更新版本

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南沢响也 committed 2026-10-22 21:12:23 +08:00
1 parent 7a3f1eea81
commit 89d3645c53
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@@ -25,15 +25,16 @@ using FFXIVClientStructs.FFXIV.Component.GUI;
namespace Crucible_of_the_Unbroken;
[ScriptType(guid: "eb6fe4f3-0f9f-40a8-9c76-daeb0a11554c", name: "斗兽奇弈", territorys: [1339, 1340, 1341, 1342, 1343],
version: "0.0.0.5", author: "Tetora", note: noteStr)]
version: "0.0.0.6", author: "Tetora", note: noteStr)]
public class Crucible_of_the_Unbroken
{
const string noteStr =
"""
v0.0.0.5:
v0.0.0.6:
斗兽奇弈 / 闘獣練 / Crucible of the Unbroken
初版绘制
"逃课关闭部分无用提示" 将关闭大部分净化、驱散、打断等提示
""";
#region 用户控制
@@ -44,6 +45,9 @@ public class Crucible_of_the_Unbroken
[UserSetting("弹窗文本提示开关")]
public bool isText { get; set; } = true;
[UserSetting("逃课关闭部分无用提示")]
public bool isCheeseStrat { get; set; } = false;
[UserSetting("兽道三额外提示开关")]
public bool isThirdDegree { get; set; } = true;
@@ -153,6 +157,7 @@ public class Crucible_of_the_Unbroken
[ScriptMethod(name: "敌人#1: 奇子·骑士_骨化(打断提示)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^46871$"])]
public void 骑士_骨化(Event @event, ScriptAccessory accessory)
{
if (isCheeseStrat) return;
if (isText) accessory.Method.TextInfo($"打断骑士伤害提高(控制或借用-咒具碎魂)", duration: 7000, false);
if (isTTS) accessory.Method.TTS($"打断骑士");
}
@@ -161,6 +166,7 @@ public class Crucible_of_the_Unbroken
public void 骑士_物理伤害提高(Event @event, ScriptAccessory accessory)
{
if (HelperExtensions.GetCurrentTerritoryId() != 1339) return;
if (isCheeseStrat) return;
if (isText) accessory.Method.TextInfo($"驱散骑士(借用-水栖波)", duration: 5000, false);
if (isTTS) accessory.Method.TTS($"驱散骑士");
}
@@ -227,6 +233,7 @@ public class Crucible_of_the_Unbroken
public void 夺灵魔_澄澈之心(Event @event, ScriptAccessory accessory)
{
if (HelperExtensions.GetCurrentTerritoryId() != 1339) return;
if (isCheeseStrat) return;
if (isText) accessory.Method.TextInfo($"驱散伤害提高(借用-水栖波)", duration: 5000, false);
if (isTTS) accessory.Method.TTS($"驱散");
}
@@ -411,6 +418,7 @@ public class Crucible_of_the_Unbroken
public void 梦魔法师_盲信(Event @event, ScriptAccessory accessory)
{
// 赋予BOSS 伤害提高 StatusID 1225
if (isCheeseStrat) return;
if (isText) accessory.Method.TextInfo($"打断 <梦魔法师> 伤害提高(借用-咒具碎魂)", duration: 5000, false);
if (isTTS) accessory.Method.TTS($"打断梦魔法师");
}
@@ -942,6 +950,7 @@ public class Crucible_of_the_Unbroken
public void 牛魔老弟_声援(Event @event, ScriptAccessory accessory)
{
// 伤害提高 StatusID 1225
if (isCheeseStrat) return;
if (isText) accessory.Method.TextInfo($"打断 <牛魔老弟> 伤害提高(借用-咒具碎魂)", duration: 6000, false);
if (isTTS) accessory.Method.TTS($"打断牛魔老弟");
}
@@ -1019,6 +1028,7 @@ public class Crucible_of_the_Unbroken
[ScriptMethod(name: "头目: 路斯福洛克斯_小地豆肤(驱散提示)", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:regex:^5423$"])]
public void 路斯福洛克斯_小地豆肤(Event @event, ScriptAccessory accessory)
{
if (isCheeseStrat) return;
if (isText) accessory.Method.TextInfo($"驱散BOSS(借用-水栖波)", duration: 5000, false);
if (isTTS) accessory.Method.TTS($"驱散BOSS");
}
@@ -1520,6 +1530,23 @@ public class Crucible_of_the_Unbroken
// if (isText)accessory.Method.TextInfo($"三穿一", duration: 2000, false);
if (isTTS) accessory.Method.TTS($"三穿一");
}
[ScriptMethod(name: "敌人#1: 奇子·博学林鸮_浮空圈指路", eventType: EventTypeEnum.ObjectChanged, eventCondition: ["DataId:regex:^2004354$", "Operate:Add","Kind:EventObj"])]
public void 博学林鸮_浮空圈(Event @event, ScriptAccessory accessory)
{
if (isText)accessory.Method.TextInfo($"前往浮空圈待机", duration: 5300, false);
if (isTTS)accessory.Method.TTS($"前往浮空圈待机");
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"浮空圈连线{@event.SourceId}";
dp.Owner = accessory.Data.Me;
dp.Color = accessory.Data.DefaultSafeColor;
dp.ScaleMode |= ScaleMode.YByDistance;
dp.TargetObject = @event.SourceId();
dp.Scale = new(1f);
dp.DestoryAt = 7000;
accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp);
}
[ScriptMethod(name: "敌人#1: 奇子·博学林鸮_爆震之章(浮空提示)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^48657$"])]
