更新版本

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南沢响也 committed 2026-09-18 02:28:21 +08:00
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commit c61b3cc396
2 files changed
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@@ -26,7 +26,7 @@ namespace NewDuty;
[ScriptType(guid: "80890eac-4730-4708-ad1b-05aba469c2a1", name: "最新最热临时绘制",
territorys: [1307, 1346, 1339, 1340, 1341, 1342, 1343],
version: "0.0.3.0", author: "Tetora", note: noteStr)]
version: "0.0.3.1", author: "Tetora", note: noteStr)]
/* MapID
* 1307: 格莱杨拉波尔歼灭战
@@ -38,7 +38,7 @@ public class NewDuty
{
const string noteStr =
"""
v0.0.3.0:
v0.0.3.1:
最新最热副本绘制,可能会电,介意请关闭
别人的正式版发了这边就删
""";
@@ -75,16 +75,43 @@ public class NewDuty
#endregion
#region 记录与转换
public enum Beasts_Phase
{
Init, // 初始
Lauda // 高二尾王 魔斧之主 劳妲
}
Beasts_Phase phase = Beasts_Phase.Init;
[ScriptMethod(name: "高二尾王 劳妲", userControl: false, eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:regex:^19742$"])]
public void 劳妲转换(Event @event, ScriptAccessory accessory)
{
if (HelperExtensions.GetCurrentTerritoryId() != 1343) return;
phase = phase switch
{
Beasts_Phase.Init => Beasts_Phase.Lauda,
};
if(isDeveloper) accessory.Method.SendChat($"/e [Debug]:战斗进度:尾王劳妲");
}
uint WildSpeed = 0; // 普二 曼提克-猛冲重锤
uint Plaincracker = 0; // 高一 巨像 平原震裂
uint EarthenRing = 0; // 高一 巨像 核心环光
private int _chimeraRingType = 0; // 高二 奇美拉 0未知 1钢铁 2月环
private int _chimeraFanType = 0; // 高二 奇美拉 0未知 1寒冰 2雷鸣 3火焰
public void Init(ScriptAccessory accessory)
{
phase = Beasts_Phase.Init;
WildSpeed = 0;
Plaincracker = 0;
EarthenRing = 0;
_chimeraRingType = 0;
_chimeraFanType = 0;
}
#endregion
[ScriptMethod(name: "百虫肤防击退销毁", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:regex:^4620$"], userControl: false)]
public void 百虫肤防击退销毁(Event @event, ScriptAccessory accessory)
@@ -1894,19 +1921,33 @@ public class NewDuty
{
IntPtr omenHandle = accessory.Method.VfxMethod.CreateOmen(203, new Vector3(60f),
@event.EffectPosition(), @event.SourceRotation(), new Vector4(1f,0.4f,0f,0.6f), 5000);
/* Todo . 还没测到击退距离
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"破魔震{@event.SourceId}";
dp.Scale = new(1f, 20f);
dp.Scale = new(1f, 17f);
dp.Color = accessory.Data.DefaultDangerColor.WithW(2f);
dp.Owner = accessory.Data.Me;
dp.TargetObject = @event.SourceId();
dp.Rotation = float.Pi;
dp.DestoryAt = 4700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Displacement, dp);
*/
}
[ScriptMethod(name: "奇子·爆弹之母_烈火怒骂(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^48799$"])]
public void 爆弹之母_烈火怒骂 (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"烈火怒骂{@event.SourceId}";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(40f);
dp.Radian = 180f.DegToRad();
dp.DestoryAt = 5700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
}
// 48801 奇子·爆弹之母_熔毁(击退直线死刑)
[ScriptMethod(name: "怨毒龙 博尔格尼_猛毒吐息(后跳顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^48807$"])]
public void 博尔格尼_猛毒吐息 (Event @event, ScriptAccessory accessory)
{
@@ -2439,6 +2480,215 @@ public class NewDuty
accessory.Method.RemoveDraw($"奇子连线.*");
}
[ScriptMethod(name: "奇子·奇美拉_毒性爆发(毒AOE)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^49332$"])]
public void 奇美拉_毒性爆发(Event @event, ScriptAccessory accessory)
{
if (isText)accessory.Method.TextInfo($"AOE+毒(可死尸净化)", duration: 4000, false);
if (isTTS)accessory.Method.TTS($"AOE+毒");
}
// 绘制钢铁月环扇形,留存
/*
[ScriptMethod(name: "奇子·奇美拉_冰结大咆哮(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^49315$"])]
public void 奇美拉_冰结大咆哮(Event @event, ScriptAccessory accessory)
{
if (isTTS)accessory.Method.TTS($"远离");
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"冰结大咆哮{@event.SourceId}";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(12f);
dp.DestoryAt = 6700;
dp.ScaleMode = ScaleMode.ByTime;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
