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https://github.com/Hibiya615/TetoraKAScript.git
synced 2025-12-17 15:24:41 +08:00
修改二仇顺劈绘制逻辑
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@@ -83,14 +83,10 @@ public class Emanation
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{
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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var dp = accessory.Data.GetDefaultDrawProperties();
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var Lakshmis = Svc.Objects.Where(x => x.DataId == 7712);
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var boss = IbcHelper.GetFirstByDataId(7712);
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foreach (var Lakshmi in Lakshmis)
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if (boss == null) return;
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{
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dp.Owner = boss.GameObjectId;
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if (Lakshmi.IsTargetable)
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{
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dp.Owner = Lakshmi.EntityId;
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}
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}
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dp.Name = "光之波动";
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dp.Name = "光之波动";
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dp.TargetObject = @event.TargetId();
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dp.TargetObject = @event.TargetId();
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Color = accessory.Data.DefaultDangerColor;
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@@ -100,6 +96,7 @@ public class Emanation
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
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}
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}
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[ScriptMethod(name: "光之瀑布(分摊)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:9361"])]
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[ScriptMethod(name: "光之瀑布(分摊)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:9361"])]
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public void 光之瀑布(Event @event, ScriptAccessory accessory)
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public void 光之瀑布(Event @event, ScriptAccessory accessory)
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{
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{
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