public void 博学林鸮_爆震之章(Event @event, ScriptAccessory accessory)
@@ -1546,6 +1573,7 @@ public class Crucible_of_the_Unbroken
public void 博学林鸮_精神集中(Event @event, ScriptAccessory accessory)
{
// 赋予 StatusID 5020 魔法伤害提高
if (isCheeseStrat) return;
if (isText) accessory.Method.TextInfo($"准备驱散(借用-水栖波)", duration: 2000, false);
if (isTTS) accessory.Method.TTS($"准备驱散");
}
@@ -1560,6 +1588,7 @@ public class Crucible_of_the_Unbroken
[ScriptMethod(name: "敌人#1: 奇子·博学林鸮的羽毛_暴风(击退提示)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^48667$"])]
public void 博学林鸮的羽毛_暴风(Event @event, ScriptAccessory accessory)
{
if (isCheeseStrat) return;
if (isText) accessory.Method.TextInfo($"吸引或击退 <博学林鸮的羽毛>", duration: 3000, true);
if (isTTS) accessory.Method.TTS($"吸引或击退羽毛");
}
@@ -1586,6 +1615,13 @@ public class Crucible_of_the_Unbroken
dp1.DestoryAt = 6700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1);
}
[ScriptMethod(name: "敌人#2: 奇子·魔界花_恶臭气(引导顺劈提示-仅兽三)", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:regex:^19642$"],suppress:300000)]
public void 魔界花_恶臭气引导提示(Event @event, ScriptAccessory accessory)
{
if (isThirdDegree && isText)accessory.Method.TextInfo($"引导顺劈面向", duration: 3400, true);
if (isThirdDegree && isTTS)accessory.Method.TTS($"引导顺劈面向");
}
[ScriptMethod(name: "敌人#2: 奇子·魔界花_恶臭气(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4867(3|5)$"])]
public void 魔界花_恶臭气(Event @event, ScriptAccessory accessory)
@@ -1599,14 +1635,52 @@ public class Crucible_of_the_Unbroken
dp.DestoryAt = @event.ActionId == 48673 ? 4700 : 200;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
}
[ScriptMethod(name: "敌人#2: 奇子·魔界花_恶臭气(顺劈预测)", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:regex:^02A(C|D)$"])]
public void 魔界花_恶臭气预测(Event @event, ScriptAccessory accessory)
{
// 黄顺 vfx/lockon/eff/m037_turning_right01x2.avfx 02AC
// 蓝逆 vfx/lockon/eff/m037_turning_left01x2.avfx 02AD
// 读条4.7s,约3.7s后出TargetIcon,4.2s后出omen,每次旋转45°,共5次
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"恶臭气预测{@event.SourceId}";
dp.Color = accessory.Data.DefaultDangerColor.WithW(0.6f);
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(50f);
var rawId = @event["Id"]?.Trim('"');
dp.Rotation = rawId == "02AC" ? 315f.DegToRad() : 45f.DegToRad();
dp.Radian = 90f.DegToRad();
dp.DestoryAt = 10000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
}
[ScriptMethod(name: "敌人#2: 奇子·魔界花_地震(击退)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^50758$"])]
public void 魔界花_地震(Event @event, ScriptAccessory accessory)
{
if (isTTS)accessory.Method.TTS($"中间击退");
IntPtr omenHandle = accessory.Method.VfxMethod.CreateOmen(203, new Vector3(35f),
@event.EffectPosition(), @event.SourceRotation(), new Vector4(1f, 0.5f, 0f, 0.5f), 4700);
@event.EffectPosition(), @event.SourceRotation(), new Vector4(1f, 0.5f, 0f, 0.4f), 4700);
// Todo.击退距离没测
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"魔界花_地震击退预测{@event.SourceId}";
dp.Scale = new(1f, 10f);
dp.Color = accessory.Data.DefaultDangerColor.WithW(2f);
dp.Owner = accessory.Data.Me;
dp.TargetObject = @event.SourceId();
dp.Rotation = float.Pi;
dp.DestoryAt = 4700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Displacement, dp);
var dp1 = accessory.Data.GetDefaultDrawProperties();
dp1.Name = $"魔界花_地震击退安全区{@event.SourceId}";
dp1.Color = accessory.Data.DefaultSafeColor.WithW(10f);
dp1.Owner = @event.SourceId();
dp1.Scale = new Vector2(10f);
dp1.InnerScale = new Vector2(9.94f); // 毒圈为6m
dp1.Radian = float.Pi * 2;
dp1.DestoryAt = 4700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1);
}
[ScriptMethod(name: "敌人#2: 奇子·魔界花_藤鞭穿刺(直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^48682$"])]
@@ -1620,6 +1694,18 @@ public class Crucible_of_the_Unbroken
dp.DestoryAt = 4700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
}
[ScriptMethod(name: "敌人#2: 奇子·大口花_酸雾(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^48679$"])]
