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更新版本
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@@ -25,15 +25,16 @@ using FFXIVClientStructs.FFXIV.Component.GUI;
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namespace Crucible_of_the_Unbroken;
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[ScriptType(guid: "eb6fe4f3-0f9f-40a8-9c76-daeb0a11554c", name: "斗兽奇弈", territorys: [1339, 1340, 1341, 1342, 1343],
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version: "0.0.0.5", author: "Tetora", note: noteStr)]
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version: "0.0.0.6", author: "Tetora", note: noteStr)]
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public class Crucible_of_the_Unbroken
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{
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const string noteStr =
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"""
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v0.0.0.5:
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v0.0.0.6:
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斗兽奇弈 / 闘獣練 / Crucible of the Unbroken
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初版绘制
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"逃课关闭部分无用提示" 将关闭大部分净化、驱散、打断等提示
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""";
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#region 用户控制
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@@ -44,6 +45,9 @@ public class Crucible_of_the_Unbroken
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[UserSetting("弹窗文本提示开关")]
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public bool isText { get; set; } = true;
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[UserSetting("逃课关闭部分无用提示")]
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public bool isCheeseStrat { get; set; } = false;
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[UserSetting("兽道三额外提示开关")]
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public bool isThirdDegree { get; set; } = true;
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@@ -153,6 +157,7 @@ public class Crucible_of_the_Unbroken
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[ScriptMethod(name: "敌人#1: 奇子·骑士_骨化(打断提示)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^46871$"])]
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public void 骑士_骨化(Event @event, ScriptAccessory accessory)
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{
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if (isCheeseStrat) return;
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if (isText) accessory.Method.TextInfo($"打断骑士伤害提高(控制或借用-咒具碎魂)", duration: 7000, false);
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if (isTTS) accessory.Method.TTS($"打断骑士");
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}
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@@ -161,6 +166,7 @@ public class Crucible_of_the_Unbroken
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public void 骑士_物理伤害提高(Event @event, ScriptAccessory accessory)
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{
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if (HelperExtensions.GetCurrentTerritoryId() != 1339) return;
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if (isCheeseStrat) return;
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if (isText) accessory.Method.TextInfo($"驱散骑士(借用-水栖波)", duration: 5000, false);
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if (isTTS) accessory.Method.TTS($"驱散骑士");
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}
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@@ -227,6 +233,7 @@ public class Crucible_of_the_Unbroken
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public void 夺灵魔_澄澈之心(Event @event, ScriptAccessory accessory)
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{
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if (HelperExtensions.GetCurrentTerritoryId() != 1339) return;
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if (isCheeseStrat) return;
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if (isText) accessory.Method.TextInfo($"驱散伤害提高(借用-水栖波)", duration: 5000, false);
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if (isTTS) accessory.Method.TTS($"驱散");
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}
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@@ -411,6 +418,7 @@ public class Crucible_of_the_Unbroken
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public void 梦魔法师_盲信(Event @event, ScriptAccessory accessory)
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{
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// 赋予BOSS 伤害提高 StatusID 1225
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if (isCheeseStrat) return;
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if (isText) accessory.Method.TextInfo($"打断 <梦魔法师> 伤害提高(借用-咒具碎魂)", duration: 5000, false);
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if (isTTS) accessory.Method.TTS($"打断梦魔法师");
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}
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@@ -942,6 +950,7 @@ public class Crucible_of_the_Unbroken
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public void 牛魔老弟_声援(Event @event, ScriptAccessory accessory)
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{
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// 伤害提高 StatusID 1225
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if (isCheeseStrat) return;
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if (isText) accessory.Method.TextInfo($"打断 <牛魔老弟> 伤害提高(借用-咒具碎魂)", duration: 6000, false);
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if (isTTS) accessory.Method.TTS($"打断牛魔老弟");
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}
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@@ -1019,6 +1028,7 @@ public class Crucible_of_the_Unbroken
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[ScriptMethod(name: "头目: 路斯福洛克斯_小地豆肤(驱散提示)", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:regex:^5423$"])]
