更新版本

This commit is contained in:
南沢响也 committed 2026-09-10 15:28:05 +08:00
1 parent abd4d88768
commit 9bec755aab
2 files changed
+75 -25

No files matched your search

+72 -22
View File
@@ -25,7 +25,7 @@ using FFXIVClientStructs.FFXIV.Component.GUI;
namespace NewDuty;
[ScriptType(guid: "80890eac-4730-4708-ad1b-05aba469c2a1", name: "最新最热临时绘制", territorys: [1307, 1346, 1339, 1340, 1341, 1342, 1343],
version: "0.0.1.6", author: "Tetora", note: noteStr)]
version: "0.0.1.7", author: "Tetora", note: noteStr)]
/* MapID
* 1307: 格莱杨拉波尔歼灭战
@@ -37,18 +37,15 @@ public class NewDuty
{
const string noteStr =
"""
v0.0.1.6:
v0.0.1.7:
最新最热副本绘制,可能会电,介意请关闭
别人的正式版发了这边就删
""";
#region 用户控制
[UserSetting("TTS开关(TTS请二选一开启)")]
public bool isTTS { get; set; } = false;
[UserSetting("EdgeTTS开关(TTS请二选一开启)")]
public bool isEdgeTTS { get; set; } = true;
[UserSetting("TTS开关")]
public bool isTTS { get; set; } = true;
[UserSetting("弹窗文本提示开关")]
public bool isText { get; set; } = true;
@@ -92,7 +89,6 @@ public class NewDuty
{
// if (isText)accessory.Method.TextInfo($"靠近主教月环", duration: 5000, true);
if (isTTS)accessory.Method.TTS($"靠近主教月环");
if (isEdgeTTS)accessory.Method.EdgeTTS($"靠近主教月环");
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"死亡螺旋{@event.SourceId}";
@@ -110,7 +106,6 @@ public class NewDuty
{
if (isText)accessory.Method.TextInfo($"打断骑士伤害提高(控制或借用-咒具碎魂)", duration: 7000, false);
if (isTTS)accessory.Method.TTS($"打断骑士");
if (isEdgeTTS)accessory.Method.EdgeTTS($"打断骑士");
}
[ScriptMethod(name: "奇子·骑士_物理伤害提高(驱散提示)", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:regex:^2074$","TargetName:regex:^奇子·骑士$"])]
@@ -118,7 +113,6 @@ public class NewDuty
{
if (isText)accessory.Method.TextInfo($"驱散骑士(借用-水栖波)", duration: 5000, false);
if (isTTS)accessory.Method.TTS($"驱散骑士");
if (isEdgeTTS)accessory.Method.EdgeTTS($"驱散骑士");
}
[ScriptMethod(name: "奇子·主教_古代疾风(面前直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^46870$"])]
@@ -138,14 +132,12 @@ public class NewDuty
{
if (isText)accessory.Method.TextInfo($"使用魔兽技 [吸引注意]", duration: 4000, true);
if (isTTS)accessory.Method.TTS($"使用魔兽吸引注意");
if (isEdgeTTS)accessory.Method.EdgeTTS($"使用魔兽吸引注意");
}
[ScriptMethod(name: "奇子·骑士_古墓(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^46866$"])]
public void 骑士_古墓(Event @event, ScriptAccessory accessory)
{
if (isTTS)accessory.Method.TTS($"远离骑士");
if (isEdgeTTS)accessory.Method.EdgeTTS($"远离骑士");
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"古墓{@event.SourceId}";
@@ -156,12 +148,79 @@ public class NewDuty
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "奇子·上级恶魔_深渊贯穿(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4688(2|4)$"])]
public void 上级恶魔_深渊贯穿(Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"深渊贯穿{@event.SourceId}";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = @event.ActionId() == 46882 ? new Vector2(6f) : new Vector2(3f);
dp.DestoryAt = @event.ActionId() == 46882 ? 3400 : 3200;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "奇子·上级恶魔_深渊回转(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^46886$"])]
public void 上级恶魔_深渊回转 (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"深渊回转{@event.SourceId}";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(40f);
dp.Radian = 180f.DegToRad();
dp.DestoryAt = 5700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
}
[ScriptMethod(name: "奇子·祸蛛蝎_地面隆起(地震钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^46902$"])]
public void 祸蛛蝎_地面隆起(Event @event, ScriptAccessory accessory)
{
if (isTTS)accessory.Method.TTS($"扩散地震");
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"地面隆起{@event.SourceId}";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(6f);
dp.DestoryAt = 4700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "奇子·祸蛛蝎_毒蛛网(九连环TTS)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^46907$"])]
public void 祸蛛蝎_毒蛛网(Event @event, ScriptAccessory accessory)
{
// if (isText)accessory.Method.TextInfo($"九连环", duration: 2000, true);
if (isTTS)accessory.Method.TTS($"九连环");
}
[ScriptMethod(name: "奇子·食人魔_燃烧猛击(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^(46912|49688)$"])]
