mirror of
https://github.com/Hibiya615/TetoraKAScript.git
synced 2025-12-17 15:24:41 +08:00
UPDATE
This commit is contained in:
@@ -46,10 +46,11 @@ public class ThornmarchExtreme
|
|||||||
[UserSetting("【开发用】Debug模式")]
|
[UserSetting("【开发用】Debug模式")]
|
||||||
public bool isDebug { get; set; } = false;
|
public bool isDebug { get; set; } = false;
|
||||||
|
|
||||||
public static bool isTank { get; set; }
|
public static bool isTank;
|
||||||
public static bool isDps { get; set; }
|
public static bool isDps;
|
||||||
public static bool isHealer { get; set; }
|
public static bool isHealer;
|
||||||
public void 职能检查(ScriptAccessory accessory)
|
|
||||||
|
public void Init(ScriptAccessory accessory)
|
||||||
{
|
{
|
||||||
var player = accessory.Data.MyObject;
|
var player = accessory.Data.MyObject;
|
||||||
isTank = player?.IsTank() ?? false;
|
isTank = player?.IsTank() ?? false;
|
||||||
@@ -68,10 +69,9 @@ public class ThornmarchExtreme
|
|||||||
[ScriptMethod(name: "开场提示", eventType: EventTypeEnum.Director, eventCondition: ["Command:40000001"])]
|
[ScriptMethod(name: "开场提示", eventType: EventTypeEnum.Director, eventCondition: ["Command:40000001"])]
|
||||||
public async void 开场提示(Event @event, ScriptAccessory accessory)
|
public async void 开场提示(Event @event, ScriptAccessory accessory)
|
||||||
{
|
{
|
||||||
var player = accessory.Data.MyObject;
|
var isTank = accessory.Data.MyObject?.IsTank() ?? false;
|
||||||
isTank = player?.IsTank() ?? false;
|
var isDps = accessory.Data.MyObject?.IsDps() ?? false;
|
||||||
isDps = player?.IsDps() ?? false;
|
var isHealer = accessory.Data.MyObject?.IsHealer() ?? false;
|
||||||
isHealer = player?.IsHealer() ?? false;
|
|
||||||
|
|
||||||
if (isTank && isText)accessory.Method.TextInfo("难度:☆,重点:修小怪血,并一起击杀\nT:贤王吸蓝,不推荐DK拉,注意面向 ", duration: 5000, true);
|
if (isTank && isText)accessory.Method.TextInfo("难度:☆,重点:修小怪血,并一起击杀\nT:贤王吸蓝,不推荐DK拉,注意面向 ", duration: 5000, true);
|
||||||
if (isDps && isText)accessory.Method.TextInfo("难度:☆,重点:修小怪血,并一起击杀\nD:注意修血,前两次需要同时击杀 ", duration: 5000, true);
|
if (isDps && isText)accessory.Method.TextInfo("难度:☆,重点:修小怪血,并一起击杀\nD:注意修血,前两次需要同时击杀 ", duration: 5000, true);
|
||||||
@@ -87,8 +87,7 @@ public class ThornmarchExtreme
|
|||||||
[ScriptMethod(name: "小怪出现提示", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:2070"])]
|
[ScriptMethod(name: "小怪出现提示", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:2070"])]
|
||||||
public void 小怪出现提示(Event @event, ScriptAccessory accessory)
|
public void 小怪出现提示(Event @event, ScriptAccessory accessory)
|
||||||
{
|
{
|
||||||
var player = accessory.Data.MyObject;
|
var isTank = accessory.Data.MyObject?.IsTank() ?? false;
|
||||||
isTank = player?.IsTank() ?? false;
|
|
||||||
if (!isTank) return;
