FirstOrDefault() as DescriptionAttribute;
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return attribute?.Description ?? value.ToString();
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||||
}
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||||
}
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||||
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||||
public static class MathTools
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{
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||||
public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi;
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||||
public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f;
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||||
|
||||
/// <summary>
|
||||
/// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0,以(1, 0, 0)方向为pi/2。
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/// 即,逆时针方向增加。
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/// </summary>
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||||
/// <param name="point">任意点</param>
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||||
/// <param name="center">中心点</param>
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||||
/// <returns></returns>
|
||||
public static float GetRadian(this Vector3 point, Vector3 center)
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||||
=> MathF.Atan2(point.X - center.X, point.Z - center.Z);
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||||
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||||
/// <summary>
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||||
/// 获得任意点与中心点的长度。
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||||
/// </summary>
|
||||
/// <param name="point">任意点</param>
|
||||
/// <param name="center">中心点</param>
|
||||
/// <returns></returns>
|
||||
public static float GetLength(this Vector3 point, Vector3 center)
|
||||
=> new Vector2(point.X - center.X, point.Z - center.Z).Length();
|
||||
|
||||
/// <summary>
|
||||
/// 将任意点以中心点为圆心,逆时针旋转并延长。
|
||||
/// </summary>
|
||||
/// <param name="point">任意点</param>
|
||||
/// <param name="center">中心点</param>
|
||||
/// <param name="radian">旋转弧度</param>
|
||||
/// <param name="length">基于该点延伸长度</param>
|
||||
/// <returns></returns>
|
||||
public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length)
|
||||
{
|
||||
var baseRad = point.GetRadian(center);
|
||||
var baseLength = point.GetLength(center);
|
||||
var rotRad = baseRad + radian;
|
||||
return new Vector3(
|
||||
center.X + MathF.Sin(rotRad) * (length + baseLength),
|
||||
center.Y,
|
||||
center.Z + MathF.Cos(rotRad) * (length + baseLength)
|
||||
);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获得某角度所在划分区域
|
||||
/// </summary>
|
||||
/// <param name="radian">输入弧度</param>
|
||||
/// <param name="regionNum">区域划分数量</param>
|
||||
/// <param name="baseRegionIdx">0度所在区域的初始Idx</param>>
|
||||
/// <param name="isDiagDiv">是否为斜分割,默认为false</param>
|
||||
/// <param name="isCw">是否顺时针增加,默认为false</param>
|
||||
/// <returns></returns>
|
||||
public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false)
|
||||
{
|
||||
var sepRad = float.Pi * 2 / regionNum;
|
||||
var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0);
|
||||
var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi);
|
||||
return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 将输入点左右折叠
|
||||
/// </summary>
|
||||
/// <param name="point">待折叠点</param>
|
||||
/// <param name="centerX">中心折线坐标点</param>
|
||||
/// <returns></returns>
|
||||
public static Vector3 FoldPointHorizon(this Vector3 point, float centerX)
|
||||
=> point with { X = 2 * centerX - point.X };
|
||||
|
||||
/// <summary>
|
||||
/// 将输入点上下折叠
|
||||
/// </summary>
|
||||
/// <param name="point">待折叠点</param>