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public void 路斯福洛克斯_小地豆肤(Event @event, ScriptAccessory accessory)
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{
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if (isCheeseStrat) return;
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if (isText) accessory.Method.TextInfo($"驱散BOSS(借用-水栖波)", duration: 5000, false);
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if (isTTS) accessory.Method.TTS($"驱散BOSS");
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}
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@@ -1520,6 +1530,23 @@ public class Crucible_of_the_Unbroken
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// if (isText)accessory.Method.TextInfo($"三穿一", duration: 2000, false);
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if (isTTS) accessory.Method.TTS($"三穿一");
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}
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[ScriptMethod(name: "敌人#1: 奇子·博学林鸮_浮空圈指路", eventType: EventTypeEnum.ObjectChanged, eventCondition: ["DataId:regex:^2004354$", "Operate:Add","Kind:EventObj"])]
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public void 博学林鸮_浮空圈(Event @event, ScriptAccessory accessory)
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{
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if (isText)accessory.Method.TextInfo($"前往浮空圈待机", duration: 5300, false);
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if (isTTS)accessory.Method.TTS($"前往浮空圈待机");
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"浮空圈连线{@event.SourceId}";
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dp.Owner = accessory.Data.Me;
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dp.Color = accessory.Data.DefaultSafeColor;
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dp.ScaleMode |= ScaleMode.YByDistance;
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dp.TargetObject = @event.SourceId();
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dp.Scale = new(1f);
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dp.DestoryAt = 7000;
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accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp);
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}
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[ScriptMethod(name: "敌人#1: 奇子·博学林鸮_爆震之章(浮空提示)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^48657$"])]
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public void 博学林鸮_爆震之章(Event @event, ScriptAccessory accessory)
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@@ -1546,6 +1573,7 @@ public class Crucible_of_the_Unbroken
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public void 博学林鸮_精神集中(Event @event, ScriptAccessory accessory)
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{
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// 赋予 StatusID 5020 魔法伤害提高
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if (isCheeseStrat) return;
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if (isText) accessory.Method.TextInfo($"准备驱散(借用-水栖波)", duration: 2000, false);
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if (isTTS) accessory.Method.TTS($"准备驱散");
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}
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@@ -1560,6 +1588,7 @@ public class Crucible_of_the_Unbroken
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[ScriptMethod(name: "敌人#1: 奇子·博学林鸮的羽毛_暴风(击退提示)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^48667$"])]
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public void 博学林鸮的羽毛_暴风(Event @event, ScriptAccessory accessory)
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{
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if (isCheeseStrat) return;
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if (isText) accessory.Method.TextInfo($"吸引或击退 <博学林鸮的羽毛>", duration: 3000, true);
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if (isTTS) accessory.Method.TTS($"吸引或击退羽毛");
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}
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@@ -1586,6 +1615,13 @@ public class Crucible_of_the_Unbroken
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dp1.DestoryAt = 6700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1);
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}
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[ScriptMethod(name: "敌人#2: 奇子·魔界花_恶臭气(引导顺劈提示-仅兽三)", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:regex:^19642$"],suppress:300000)]
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public void 魔界花_恶臭气引导提示(Event @event, ScriptAccessory accessory)
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{
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if (isThirdDegree && isText)accessory.Method.TextInfo($"引导顺劈面向", duration: 3400, true);
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if (isThirdDegree && isTTS)accessory.Method.TTS($"引导顺劈面向");
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}
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[ScriptMethod(name: "敌人#2: 奇子·魔界花_恶臭气(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4867(3|5)$"])]
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public void 魔界花_恶臭气(Event @event, ScriptAccessory accessory)
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@@ -1599,14 +1635,52 @@ public class Crucible_of_the_Unbroken
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dp.DestoryAt = @event.ActionId == 48673 ? 4700 : 200;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
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}
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[ScriptMethod(name: "敌人#2: 奇子·魔界花_恶臭气(顺劈预测)", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:regex:^02A(C|D)$"])]
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public void 魔界花_恶臭气预测(Event @event, ScriptAccessory accessory)
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{
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// 黄顺 vfx/lockon/eff/m037_turning_right01x2.avfx 02AC