public void 大口花_酸雾(Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"大口花_酸雾{@event.SourceId}";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(6f);
dp.DestoryAt = 3700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "随机#1: 奇子·花苗_荆棘幼苗(危险区)", eventType: EventTypeEnum.ObjectChanged, eventCondition: ["Operate:Add", "Kind:EventObj", "DataId:2015458"])]
public void 花苗_荆棘幼苗(Event @event, ScriptAccessory accessory)
@@ -1905,16 +1991,24 @@ public class Crucible_of_the_Unbroken
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp);
}
[ScriptMethod(name: "敌人#3: 奇子·树精_橡果炸弹(打断提示)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^50518$"])]
[ScriptMethod(name: "敌人#3: 奇子·树精_橡果炸弹(睡眠提示)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^50518$"])]
public void 树精_橡果炸弹(Event @event, ScriptAccessory accessory)
{
if (isText) accessory.Method.TextInfo($"睡眠点名", duration: 4000, false);
if (isTTS) accessory.Method.TTS($"睡眠点名");
if (isText) accessory.Method.TextInfo(isThirdDegree ? "睡眠点名(宝宝挑衅)" : "睡眠点名", duration: 4000, true);
if (isTTS) accessory.Method.TTS(isThirdDegree ? "睡眠点名(宝宝挑衅)" : "睡眠点名");
}
[ScriptMethod(name: "敌人#3: 奇子·树精_橡果炸弹(挑衅提醒-仅兽三)", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^48781$"])]
public void 树精_兽三橡果炸弹挑衅提示(Event @event, ScriptAccessory accessory)
{
if (isThirdDegree && isText)accessory.Method.TextInfo($"挑衅", duration: 3000, true);
if (isThirdDegree && isTTS)accessory.Method.TTS($"挑衅");
}
[ScriptMethod(name: "敌人#3: 奇子·比洛克_治疗之水(打断提示)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^48782$"])]
public void 比洛克_治疗之水(Event @event, ScriptAccessory accessory)
{
if (isCheeseStrat) return;
if (isText) accessory.Method.TextInfo($"打断 <比洛克> (借用-咒具碎魂)", duration: 8000, false);
if (isTTS) accessory.Method.TTS($"打断比洛克");
}
@@ -2123,12 +2217,21 @@ public class Crucible_of_the_Unbroken
{
if (isText)accessory.Method.TextInfo($"四连放圈点名", duration: 12300, false);
if (isTTS)accessory.Method.TTS($"四连放圈点名");
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"猛毒粘液放圈{@event.TargetId}";
dp.Color = accessory.Data.DefaultDangerColor.WithW(0.4f);
dp.Owner = @event.TargetId();
dp.Scale = new Vector2(6f);
dp.Delay = 3200;
dp.DestoryAt = 11000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "头目: 怨毒龙 博尔格尼_蠕动的痰(放小怪提示)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4881(7|9)$"])]
public void 博尔格尼_蠕动的痰(Event @event, ScriptAccessory accessory)
{
if (isText)accessory.Method.TextInfo (@event.ActionId == 48817 ? $"放置小怪点名" : "快躲开", duration: 6900, true);
if (isText)accessory.Method.TextInfo (@event.ActionId == 48817 ? $"放置小怪点名" : "快躲开", duration: 4600, true);
if (isTTS)accessory.Method.TTS (@event.ActionId == 48817 ? $"放置小怪点名" : $"快躲开");
}
@@ -2147,6 +2250,9 @@ public class Crucible_of_the_Unbroken
[ScriptMethod(name: "头目: 怨毒龙 博尔格尼_空降(蓝圈击退)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^48828$"])]
public void 博尔格尼_空降(Event @event, ScriptAccessory accessory)
{
if (isThirdDegree && isText)accessory.Method.TextInfo($"大AOE(物理)", duration: 3000, true);
if (isThirdDegree && isTTS)accessory.Method.TTS($"物理AOE");
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"博尔格尼_空降击退预测{@event.SourceId}";
dp.Scale = new(1f, 30f);
@@ -2544,6 +2650,7 @@ public class Crucible_of_the_Unbroken
[ScriptMethod(name: "敌人#2: 奇子·火蛟_火棘屏障(读条驱散提示)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^49253$"])]
public void 火蛟_火棘屏障(Event @event, ScriptAccessory accessory)
{
// if (isCheeseStrat) return;
if (isText)accessory.Method.TextInfo($"准备驱散 <火蛟>(借用-水栖波)", duration: 5000, false);
if (isTTS)accessory.Method.TTS($"准备驱散火蛟");
}
@@ -3048,6 +3155,7 @@ public class Crucible_of_the_Unbroken
[ScriptMethod(name: "敌人#4: 凝胶化火焰/雷电_炸裂(打断提示)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4937(3|5)$"])]
public void 凝胶化_炸裂(Event @event, ScriptAccessory accessory)
{
// if (isCheeseStrat) return;
if (isTTS)accessory.Method.TTS($"打断史莱姆");
}
@@ -3467,7 +3575,7 @@ public class Crucible_of_the_Unbroken
dp.Name = $"高段剧毒魔刃{@event.SourceId}";
dp.Scale = new (10f, 30f);