|
if (!isTank) return;
|
||||||
if (isText)accessory.Method.TextInfo("MT拉 < 斧 > & < 贤王 > 、ST拉 < 壁 >,都有顺劈\n全部小怪需要同时击杀两次", duration: 5000, true);
|
if (isText)accessory.Method.TextInfo("MT拉 < 斧 > & < 贤王 > 、ST拉 < 壁 >,都有顺劈\n全部小怪需要同时击杀两次", duration: 5000, true);
|
||||||
if (isTTS)accessory.Method.TTS("注意面向,注意修血");
|
if (isTTS)accessory.Method.TTS("注意面向,注意修血");
|
||||||
@@ -250,8 +249,7 @@ public class ThornmarchExtreme
|
|||||||
[ScriptMethod(name: "莫古乱乱乱 驱散提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:473"])]
|
[ScriptMethod(name: "莫古乱乱乱 驱散提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:473"])]
|
||||||
public void 莫古乱乱乱(Event @event, ScriptAccessory accessory)
|
public void 莫古乱乱乱(Event @event, ScriptAccessory accessory)
|
||||||
{
|
{
|
||||||
var player = accessory.Data.MyObject;
|
var isHealer = accessory.Data.MyObject?.IsHealer() ?? false;
|
||||||
isHealer = player?.IsHealer() ?? false;
|
|
||||||
if (!isHealer) return;
|
if (!isHealer) return;
|
||||||
if (isText) accessory.Method.TextInfo("驱散 <莫古乱乱乱> ", duration: 5000, true);
|
if (isText) accessory.Method.TextInfo("驱散 <莫古乱乱乱> ", duration: 5000, true);
|
||||||
if (isTTS) accessory.Method.TTS("驱散《莫古乱乱乱》");
|
if (isTTS) accessory.Method.TTS("驱散《莫古乱乱乱》");
|
||||||
@@ -344,8 +342,7 @@ public class ThornmarchExtreme
|
|||||||
[ScriptMethod(name: "怒发冲冠 驱散提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:402"])]
|
[ScriptMethod(name: "怒发冲冠 驱散提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:402"])]
|
||||||
public void 怒发冲冠(Event @event, ScriptAccessory accessory)
|
public void 怒发冲冠(Event @event, ScriptAccessory accessory)
|
||||||
{
|
{
|
||||||
var player = accessory.Data.MyObject;
|
var isHealer = accessory.Data.MyObject?.IsHealer() ?? false;
|
||||||
isHealer = player?.IsHealer() ?? false;
|
|
||||||
if (!isHealer) return;
|
if (!isHealer) return;
|
||||||
if (isText) accessory.Method.TextInfo("驱散 <怒发冲冠> ", duration: 5000, true);
|
if (isText) accessory.Method.TextInfo("驱散 <怒发冲冠> ", duration: 5000, true);
|
||||||
if (isTTS) accessory.Method.TTS("驱散《怒发冲灌》");
|
if (isTTS) accessory.Method.TTS("驱散《怒发冲灌》");
|
||||||
|
|||||||
@@ -21,13 +21,13 @@ using KodakkuAssist.Extensions;
|
|||||||
namespace Ifrit_Extreme;
|
namespace Ifrit_Extreme;
|
||||||
|
|
||||||
[ScriptType(guid: "dbb7983a-d2c4-4621-9734-76772e3f206a", name: "伊弗利特歼殛战", territorys: [295],
|
[ScriptType(guid: "dbb7983a-d2c4-4621-9734-76772e3f206a", name: "伊弗利特歼殛战", territorys: [295],
|
||||||
version: "0.0.0.2", author: "Tetora", note: noteStr)]
|
version: "0.0.0.3", author: "Tetora", note: noteStr)]
|
||||||
|
|
||||||
public class Ifrit_Extreme
|
public class Ifrit_Extreme
|
||||||
{
|
{
|
||||||
const string noteStr =
|
const string noteStr =
|
||||||
