mirror of
https://github.com/Hibiya615/TetoraKAScript.git
synced 2025-12-17 07:18:15 +08:00
增加死宫190爆弹位置预测测试版
This commit is contained in:
@@ -14,6 +14,7 @@ using ECommons;
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using ECommons.DalamudServices;
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using ECommons.GameFunctions;
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using ECommons.MathHelpers;
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using System.Threading;
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namespace the_Palace_of_the_Dead;
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@@ -57,6 +58,13 @@ public class the_Palace_of_the_Dead
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KnockPenalty = false;
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}
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//190 治疗爆弹怪 计数 注意暂时还没有写重置计数!!
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private int timesRemedyBomb=0;
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public void Init(ScriptAccessory accessory) {
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timesRemedyBomb=0; //190 治疗爆弹怪 计数
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}
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// 通用内容
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[ScriptMethod(name: "拟态怪_怨念提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6397"])]
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@@ -552,9 +560,91 @@ public class the_Palace_of_the_Dead
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public void 治疗爆弹怪_击杀提示(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.TextInfo("击杀治疗爆弹怪", duration: 5, true);
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accessory.Method.TTS("击杀治疗爆弹怪");
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accessory.Method.TTS("击杀治疗爆弹怪");
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//Interlocked.Increment(ref timesRemedyBomb); //防止多线程出问题,锁定一下
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//++timesRemedyBomb; //记录 治疗爆弹怪出现次数 注意:还没有写重置次数条件
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}
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/* 有点计数问题,先放着等有缘人修
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[ScriptMethod(name: "\ue061\ue069\ue060 熔岩爆弹怪 出现位置预测", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:6385"])]
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public void 熔岩爆弹怪_震撼弹预测(Event @event, ScriptAccessory accessory)
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{
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//在治疗爆弹怪 刷新约54s后 出现熔岩爆弹怪 ,期间BOSS会读条3次 [7169]地面爆破 第3次与第2次间隔较长,应在第3次黄圈读条时准备将BOSS拉去刷新位置
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//暂未知 治疗爆弹怪死亡时间 与BOSS黄圈技能时间轴是否有关联
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//在刷新45s时 大约会读条第3次黄圈,故应 Delay = 45000,DestoryAt = 9000
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "熔岩爆弹怪_震撼弹预测";
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dp.Color = new Vector4(0f, 0f, 1f, 1f);
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dp.Scale = new Vector2(7.2f);
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dp.Delay = 45000;
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dp.DestoryAt = 9000;
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switch(timesRemedyBomb) {
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case 1: {
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dp.Position = new Vector3(-288.63f, 0.14f,-300.26f);
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accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}");
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break;
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}
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case 2:{
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dp.Position = new Vector3(-297.46f, 0.12f,-297.52f);
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accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}");
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break;
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}
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case 3:{
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dp.Position = new Vector3(-288.84f, 0.12f,-305.54f);
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accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}");
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break;
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}
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case 4:{
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dp.Position = new Vector3(-309.13f, 0.05f,-303.74f);
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accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}");
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break;
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}
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case 5:{
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dp.Position = new Vector3(-298.36f, 0.05f,-293.63f);
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accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}");
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break;
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}
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case 6:{
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dp.Position = new Vector3(-301.96f, 0.05f,-314.29f);
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accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}");
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break;
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}
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case 7:{
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dp.Position = new Vector3(-299.12f, 0.05f,-297.56f);
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accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}");
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break;
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}
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default: {
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accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}");
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break;
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}
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}
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//accessory.Method.TextInfo("已预测 <熔岩爆弹怪> 刷新位置", duration: 5, false);
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//accessory.Method.TTS("已预测熔岩爆弹怪刷新位置");
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "熔岩爆弹怪 震撼弹预测销毁", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:6386"], userControl: false)]
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public void 熔岩爆弹怪_震撼弹预测销毁(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw($"熔岩爆弹怪_震撼弹预测");
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}
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*/
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[ScriptMethod(name: "\ue061\ue069\ue060 熔岩爆弹怪 震撼弹提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:6386"])]
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public void 熔岩爆弹怪_震撼弹(Event @event, ScriptAccessory accessory)
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{
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@@ -1,6 +1,364 @@
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namespace The_Navel___EX.Field_Operations.The_Forbidden_Land_Eureka;
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using System;
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using System.ComponentModel;
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using System.Linq;
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using System.Numerics;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using Dalamud.Game.ClientState.Objects.Types;
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using Newtonsoft.Json;
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using Dalamud.Utility.Numerics;
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using KodakkuAssist.Script;
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using KodakkuAssist.Module.GameEvent;
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using KodakkuAssist.Module.Draw;
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using ECommons;