dp.Owner = @event.SourceId();
dp.Color = accessory.Data.DefaultDangerColor.WithW(0.6f);
dp.Color = accessory.Data.DefaultDangerColor.WithW(0.5f);
dp.Delay = 4200;
dp.DestoryAt = 8400;
@@ -3485,7 +3593,7 @@ public class Crucible_of_the_Unbroken
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"火焰魔刃·牢狱{@event.SourceId}"; // ActionId 49460
dp.Color = accessory.Data.DefaultDangerColor.WithW(0.9f);
dp.Color = accessory.Data.DefaultDangerColor.WithW(0.8f);
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(12f);
dp.DestoryAt = 11800;
@@ -3504,7 +3612,7 @@ public class Crucible_of_the_Unbroken
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"高段魔刃爆焰{@event.SourceId}";
dp.Color = accessory.Data.DefaultDangerColor.WithW(1f);
dp.Color = accessory.Data.DefaultDangerColor.WithW(0.8f);
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(20f);
dp.DestoryAt = 10700;
@@ -3633,6 +3741,14 @@ public static class EventExtensions
return JsonConvert.DeserializeObject<uint>(@event["Param"]);
}
public static uint Id(this Event @event)
{
var raw = @event["Id"];
if (string.IsNullOrWhiteSpace(raw)) return 0;
raw = raw.Trim('"');
return Convert.ToUInt32(raw, 16);
}
public static uint Id1(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["Id1"]);
+739
View File
@@ -0,0 +1,739 @@
using System;
using System.ComponentModel;
using System.Linq;
using System.Numerics;
using System.Collections.Generic;
using Newtonsoft.Json;
using Dalamud.Utility.Numerics;
using KodakkuAssist.Script;
using KodakkuAssist.Module.GameEvent;
using KodakkuAssist.Module.Draw;
using KodakkuAssist.Data;
using KodakkuAssist.Extensions;
using System.Threading.Tasks;
using FFXIVClientStructs.FFXIV.Client.Game.Object;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using System.Runtime.CompilerServices;
using System.Runtime.Intrinsics;
using System.Collections.Generic;
using FFXIVClientStructs.FFXIV.Client.Game;
using FFXIVClientStructs.FFXIV.Client.Game.Control;
using FFXIVClientStructs.FFXIV.Client.Game.UI;
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using FFXIVClientStructs.FFXIV.Component.GUI;
namespace Heaven_on_High;
[ScriptType(guid: "c63d669e-6a74-4338-a158-09673fabdc8d", name: "天之御柱",
territorys: [770,771,772,773,774,775,780,782,783,784,785],
version: "0.0.0.1", author: "Tetora", note: noteStr)]
// 1~10层:
// 11~20层:
// 21~30层:
// 31~40层: 782
// 41~50层:
// 51~60层:
// 61~70层:
// 71~80层:
// 81~90层:
// 91~100层:
public class Heaven_on_High {
const string noteStr =
"""
v0.0.0.1:
天之御柱绘制
""";
#region 各种记录
/* StatusID
* 眩晕 2(如近战扫腿、T下踢)
* 睡眠 3(如法系催眠、奶妈沉静)
* 变身 565
* 诅咒 1087 (拟态怪 - 怨念)
* 失明 1088
* 最大体力减少 1089
* 伤害降低 1090
* 加速 1091
* 能力封印 1092
* 最大体力魔力提升 1093
* 禁止使用道具 1094
* 禁止冲刺 1095
* 击退无效 1096
* 禁止体力自然恢复 1097
* 无法发动技能 1113 (形态变化)
*/
#endregion
#region 基础控制
[UserSetting("TTS开关")]
public bool isTTS { get; set; } = true;
[UserSetting("弹窗文本提示开关")]
public bool isText { get; set; } = true;
[UserSetting("启用小工具(已确认设置完毕)")]
public bool isMiniTools { get; set; } = false;
[UserSetting("设置传送灯笼查找颜色")]
public ScriptColor teleporter { get; set; } = new() { V4 = new(0f, 1f, 0f, 2f) };
[UserSetting("开发者模式")]
public bool isDeveloper { get; set; } = false;
#endregion
#region 全局变量控制
[ScriptMethod(name: "伤头&插言 打断销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^75(38|51)$"], userControl: false)]
public void 打断销毁(Event @event, ScriptAccessory accessory)
{
accessory.Method.RemoveDraw($".*{@event.TargetId()}");
}
[ScriptMethod(name: "特殊状态销毁", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:regex:^(2|3|1511|1113)$"], userControl: false)]
public void 特殊状态销毁(Event @event, ScriptAccessory accessory)
{
// 赋予对应怪物 眩晕[2]、睡眠[3]、石化[1511]、(形态变化)无法发动技能[1113] 等状态都需要销毁绘图
accessory.Method.RemoveDraw($".*{@event.TargetId()}");
}
[ScriptMethod(name: "咏唱中断销毁", eventType: EventTypeEnum.CancelAction, eventCondition: [], userControl: false)]
public void 咏唱中断销毁(Event @event, ScriptAccessory accessory)
{
accessory.Method.RemoveDraw($".*{@event.SourceId()}");