public void 食人魔_燃烧猛击 (Event @event, ScriptAccessory accessory)
{
if (isTTS & @event.ActionId() == 49688) accessory.Method.TTS($"去对侧");
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"燃烧猛击{@event.SourceId}";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(40f);
dp.Radian = 120f.DegToRad();
dp.DestoryAt = @event.ActionId() == 49688 ? 5700 : 9000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
}
[ScriptMethod(name: "奇子·食人魔_火球生成(TTS)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^46921$"])]
public void 食人魔_火球生成(Event @event, ScriptAccessory accessory)
{
if (isText)accessory.Method.TextInfo($"躲避连线火球", duration: 3000, true);
if (isTTS)accessory.Method.TTS($"躲避连线火球");
}
[ScriptMethod(name: "魅惑女妖 帕德索_血雨(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^46926$"])]
public void 帕德索_血雨钢铁(Event @event, ScriptAccessory accessory)
{
// if (isText)accessory.Method.TextInfo($"远离", duration: 5000, true);
if (isTTS)accessory.Method.TTS($"远离");
if (isEdgeTTS)accessory.Method.EdgeTTS($"远离");
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"血雨钢铁{@event.SourceId}";
@@ -177,7 +236,6 @@ public class NewDuty
{
// if (isText)accessory.Method.TextInfo($"靠近月环", duration: 5000, true);
if (isTTS)accessory.Method.TTS($"靠近月环");
if (isEdgeTTS)accessory.Method.EdgeTTS($"靠近月环");
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"血雨月环{@event.SourceId}";
@@ -940,7 +998,6 @@ public class NewDuty
public void 天降(Event @event, ScriptAccessory accessory)
{
if (isTTS)accessory.Method.TTS($"远离");
if (isEdgeTTS)accessory.Method.EdgeTTS($"远离");
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"天降";
@@ -956,7 +1013,6 @@ public class NewDuty
public void 诱拐魔_旋风环(Event @event, ScriptAccessory accessory)
{
if (isTTS)accessory.Method.TTS($"靠近");
if (isEdgeTTS)accessory.Method.EdgeTTS($"靠近");
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"诱拐魔_旋风环";
@@ -1048,7 +1104,6 @@ public class NewDuty
public void 雷电爆发(Event @event, ScriptAccessory accessory)
{
if (isTTS)accessory.Method.TTS($"双死刑");
if (isEdgeTTS)accessory.Method.EdgeTTS($"双死刑");
}
[ScriptMethod(name: "雷光急行 击退提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:45618"])]
@@ -1056,7 +1111,6 @@ public class NewDuty
{
if (isText)accessory.Method.TextInfo($"击退", duration: 5000, true);
if (isTTS)accessory.Method.TTS($"击退");
if (isEdgeTTS)accessory.Method.EdgeTTS($"击退");
}
[ScriptMethod(name: "抽雾 吸引提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:45625"])]
@@ -1064,7 +1118,6 @@ public class NewDuty
{
if (isText)accessory.Method.TextInfo($"吸引", duration: 5000, true);
if (isTTS)accessory.Method.TTS($"吸引");
if (isEdgeTTS)accessory.Method.EdgeTTS($"吸引");
}
[ScriptMethod(name: "抽雾 吸引(吸引预测)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:45625"])]
@@ -1104,7 +1157,6 @@ public class NewDuty
public void 无控急行(Event @event, ScriptAccessory accessory)
{
if (isTTS)accessory.Method.TTS($"AOE");
if (isEdgeTTS)accessory.Method.EdgeTTS($"AOE");
}
/* 无法判断高低VFX
@@ -1157,7 +1209,6 @@ public class NewDuty
{
if (isText)accessory.Method.TextInfo($"下安全", duration: 6000, false);
if (isTTS)accessory.Method.TTS($"下下下");
if (isEdgeTTS)accessory.Method.EdgeTTS($"下下下");
}
/* 无法判断VFX高低
@@ -1179,7 +1230,6 @@ public class NewDuty
{
if (isText)accessory.Method.TextInfo($"上安全", duration: 6000, true);
if (isTTS)accessory.Method.TTS($"上上上");
if (isEdgeTTS)accessory.Method.EdgeTTS($"上上上");
}
[ScriptMethod(name: "雷光雨(魔法阵钢铁最终位置)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:45659"])]
+3 -3
View File
@@ -968,12 +968,12 @@
{
"Name": "最新最热临时绘制",
"Guid": "80890eac-4730-4708-ad1b-05aba469c2a1",
"Version": "0.0.1.6",
"Version": "0.0.1.7",
"Author": "Tetora",
"Repo": "https://github.com/Hibiya615/TetoraKAScript/tree/main",
"DownloadUrl": "https://raw.githubusercontent.com/Hibiya615/TetoraKAScript/refs/heads/main/00-Other/NewDuty.cs",
"Note": "v0.0.1.6:\r\n最新最热副本绘制,可能会电,介意请关闭\r\n别人的正式版发了这边就删",
"UpdateInfo": "0.0.1.6: 添加斗兽奇弈绘制模板,魔之塔绘制请支持Coda",
"Note": "v0.0.1.7:\r\n最新最热副本绘制,可能会电,介意请关闭\r\n别人的正式版发了这边就删",
"UpdateInfo": "0.0.1.7: 添加斗兽奇弈绘制模板,魔之塔绘制请支持Coda",
"TerritoryIds": [
1307,
1346,