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using ECommons.DalamudServices;
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using ECommons.GameFunctions;
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using ECommons.MathHelpers;
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namespace The_Baldesion_Arsenal_Eureka;
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[ScriptType(guid: "cb001385-81e0-4c16-8bb3-fb51fd70336a", name: "禁地优雷卡 - 巴尔德西昂兵武塔", territorys: [827],
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version: "0.0.0.1", author: "Tetora", note: noteStr)]
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public class The_Baldesion_Arsenal
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{
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const string noteStr =
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"""
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v0.0.0.1:
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禁地优雷卡 - 巴尔德西昂兵武塔 初版绘制
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【施工中】
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""";
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//全局
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//7538 插言 ; 7551 伤头 ; 7540 下踢 ; 7863 扫腿 ; 25880 催眠 ; 16560 沉静
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[ScriptMethod(name: "伤头 & 插言 打断销毁", eventType: EventTypeEnum.ActionEffect, userControl: false,
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eventCondition: ["ActionId:regex:^(7538|7551)$"] )]
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public void 伤头插言打断销毁(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw($"兵武元精_强放逐{@event.SourceId()}");
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}
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[ScriptMethod(name: "眩晕打断销毁", eventType: EventTypeEnum.ActionEffect, userControl: false,
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eventCondition: ["ActionId:regex:^(7540|7863)$"] )]
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public void 眩晕打断销毁(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw($"兵武元精_强放逐{@event.SourceId()}");
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}
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[ScriptMethod(name: "睡眠打断销毁", eventType: EventTypeEnum.ActionEffect, userControl: false,
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eventCondition: ["ActionId:regex:^(25880|16560)$"] )]
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public void 睡眠打断销毁(Event @event, ScriptAccessory accessory)
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{
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// accessory.Method.RemoveDraw($"暂时还没有{@event.TargetId()}");
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}
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// 入口小怪
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[ScriptMethod(name: "兵武比布鲁斯 尾部碎击", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:15356"])]
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public void 兵武比布鲁斯_尾部碎击(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "兵武比布鲁斯_尾部碎击";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(12);
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dp.Radian = 90f.DegToRad();
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dp.Rotation = 180f.DegToRad();
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dp.DestoryAt = 4700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
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}
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[ScriptMethod(name: "兵武元精 强放逐", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:15383"])]
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public void 兵武元精_强放逐(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"兵武元精_强放逐{@event.SourceId()}";
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dp.Color = new Vector4(1f, 0f, 0f, 1f);
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dp.Owner = @event.TargetId();
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dp.Scale = new Vector2(5f);
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dp.DestoryAt = 5700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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// BOSS1后
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[ScriptMethod(name: "兵武卡尔克布莉娜 恐惧之瞳(石化顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:15366"])]
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public void 兵武卡尔克布莉娜_恐惧之瞳(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "兵武卡尔克布莉娜_恐惧之瞳";
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dp.Color = new Vector4(1f, 0f, 1f, 0.6f);
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(42.2f);
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dp.Radian = 120f.DegToRad();
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dp.DestoryAt = 4700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
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}
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#region BOSS1 亚特
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// 14632:本体读条 [妖枪振]钢铁 ; 14633:本体读条 [妖枪振]月环 ; 14631:幻枪招来
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//幻枪招来后,BOSS(DataID:9818)会连线4根 烈焰金枪(DataID:9819),并读条随机[妖枪振]钢铁月环,随后烈焰金枪将瞬发BOSS的钢铁月环 [幻枪振] 14634 / 14635
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/*
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[ScriptMethod(name: "BOSS1_亚特 妖枪振(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:14632"])]
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public void 妖枪振(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "妖枪振";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(15f);
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dp.DestoryAt = 4200;
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dp.ScaleMode = ScaleMode.ByTime;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "BOSS1_亚特 妖枪旋(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:14633"])]
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public void 妖枪旋(Event @event, ScriptAccessory accessory)
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{
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//注:14633技能名也叫妖枪振,但他确实是月环
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "妖枪旋";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(22f);
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dp.InnerScale = new Vector2(5f);
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dp.Radian = float.Pi * 2;
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dp.DestoryAt = 4200;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp);
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}
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*/
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#endregion
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#region BOSS1 欧文
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#endregion
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#region BOSS2 莱丁
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[ScriptMethod(name: "BOSS2_莱丁 天逆矛(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:14441"])]
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public void 天逆矛(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "天逆矛";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(25f);
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dp.DestoryAt = 7200;
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dp.ScaleMode = ScaleMode.ByTime;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "BOSS2_莱丁 旋・斩铁剑(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:14442"])]
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public void 旋斩铁剑(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "旋斩铁剑";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(60f);
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dp.InnerScale = new Vector2(5f);
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dp.Radian = float.Pi * 2;
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dp.DestoryAt = 5200;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp);
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}
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[ScriptMethod(name: "BOSS2_莱丁 片・斩铁剑(直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^1444[34]$"])]