}
[ScriptMethod(name: "死亡销毁", eventType: EventTypeEnum.Death, eventCondition: [], userControl: false)]
public void 死亡销毁(Event @event, ScriptAccessory accessory)
{
accessory.Method.RemoveDraw($".*{@event.TargetId()}");
}
public bool KnockPenalty = false;
[ScriptMethod(name: "天气:击退无效添加", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1096"],userControl: false)]
public void 上击退buff(Event @event, ScriptAccessory accessory)
{
KnockPenalty = true;
}
[ScriptMethod(name: "天气:击退无效移除", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:1096"],userControl: false)]
public void 下击退buff(Event @event, ScriptAccessory accessory)
{
KnockPenalty = false;
}
#endregion
#region 小工具部分
[ScriptMethod(name: "—————— 小工具部分(先自行关闭不需要的功能) / Tools ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
public void 小工具部分(Event @event, ScriptAccessory accessory) { }
[ScriptMethod(name: "传送灯笼查找 / Teleportation Construct Finder", eventType: EventTypeEnum.ObjectChanged, eventCondition: ["DataId:2009507", "Operate:Add"])]
public void 传送装置查找(Event @event, ScriptAccessory accessory)
{
if(!isMiniTools) return;
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"传送装置查找";
dp.Owner = accessory.Data.Me;
dp.TargetObject = @event.SourceId();
dp.Scale = new (1f);
dp.ScaleMode |= ScaleMode.YByDistance;
dp.Color = teleporter.V4;
dp.DestoryAt = 3000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Displacement, dp);
}
#endregion
/* 还不知道天宫的技能ID
[ScriptMethod(name: "抖动的宝箱_怨念提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
public void 抖动的宝箱_怨念(Event @event, ScriptAccessory accessory)
{
if (isText) accessory.Method.TextInfo("打断拟态怪", duration: 2300, true);
if (isTTS) accessory.Method.TTS("打断拟态怪");
}
*/
#region 1~10层
[ScriptMethod(name: "—————— 1 ~ 10 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
public void 第1层(Event @event, ScriptAccessory accessory) { }
#endregion
#region 11~20层
[ScriptMethod(name: "—————— 11 ~ 20 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
public void 第11层(Event @event, ScriptAccessory accessory) { }
[ScriptMethod(name: "40 怖军_龙卷(AOE)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^11902$"])]
public void 怖军_龙卷(Event @event, ScriptAccessory accessory)
{
if (isTTS)accessory.Method.TTS($"AOE");
}
[ScriptMethod(name: "40 怖军_古代暴风(击退)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^11904$"])]
public void 怖军_古代暴风(Event @event, ScriptAccessory accessory)
{
if (isText)accessory.Method.TextInfo($"击退到安全区", duration: 4300, true);
if (isTTS)accessory.Method.TTS($"击退到安全区");
IntPtr omenHandle = accessory.Method.VfxMethod.CreateOmen(203, new Vector3(50f),
@event.EffectPosition(), @event.SourceRotation(), new Vector4(1f,1f,0f,0.2f), 5000);
accessory.Method.VfxMethod.SetVfxSpeed(omenHandle,1f);
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"怖军_古代暴风击退预测{@event.SourceId}";
dp.Scale = new(1f, 25f);
dp.Color = accessory.Data.DefaultDangerColor.WithW(2f);
dp.Owner = accessory.Data.Me;
dp.TargetObject = @event.SourceId();
dp.Rotation = float.Pi;
dp.DestoryAt = 5000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Displacement, dp);
}
[ScriptMethod(name: "40 旋风_风压(钢铁)", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:regex:^9187$"])]
public void 旋风_风压(Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"旋风_风压{@event.SourceId}";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(6f);
dp.DestoryAt = 5800;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
#endregion
#region 21~30层
[ScriptMethod(name: "—————— 21 ~ 30 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
public void 第21层(Event @event, ScriptAccessory accessory) { }
#endregion
#region 31~40层
[ScriptMethod(name: "—————— 31 ~ 40 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
public void 第31层(Event @event, ScriptAccessory accessory) { }
#endregion
#region 41~50层
[ScriptMethod(name: "—————— 41 ~ 50 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
public void 第41层(Event @event, ScriptAccessory accessory) { }