var dp1 = accessory.Data.GetDefaultDrawProperties();
dp1.Name = $"冰结大咆哮描边{@event.SourceId}";
dp1.Color = accessory.Data.DefaultDangerColor.WithW(10f);
dp1.Owner = @event.SourceId();
dp1.Scale = new Vector2(12f);
dp1.InnerScale = new Vector2(11.95f);
dp1.Radian = float.Pi * 2;
dp1.DestoryAt = 6700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1);
}
[ScriptMethod(name: "奇子·奇美拉_雷电大咆哮(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^49316$"])]
public void 奇美拉_雷电大咆哮(Event @event, ScriptAccessory accessory)
{
if (isTTS)accessory.Method.TTS($"靠近");
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"雷电大咆哮{@event.SourceId}";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(40f);
dp.InnerScale = new Vector2(8f);
dp.Radian = float.Pi * 2;
dp.DestoryAt = 6700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp);
}
[ScriptMethod(name: "奇子·奇美拉_寒冰/雷鸣/火焰吐息(扇形)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:4930(0|2|4)$"])]
public void 奇美拉_寒冰雷鸣火焰吐息 (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
switch (@event.ActionId())
{
case 49300: // 寒冰吐息 右下方向
dp.Name = $"奇美拉_寒冰吐息{@event.SourceId}";
dp.Rotation = 240f.DegToRad();
break;
case 49302: // 雷鸣吐息 左下方向
dp.Name = $"奇美拉_雷鸣吐息{@event.SourceId}";
dp.Rotation = 120f.DegToRad();
break;
case 49304: // 火焰吐息 面前方向
dp.Name = $"奇美拉_火焰吐息{@event.SourceId}";
dp.Rotation = 0f.DegToRad();
break;
}
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(60f);
dp.Radian = 240f.DegToRad();
dp.DestoryAt = 6700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
}
*/
[ScriptMethod(name: "奇子·奇美拉_冰结/雷冰大咆哮(扇形安全区)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^493(0[024]|1[56])$"])]
public void 奇美拉_大咆哮 (Event @event, ScriptAccessory accessory)
{
switch (@event.ActionId())
{
// 大咆哮 钢铁 / 月环
case 49315: _chimeraRingType = 1; break; // 冰结大咆哮 钢铁
case 49316: _chimeraRingType = 2; break; // 雷电大咆哮 月环
// 扇形吐息
case 49300: _chimeraFanType = 1; break; // 寒冰吐息 右下
case 49302: _chimeraFanType = 2; break; // 雷鸣吐息 左下
case 49304: _chimeraFanType = 3; break; // 火焰吐息 面前
}
if (_chimeraRingType == 0 || _chimeraFanType == 0) return;
string ringSafe = _chimeraRingType == 1 ? "远离" : "靠近";
string fanSafeDir = _chimeraFanType switch
{
1 => "左上", // 寒冰
2 => "右上", // 雷鸣
3 => "背后", // 火焰
_ => "未知"
};
if (isText)accessory.Method.TextInfo($"{ringSafe},{fanSafeDir}安全", duration: 6300, true);
if (isTTS)accessory.Method.TTS($"{ringSafe}加{fanSafeDir}安全");
var dp = accessory.Data.GetDefaultDrawProperties();
switch (_chimeraFanType)
{
case 1: dp.Rotation = 60f.DegToRad(); break; // 寒冰 左上安全
case 2: dp.Rotation = 300f.DegToRad(); break; // 雷鸣 右上安全
case 3: dp.Rotation = 180f.DegToRad(); break; // 火焰 背后安全
}
dp.Color = accessory.Data.DefaultSafeColor.WithW(1f);
dp.Owner = @event.SourceId();
dp.Radian = 120f.DegToRad();
dp.DestoryAt = 6700;
if (_chimeraRingType == 1)
{
dp.Scale = new Vector2(23.7f);
dp.InnerScale = new Vector2(12f);
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp);
_chimeraRingType = 0;
_chimeraFanType = 0;
}
else if (_chimeraRingType == 2)
{
dp.Scale = new Vector2(8f);
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
_chimeraRingType = 0;
_chimeraFanType = 0;
}
}
[ScriptMethod(name: "奇子·奇美拉_强袭吐息(冲锋扇形)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:4932[345]$"])]
public void 奇美拉_强袭吐息 (Event @event, ScriptAccessory accessory)
{
// 读条约6.2s后 [49322]冲锋伤害 判定,冲锋后约3.6s扇形判定
var dp = accessory.Data.GetDefaultDrawProperties();
switch (@event.ActionId())
{
case 49323: // 寒冰吐息 右下方向
if (isText)accessory.Method.TextInfo($"远离扯线,然后去左上", duration: 9100, true);
if (isTTS)accessory.Method.TTS($"远离扯线,然后去左上");
dp.Name = $"强袭寒冰吐息{@event.SourceId}";
dp.Rotation = 240f.DegToRad();
break;
case 49324: // 雷鸣吐息 左下方向
if (isText)accessory.Method.TextInfo($"远离扯线,然后去右上", duration: 9100, true);
if (isTTS)accessory.Method.TTS($"远离扯线,然后去右上");