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// 蓝逆 vfx/lockon/eff/m037_turning_left01x2.avfx 02AD
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// 读条4.7s,约3.7s后出TargetIcon,4.2s后出omen,每次旋转45°,共5次
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"恶臭气预测{@event.SourceId}";
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dp.Color = accessory.Data.DefaultDangerColor.WithW(0.6f);
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(50f);
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var rawId = @event["Id"]?.Trim('"');
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dp.Rotation = rawId == "02AC" ? 315f.DegToRad() : 45f.DegToRad();
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dp.Radian = 90f.DegToRad();
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dp.DestoryAt = 10000;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
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}
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[ScriptMethod(name: "敌人#2: 奇子·魔界花_地震(击退)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^50758$"])]
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public void 魔界花_地震(Event @event, ScriptAccessory accessory)
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{
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if (isTTS)accessory.Method.TTS($"中间击退");
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IntPtr omenHandle = accessory.Method.VfxMethod.CreateOmen(203, new Vector3(35f),
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@event.EffectPosition(), @event.SourceRotation(), new Vector4(1f, 0.5f, 0f, 0.5f), 4700);
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@event.EffectPosition(), @event.SourceRotation(), new Vector4(1f, 0.5f, 0f, 0.4f), 4700);
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// Todo.击退距离没测
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"魔界花_地震击退预测{@event.SourceId}";
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dp.Scale = new(1f, 10f);
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dp.Color = accessory.Data.DefaultDangerColor.WithW(2f);
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dp.Owner = accessory.Data.Me;
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dp.TargetObject = @event.SourceId();
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dp.Rotation = float.Pi;
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dp.DestoryAt = 4700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Displacement, dp);
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var dp1 = accessory.Data.GetDefaultDrawProperties();
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dp1.Name = $"魔界花_地震击退安全区{@event.SourceId}";
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dp1.Color = accessory.Data.DefaultSafeColor.WithW(10f);
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dp1.Owner = @event.SourceId();
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dp1.Scale = new Vector2(10f);
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dp1.InnerScale = new Vector2(9.94f); // 毒圈为6m
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dp1.Radian = float.Pi * 2;
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dp1.DestoryAt = 4700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1);
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}
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[ScriptMethod(name: "敌人#2: 奇子·魔界花_藤鞭穿刺(直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^48682$"])]
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@@ -1620,6 +1694,18 @@ public class Crucible_of_the_Unbroken
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dp.DestoryAt = 4700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
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}
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[ScriptMethod(name: "敌人#2: 奇子·大口花_酸雾(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^48679$"])]
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public void 大口花_酸雾(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"大口花_酸雾{@event.SourceId}";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(6f);
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dp.DestoryAt = 3700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "随机#1: 奇子·花苗_荆棘幼苗(危险区)", eventType: EventTypeEnum.ObjectChanged, eventCondition: ["Operate:Add", "Kind:EventObj", "DataId:2015458"])]
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public void 花苗_荆棘幼苗(Event @event, ScriptAccessory accessory)
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@@ -1905,16 +1991,24 @@ public class Crucible_of_the_Unbroken
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp);
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}
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[ScriptMethod(name: "敌人#3: 奇子·树精_橡果炸弹(打断提示)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^50518$"])]
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[ScriptMethod(name: "敌人#3: 奇子·树精_橡果炸弹(睡眠提示)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^50518$"])]
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public void 树精_橡果炸弹(Event @event, ScriptAccessory accessory)
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{
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if (isText) accessory.Method.TextInfo($"睡眠点名", duration: 4000, false);
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if (isTTS) accessory.Method.TTS($"睡眠点名");
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if (isText) accessory.Method.TextInfo(isThirdDegree ? "睡眠点名(宝宝挑衅)" : "睡眠点名", duration: 4000, true);
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if (isTTS) accessory.Method.TTS(isThirdDegree ? "睡眠点名(宝宝挑衅)" : "睡眠点名");
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}
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[ScriptMethod(name: "敌人#3: 奇子·树精_橡果炸弹(挑衅提醒-仅兽三)", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^48781$"])]
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public void 树精_兽三橡果炸弹挑衅提示(Event @event, ScriptAccessory accessory)
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{