#endregion
#region 51~60层
[ScriptMethod(name: "—————— 51 ~ 60 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
public void 第51层(Event @event, ScriptAccessory accessory) { }
#endregion
#region 61~70层
[ScriptMethod(name: "—————— 61 ~ 70 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
public void 第61层(Event @event, ScriptAccessory accessory) { }
#endregion
#region 71~80层
[ScriptMethod(name: "—————— 71 ~ 80 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
public void 第71层(Event @event, ScriptAccessory accessory) { }
#endregion
#region 81~90层
[ScriptMethod(name: "—————— 81 ~ 90 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
public void 第81层(Event @event, ScriptAccessory accessory) { }
#endregion
#region 91~100层
[ScriptMethod(name: "—————— 91 ~ 100 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
public void 第91层(Event @event, ScriptAccessory accessory) { }
#endregion
}
public static class EventExtensions
{
private static bool ParseHexId(string? idStr, out uint id)
{
id = 0;
if (string.IsNullOrEmpty(idStr)) return false;
try
{
var idStr2 = idStr.Replace("0x", "");
id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber);
return true;
}
catch (Exception)
{
return false;
}
}
public static uint ActionId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["ActionId"]);
}
public static uint SourceId(this Event @event)
{
return ParseHexId(@event["SourceId"], out var id) ? id : 0;
}
public static uint SourceDataId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["SourceDataId"]);
}
public static uint Command(this Event @event)
{
return ParseHexId(@event["Command"], out var cid) ? cid : 0;
}
public static uint DurationMilliseconds(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["DurationMilliseconds"]);
}
public static float SourceRotation(this Event @event)
{
return JsonConvert.DeserializeObject<float>(@event["SourceRotation"]);
}
public static float TargetRotation(this Event @event)
{
return JsonConvert.DeserializeObject<float>(@event["TargetRotation"]);
}
public static byte Index(this Event @event)
{
return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0);
}
public static uint State(this Event @event)
{
return ParseHexId(@event["State"], out var state) ? state : 0;
}
public static string SourceName(this Event @event)
{
return @event["SourceName"];
}
public static string TargetName(this Event @event)
{
return @event["TargetName"];
}
public static uint TargetId(this Event @event)
{
return ParseHexId(@event["TargetId"], out var id) ? id : 0;
}
public static Vector3 SourcePosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["SourcePosition"]);
}
public static Vector3 TargetPosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["TargetPosition"]);
}
public static Vector3 EffectPosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["EffectPosition"]);
}
public static uint DirectorId(this Event @event)
{
return ParseHexId(@event["DirectorId"], out var id) ? id : 0;
}
public static uint StatusId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["StatusId"]);
}
public static uint StackCount(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["StackCount"]);
}
public static uint Param(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["Param"]);
}
}
public static class EnumExtensions
{
public static string GetDescription(this Enum value)
{
var field = value.GetType().GetField(value.ToString());
var attribute = field?.GetCustomAttributes(typeof(DescriptionAttribute), false)
.FirstOrDefault() as DescriptionAttribute;
return attribute?.Description ?? value.ToString();
}
}
public static class MathTools
{
public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi;
public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f;
/// <summary>
/// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0,以(1, 0, 0)方向为pi/2。
/// 即,逆时针方向增加。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static float GetRadian(this Vector3 point, Vector3 center)
