mirror of
https://github.com/Hibiya615/TetoraKAScript.git
synced 2025-12-18 15:55:06 +08:00
331 lines
13 KiB
C#
331 lines
13 KiB
C#
using System;
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using System.ComponentModel;
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using System.Linq;
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using System.Numerics;
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using System.Collections.Generic;
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// using Dalamud.Game.ClientState.Objects.Subkinds;
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// using Dalamud.Game.ClientState.Objects.Types;
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using Newtonsoft.Json;
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using Dalamud.Utility.Numerics;
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using KodakkuAssist.Script;
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using KodakkuAssist.Module.GameEvent;
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using KodakkuAssist.Module.Draw;
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using KodakkuAssist.Data;
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using ECommons;
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using ECommons.DalamudServices;
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using ECommons.GameFunctions;
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using ECommons.MathHelpers;
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using System.Threading.Tasks;
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using KodakkuAssist.Extensions;
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namespace the_Whorleater_Extreme;
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[ScriptType(guid: "07f20e0e-9463-4a10-9dd1-956fde6a9c46", name: "利维亚桑歼殛战", territorys: [359],
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version: "0.0.0.3", author: "Tetora", note: noteStr)]
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public class the_Whorleater_Extreme
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{
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const string noteStr =
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"""
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v0.0.0.3:
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LV50 利维亚桑歼殛战 初版绘制
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""";
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[UserSetting("TTS开关(TTS请二选一开启)")]
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public bool isTTS { get; set; } = false;
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[UserSetting("EdgeTTS开关(TTS请二选一开启)")]
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public bool isEdgeTTS { get; set; } = true;
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[UserSetting("弹窗文本提示开关")]
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public bool isText { get; set; } = true;
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[UserSetting("【开发用】Debug模式")]
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public bool isDebug { get; set; } = false;
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#region 记录 & 阶段转换
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uint Dive = 0;
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uint Phase = 0;
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public void Init(ScriptAccessory accessory) {
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Dive = 0;
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Phase = 0;
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}
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[ScriptMethod(name: "阶段转换:P1", eventType: EventTypeEnum.Chat, userControl: false,eventCondition: ["Type:NPCDialogueAnnouncements",
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"Message:regex:^(被光明所污染的人们.*|You trespass upon my domain.*|我が海域を侵すか.*)$"])]
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public void 阶段转换1(Event @event, ScriptAccessory accessory)
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{
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Phase = 1;
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}
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[ScriptMethod(name: "阶段转换:P2", eventType: EventTypeEnum.Chat, userControl: false,eventCondition: ["Type:NPCDialogueAnnouncements",
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"Message:regex:^(蓝色清净的大海之水将会扫去一切污秽.*|Drink deep of the sea's bitter draught.*|清浄なる青き水を以て、穢れ清めん.*)$"])]
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public void 阶段转换2(Event @event, ScriptAccessory accessory)
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{
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Phase = 2;
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}
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[ScriptMethod(name: "阶段转换:P3", eventType: EventTypeEnum.Chat, userControl: false,eventCondition: ["Type:NPCDialogueAnnouncements",
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"Message:regex:^(竟然对我卖弄小伎俩.*|You challenge me with trickery.*|ぬぅ、小細工を弄したか.*)$"])]
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public void 阶段转换3(Event @event, ScriptAccessory accessory)
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{
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Phase = 3;
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}
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[ScriptMethod(name: "下潜记录", eventType: EventTypeEnum.Targetable, eventCondition: ["SourceName:regex:^(利维亚桑|Leviathan|リヴァイアサン)$", "Targetable:False"],userControl: false)]
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public void 下潜记录(Event @event, ScriptAccessory accessory)
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{
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Dive = 1;
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}
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[ScriptMethod(name: "下潜取消", eventType: EventTypeEnum.Targetable, eventCondition: ["SourceName:regex:^(利维亚桑|Leviathan|リヴァイアサン)$", "Targetable:True"],userControl: false)]
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public void 下潜取消(Event @event, ScriptAccessory accessory)
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{
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Dive = 0;
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}
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#endregion
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[ScriptMethod(name: "开场提示", eventType: EventTypeEnum.Director, eventCondition: ["Command:40000001"])]
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public async void 开场提示(Event @event, ScriptAccessory accessory)
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{
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var isTank = accessory.Data.MyObject?.IsTank() ?? false;
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var isDps = accessory.Data.MyObject?.IsDps() ?? false;
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var isHealer = accessory.Data.MyObject?.IsHealer() ?? false;
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if (isTank && isText)accessory.Method.TextInfo("难度:★☆,不会建议退\nT:MT拉头,ST拉尾、小怪ST拉,晕波齿鱼人(60%血以下免晕) ", duration: 10000, true);