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if (isThirdDegree && isText)accessory.Method.TextInfo($"挑衅", duration: 3000, true);
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if (isThirdDegree && isTTS)accessory.Method.TTS($"挑衅");
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}
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[ScriptMethod(name: "敌人#3: 奇子·比洛克_治疗之水(打断提示)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^48782$"])]
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public void 比洛克_治疗之水(Event @event, ScriptAccessory accessory)
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{
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if (isCheeseStrat) return;
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if (isText) accessory.Method.TextInfo($"打断 <比洛克> (借用-咒具碎魂)", duration: 8000, false);
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if (isTTS) accessory.Method.TTS($"打断比洛克");
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}
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@@ -2123,12 +2217,21 @@ public class Crucible_of_the_Unbroken
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{
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if (isText)accessory.Method.TextInfo($"四连放圈点名", duration: 12300, false);
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if (isTTS)accessory.Method.TTS($"四连放圈点名");
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"猛毒粘液放圈{@event.TargetId}";
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dp.Color = accessory.Data.DefaultDangerColor.WithW(0.4f);
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dp.Owner = @event.TargetId();
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dp.Scale = new Vector2(6f);
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dp.Delay = 3200;
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dp.DestoryAt = 11000;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "头目: 怨毒龙 博尔格尼_蠕动的痰(放小怪提示)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4881(7|9)$"])]
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public void 博尔格尼_蠕动的痰(Event @event, ScriptAccessory accessory)
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{
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if (isText)accessory.Method.TextInfo (@event.ActionId == 48817 ? $"放置小怪点名" : "快躲开", duration: 6900, true);
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if (isText)accessory.Method.TextInfo (@event.ActionId == 48817 ? $"放置小怪点名" : "快躲开", duration: 4600, true);
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if (isTTS)accessory.Method.TTS (@event.ActionId == 48817 ? $"放置小怪点名" : $"快躲开");
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}
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@@ -2147,6 +2250,9 @@ public class Crucible_of_the_Unbroken
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[ScriptMethod(name: "头目: 怨毒龙 博尔格尼_空降(蓝圈击退)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^48828$"])]
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public void 博尔格尼_空降(Event @event, ScriptAccessory accessory)
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{
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if (isThirdDegree && isText)accessory.Method.TextInfo($"大AOE(物理)", duration: 3000, true);
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if (isThirdDegree && isTTS)accessory.Method.TTS($"物理AOE");
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"博尔格尼_空降击退预测{@event.SourceId}";
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dp.Scale = new(1f, 30f);
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@@ -2544,6 +2650,7 @@ public class Crucible_of_the_Unbroken
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[ScriptMethod(name: "敌人#2: 奇子·火蛟_火棘屏障(读条驱散提示)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^49253$"])]
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public void 火蛟_火棘屏障(Event @event, ScriptAccessory accessory)
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{
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// if (isCheeseStrat) return;
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if (isText)accessory.Method.TextInfo($"准备驱散 <火蛟>(借用-水栖波)", duration: 5000, false);
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if (isTTS)accessory.Method.TTS($"准备驱散火蛟");
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}
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@@ -3048,6 +3155,7 @@ public class Crucible_of_the_Unbroken
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[ScriptMethod(name: "敌人#4: 凝胶化火焰/雷电_炸裂(打断提示)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4937(3|5)$"])]
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public void 凝胶化_炸裂(Event @event, ScriptAccessory accessory)
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{
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// if (isCheeseStrat) return;
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if (isTTS)accessory.Method.TTS($"打断史莱姆");
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}
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@@ -3467,7 +3575,7 @@ public class Crucible_of_the_Unbroken
|
||||
dp.Name = $"高段剧毒魔刃{@event.SourceId}";
|
||||
dp.Scale = new (10f, 30f);
|
||||
dp.Owner = @event.SourceId();
|
||||
dp.Color = accessory.Data.DefaultDangerColor.WithW(0.6f);
|
||||
dp.Color = accessory.Data.DefaultDangerColor.WithW(0.5f);
|
||||
dp.Delay = 4200;
|
||||
dp.DestoryAt = 8400;
|
||||
|
||||
@@ -3485,7 +3593,7 @@ public class Crucible_of_the_Unbroken
|
||||
{
|
||||
var dp = accessory.Data.GetDefaultDrawProperties();
|
||||
dp.Name = $"火焰魔刃·牢狱{@event.SourceId}"; // ActionId 49460
|
||||
dp.Color = accessory.Data.DefaultDangerColor.WithW(0.9f);
|
||||
dp.Color = accessory.Data.DefaultDangerColor.WithW(0.8f);
|
||||
dp.Owner = @event.SourceId();
|
||||
dp.Scale = new Vector2(12f);
|
||||
dp.DestoryAt = 11800;
|
||||
@@ -3504,7 +3612,7 @@ public class Crucible_of_the_Unbroken
|
||||
{
|
||||
var dp = accessory.Data.GetDefaultDrawProperties();
|
||||
dp.Name = $"高段魔刃爆焰{@event.SourceId}";
|
||||
dp.Color = accessory.Data.DefaultDangerColor.WithW(1f);
