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https://github.com/Hibiya615/TetoraKAScript.git
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修改回旋沙暴逻辑
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@@ -18,7 +18,7 @@ using ECommons.MathHelpers;
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namespace The_Serpentlord_Seethes;
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[ScriptType(guid: "ab67129e-880f-48e8-852e-f92b4afa68e5", name: "蛇王得酷热涅:荒野的死斗", territorys: [1190],
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version: "0.0.0.1", author: "Tetora", note: noteStr)]
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version: "0.0.0.11", author: "Tetora", note: noteStr)]
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public class Ttokrrone
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{
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@@ -27,7 +27,7 @@ public class Ttokrrone
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v0.0.0.1:
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LV100 特殊Fate 绘制
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蛇王得酷热涅:荒野的死斗
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已知问题:回旋沙暴可能会无法销毁、可能存在方向绘制错误
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如果出现问题请在Discord联系
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""";
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#region 迷失相关
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@@ -105,6 +105,7 @@ public class Ttokrrone
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public void 回旋沙暴(Event @event, ScriptAccessory accessory)
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{
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// 【前方回旋沙暴】 37317 顺时针、37321 逆时针 ;【后方回旋沙暴】 37318 顺时针 、37322 逆时针
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var dp = accessory.Data.GetDefaultDrawProperties();
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var dp1 = accessory.Data.GetDefaultDrawProperties();
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dp.Owner = @event.SourceId();
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@@ -133,7 +134,6 @@ public class Ttokrrone
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dp.DestoryAt = 7600;
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dp1.Name = "后方回旋沙暴Adjust";
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dp1.Rotation = 180f.DegToRad();
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dp1.Delay = 7800;
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dp1.DestoryAt = 17100;
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break;
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@@ -312,7 +312,7 @@ public class Ttokrrone
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "大爆炸";
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dp.Color = new Vector4(1f, 1f, 0f, 1f);
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dp.Color = new Vector4(1f, 1f, 0f, 1.2f);
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(12f);
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dp.DestoryAt = @event.ActionId() == 39245 ? 7700 : 5700;
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