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更新版本
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+3
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@@ -944,12 +944,12 @@
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{
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"Name": "PVP技能绘制",
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"Guid": "070e161a-26e9-4a57-8b19-da8c4201058c",
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"Version": "0.0.0.5",
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"Version": "0.0.0.6",
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"Author": "Tetora",
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"Repo": "https://github.com/Hibiya615/TetoraKAScript/tree/main",
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"DownloadUrl": "https://raw.githubusercontent.com/Hibiya615/TetoraKAScript/refs/heads/main/PVP/PVPAction.cs",
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"Note": "v0.0.0.5:\r\nPVP技能绘制,全部地图可用,未做任何区域限制。\r\n推荐先自己过一遍设置把不需要的关闭\r\n改完用户设置的数值记得点保存!保存!\r\n【仅适用敌方目标标记】是用于四小的,因为一般都会给四小标头标x",
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"UpdateInfo": "增加被保护来源播报",
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"Note": "v0.0.0.6:\r\nPVP技能绘制,全部地图可用,未做任何区域限制。\r\n推荐先自己过一遍设置把不需要的关闭\r\n改完用户设置的数值记得点保存!保存!\r\n【仅适用敌方目标标记】是用于四小的,因为一般都会给四小标头标x",
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"UpdateInfo": "API15",
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"TerritoryIds": []
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},
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{
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@@ -22,13 +22,13 @@ using FFXIVClientStructs.FFXIV.Client.Game.UI;
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namespace PVPAction;
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[ScriptType(guid: "070e161a-26e9-4a57-8b19-da8c4201058c", name: "PVP技能绘制", territorys: [],
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version: "0.0.0.5", author: "Tetora", note: noteStr)]
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version: "0.0.0.6", author: "Tetora", note: noteStr)]
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public class PVPTAction
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{
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const string noteStr =
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"""
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v0.0.0.5:
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v0.0.0.6:
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PVP技能绘制,全部地图可用,未做任何区域限制。
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推荐先自己过一遍设置把不需要的关闭
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改完用户设置的数值记得点保存!保存!
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@@ -95,7 +95,7 @@ public class PVPTAction
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{
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if (obj == null || !obj.IsValid()) return false;
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if (obj.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player) return false;
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if (obj.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Pc) return false;
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var targetPlayer = obj as IPlayerCharacter;
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if (targetPlayer == null) return false;
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@@ -22,13 +22,13 @@ using FFXIVClientStructs.FFXIV.Client.Game.UI;
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namespace PVPToy;
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[ScriptType(guid: "2312052e-6575-4a91-9e3d-b84699dca8fe", name: "PVP小玩具", territorys: [250, 431, 554, 888, 1273],
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version: "0.0.0.2", author: "Tetora", note: noteStr)]
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version: "0.0.0.3", author: "Tetora", note: noteStr)]
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public class PVPToy
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{
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const string noteStr =
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"""
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v0.0.0.2:
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v0.0.0.3:
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PVP小玩具,仅纷争前线可用,可在狼狱进行测试
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推荐先自行过一遍设置关闭不需要的功能,底裤功能使用后果自行承担
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标记一般是防四小,所以启用仅标记选项的话就是防四小的播报
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@@ -115,7 +115,7 @@ public class PVPToy
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{
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if (obj == null || !obj.IsValid()) return false;
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if (obj.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player) return false;
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if (obj.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Pc) return false;
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var targetPlayer = obj as IPlayerCharacter;
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if (targetPlayer == null) return false;
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