|
||||
dp.Color = accessory.Data.DefaultDangerColor.WithW(0.8f);
|
||||
dp.Owner = @event.SourceId();
|
||||
dp.Scale = new Vector2(20f);
|
||||
dp.DestoryAt = 10700;
|
||||
@@ -3633,6 +3741,14 @@ public static class EventExtensions
|
||||
return JsonConvert.DeserializeObject<uint>(@event["Param"]);
|
||||
}
|
||||
|
||||
public static uint Id(this Event @event)
|
||||
{
|
||||
var raw = @event["Id"];
|
||||
if (string.IsNullOrWhiteSpace(raw)) return 0;
|
||||
raw = raw.Trim('"');
|
||||
return Convert.ToUInt32(raw, 16);
|
||||
}
|
||||
|
||||
public static uint Id1(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<uint>(@event["Id1"]);
|
||||
|
||||
@@ -0,0 +1,739 @@
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
using Dalamud.Utility.Numerics;
|
||||
using KodakkuAssist.Script;
|
||||
using KodakkuAssist.Module.GameEvent;
|
||||
using KodakkuAssist.Module.Draw;
|
||||
using KodakkuAssist.Data;
|
||||
using KodakkuAssist.Extensions;
|
||||
using System.Threading.Tasks;
|
||||
using FFXIVClientStructs.FFXIV.Client.Game.Object;
|
||||
using FFXIVClientStructs.FFXIV.Client.Game.Character;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.Intrinsics;
|
||||
using System.Collections.Generic;
|
||||
using FFXIVClientStructs.FFXIV.Client.Game;
|
||||
using FFXIVClientStructs.FFXIV.Client.Game.Control;
|
||||
using FFXIVClientStructs.FFXIV.Client.Game.UI;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
|
||||
using FFXIVClientStructs.FFXIV.Component.GUI;
|
||||
|
||||
namespace Heaven_on_High;
|
||||
|
||||
[ScriptType(guid: "c63d669e-6a74-4338-a158-09673fabdc8d", name: "天之御柱",
|
||||
territorys: [770,771,772,773,774,775,780,782,783,784,785],
|
||||
version: "0.0.0.1", author: "Tetora", note: noteStr)]
|
||||
|
||||
// 1~10层:
|
||||
// 11~20层:
|
||||
// 21~30层:
|
||||
// 31~40层: 782
|
||||
// 41~50层:
|
||||
// 51~60层:
|
||||
// 61~70层:
|
||||
// 71~80层:
|
||||
// 81~90层:
|
||||
// 91~100层:
|
||||
|
||||
public class Heaven_on_High {
|
||||
const string noteStr =
|
||||
"""
|
||||
v0.0.0.1:
|
||||
天之御柱绘制
|
||||
""";
|
||||
|
||||
#region 各种记录
|
||||
|
||||
/* StatusID
|
||||
* 眩晕 2(如近战扫腿、T下踢)
|
||||
* 睡眠 3(如法系催眠、奶妈沉静)
|
||||
* 变身 565
|
||||
* 诅咒 1087 (拟态怪 - 怨念)
|
||||
* 失明 1088
|
||||
* 最大体力减少 1089
|
||||
* 伤害降低 1090
|
||||
* 加速 1091
|
||||
* 能力封印 1092
|
||||
* 最大体力魔力提升 1093
|
||||
* 禁止使用道具 1094
|
||||
* 禁止冲刺 1095
|
||||
* 击退无效 1096
|
||||
* 禁止体力自然恢复 1097
|
||||
* 无法发动技能 1113 (形态变化)
|
||||
*/
|
||||
|
||||
#endregion
|
||||
|
||||
#region 基础控制
|
||||
|
||||
[UserSetting("TTS开关")]
|
||||
public bool isTTS { get; set; } = true;
|
||||
|
||||
[UserSetting("弹窗文本提示开关")]
|
||||
public bool isText { get; set; } = true;
|
||||
|
||||
[UserSetting("启用小工具(已确认设置完毕)")]
|
||||
public bool isMiniTools { get; set; } = false;
|
||||
|
||||
[UserSetting("设置传送灯笼查找颜色")]
|
||||
public ScriptColor teleporter { get; set; } = new() { V4 = new(0f, 1f, 0f, 2f) };
|
||||
|
||||
[UserSetting("开发者模式")]
|
||||
public bool isDeveloper { get; set; } = false;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 全局变量控制
|
||||
|
||||
[ScriptMethod(name: "伤头&插言 打断销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^75(38|51)$"], userControl: false)]
|
||||
public void 打断销毁(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
accessory.Method.RemoveDraw($".*{@event.TargetId()}");
|
||||
}
|
||||
|
||||
[ScriptMethod(name: "特殊状态销毁", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:regex:^(2|3|1511|1113)$"], userControl: false)]
|
||||
public void 特殊状态销毁(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
// 赋予对应怪物 眩晕[2]、睡眠[3]、石化[1511]、(形态变化)无法发动技能[1113] 等状态都需要销毁绘图
|
||||
accessory.Method.RemoveDraw($".*{@event.TargetId()}");
|
||||
}
|
||||
|
||||
[ScriptMethod(name: "咏唱中断销毁", eventType: EventTypeEnum.CancelAction, eventCondition: [], userControl: false)]
|
||||
public void 咏唱中断销毁(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
accessory.Method.RemoveDraw($".*{@event.SourceId()}");
|
||||
}
|
||||
|
||||
[ScriptMethod(name: "死亡销毁", eventType: EventTypeEnum.Death, eventCondition: [], userControl: false)]
|
||||
public void 死亡销毁(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
accessory.Method.RemoveDraw($".*{@event.TargetId()}");
|
||||
}
|
||||
|
||||
public bool KnockPenalty = false;
|
||||
|
||||
[ScriptMethod(name: "天气:击退无效添加", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1096"],userControl: false)]
|
||||
public void 上击退buff(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
KnockPenalty = true;
|
||||
}
|
||||
|
||||
[ScriptMethod(name: "天气:击退无效移除", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:1096"],userControl: false)]
|
||||
public void 下击退buff(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
KnockPenalty = false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 小工具部分
|
||||
|
||||
[ScriptMethod(name: "—————— 小工具部分(先自行关闭不需要的功能) / Tools ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
|
||||
public void 小工具部分(Event @event, ScriptAccessory accessory) { }
|
||||
|
||||
[ScriptMethod(name: "传送灯笼查找 / Teleportation Construct Finder", eventType: EventTypeEnum.ObjectChanged, eventCondition: ["DataId:2009507", "Operate:Add"])]
|
||||
public void 传送装置查找(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
if(!isMiniTools) return;
|
||||
var dp = accessory.Data.GetDefaultDrawProperties();
|
||||
dp.Name = $"传送装置查找";
|
||||
dp.Owner = accessory.Data.Me;
|
||||
dp.TargetObject = @event.SourceId();
|
||||
dp.Scale = new (1f);
|
||||
dp.ScaleMode |= ScaleMode.YByDistance;
|
||||
dp.Color = teleporter.V4;
|
||||
dp.DestoryAt = 3000;
|
||||
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Displacement, dp);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/* 还不知道天宫的技能ID
|
||||
[ScriptMethod(name: "抖动的宝箱_怨念提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
|
||||
public void 抖动的宝箱_怨念(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
if (isText) accessory.Method.TextInfo("打断拟态怪", duration: 2300, true);
|
||||
if (isTTS) accessory.Method.TTS("打断拟态怪");
|
||||
}
|
||||
*/
|
||||
|
||||
#region 1~10层
|
||||
|
||||
[ScriptMethod(name: "—————— 1 ~ 10 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