"""
|
"""
|
||||||
v0.0.0.2:
|
v0.0.0.3:
|
||||||
LV50 伊弗利特歼殛战 初版绘制
|
LV50 伊弗利特歼殛战 初版绘制
|
||||||
TTS请在“用户设置”中二选一启用,请勿同时开启
|
TTS请在“用户设置”中二选一启用,请勿同时开启
|
||||||
""";
|
""";
|
||||||
@@ -44,27 +44,17 @@ public class Ifrit_Extreme
|
|||||||
[UserSetting("【开发用】Debug模式")]
|
[UserSetting("【开发用】Debug模式")]
|
||||||
public bool isDebug { get; set; } = false;
|
public bool isDebug { get; set; } = false;
|
||||||
|
|
||||||
public static bool isTank { get; set; }
|
|
||||||
public static bool isDps { get; set; }
|
|
||||||
public static bool isHealer { get; set; }
|
|
||||||
public void Init(ScriptAccessory accessory)
|
|
||||||
{
|
|
||||||
var player = accessory.Data.MyObject;
|
|
||||||
isTank = player?.IsTank() ?? false;
|
|
||||||
isDps = player?.IsDps() ?? false;
|
|
||||||
isHealer = player?.IsHealer() ?? false;
|
|
||||||
}
|
|
||||||
|
|
||||||
[ScriptMethod(name: "开场提示", eventType: EventTypeEnum.Director, eventCondition: ["Command:40000001"])]
|
[ScriptMethod(name: "开场提示", eventType: EventTypeEnum.Director, eventCondition: ["Command:40000001"])]
|
||||||
public async void 开场提示(Event @event, ScriptAccessory accessory)
|
public async void 开场提示(Event @event, ScriptAccessory accessory)
|
||||||
{
|
{
|
||||||
await Task.Delay(3000);
|
var isTank = accessory.Data.MyObject?.IsTank() ?? false;
|
||||||
if (isTank && isText)accessory.Method.TextInfo("难度:★\nT:3层debuff换T,炸柱子时注意减伤", duration: 5000, true);
|
var isDps = accessory.Data.MyObject?.IsDps() ?? false;
|
||||||
if (isDebug && isTank && isText)accessory.Method.SendChat("/e [DEBUG]: 检测到自身职能为:T");
|
var isHealer = accessory.Data.MyObject?.IsHealer() ?? false;
|
||||||
if (isDps && isText)accessory.Method.TextInfo("难度:★\nD:优先转火柱子,锁链靠近,远离热风奶", duration: 5000, true);
|
|
||||||
if (isDebug && isDps && isText)accessory.Method.SendChat("/e [DEBUG]: 检测到自身职能为:D");
|
if (isTank && isText)accessory.Method.TextInfo("难度:☆\nT:3层debuff换T,炸柱子时注意减伤", duration: 5000, true);
|
||||||
if (isHealer && isText)accessory.Method.TextInfo("难度:★\nH:热风远离人群", duration: 5000, true);
|
if (isDps && isText)accessory.Method.TextInfo("难度:☆\nD:优先转火柱子,锁链靠近,远离热风奶", duration: 5000, true);
|
||||||
if (isDebug && isHealer && isText)accessory.Method.SendChat("/e [DEBUG]: 检测到自身职能为:H");
|
if (isHealer && isText)accessory.Method.TextInfo("难度:☆\nH:热风远离人群", duration: 5000, true);
|
||||||
|
|
||||||
// if (isText)accessory.Method.TextInfo("难度:★\nT:3层debuff换T,炸柱子时注意减伤\nD:优先转火柱子、锁链靠近 \nH:热风远离人群" , duration: 8000, true);
|
// if (isText)accessory.Method.TextInfo("难度:★\nT:3层debuff换T,炸柱子时注意减伤\nD:优先转火柱子、锁链靠近 \nH:热风远离人群" , duration: 8000, true);
|
||||||
accessory.Method.SendChat("/e ————小抄————\nT:3层debuff换T,炸柱子时注意减伤\nD:优先转火柱子、锁链靠近 \nH:热风远离人群 \n出柱子一定先打柱子,否则上天直接狂暴");
|