dp.Name = $"强袭雷鸣吐息{@event.SourceId}";
dp.Rotation = 120f.DegToRad();
break;
case 49325: // 火焰吐息 面前方向
if (isText)accessory.Method.TextInfo($"远离扯线,然后去背后", duration: 9100, true);
if (isTTS)accessory.Method.TTS($"远离扯线,然后去背后");
dp.Name = $"强袭火焰吐息{@event.SourceId}";
dp.Rotation = 0f.DegToRad();
break;
}
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(60f);
dp.Radian = 240f.DegToRad();
dp.Delay = 5900;
dp.DestoryAt = 3900;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
}
[ScriptMethod(name: "奇子·奇美拉_寒冰眼(点名放置提示)", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:regex:^029D$"])]
public void 奇美拉_寒冰眼(Event @event, ScriptAccessory accessory)
{
// 放置 49320 寒冰眼
if (HelperExtensions.GetCurrentTerritoryId() != 1343) return;
if (@event.TargetId() != accessory.Data.Me) return;
if (isText)accessory.Method.TextInfo($"放置冰圈", duration: 3500, false);
if (isTTS)accessory.Method.TTS($"放置冰圈");
}
[ScriptMethod(name: "闪电球_无序的和声(钢铁)", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:regex:^19709$"])]
public void 闪电球_无序的和声(Event @event, ScriptAccessory accessory)
{
if (isTTS)accessory.Method.TTS($"远离球");
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"无序的和声{@event.SourceId}";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(6f);
dp.DestoryAt = 9000;
dp.ScaleMode = ScaleMode.ByTime;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
var dp1 = accessory.Data.GetDefaultDrawProperties();
dp1.Name = $"无序的和声描边{@event.SourceId}";
dp1.Color = accessory.Data.DefaultDangerColor.WithW(10f);
dp1.Owner = @event.SourceId();
dp1.Scale = new Vector2(6f);
dp1.InnerScale = new Vector2(5.95f);
dp1.Radian = float.Pi * 2;
dp1.DestoryAt = 6700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1);
}
[ScriptMethod(name: "奇子·巨人_巨躯狂怒(前后刀)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:4936(1|3)$"])]
public void 巨人_巨躯狂怒 (Event @event, ScriptAccessory accessory)
{
@@ -2533,6 +2783,25 @@ public class NewDuty
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
}
// 49420 死亡轮盘转转转
// 50940 怪光线 直线死刑 [TargetIcon 01D7]
[ScriptMethod(name: "奇子·冥鬼之眼王_双重视线(鸳鸯锅)", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:regex:^553[67]$"])]
public void 冥鬼之眼王_双重视线(Event @event, ScriptAccessory accessory)
{
if (@event.TargetId() != accessory.Data.Me) return;
var color = @event.StatusId == 5536 ? "红色" : "白色";
if (isText)accessory.Method.TextInfo($"去{color}半场", duration: 4500, true);
if (isTTS)accessory.Method.TTS($"去{color}半场");
}
[ScriptMethod(name: "奇子·肮脏之眼_死亡视线(背对提示)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^49434$"])]
public void 肮脏之眼_死亡视线(Event @event, ScriptAccessory accessory)
{
if (isText)accessory.Method.TextInfo($"背对 <肮脏之眼>", duration: 3000, true);
if (isTTS)accessory.Method.TTS($"背对肮脏之眼");
}
[ScriptMethod(name: "魔斧之主 劳妲_霹雳(直线麻痹死刑)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^49470$"])]
public void 劳妲_霹雳(Event @event, ScriptAccessory accessory)
{
@@ -2591,6 +2860,7 @@ public class NewDuty
public void 劳妲_支配魔刃预兆(Event @event, ScriptAccessory accessory)
{
if (HelperExtensions.GetCurrentTerritoryId() != 1343) return;
if (phase != Beasts_Phase.Lauda) return;
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"支配魔刃预兆{@event.SourceId}";
dp.Color = accessory.Data.DefaultDangerColor.WithW(0.2f);
+3 -3
View File
@@ -968,12 +968,12 @@
{
"Name": "最新最热临时绘制",
"Guid": "80890eac-4730-4708-ad1b-05aba469c2a1",
"Version": "0.0.3.0",
"Version": "0.0.3.1",
"Author": "Tetora",
"Repo": "https://github.com/Hibiya615/TetoraKAScript/tree/main",
"DownloadUrl": "https://raw.githubusercontent.com/Hibiya615/TetoraKAScript/refs/heads/main/00-Other/NewDuty.cs",
"Note": "v0.0.3.0:\r\n最新最热副本绘制,可能会电,介意请关闭\r\n别人的正式版发了这边就删",
"UpdateInfo": "0.0.3.0: 添加斗兽奇弈部分绘制",
"Note": "v0.0.3.1:\r\n最新最热副本绘制,可能会电,介意请关闭\r\n别人的正式版发了这边就删",
"UpdateInfo": "0.0.3.1: 添加斗兽奇弈部分绘制",
"TerritoryIds": [
1307,
1346,