|
||||
public void 第1层(Event @event, ScriptAccessory accessory) { }
|
||||
|
||||
#endregion
|
||||
|
||||
#region 11~20层
|
||||
|
||||
[ScriptMethod(name: "—————— 11 ~ 20 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
|
||||
public void 第11层(Event @event, ScriptAccessory accessory) { }
|
||||
|
||||
[ScriptMethod(name: "40 怖军_龙卷(AOE)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^11902$"])]
|
||||
public void 怖军_龙卷(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
if (isTTS)accessory.Method.TTS($"AOE");
|
||||
}
|
||||
|
||||
[ScriptMethod(name: "40 怖军_古代暴风(击退)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^11904$"])]
|
||||
public void 怖军_古代暴风(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
if (isText)accessory.Method.TextInfo($"击退到安全区", duration: 4300, true);
|
||||
if (isTTS)accessory.Method.TTS($"击退到安全区");
|
||||
|
||||
IntPtr omenHandle = accessory.Method.VfxMethod.CreateOmen(203, new Vector3(50f),
|
||||
@event.EffectPosition(), @event.SourceRotation(), new Vector4(1f,1f,0f,0.2f), 5000);
|
||||
accessory.Method.VfxMethod.SetVfxSpeed(omenHandle,1f);
|
||||
|
||||
var dp = accessory.Data.GetDefaultDrawProperties();
|
||||
dp.Name = $"怖军_古代暴风击退预测{@event.SourceId}";
|
||||
dp.Scale = new(1f, 25f);
|
||||
dp.Color = accessory.Data.DefaultDangerColor.WithW(2f);
|
||||
dp.Owner = accessory.Data.Me;
|
||||
dp.TargetObject = @event.SourceId();
|
||||
dp.Rotation = float.Pi;
|
||||
dp.DestoryAt = 5000;
|
||||
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Displacement, dp);
|
||||
}
|
||||
|
||||
[ScriptMethod(name: "40 旋风_风压(钢铁)", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:regex:^9187$"])]
|
||||
public void 旋风_风压(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
var dp = accessory.Data.GetDefaultDrawProperties();
|
||||
dp.Name = $"旋风_风压{@event.SourceId}";
|
||||
dp.Color = accessory.Data.DefaultDangerColor;
|
||||
dp.Owner = @event.SourceId();
|
||||
dp.Scale = new Vector2(6f);
|
||||
dp.DestoryAt = 5800;
|
||||
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 21~30层
|
||||
|
||||
[ScriptMethod(name: "—————— 21 ~ 30 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
|
||||
public void 第21层(Event @event, ScriptAccessory accessory) { }
|
||||
|
||||
#endregion
|
||||
|
||||
#region 31~40层
|
||||
|
||||
[ScriptMethod(name: "—————— 31 ~ 40 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
|
||||
public void 第31层(Event @event, ScriptAccessory accessory) { }
|
||||
|
||||
#endregion
|
||||
|
||||
#region 41~50层
|
||||
|
||||
[ScriptMethod(name: "—————— 41 ~ 50 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
|
||||
public void 第41层(Event @event, ScriptAccessory accessory) { }
|
||||
|
||||
#endregion
|
||||
|
||||
#region 51~60层
|
||||
|
||||
[ScriptMethod(name: "—————— 51 ~ 60 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
|
||||
public void 第51层(Event @event, ScriptAccessory accessory) { }
|
||||
|
||||
#endregion
|
||||
|
||||
#region 61~70层
|
||||
|
||||
[ScriptMethod(name: "—————— 61 ~ 70 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
|
||||
public void 第61层(Event @event, ScriptAccessory accessory) { }
|
||||
|
||||
#endregion
|
||||
|
||||
#region 71~80层
|
||||
|
||||
[ScriptMethod(name: "—————— 71 ~ 80 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
|
||||
public void 第71层(Event @event, ScriptAccessory accessory) { }
|
||||
|
||||
#endregion
|
||||
|
||||
#region 81~90层
|
||||
|
||||
[ScriptMethod(name: "—————— 81 ~ 90 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
|
||||
public void 第81层(Event @event, ScriptAccessory accessory) { }
|
||||
|
||||
#endregion
|
||||
|
||||
#region 91~100层
|
||||
|
||||
[ScriptMethod(name: "—————— 91 ~ 100 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
|
||||
public void 第91层(Event @event, ScriptAccessory accessory) { }
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
|
||||
|
||||
public static class EventExtensions
|
||||
{
|
||||
private static bool ParseHexId(string? idStr, out uint id)
|
||||
{
|
||||
id = 0;
|
||||
if (string.IsNullOrEmpty(idStr)) return false;
|
||||
try
|
||||
{
|
||||
var idStr2 = idStr.Replace("0x", "");
|
||||
id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber);
|
||||
return true;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static uint ActionId(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<uint>(@event["ActionId"]);
|
||||
}
|
||||
|
||||
public static uint SourceId(this Event @event)
|
||||
{
|
||||
return ParseHexId(@event["SourceId"], out var id) ? id : 0;
|
||||
}
|
||||
|
||||
public static uint SourceDataId(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<uint>(@event["SourceDataId"]);
|
||||
}
|
||||
|
||||
public static uint Command(this Event @event)
|
||||
{
|
||||
return ParseHexId(@event["Command"], out var cid) ? cid : 0;
|
||||
}
|
||||
|
||||
public static uint DurationMilliseconds(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<uint>(@event["DurationMilliseconds"]);
|
||||
}
|
||||
|
||||
public static float SourceRotation(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<float>(@event["SourceRotation"]);
|
||||
}
|
||||
|
||||
public static float TargetRotation(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<float>(@event["TargetRotation"]);
|
||||
}
|
||||
|
||||
public static byte Index(this Event @event)
|
||||
{
|
||||
return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0);
|
||||
}
|
||||
|
||||
public static uint State(this Event @event)
|
||||
{
|
||||
return ParseHexId(@event["State"], out var state) ? state : 0;
|
||||
}
|
||||
|
||||
public static string SourceName(this Event @event)
|
||||
{
|
||||
return @event["SourceName"];
|
||||
}
|
||||
|
||||
public static string TargetName(this Event @event)
|
||||
{
|
||||
return @event["TargetName"];
|
||||
}
|
||||
|
||||
public static uint TargetId(this Event @event)
|
||||
{
|
||||
return ParseHexId(@event["TargetId"], out var id) ? id : 0;
|
||||
}
|
||||
|
||||
public static Vector3 SourcePosition(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<Vector3>(@event["SourcePosition"]);
|
||||
}
|
||||
|
||||