=> MathF.Atan2(point.X - center.X, point.Z - center.Z);
/// <summary>
/// 获得任意点与中心点的长度。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static float GetLength(this Vector3 point, Vector3 center)
=> new Vector2(point.X - center.X, point.Z - center.Z).Length();
/// <summary>
/// 将任意点以中心点为圆心,逆时针旋转并延长。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <param name="radian">旋转弧度</param>
/// <param name="length">基于该点延伸长度</param>
/// <returns></returns>
public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length)
{
var baseRad = point.GetRadian(center);
var baseLength = point.GetLength(center);
var rotRad = baseRad + radian;
return new Vector3(
center.X + MathF.Sin(rotRad) * (length + baseLength),
center.Y,
center.Z + MathF.Cos(rotRad) * (length + baseLength)
);
}
/// <summary>
/// 获得某角度所在划分区域
/// </summary>
/// <param name="radian">输入弧度</param>
/// <param name="regionNum">区域划分数量</param>
/// <param name="baseRegionIdx">0度所在区域的初始Idx</param>>
/// <param name="isDiagDiv">是否为斜分割,默认为false</param>
/// <param name="isCw">是否顺时针增加,默认为false</param>
/// <returns></returns>
public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false)
{
var sepRad = float.Pi * 2 / regionNum;
var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0);
var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi);
return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum;
}
/// <summary>
/// 将输入点左右折叠
/// </summary>
/// <param name="point">待折叠点</param>
/// <param name="centerX">中心折线坐标点</param>
/// <returns></returns>
public static Vector3 FoldPointHorizon(this Vector3 point, float centerX)
=> point with { X = 2 * centerX - point.X };
/// <summary>
/// 将输入点上下折叠
/// </summary>
/// <param name="point">待折叠点</param>
/// <param name="centerZ">中心折线坐标点</param>
/// <returns></returns>
public static Vector3 FoldPointVertical(this Vector3 point, float centerZ)
=> point with { Z = 2 * centerZ - point.Z };
/// <summary>
/// 将输入点中心对称
/// </summary>
/// <param name="point">输入点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center)
=> point.RotateAndExtend(center, float.Pi, 0);
/// <summary>
/// 获取给定数的指定位数
/// </summary>
/// <param name="val">给定数值</param>
/// <param name="x">对应位数,个位为1</param>
/// <returns></returns>
public static int GetDecimalDigit(this int val, int x)
{
var valStr = val.ToString();
var length = valStr.Length;
if (x < 1 || x > length) return -1;
var digitChar = valStr[length - x]; // 从右往左取第x位
return int.Parse(digitChar.ToString());
}
}
public enum MarkType
{
None = -1,
Attack1 = 0,
Attack2 = 1,
Attack3 = 2,
Attack4 = 3,
Attack5 = 4,
Bind1 = 5,
Bind2 = 6,
Bind3 = 7,
Ignore1 = 8,
Ignore2 = 9,
Square = 10,
Circle = 11,
Cross = 12,
Triangle = 13,
Attack6 = 14,
Attack7 = 15,
Attack8 = 16,
Count = 17
}
public static class IbcHelper
{
public static IGameObject? GetById(this ScriptAccessory sa, ulong gameObjectId)
{
return sa.Data.Objects.SearchById(gameObjectId);
}
public static IGameObject? GetMe(this ScriptAccessory sa)
{
return sa.Data.Objects.LocalPlayer;
}
public static IEnumerable<IGameObject?> GetByDataId(this ScriptAccessory sa, uint dataId)
{
return sa.Data.Objects.Where(x => x.DataId == dataId);
}
public static string GetPlayerJob(this ScriptAccessory sa, IPlayerCharacter? playerObject, bool fullName = false)
{
if (playerObject == null) return "None";
return fullName ? playerObject.ClassJob.Value.Name.ToString() : playerObject.ClassJob.Value.Abbreviation.ToString();
}
public static float GetStatusRemainingTime(this ScriptAccessory sa, IBattleChara? battleChara, uint statusId)
{
if (battleChara == null || !battleChara.IsValid()) return 0;
unsafe
{
BattleChara* charaStruct = (BattleChara*)battleChara.Address;
var statusIdx = charaStruct->GetStatusManager()->GetStatusIndex(statusId);
return charaStruct->GetStatusManager()->GetRemainingTime(statusIdx);
}
}
public static bool HasStatus(this ScriptAccessory sa, IBattleChara? battleChara, uint statusId)
{
if (battleChara == null || !battleChara.IsValid()) return false;