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if (isDps && isText)accessory.Method.TextInfo("难度:☆\nD:出黄球打黄球,蓝球不管,小怪优先波齿鱼人,注意避开T的平A", duration: 10000, true);
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if (isHealer && isText)accessory.Method.TextInfo("难度:★★,不会建议退\nH:ST交给小仙女和再生奶,群抬错开ST,尽量避免水镜debuff", duration: 10000, true);
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accessory.Method.SendChat("/e ————小抄————\nT:MT拉头,ST拉尾、小怪ST拉,晕波齿鱼人(60%血以下免晕)\n蓝球ST拉着溜,等一次拍击后拉离人群开大减炸掉 \nD:出黄球打黄球,小怪优先波齿鱼人,注意避开T的平A \nH:ST交给小仙女和再生奶,群抬错开ST,尽量避免水镜debuff");
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}
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[ScriptMethod(name: "水神的面纱 提示", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:2165"])]
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public void 水神的面纱(Event @event, ScriptAccessory accessory)
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{
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if (isText)accessory.Method.TextInfo("法系打头部,物理打尾巴\n龙舞赤DK额外注意自己的技能!\n尾巴有身位!", duration: 5000, true);
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}
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[ScriptMethod(name: "波齿鱼人 击杀提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:2807"])]
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public void 波齿鱼人提示(Event @event, ScriptAccessory accessory)
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{
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if (isText)accessory.Method.TextInfo("优先击杀 < 波齿鱼人 >", duration: 2500, true);
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}
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[ScriptMethod(name: "波齿鱼人_恐慌风暴", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:1865"])]
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public void 恐慌风暴(Event @event, ScriptAccessory accessory)
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{
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if (isTTS)accessory.Method.TTS("不要踩进恐慌圈");
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if (isEdgeTTS)accessory.Method.EdgeTTS("不要踩进恐慌圈");
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "恐慌风暴";
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dp.Color = new Vector4(1f, 0f, 1f, 1.5f);
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dp.Position = @event.EffectPosition();
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dp.Scale = new Vector2(6f);
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dp.DestoryAt = 6000;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "波齿鱼人_恐慌洗礼", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:1866"])]
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public void 恐慌洗礼(Event @event, ScriptAccessory accessory)
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{
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if (isText)accessory.Method.TextInfo("眩晕 < 波齿鱼人 >", duration: 3200, true);
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "恐慌洗礼";
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dp.Color = new Vector4(1f, 0f, 1f, 2f);
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(1.5f);
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dp.DestoryAt = 3200;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "下潜提示", eventType: EventTypeEnum.Targetable, eventCondition: ["SourceName:regex:^(利维亚桑|Leviathan|リヴァイアサン)$", "Targetable:False"])]
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public void 下潜提示(Event @event, ScriptAccessory accessory)
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{
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if (isText && Phase == 1)accessory.Method.TextInfo("去水柱对侧击退", duration: 5000, true);
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if (isText && Phase != 1)accessory.Method.TextInfo("中间集合,躲开南北俯冲,远离侧面水柱击退", duration: 5000, true);
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}
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[ScriptMethod(name: "旋转下潜 俯冲", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:2804"])]
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public void 旋转下潜(Event @event, ScriptAccessory accessory)
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{
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if ( Dive != 1) return;
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "旋转下潜";
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dp.Scale = new (16, 40f);
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dp.Owner = @event.SourceId();
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.DestoryAt = 6200;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
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}
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[ScriptMethod(name: "巨浪(击退)", eventType: EventTypeEnum.Chat,eventCondition: ["Type:NPCDialogueAnnouncements",
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"Message:regex:^(竟然对我卖弄小伎俩.*|You challenge me with trickery.*|ぬぅ、小細工を弄したか.*)$"])]
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public void 巨浪(Event @event, ScriptAccessory accessory)
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{
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// 击退距离为25m ,实际Scale宽=36m即为安全
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foreach (var item in accessory.Data.Objects.GetByDataId(2802))
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "巨浪";
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dp.Scale = new (40f, 30f);
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dp.Owner = item.EntityId;
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.DestoryAt = 3000;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
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}
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}
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[ScriptMethod(name: "巨浪泡沫 提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:2810"])]
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public void 巨浪泡沫(Event @event, ScriptAccessory accessory)
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{
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var isTank = accessory.Data.MyObject?.IsTank() ?? false;
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if(isTank && isText)accessory.Method.TextInfo("ST接走蓝泡泡,避开人群溜溜球,转场完开减伤远离人群炸球", duration: 34500, false);
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if(isTTS)accessory.Method.TTS("ST拉蓝球,约半分钟后爆炸,人群远离");
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if(isEdgeTTS)accessory.Method.EdgeTTS("ST拉蓝球,约半分钟后爆炸,人群远离");
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}
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#region 绘制销毁
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// 巨浪击退距离 25m , 场地长 40m
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[ScriptMethod(name: "猛撞销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:2090"],userControl: false)]
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public void 猛撞销毁(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw("巨浪"); // 销毁水柱击退
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}
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[ScriptMethod(name: "恐慌洗礼销毁", eventType: EventTypeEnum.CancelAction, eventCondition: ["ActionId:1866"],userControl: false)]