|
||||
/// <param name="centerZ">中心折线坐标点</param>
|
||||
/// <returns></returns>
|
||||
public static Vector3 FoldPointVertical(this Vector3 point, float centerZ)
|
||||
=> point with { Z = 2 * centerZ - point.Z };
|
||||
|
||||
/// <summary>
|
||||
/// 将输入点中心对称
|
||||
/// </summary>
|
||||
/// <param name="point">输入点</param>
|
||||
/// <param name="center">中心点</param>
|
||||
/// <returns></returns>
|
||||
public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center)
|
||||
=> point.RotateAndExtend(center, float.Pi, 0);
|
||||
|
||||
/// <summary>
|
||||
/// 获取给定数的指定位数
|
||||
/// </summary>
|
||||
/// <param name="val">给定数值</param>
|
||||
/// <param name="x">对应位数,个位为1</param>
|
||||
/// <returns></returns>
|
||||
public static int GetDecimalDigit(this int val, int x)
|
||||
{
|
||||
var valStr = val.ToString();
|
||||
var length = valStr.Length;
|
||||
if (x < 1 || x > length) return -1;
|
||||
var digitChar = valStr[length - x]; // 从右往左取第x位
|
||||
return int.Parse(digitChar.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
public enum MarkType
|
||||
{
|
||||
None = -1,
|
||||
Attack1 = 0,
|
||||
Attack2 = 1,
|
||||
Attack3 = 2,
|
||||
Attack4 = 3,
|
||||
Attack5 = 4,
|
||||
Bind1 = 5,
|
||||
Bind2 = 6,
|
||||
Bind3 = 7,
|
||||
Ignore1 = 8,
|
||||
Ignore2 = 9,
|
||||
Square = 10,
|
||||
Circle = 11,
|
||||
Cross = 12,
|
||||
Triangle = 13,
|
||||
Attack6 = 14,
|
||||
Attack7 = 15,
|
||||
Attack8 = 16,
|
||||
Count = 17
|
||||
}
|
||||
|
||||
public static class IbcHelper
|
||||
{
|
||||
public static IGameObject? GetById(this ScriptAccessory sa, ulong gameObjectId)
|
||||
{
|
||||
return sa.Data.Objects.SearchById(gameObjectId);
|
||||
}
|
||||
|
||||
public static IGameObject? GetMe(this ScriptAccessory sa)
|
||||
{
|
||||
return sa.Data.Objects.LocalPlayer;
|
||||
}
|
||||
|
||||
public static IEnumerable<IGameObject?> GetByDataId(this ScriptAccessory sa, uint dataId)
|
||||
{
|
||||
return sa.Data.Objects.Where(x => x.DataId == dataId);
|
||||
}
|
||||
|
||||
public static string GetPlayerJob(this ScriptAccessory sa, IPlayerCharacter? playerObject, bool fullName = false)
|
||||
{
|
||||
if (playerObject == null) return "None";
|
||||
return fullName ? playerObject.ClassJob.Value.Name.ToString() : playerObject.ClassJob.Value.Abbreviation.ToString();
|
||||
}
|
||||
|
||||
public static float GetStatusRemainingTime(this ScriptAccessory sa, IBattleChara? battleChara, uint statusId)
|
||||
{
|
||||
if (battleChara == null || !battleChara.IsValid()) return 0;
|
||||
unsafe
|
||||
{
|
||||
BattleChara* charaStruct = (BattleChara*)battleChara.Address;
|
||||
var statusIdx = charaStruct->GetStatusManager()->GetStatusIndex(statusId);
|
||||
return charaStruct->GetStatusManager()->GetRemainingTime(statusIdx);
|
||||
}
|
||||
}
|
||||
|
||||
public static bool HasStatus(this ScriptAccessory sa, IBattleChara? battleChara, uint statusId)
|
||||
{
|
||||
if (battleChara == null || !battleChara.IsValid()) return false;
|
||||
unsafe
|
||||
{
|
||||
BattleChara* charaStruct = (BattleChara*)battleChara.Address;
|
||||
var statusIdx = charaStruct->GetStatusManager()->GetStatusIndex(statusId);
|
||||
return statusIdx != -1;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取指定标记索引的对象EntityId
|
||||
/// </summary>
|
||||
public static unsafe ulong GetMarkerEntityId(uint markerIndex)
|
||||
{
|
||||
var markingController = MarkingController.Instance();
|
||||
if (markingController == null) return 0;
|
||||
if (markerIndex >= 17) return 0;
|
||||
|
||||
return markingController->Markers[(int)markerIndex];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取对象身上的标记
|
||||
/// </summary>
|
||||
/// <returns>MarkType</returns>
|
||||
public static MarkType GetObjectMarker(IGameObject? obj)
|
||||
{
|
||||