accessory.Method.SendChat("/e ————小抄————\nT:3层debuff换T,炸柱子时注意减伤\nD:优先转火柱子、锁链靠近 \nH:热风远离人群 \n出柱子一定先打柱子,否则上天直接狂暴");
|
||||||
@@ -73,8 +63,7 @@ public class Ifrit_Extreme
|
|||||||
[ScriptMethod(name: "灼伤 换T提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:375","StackCount:regex:^[345]$"])]
|
[ScriptMethod(name: "灼伤 换T提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:375","StackCount:regex:^[345]$"])]
|
||||||
public void 灼伤(Event @event, ScriptAccessory accessory)
|
public void 灼伤(Event @event, ScriptAccessory accessory)
|
||||||
{
|
{
|
||||||
var player = accessory.Data.MyObject;
|
var isTank = accessory.Data.MyObject?.IsTank() ?? false;
|
||||||
isTank = player?.IsTank() ?? false;
|
|
||||||
if (isTank && @event.TargetId() != accessory.Data.Me && isText) accessory.Method.TextInfo("挑衅", duration: 3000, true);
|
if (isTank && @event.TargetId() != accessory.Data.Me && isText) accessory.Method.TextInfo("挑衅", duration: 3000, true);
|
||||||
if (isTank && @event.TargetId() == accessory.Data.Me && isText) accessory.Method.TextInfo("退避", duration: 3000, true);
|
if (isTank && @event.TargetId() == accessory.Data.Me && isText) accessory.Method.TextInfo("退避", duration: 3000, true);
|
||||||
if (isTank && isTTS) accessory.Method.TTS("换T!");
|
if (isTank && isTTS) accessory.Method.TTS("换T!");
|
||||||
|
|||||||
@@ -43,16 +43,6 @@ public class the_Whorleater_Extreme
|
|||||||
[UserSetting("【开发用】Debug模式")]
|
[UserSetting("【开发用】Debug模式")]
|
||||||
public bool isDebug { get; set; } = false;
|
public bool isDebug { get; set; } = false;
|
||||||
|
|
||||||
public static bool isTank { get; set; }
|
|
||||||
public static bool isDps { get; set; }
|
|
||||||
public static bool isHealer { get; set; }
|
|
||||||
public void 职能检查(ScriptAccessory accessory)
|
|
||||||
{
|
|
||||||
var player = accessory.Data.MyObject;
|
|
||||||
isTank = player?.IsTank() ?? false;
|
|
||||||
isDps = player?.IsDps() ?? false;
|
|
||||||
isHealer = player?.IsHealer() ?? false;
|
|
||||||
}
|
|
||||||
|
|
||||||
#region 记录 & 阶段转换
|
#region 记录 & 阶段转换
|
||||||
uint Dive = 0;
|
uint Dive = 0;
|
||||||
@@ -101,10 +91,9 @@ public class the_Whorleater_Extreme
|
|||||||
[ScriptMethod(name: "开场提示", eventType: EventTypeEnum.Director, eventCondition: ["Command:40000001"])]
|
[ScriptMethod(name: "开场提示", eventType: EventTypeEnum.Director, eventCondition: ["Command:40000001"])]
|
||||||
public async void 开场提示(Event @event, ScriptAccessory accessory)
|
public async void 开场提示(Event @event, ScriptAccessory accessory)
|
||||||
{
|
{
|
||||||
var player = accessory.Data.MyObject;
|
var isTank = accessory.Data.MyObject?.IsTank() ?? false;
|
||||||
isTank = player?.IsTank() ?? false;
|
var isDps = accessory.Data.MyObject?.IsDps() ?? false;
|
||||||
isDps = player?.IsDps() ?? false;