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public void 片斩铁剑(Event @event, ScriptAccessory accessory)
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{
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bool isLeft=true;
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//14444 左 , 14443右
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if(@event["ActionId"].Equals("14444")) {
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isLeft=true;
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}
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if(@event["ActionId"].Equals("14443")) {
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isLeft=false;
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}
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var dp=accessory.Data.GetDefaultDrawProperties();
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dp.Name="片斩铁剑";
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dp.Scale=new(70,39);
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dp.Owner=@event.SourceId();
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dp.Color=accessory.Data.DefaultDangerColor;
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dp.DestoryAt=6200;
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if(isLeft) {
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dp.Rotation=90f.DegToRad();
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dp.Offset=new Vector3(3.5f,0,0);
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}
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else {
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dp.Rotation=-90f.DegToRad();
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dp.Offset=new Vector3(-3.5f,0,0);
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}
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//dp.Offset=new Vector3(0,0,3.5f);
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// 向后移动3.5f
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// 我不确定rotation是否会影响偏差
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// 如果并没有按照预期向左向右偏移 注释或者删掉掉上面这个offset设置^ 然后解除注释if里的两个注释
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// 如果这样就已经生效了 就删除if里的两个注释
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
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}
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[ScriptMethod(name: "BOSS2_莱丁 战死击(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:14460"])]
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public void 战死击(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "战死击";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(10.4f);
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dp.DestoryAt = 4200;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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#endregion
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}
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public static class EventExtensions
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{
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private static bool ParseHexId(string? idStr, out uint id)
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{
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id = 0;
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if (string.IsNullOrEmpty(idStr)) return false;
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try
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{
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var idStr2 = idStr.Replace("0x", "");
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id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber);
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return true;
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}
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catch (Exception)
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{
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return false;
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}
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}
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public static uint ActionId(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["ActionId"]);
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}
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public static uint SourceId(this Event @event)
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{
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return ParseHexId(@event["SourceId"], out var id) ? id : 0;
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}
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public static uint SourceDataId(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["SourceDataId"]);
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}
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public static uint Command(this Event @event)
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{
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return ParseHexId(@event["Command"], out var cid) ? cid : 0;
|
||||
}
|
||||
|
||||
public static uint DurationMilliseconds(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<uint>(@event["DurationMilliseconds"]);
|
||||
}
|
||||
|
||||
public static float SourceRotation(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<float>(@event["SourceRotation"]);
|
||||
}
|
||||
|
||||
public static float TargetRotation(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<float>(@event["TargetRotation"]);
|
||||
}
|
||||
|
||||
public static byte Index(this Event @event)
|
||||
{
|
||||
return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0);
|
||||
}
|
||||
|
||||
public static uint State(this Event @event)
|
||||
{
|
||||
return ParseHexId(@event["State"], out var state) ? state : 0;
|
||||
}
|
||||
|
||||
public static string SourceName(this Event @event)
|
||||
{
|
||||
return @event["SourceName"];
|
||||
}
|
||||
|
||||
public static string TargetName(this Event @event)
|
||||
{
|
||||
return @event["TargetName"];
|
||||
}
|
||||
|
||||
public static uint TargetId(this Event @event)
|
||||
{
|
||||
return ParseHexId(@event["TargetId"], out var id) ? id : 0;
|
||||
}
|
||||
|
||||
public static Vector3 SourcePosition(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<Vector3>(@event["SourcePosition"]);
|
||||
}
|
||||
|
||||
public static Vector3 TargetPosition(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<Vector3>(@event["TargetPosition"]);
|
||||
}
|
||||
|
||||
public static Vector3 EffectPosition(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<Vector3>(@event["EffectPosition"]);
|
||||
}
|
||||
|
||||
public static uint DirectorId(this Event @event)
|
||||
{
|
||||
return ParseHexId(@event["DirectorId"], out var id) ? id : 0;
|
||||
}
|
||||
|
||||
public static uint StatusId(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<uint>(@event["StatusId"]);
|
||||
}
|
||||
|
||||
public static uint StackCount(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<uint>(@event["StackCount"]);
|
||||
}
|
||||
|
||||
public static uint Param(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<uint>(@event["Param"]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class Extensions
|
||||
{
|
||||
public static void TTS(this ScriptAccessory accessory, string text, bool isTTS, bool isDRTTS)
|
||||
{
|
||||
if (isDRTTS)
|
||||
{
|
||||
accessory.Method.SendChat($"/pdr tts {text}");
|
||||
}
|
||||
else if (isTTS)
|
||||
{
|
||||
accessory.Method.TTS(text);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -13,7 +13,7 @@ using System.Reflection;
|
||||
[assembly: System.Reflection.AssemblyCompanyAttribute("TetoraKodakkuScript")]
|
||||
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
|
||||
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
|
||||
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+71f2d1b2d82da3589802f31f183dbf4820437ec4")]
|
||||
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+95222e0dd36789d7fdd37bff20f033a47b0e3bff")]
|
||||
[assembly: System.Reflection.AssemblyProductAttribute("TetoraKodakkuScript")]
|
||||
[assembly: System.Reflection.AssemblyTitleAttribute("TetoraKodakkuScript")]
|
||||
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
|
||||
|
||||
@@ -1 +1 @@
|
||||
90c0f1295136de86e708ea0f6ebbe48cb1618f6849bd890f571a6b768bae13d4
|
||||
0d2c11b90053c3fd2a4bb09abf9e70c4d9d2d031e732d14a20d6d123534622e5
|
||||
|
||||
Reference in New Issue
Block a user