unsafe
{
BattleChara* charaStruct = (BattleChara*)battleChara.Address;
var statusIdx = charaStruct->GetStatusManager()->GetStatusIndex(statusId);
return statusIdx != -1;
}
}
/// <summary>
/// 获取指定标记索引的对象EntityId
/// </summary>
public static unsafe ulong GetMarkerEntityId(uint markerIndex)
{
var markingController = MarkingController.Instance();
if (markingController == null) return 0;
if (markerIndex >= 17) return 0;
return markingController->Markers[(int)markerIndex];
}
/// <summary>
/// 获取对象身上的标记
/// </summary>
/// <returns>MarkType</returns>
public static MarkType GetObjectMarker(IGameObject? obj)
{
if (obj == null || !obj.IsValid()) return MarkType.None;
ulong targetEntityId = obj.EntityId;
for (uint i = 0; i < 17; i++)
{
var markerEntityId = GetMarkerEntityId(i);
if (markerEntityId == targetEntityId)
{
return (MarkType)i;
}
}
return MarkType.None;
}
/// <summary>
/// 检查对象是否有指定的标记
/// </summary>
public static bool HasMarker(IGameObject? obj, MarkType markType)
{
return GetObjectMarker(obj) == markType;
}
/// <summary>
/// 检查对象是否有任何标记
/// </summary>
public static bool HasAnyMarker(IGameObject? obj)
{
return GetObjectMarker(obj) != MarkType.None;
}
private static ulong GetMarkerForObject(IGameObject? obj)
{
if (obj == null) return 0;
unsafe
{
for (uint i = 0; i < 17; i++)
{
var markerEntityId = GetMarkerEntityId(i);
if (markerEntityId == obj.EntityId)
{
return markerEntityId;
}
}
}
return 0;
}
private static MarkType GetMarkerTypeForObject(IGameObject? obj)
{
if (obj == null) return MarkType.None;
unsafe
{
for (uint i = 0; i < 17; i++)
{
var markerEntityId = GetMarkerEntityId(i);
if (markerEntityId == obj.EntityId)
{
return (MarkType)i;
}
}
}
return MarkType.None;
}
/// <summary>
/// 获取标记的名称
/// </summary>
public static string GetMarkerName(MarkType markType)
{
return markType switch
{
MarkType.Attack1 => "攻击1",
MarkType.Attack2 => "攻击2",
MarkType.Attack3 => "攻击3",
MarkType.Attack4 => "攻击4",
MarkType.Attack5 => "攻击5",
MarkType.Bind1 => "止步1",
MarkType.Bind2 => "止步2",
MarkType.Bind3 => "止步3",
MarkType.Ignore1 => "禁止1",
MarkType.Ignore2 => "禁止2",
MarkType.Square => "方块",
MarkType.Circle => "圆圈",
MarkType.Cross => "十字",
MarkType.Triangle => "三角",
MarkType.Attack6 => "攻击6",
MarkType.Attack7 => "攻击7",
MarkType.Attack8 => "攻击8",
_ => "无标记"
};
}
public static float GetHitboxRadius(IGameObject obj)
{
if (obj == null || !obj.IsValid()) return -1;
return obj.HitboxRadius;
}
}
public static class HelperExtensions
{
public static unsafe uint GetCurrentTerritoryId()
{
return AgentMap.Instance()->CurrentTerritoryId; // 额外进行地图ID判断
}
}
#region 特殊函数
public unsafe static class ExtensionVisibleMethod
{
public static bool IsCharacterVisible(this ICharacter chr)
{
var v = (IntPtr)(((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)chr.Address)->GameObject.DrawObject);
if (v == IntPtr.Zero) return false;
return Bitmask.IsBitSet(*(byte*)(v + 136), 0);
}
public static class Bitmask
{
public static bool IsBitSet(ulong b, int pos)
{
return (b & (1UL << pos)) != 0;
}
public static void SetBit(ref ulong b, int pos)
{
b |= 1UL << pos;
}
public static void ResetBit(ref ulong b, int pos)
{
b &= ~(1UL << pos);
}
public static bool IsBitSet(byte b, int pos)
{
return (b & (1 << pos)) != 0;
}
public static bool IsBitSet(short b, int pos)
{
return (b & (1 << pos)) != 0;
}
}
}
#endregion 特殊函数
+3 -3
View File
@@ -1056,12 +1056,12 @@
{
"Name": "斗兽奇弈",
"Guid": "eb6fe4f3-0f9f-40a8-9c76-daeb0a11554c",
"Version": "0.0.0.5",
"Version": "0.0.0.6",
"Author": "Tetora",
"Repo": "https://github.com/Hibiya615/TetoraKAScript/tree/main",
"DownloadUrl": "https://raw.githubusercontent.com/Hibiya615/TetoraKAScript/refs/heads/main/00-Other/Crucible_of_the_Unbroken.cs",
"Note": "v0.0.0.5:\r\n斗兽奇弈 / 闘獣練 / Crucible of the Unbroken\r\n初版绘制",
"UpdateInfo": "v0.0.0.5: 增加博学林鸮选集绘制",
"Note": "v0.0.0.6:\r\n斗兽奇弈 / 闘獣練 / Crucible of the Unbroken\r\n初版绘制",
"UpdateInfo": "v0.0.0.6: 增加部分机制绘制",
"UpdateTime": "",
"TerritoryIds": [
1339,