修正用户设置

This commit is contained in:
南沢响也
2025-12-09 18:09:28 +08:00
parent 5b0280d65b
commit 409cd2935d

View File

@@ -27,8 +27,17 @@ public class ActionArea
#region
[UserSetting("位移技能预测显示距离圆")]
public bool IsMoveActionsCircle { get; set; } = true;
[UserSetting("位移技能预测显示时间(ms)")]
public int MoveActionsTime { get; set; } = 10000;
[UserSetting("位移技能预测颜色")]
public ScriptColor MoveActionsColor { get; set; } = new() { V4 = new(0f, 1f, 1f, 1f) };
[UserSetting("常驻AOE技能绘制一键开关")]
public bool isPersistentAoEs { get; set; } = true;
public bool IsPersistentAoEs { get; set; } = true;
[UserSetting("常驻AOE技能颜色")]
public ScriptColor PersistentAoEsColor { get; set; } = new() { V4 = new(0f, 1f, 1f, 2f) };
@@ -37,7 +46,7 @@ public class ActionArea
public float PersistentOutlineBrightness { get; set; } = 15;
[UserSetting("常驻AOE填充亮度推荐小于1")]
public double PersistentFillBrightness { get; set; } = 0.3;
public float PersistentFillBrightness { get; set; } = 0.2f;
[UserSetting("其它AOE技能颜色")]
public ScriptColor ActionAoEsColor { get; set; } = new() { V4 = new(0f, 1f, 0f, 1f) };
@@ -48,19 +57,144 @@ public class ActionArea
[UserSetting("其它AOE填充亮度推荐小于1")]
public float ActionFillBrightness { get; set; } = 0.3f;
[UserSetting("选择描边绘制类型")]
[UserSetting("选择位移预测或范围描边绘制类型")]
public BlendModeEnum BlendMode { get; set; } = BlendModeEnum.Default;
private static List<string> _BlendMode = ["VFX", "Imgui"];
private static List<string> _blendMode = ["Imgui", "VFX"];
public enum BlendModeEnum
{
Default = 0,
VFX = 1,
Imgui = 2,
Imgui = 1,
VFX = 2,
}
#endregion
[ScriptMethod(name: "位移技能预测圆", eventType: EventTypeEnum.Chat, eventCondition: ["Type:Echo", "Message:regex:^1[05]m[FB]?$"])]
public void 位移技能预测圆 (Event @event, ScriptAccessory accessory)
{
if (!IsMoveActionsCircle) return;
var dp = accessory.Data.GetDefaultDrawProperties();
/*
switch (@event.)
{
case "10m":
dp.Name = "10m圆";
dp.Scale = new Vector2(10f);
dp.InnerScale = new Vector2(9.95f);
break;
case "15m":
dp.Name = "15m圆";
dp.Scale = new Vector2(15f);
dp.InnerScale = new Vector2(14.95f);
break;
}
*/
dp.Name = "15m圆";
dp.Scale = new Vector2(15f);
dp.InnerScale = new Vector2(14.95f);
dp.Owner = accessory.Data.Me;
dp.Color = MoveActionsColor.V4.WithW(10f);
dp.Radian = float.Pi * 2;
dp.DestoryAt = MoveActionsTime;
accessory.Method.SendDraw((DrawModeEnum)BlendMode, DrawTypeEnum.Donut, dp);
}
[ScriptMethod(name: "位移技能预测线 - 前", eventType: EventTypeEnum.Chat, eventCondition: ["Type:Echo", "Message:regex:^1[05]mF?$"])]
public void 位移技能预测线前 (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "15m前";
dp.Scale = new(0.5f, 15f);
dp.Owner = accessory.Data.Me;
dp.Color = MoveActionsColor.V4.WithW(2f);
dp.DestoryAt = MoveActionsTime;
dp.Rotation = float.Pi * 2;
accessory.Method.SendDraw((DrawModeEnum)BlendMode, DrawTypeEnum.Displacement, dp);
}
[ScriptMethod(name: "位移技能预测线 - 后", eventType: EventTypeEnum.Chat, eventCondition: ["Type:Echo", "Message:regex:^1[05]mB?$"])]
public void 位移技能预测线后 (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "15m后";
dp.Scale = new(0.5f, 15f);
dp.Owner = accessory.Data.Me;
dp.Color = MoveActionsColor.V4.WithW(2f);
dp.DestoryAt = MoveActionsTime;
dp.Rotation = float.Pi;
accessory.Method.SendDraw((DrawModeEnum)BlendMode, DrawTypeEnum.Displacement, dp);
}
[ScriptMethod(name: "位移技能预测销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^(94|2440[12])$"],userControl: false)]
public void 位移技能预测销毁 (Event @event, ScriptAccessory accessory)
{
if (@event.SourceId() != accessory.Data.Me) return;
switch (@event.ActionId())
{
case 94: // 龙骑 回避跳跃
accessory.Method.RemoveDraw($"15m.*");
break;
case 16010: // 舞者 前冲步
accessory.Method.RemoveDraw($"10m.*");
break;
case 24401: // 镰刀 地狱如境
accessory.Method.RemoveDraw($"15m.*");
break;
case 24402: // 镰刀 地狱出境
accessory.Method.RemoveDraw($"15m.*");
break;
case 34684: // 画家 速涂
accessory.Method.RemoveDraw($"15m.*");
break;
case 37008: // 白魔 以太变移
accessory.Method.RemoveDraw($"15m.*");
break;
// 诗人 后跃射击
// 盘子 必杀技夜天
// 赤魔 移转
}
}
[ScriptMethod(name: "[描边] ", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:17215"])]
public void (Event @event, ScriptAccessory accessory)
{
if (@event.SourceId() != accessory.Data.Me) return;
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "破阵法描边";
dp.Color = PersistentAoEsColor.V4.WithW(PersistentOutlineBrightness);
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(5f);
dp.InnerScale = new Vector2(4.98f);
dp.Radian = float.Pi * 2;
dp.DestoryAt = 720000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp);
}
[ScriptMethod(name: "[填充] ", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:17215"])]
public void (Event @event, ScriptAccessory accessory)
{
if (@event.SourceId() != accessory.Data.Me) return;
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "破阵法填充";
dp.Color = PersistentAoEsColor.V4.WithW(PersistentFillBrightness);
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(5f);
dp.DestoryAt = 720000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "常驻技能销毁", eventType: EventTypeEnum.CombatChanged, eventCondition: ["InCombat:False"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.RemoveDraw($"破阵法.*");
}
[ScriptMethod(name: "[描边] ", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1818"])]
public void (Event @event, ScriptAccessory accessory)