if (obj == null || !obj.IsValid()) return MarkType.None;
|
||||
|
||||
ulong targetEntityId = obj.EntityId;
|
||||
|
||||
for (uint i = 0; i < 17; i++)
|
||||
{
|
||||
var markerEntityId = GetMarkerEntityId(i);
|
||||
if (markerEntityId == targetEntityId)
|
||||
{
|
||||
return (MarkType)i;
|
||||
}
|
||||
}
|
||||
|
||||
return MarkType.None;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检查对象是否有指定的标记
|
||||
/// </summary>
|
||||
public static bool HasMarker(IGameObject? obj, MarkType markType)
|
||||
{
|
||||
return GetObjectMarker(obj) == markType;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检查对象是否有任何标记
|
||||
/// </summary>
|
||||
public static bool HasAnyMarker(IGameObject? obj)
|
||||
{
|
||||
return GetObjectMarker(obj) != MarkType.None;
|
||||
}
|
||||
|
||||
private static ulong GetMarkerForObject(IGameObject? obj)
|
||||
{
|
||||
if (obj == null) return 0;
|
||||
unsafe
|
||||
{
|
||||
for (uint i = 0; i < 17; i++)
|
||||
{
|
||||
var markerEntityId = GetMarkerEntityId(i);
|
||||
if (markerEntityId == obj.EntityId)
|
||||
{
|
||||
return markerEntityId;
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
private static MarkType GetMarkerTypeForObject(IGameObject? obj)
|
||||
{
|
||||
if (obj == null) return MarkType.None;
|
||||
unsafe
|
||||
{
|
||||
for (uint i = 0; i < 17; i++)
|
||||
{
|
||||
var markerEntityId = GetMarkerEntityId(i);
|
||||
if (markerEntityId == obj.EntityId)
|
||||
{
|
||||
return (MarkType)i;
|
||||
}
|
||||
}
|
||||
}
|
||||
return MarkType.None;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取标记的名称
|
||||
/// </summary>
|
||||
public static string GetMarkerName(MarkType markType)
|
||||
{
|
||||
return markType switch
|
||||
{
|
||||
MarkType.Attack1 => "攻击1",
|
||||
MarkType.Attack2 => "攻击2",
|
||||
MarkType.Attack3 => "攻击3",
|
||||
MarkType.Attack4 => "攻击4",
|
||||
MarkType.Attack5 => "攻击5",
|
||||
MarkType.Bind1 => "止步1",
|
||||
MarkType.Bind2 => "止步2",
|
||||
MarkType.Bind3 => "止步3",
|
||||
MarkType.Ignore1 => "禁止1",
|
||||
MarkType.Ignore2 => "禁止2",
|
||||
MarkType.Square => "方块",
|
||||
MarkType.Circle => "圆圈",
|
||||
MarkType.Cross => "十字",
|
||||
MarkType.Triangle => "三角",
|
||||
MarkType.Attack6 => "攻击6",
|
||||
MarkType.Attack7 => "攻击7",
|
||||
MarkType.Attack8 => "攻击8",
|
||||
_ => "无标记"
|
||||
};
|
||||
}
|
||||
|
||||
public static float GetHitboxRadius(IGameObject obj)
|
||||
{
|
||||
if (obj == null || !obj.IsValid()) return -1;
|
||||
return obj.HitboxRadius;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static class HelperExtensions
|
||||
{
|
||||
public static unsafe uint GetCurrentTerritoryId()
|
||||
{
|
||||
return AgentMap.Instance()->CurrentTerritoryId; // 额外进行地图ID判断
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe static class ExtensionVisibleMethod
|
||||
{
|
||||
public static bool IsCharacterVisible(this ICharacter chr)
|
||||
{
|
||||
var v = (IntPtr)(((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)chr.Address)->GameObject.DrawObject);
|
||||
if (v == IntPtr.Zero) return false;
|
||||
return Bitmask.IsBitSet(*(byte*)(v + 136), 0);
|
||||
}
|
||||
|
||||
public static class Bitmask
|
||||
{
|
||||
public static bool IsBitSet(ulong b, int pos)
|
||||
{
|
||||
return (b & (1UL << pos)) != 0;
|
||||
}
|
||||
|
||||
public static void SetBit(ref ulong b, int pos)
|
||||
{
|
||||
b |= 1UL << pos;
|
||||
}
|
||||
|
||||
public static void ResetBit(ref ulong b, int pos)
|
||||
{
|
||||
b &= ~(1UL << pos);
|
||||
}
|
||||
|
||||
public static bool IsBitSet(byte b, int pos)
|
||||
{
|
||||
return (b & (1 << pos)) != 0;
|
||||
}
|
||||
|
||||
public static bool IsBitSet(short b, int pos)
|
||||
{
|
||||
return (b & (1 << pos)) != 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion EventExtensions
|
||||
Reference in new issue
Block a user