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public void 恐慌洗礼销毁(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw("恐慌洗礼");
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}
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[ScriptMethod(name: "旋转下潜销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:2186"],userControl: false)]
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public void 旋转下潜销毁(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw("旋转下潜");
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}
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#endregion
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}
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public static class EventExtensions
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{
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private static bool ParseHexId(string? idStr, out uint id)
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{
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id = 0;
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if (string.IsNullOrEmpty(idStr)) return false;
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try
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{
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var idStr2 = idStr.Replace("0x", "");
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id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber);
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return true;
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}
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catch (Exception)
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{
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return false;
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}
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}
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public static uint ActionId(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["ActionId"]);
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}
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public static uint SourceId(this Event @event)
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{
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return ParseHexId(@event["SourceId"], out var id) ? id : 0;
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}
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public static uint SourceDataId(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["SourceDataId"]);
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}
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public static uint Command(this Event @event)
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{
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return ParseHexId(@event["Command"], out var cid) ? cid : 0;
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}
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public static uint DurationMilliseconds(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["DurationMilliseconds"]);
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}
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public static float SourceRotation(this Event @event)
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{
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return JsonConvert.DeserializeObject<float>(@event["SourceRotation"]);
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}
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public static float TargetRotation(this Event @event)
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{
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return JsonConvert.DeserializeObject<float>(@event["TargetRotation"]);
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}
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public static byte Index(this Event @event)
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{
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return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0);
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}
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public static uint State(this Event @event)
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{
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return ParseHexId(@event["State"], out var state) ? state : 0;
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}
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public static string SourceName(this Event @event)
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{
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return @event["SourceName"];
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}
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public static string TargetName(this Event @event)
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{
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return @event["TargetName"];
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}
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public static uint TargetId(this Event @event)
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{
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return ParseHexId(@event["TargetId"], out var id) ? id : 0;
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}
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public static Vector3 SourcePosition(this Event @event)
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{
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return JsonConvert.DeserializeObject<Vector3>(@event["SourcePosition"]);
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}
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public static Vector3 TargetPosition(this Event @event)
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{
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return JsonConvert.DeserializeObject<Vector3>(@event["TargetPosition"]);
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}
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public static Vector3 EffectPosition(this Event @event)
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{
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return JsonConvert.DeserializeObject<Vector3>(@event["EffectPosition"]);
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}
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public static uint DirectorId(this Event @event)
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{
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return ParseHexId(@event["DirectorId"], out var id) ? id : 0;
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}
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public static uint StatusId(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["StatusId"]);
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}
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public static uint StackCount(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["StackCount"]);
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}
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public static uint Param(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["Param"]);
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}
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}
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