public static Vector3 TargetPosition(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<Vector3>(@event["TargetPosition"]);
|
||||
}
|
||||
|
||||
public static Vector3 EffectPosition(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<Vector3>(@event["EffectPosition"]);
|
||||
}
|
||||
|
||||
public static uint DirectorId(this Event @event)
|
||||
{
|
||||
return ParseHexId(@event["DirectorId"], out var id) ? id : 0;
|
||||
}
|
||||
|
||||
public static uint StatusId(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<uint>(@event["StatusId"]);
|
||||
}
|
||||
|
||||
public static uint StackCount(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<uint>(@event["StackCount"]);
|
||||
}
|
||||
|
||||
public static uint Param(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<uint>(@event["Param"]);
|
||||
}
|
||||
}
|
||||
|
||||
public static class EnumExtensions
|
||||
{
|
||||
public static string GetDescription(this Enum value)
|
||||
{
|
||||
var field = value.GetType().GetField(value.ToString());
|
||||
var attribute = field?.GetCustomAttributes(typeof(DescriptionAttribute), false)
|
||||
.FirstOrDefault() as DescriptionAttribute;
|
||||
return attribute?.Description ?? value.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
public static class MathTools
|
||||
{
|
||||
public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi;
|
||||
public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f;
|
||||
|
||||
/// <summary>
|
||||
/// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0,以(1, 0, 0)方向为pi/2。
|
||||
/// 即,逆时针方向增加。
|
||||
/// </summary>
|
||||
/// <param name="point">任意点</param>
|
||||
/// <param name="center">中心点</param>
|
||||
/// <returns></returns>
|
||||
public static float GetRadian(this Vector3 point, Vector3 center)
|
||||
=> MathF.Atan2(point.X - center.X, point.Z - center.Z);
|
||||
|
||||
/// <summary>
|
||||
/// 获得任意点与中心点的长度。
|
||||
/// </summary>
|
||||
/// <param name="point">任意点</param>
|
||||
/// <param name="center">中心点</param>
|
||||
/// <returns></returns>
|
||||
public static float GetLength(this Vector3 point, Vector3 center)
|
||||
=> new Vector2(point.X - center.X, point.Z - center.Z).Length();
|
||||
|
||||
/// <summary>
|
||||
/// 将任意点以中心点为圆心,逆时针旋转并延长。
|
||||
/// </summary>
|
||||
/// <param name="point">任意点</param>
|
||||
/// <param name="center">中心点</param>
|
||||
/// <param name="radian">旋转弧度</param>
|
||||
/// <param name="length">基于该点延伸长度</param>
|
||||
/// <returns></returns>
|
||||
public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length)
|
||||
{
|
||||
var baseRad = point.GetRadian(center);
|
||||
var baseLength = point.GetLength(center);
|
||||
var rotRad = baseRad + radian;
|
||||
return new Vector3(
|
||||
center.X + MathF.Sin(rotRad) * (length + baseLength),
|
||||
center.Y,
|
||||
center.Z + MathF.Cos(rotRad) * (length + baseLength)
|
||||
);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获得某角度所在划分区域
|
||||
/// </summary>
|
||||
/// <param name="radian">输入弧度</param>
|
||||
/// <param name="regionNum">区域划分数量</param>
|
||||
/// <param name="baseRegionIdx">0度所在区域的初始Idx</param>>
|
||||
/// <param name="isDiagDiv">是否为斜分割,默认为false</param>
|
||||
/// <param name="isCw">是否顺时针增加,默认为false</param>
|
||||
/// <returns></returns>
|
||||
public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false)
|
||||
{
|
||||
var sepRad = float.Pi * 2 / regionNum;
|
||||
var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0);
|
||||
var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi);
|
||||
return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 将输入点左右折叠
|
||||
/// </summary>
|
||||
/// <param name="point">待折叠点</param>
|
||||
/// <param name="centerX">中心折线坐标点</param>
|
||||
/// <returns></returns>
|
||||
public static Vector3 FoldPointHorizon(this Vector3 point, float centerX)
|
||||
=> point with { X = 2 * centerX - point.X };
|
||||
|
||||
/// <summary>
|
||||
/// 将输入点上下折叠
|
||||
/// </summary>
|
||||
/// <param name="point">待折叠点</param>
|
||||
/// <param name="centerZ">中心折线坐标点</param>
|
||||
/// <returns></returns>
|
||||
public static Vector3 FoldPointVertical(this Vector3 point, float centerZ)
|
||||
=> point with { Z = 2 * centerZ - point.Z };
|
||||
|
||||
/// <summary>
|
||||
/// 将输入点中心对称
|
||||
/// </summary>
|
||||
/// <param name="point">输入点</param>
|
||||
/// <param name="center">中心点</param>
|
||||
/// <returns></returns>
|
||||
public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center)
|
||||
=> point.RotateAndExtend(center, float.Pi, 0);
|
||||
|
||||
/// <summary>
|
||||
/// 获取给定数的指定位数
|
||||
/// </summary>
|
||||
/// <param name="val">给定数值</param>
|
||||
/// <param name="x">对应位数,个位为1</param>
|
||||
/// <returns></returns>
|
||||
public static int GetDecimalDigit(this int val, int x)
|
||||
{
|
||||
var valStr = val.ToString();
|
||||
var length = valStr.Length;
|
||||
if (x < 1 || x > length) return -1;
|
||||
var digitChar = valStr[length - x]; // 从右往左取第x位
|
||||
return int.Parse(digitChar.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
public enum MarkType
|
||||
{
|
||||
None = -1,
|
||||
Attack1 = 0,
|
||||
Attack2 = 1,
|
||||
Attack3 = 2,
|
||||
Attack4 = 3,
|
||||
Attack5 = 4,
|
||||
Bind1 = 5,
|
||||
Bind2 = 6,
|
||||
Bind3 = 7,
|
||||
Ignore1 = 8,
|
||||
Ignore2 = 9,
|
||||
Square = 10,
|
||||
Circle = 11,
|
||||
Cross = 12,
|
||||
Triangle = 13,
|
||||
Attack6 = 14,
|
||||
Attack7 = 15,
|
||||
Attack8 = 16,
|
||||
Count = 17
|
||||
}
|
||||
|
||||
public static class IbcHelper
|
||||
{
|
||||
public static IGameObject? GetById(this ScriptAccessory sa, ulong gameObjectId)
|
||||
{
|
||||
return sa.Data.Objects.SearchById(gameObjectId);
|
||||
}
|
||||
|
||||
public static IGameObject? GetMe(this ScriptAccessory sa)
|
||||
{
|
||||
return sa.Data.Objects.LocalPlayer;
|
||||
}
|
||||
|
||||
public static IEnumerable<IGameObject?> GetByDataId(this ScriptAccessory sa, uint dataId)
|
||||
{
|
||||
return sa.Data.Objects.Where(x => x.DataId == dataId);
|
||||
}
|
||||
|
||||
public static string GetPlayerJob(this ScriptAccessory sa, IPlayerCharacter? playerObject, bool fullName = false)
|
||||
{
|
||||
if (playerObject == null) return "None";