|
var isHealer = accessory.Data.MyObject?.IsHealer() ?? false;
|
||||||
isHealer = player?.IsHealer() ?? false;
|
|
||||||
|
|
||||||
if (isTank && isText)accessory.Method.TextInfo("难度:★☆,不会建议退\nT:MT拉头,ST拉尾、小怪ST拉,晕波齿鱼人(60%血以下免晕) ", duration: 10000, true);
|
if (isTank && isText)accessory.Method.TextInfo("难度:★☆,不会建议退\nT:MT拉头,ST拉尾、小怪ST拉,晕波齿鱼人(60%血以下免晕) ", duration: 10000, true);
|
||||||
if (isDps && isText)accessory.Method.TextInfo("难度:☆\nD:出黄球打黄球,蓝球不管,小怪优先波齿鱼人,注意避开T的平A", duration: 10000, true);
|
if (isDps && isText)accessory.Method.TextInfo("难度:☆\nD:出黄球打黄球,蓝球不管,小怪优先波齿鱼人,注意避开T的平A", duration: 10000, true);
|
||||||
@@ -196,8 +185,7 @@ public class the_Whorleater_Extreme
|
|||||||
[ScriptMethod(name: "巨浪泡沫 提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:2810"])]
|
[ScriptMethod(name: "巨浪泡沫 提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:2810"])]
|
||||||
public void 巨浪泡沫(Event @event, ScriptAccessory accessory)
|
public void 巨浪泡沫(Event @event, ScriptAccessory accessory)
|
||||||
{
|
{
|
||||||
var player = accessory.Data.MyObject;
|
var isTank = accessory.Data.MyObject?.IsTank() ?? false;
|
||||||
isTank = player?.IsTank() ?? false;
|
|
||||||
if(isTank && isText)accessory.Method.TextInfo("ST接走蓝泡泡,避开人群溜溜球,转场完开减伤远离人群炸球", duration: 34500, false);
|
if(isTank && isText)accessory.Method.TextInfo("ST接走蓝泡泡,避开人群溜溜球,转场完开减伤远离人群炸球", duration: 34500, false);
|
||||||
if(isTTS)accessory.Method.TTS("ST拉蓝球,约半分钟后爆炸,人群远离");
|
if(isTTS)accessory.Method.TTS("ST拉蓝球,约半分钟后爆炸,人群远离");
|
||||||
if(isEdgeTTS)accessory.Method.EdgeTTS("ST拉蓝球,约半分钟后爆炸,人群远离");
|
if(isEdgeTTS)accessory.Method.EdgeTTS("ST拉蓝球,约半分钟后爆炸,人群远离");
|
||||||
|
|||||||
@@ -236,12 +236,12 @@
|
|||||||
{
|
{
|
||||||
"Name": "伊弗利特歼殛战",
|
"Name": "伊弗利特歼殛战",
|
||||||
"Guid": "dbb7983a-d2c4-4621-9734-76772e3f206a",
|
"Guid": "dbb7983a-d2c4-4621-9734-76772e3f206a",
|
||||||
"Version": "0.0.0.2",
|
"Version": "0.0.0.3",
|
||||||
"Author": "Tetora",
|
"Author": "Tetora",
|
||||||
"Repo": "https://github.com/Hibiya615/TetoraKAScript/tree/main",
|
"Repo": "https://github.com/Hibiya615/TetoraKAScript/tree/main",
|
||||||
"DownloadUrl": "https://raw.githubusercontent.com/Hibiya615/TetoraKAScript/refs/heads/main/02-A-Realm-Reborn/Trials-Extreme/Ifrit(Extreme).cs",
|
"DownloadUrl": "https://raw.githubusercontent.com/Hibiya615/TetoraKAScript/refs/heads/main/02-A-Realm-Reborn/Trials-Extreme/Ifrit(Extreme).cs",
|
||||||
"Note": "v0.0.0.2:\r\nLV50 伊弗利特歼殛战 初版绘制\r\nTTS请在“用户设置”中二选一启用,请勿同时开启",
|
"Note": "v0.0.0.3:\r\nLV50 伊弗利特歼殛战 初版绘制\r\nTTS请在“用户设置”中二选一启用,请勿同时开启",
|
||||||
"UpdateInfo": "",
|
"UpdateInfo": "重做职能检测",
|
||||||
"TerritoryIds": [
|
"TerritoryIds": [
|
||||||
295
|
295
|
||||||
]
|
]
|
||||||
|
|||||||
Reference in New Issue
Block a user