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https://github.com/Hibiya615/TetoraKAScript.git
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增加死宫190爆弹位置预测测试版
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@@ -14,6 +14,7 @@ using ECommons;
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using ECommons.DalamudServices;
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using ECommons.GameFunctions;
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using ECommons.MathHelpers;
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using System.Threading;
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namespace the_Palace_of_the_Dead;
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@@ -57,6 +58,13 @@ public class the_Palace_of_the_Dead
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KnockPenalty = false;
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}
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//190 治疗爆弹怪 计数 注意暂时还没有写重置计数!!
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private int timesRemedyBomb=0;
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public void Init(ScriptAccessory accessory) {
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timesRemedyBomb=0; //190 治疗爆弹怪 计数
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}
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// 通用内容
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[ScriptMethod(name: "拟态怪_怨念提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6397"])]
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@@ -552,9 +560,91 @@ public class the_Palace_of_the_Dead
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public void 治疗爆弹怪_击杀提示(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.TextInfo("击杀治疗爆弹怪", duration: 5, true);
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accessory.Method.TTS("击杀治疗爆弹怪");
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accessory.Method.TTS("击杀治疗爆弹怪");
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//Interlocked.Increment(ref timesRemedyBomb); //防止多线程出问题,锁定一下
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//++timesRemedyBomb; //记录 治疗爆弹怪出现次数 注意:还没有写重置次数条件
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}
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/* 有点计数问题,先放着等有缘人修
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[ScriptMethod(name: "\ue061\ue069\ue060 熔岩爆弹怪 出现位置预测", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:6385"])]
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public void 熔岩爆弹怪_震撼弹预测(Event @event, ScriptAccessory accessory)
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{
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//在治疗爆弹怪 刷新约54s后 出现熔岩爆弹怪 ,期间BOSS会读条3次 [7169]地面爆破 第3次与第2次间隔较长,应在第3次黄圈读条时准备将BOSS拉去刷新位置
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//暂未知 治疗爆弹怪死亡时间 与BOSS黄圈技能时间轴是否有关联
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//在刷新45s时 大约会读条第3次黄圈,故应 Delay = 45000,DestoryAt = 9000
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "熔岩爆弹怪_震撼弹预测";
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dp.Color = new Vector4(0f, 0f, 1f, 1f);
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dp.Scale = new Vector2(7.2f);
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dp.Delay = 45000;
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dp.DestoryAt = 9000;
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switch(timesRemedyBomb) {
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case 1: {
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dp.Position = new Vector3(-288.63f, 0.14f,-300.26f);
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accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}");
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break;
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}
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case 2:{
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dp.Position = new Vector3(-297.46f, 0.12f,-297.52f);
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accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}");
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break;
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}
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case 3:{
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dp.Position = new Vector3(-288.84f, 0.12f,-305.54f);
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accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}");
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break;
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}
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case 4:{
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dp.Position = new Vector3(-309.13f, 0.05f,-303.74f);
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accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}");
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break;
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}
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case 5:{
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dp.Position = new Vector3(-298.36f, 0.05f,-293.63f);
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accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}");
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break;
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}
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case 6:{
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dp.Position = new Vector3(-301.96f, 0.05f,-314.29f);
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accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}");
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break;
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}
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case 7:{
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dp.Position = new Vector3(-299.12f, 0.05f,-297.56f);
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accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}");
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break;
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}
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default: {
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accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}");
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break;
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}
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}
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//accessory.Method.TextInfo("已预测 <熔岩爆弹怪> 刷新位置", duration: 5, false);
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//accessory.Method.TTS("已预测熔岩爆弹怪刷新位置");
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "熔岩爆弹怪 震撼弹预测销毁", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:6386"], userControl: false)]
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public void 熔岩爆弹怪_震撼弹预测销毁(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw($"熔岩爆弹怪_震撼弹预测");
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}
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*/
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[ScriptMethod(name: "\ue061\ue069\ue060 熔岩爆弹怪 震撼弹提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:6386"])]
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public void 熔岩爆弹怪_震撼弹(Event @event, ScriptAccessory accessory)
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{
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