|
||||
return fullName ? playerObject.ClassJob.Value.Name.ToString() : playerObject.ClassJob.Value.Abbreviation.ToString();
|
||||
}
|
||||
|
||||
public static float GetStatusRemainingTime(this ScriptAccessory sa, IBattleChara? battleChara, uint statusId)
|
||||
{
|
||||
if (battleChara == null || !battleChara.IsValid()) return 0;
|
||||
unsafe
|
||||
{
|
||||
BattleChara* charaStruct = (BattleChara*)battleChara.Address;
|
||||
var statusIdx = charaStruct->GetStatusManager()->GetStatusIndex(statusId);
|
||||
return charaStruct->GetStatusManager()->GetRemainingTime(statusIdx);
|
||||
}
|
||||
}
|
||||
|
||||
public static bool HasStatus(this ScriptAccessory sa, IBattleChara? battleChara, uint statusId)
|
||||
{
|
||||
if (battleChara == null || !battleChara.IsValid()) return false;
|
||||
unsafe
|
||||
{
|
||||
BattleChara* charaStruct = (BattleChara*)battleChara.Address;
|
||||
var statusIdx = charaStruct->GetStatusManager()->GetStatusIndex(statusId);
|
||||
return statusIdx != -1;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取指定标记索引的对象EntityId
|
||||
/// </summary>
|
||||
public static unsafe ulong GetMarkerEntityId(uint markerIndex)
|
||||
{
|
||||
var markingController = MarkingController.Instance();
|
||||
if (markingController == null) return 0;
|
||||
if (markerIndex >= 17) return 0;
|
||||
|
||||
return markingController->Markers[(int)markerIndex];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取对象身上的标记
|
||||
/// </summary>
|
||||
/// <returns>MarkType</returns>
|
||||
public static MarkType GetObjectMarker(IGameObject? obj)
|
||||
{
|
||||
if (obj == null || !obj.IsValid()) return MarkType.None;
|
||||
|
||||
ulong targetEntityId = obj.EntityId;
|
||||
|
||||
for (uint i = 0; i < 17; i++)
|
||||
{
|
||||
var markerEntityId = GetMarkerEntityId(i);
|
||||
if (markerEntityId == targetEntityId)
|
||||
{
|
||||
return (MarkType)i;
|
||||
}
|
||||
}
|
||||
|
||||
return MarkType.None;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检查对象是否有指定的标记
|
||||
/// </summary>
|
||||
public static bool HasMarker(IGameObject? obj, MarkType markType)
|
||||
{
|
||||
return GetObjectMarker(obj) == markType;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检查对象是否有任何标记
|
||||
/// </summary>
|
||||
public static bool HasAnyMarker(IGameObject? obj)
|
||||
{
|
||||
return GetObjectMarker(obj) != MarkType.None;
|
||||
}
|
||||
|
||||
private static ulong GetMarkerForObject(IGameObject? obj)
|
||||
{
|
||||
if (obj == null) return 0;
|
||||
unsafe
|
||||
{
|
||||
for (uint i = 0; i < 17; i++)
|
||||
{
|
||||
var markerEntityId = GetMarkerEntityId(i);
|
||||
if (markerEntityId == obj.EntityId)
|
||||
{
|
||||
return markerEntityId;
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
private static MarkType GetMarkerTypeForObject(IGameObject? obj)
|
||||
{
|
||||
if (obj == null) return MarkType.None;
|
||||
unsafe
|
||||
{
|
||||
for (uint i = 0; i < 17; i++)
|
||||
{
|
||||
var markerEntityId = GetMarkerEntityId(i);
|
||||
if (markerEntityId == obj.EntityId)
|
||||
{
|
||||
return (MarkType)i;
|
||||
}
|
||||
}
|
||||
}
|
||||
return MarkType.None;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取标记的名称
|
||||
/// </summary>
|
||||
public static string GetMarkerName(MarkType markType)
|
||||
{
|
||||
return markType switch
|
||||
{
|
||||
MarkType.Attack1 => "攻击1",
|
||||
MarkType.Attack2 => "攻击2",
|
||||
MarkType.Attack3 => "攻击3",
|
||||
MarkType.Attack4 => "攻击4",
|
||||
MarkType.Attack5 => "攻击5",
|
||||
MarkType.Bind1 => "止步1",
|
||||
MarkType.Bind2 => "止步2",
|
||||
MarkType.Bind3 => "止步3",
|
||||
MarkType.Ignore1 => "禁止1",
|
||||
MarkType.Ignore2 => "禁止2",
|
||||
MarkType.Square => "方块",
|
||||
MarkType.Circle => "圆圈",
|
||||
MarkType.Cross => "十字",
|
||||
MarkType.Triangle => "三角",
|
||||
MarkType.Attack6 => "攻击6",
|
||||
MarkType.Attack7 => "攻击7",
|
||||
MarkType.Attack8 => "攻击8",
|
||||
_ => "无标记"
|
||||
};
|
||||
}
|
||||
|
||||
public static float GetHitboxRadius(IGameObject obj)
|
||||
{
|
||||
if (obj == null || !obj.IsValid()) return -1;
|
||||
return obj.HitboxRadius;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static class HelperExtensions
|
||||
{
|
||||
public static unsafe uint GetCurrentTerritoryId()
|
||||
{
|
||||
return AgentMap.Instance()->CurrentTerritoryId; // 额外进行地图ID判断
|
||||
}
|
||||
}
|
||||
|
||||
#region 特殊函数
|
||||
public unsafe static class ExtensionVisibleMethod
|
||||
{
|
||||
public static bool IsCharacterVisible(this ICharacter chr)
|
||||
{
|
||||
var v = (IntPtr)(((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)chr.Address)->GameObject.DrawObject);
|
||||
if (v == IntPtr.Zero) return false;
|
||||
return Bitmask.IsBitSet(*(byte*)(v + 136), 0);
|
||||
}
|
||||
|
||||
public static class Bitmask
|
||||
{
|
||||
public static bool IsBitSet(ulong b, int pos)
|
||||
{
|
||||
return (b & (1UL << pos)) != 0;
|
||||
}
|
||||
|
||||
public static void SetBit(ref ulong b, int pos)
|
||||
{
|
||||
b |= 1UL << pos;
|
||||
}
|
||||
|
||||
public static void ResetBit(ref ulong b, int pos)
|
||||
{
|
||||
b &= ~(1UL << pos);
|
||||
}
|
||||
|
||||
public static bool IsBitSet(byte b, int pos)
|
||||
{
|
||||
return (b & (1 << pos)) != 0;
|
||||
}
|
||||
|
||||
public static bool IsBitSet(short b, int pos)
|
||||
{
|
||||
return (b & (1 << pos)) != 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion 特殊函数
|
||||
+3
-3
@@ -1056,12 +1056,12 @@
|
||||
{
|
||||
"Name": "斗兽奇弈",
|
||||
"Guid": "eb6fe4f3-0f9f-40a8-9c76-daeb0a11554c",
|
||||
"Version": "0.0.0.5",
|
||||
"Version": "0.0.0.6",
|
||||
"Author": "Tetora",
|
||||
"Repo": "https://github.com/Hibiya615/TetoraKAScript/tree/main",
|
||||
"DownloadUrl": "https://raw.githubusercontent.com/Hibiya615/TetoraKAScript/refs/heads/main/00-Other/Crucible_of_the_Unbroken.cs",
|
||||
"Note": "v0.0.0.5:\r\n斗兽奇弈 / 闘獣練 / Crucible of the Unbroken\r\n初版绘制",
|
||||
"UpdateInfo": "v0.0.0.5: 增加博学林鸮选集绘制",
|
||||
"Note": "v0.0.0.6:\r\n斗兽奇弈 / 闘獣練 / Crucible of the Unbroken\r\n初版绘制",
|
||||
"UpdateInfo": "v0.0.0.6: 增加部分机制绘制",
|
||||
"UpdateTime": "",
|
||||
"TerritoryIds": [
|
||||
1339,
|
||||
|
||||
Reference in new issue
Block a user