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@@ -28,11 +28,9 @@ namespace NewDuty;
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version: "0.0.0.8", author: "Tetora", note: noteStr)]
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/* MapID
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* :克吕提俄斯魔导工厂
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* :恩欧歼灭战
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* :恩欧歼殛战
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* :温达斯:第三巡行
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* :神龙幻巧战
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* :恩欧歼殛战 1362
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* :温达斯:第三巡行 1368
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* :神龙幻巧战 1372
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* 1307: 格莱杨拉波尔歼灭战
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*/
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@@ -69,20 +67,6 @@ public class NewDuty
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#endregion
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#region 7.5 克吕提俄斯魔导工厂
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[ScriptMethod(name: "—————— 7.5 克吕提俄斯魔导工厂 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
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public void 克吕提俄斯魔导工厂(Event @event, ScriptAccessory accessory) { }
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#endregion
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#region 7.5 恩欧歼灭战
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[ScriptMethod(name: "—————— 7.5 恩欧歼灭战 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
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public void 恩欧歼灭战(Event @event, ScriptAccessory accessory) { }
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#endregion
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#region 7.5 恩欧歼殛战
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[ScriptMethod(name: "—————— 7.5 恩欧歼殛战 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
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@@ -0,0 +1,721 @@
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using System;
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using System.ComponentModel;
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using System.Linq;
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using System.Numerics;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using Dalamud.Utility.Numerics;
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using KodakkuAssist.Script;
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using KodakkuAssist.Module.GameEvent;
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using KodakkuAssist.Module.Draw;
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using KodakkuAssist.Data;
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using KodakkuAssist.Extensions;
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using System.Threading.Tasks;
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using FFXIVClientStructs.FFXIV.Client.Game.Object;
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using FFXIVClientStructs.FFXIV.Client.Game.Character;
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using System.Runtime.CompilerServices;
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using System.Runtime.Intrinsics;
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using System.Collections.Generic;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using FFXIVClientStructs.FFXIV.Client.Game.Control;
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using FFXIVClientStructs.FFXIV.Client.Game.UI;
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using FFXIVClientStructs.FFXIV.Client.UI.Agent;
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using FFXIVClientStructs.FFXIV.Component.GUI;
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namespace The_Unmaking;
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[ScriptType(guid: "1d876fc3-e0b4-405f-93f7-6892cc1f22e5", name: "恩欧歼灭战", territorys: [1361],
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version: "0.0.0.1", author: "Tetora", note: noteStr)]
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public class The_Unmaking
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{
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const string noteStr =
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"""
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v0.0.0.1:
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恩欧歼灭战 初版绘制
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""";
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#region 用户控制
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[UserSetting("TTS开关(TTS请二选一开启)")]
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public bool isTTS { get; set; } = false;
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[UserSetting("EdgeTTS开关(TTS请二选一开启)")]
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public bool isEdgeTTS { get; set; } = true;
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[UserSetting("弹窗文本提示开关")]
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public bool isText { get; set; } = true;
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[UserSetting("启用小世界直线随时间绘制")]
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public bool isLineByTime { get; set; } = false;
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[UserSetting("开发者模式")]
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public bool isDeveloper { get; set; } = false;
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#endregion
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#region TTS部分
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[ScriptMethod(name: "流星雨 AOE", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^49971$"])]
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public void 流星雨(Event @event, ScriptAccessory accessory)
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{
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// if (isText)accessory.Method.TextInfo($"AOE", duration: 4000, true);
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if (isTTS)accessory.Method.TTS($"AOE");
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if (isEdgeTTS)accessory.Method.EdgeTTS($"AOE");
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}
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[ScriptMethod(name: "深度冻结 核爆", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^49966$"])]
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public void 深度冻结(Event @event, ScriptAccessory accessory)
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{
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if (@event.TargetId() != accessory.Data.Me)
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{
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// if (isText)accessory.Method.TextInfo($"远离核爆", duration: 5000, false);
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if (isTTS)accessory.Method.TTS($"远离核爆");
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if (isEdgeTTS)accessory.Method.EdgeTTS($"远离核爆");
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}
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else
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{
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// if (isText)accessory.Method.TextInfo($"核爆点名", duration: 5000, true);
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if (isTTS)accessory.Method.TTS($"核爆点名");
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if (isEdgeTTS)accessory.Method.EdgeTTS($"核爆点名");
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}
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}
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[ScriptMethod(name: "无之追踪_追尾波动", eventType: EventTypeEnum.Tether, eventCondition: ["Id:regex:^019[45]$"],suppress: 8000)]
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public void 追尾波动(Event @event, ScriptAccessory accessory)
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{
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// 无之追踪 49939 ; 无之再追踪 49941 ; 追尾波动 48474
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if (@event.TargetId() != accessory.Data.Me)
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{
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// if (isText)accessory.Method.TextInfo($"远离连线玩家", duration: 5000, false);
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if (isTTS)accessory.Method.TTS($"远离连线玩家");
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if (isEdgeTTS)accessory.Method.EdgeTTS($"远离连线玩家");
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}
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else
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{
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if (isText)accessory.Method.TextInfo($"追踪AOE点名", duration: 5000, true);
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if (isTTS)accessory.Method.TTS($"追踪AOE点名");
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if (isEdgeTTS)accessory.Method.EdgeTTS($"追踪AOE点名");
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}
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}
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[ScriptMethod(name: "核心熔毁 引导+分散", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^49962$"])]
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public void 核心熔毁(Event @event, ScriptAccessory accessory)
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{
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// if (isText)accessory.Method.TextInfo($"引导黄圈+分散", duration: 3000, true);
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if (isTTS)accessory.Method.TTS($"引导黄圈+分散");
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if (isEdgeTTS)accessory.Method.EdgeTTS($"引导黄圈+分散");
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}
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[ScriptMethod(name: "至高无上 AOE", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^49928$"])]
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public void 至高无上(Event @event, ScriptAccessory accessory)
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{
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// if (isText)accessory.Method.TextInfo($"AOE", duration: 4000, true);
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if (isTTS)accessory.Method.TTS($"AOE");
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if (isEdgeTTS)accessory.Method.EdgeTTS($"AOE");
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}
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#endregion
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#region 绘制部分
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[ScriptMethod(name: "无之膨胀(无之巨漩涡)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^49933$"])]
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public void 无之巨漩涡_无之膨胀(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"无之巨漩涡_无之膨胀{@event.SourceId}";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(40f);
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dp.DestoryAt = 6700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "无之膨胀(BOSS本体)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^49934$"])]
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public void 无之膨胀(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"无之膨胀";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(12f);
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dp.DestoryAt = 6700;
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dp.ScaleMode = ScaleMode.ByTime;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "混沌激流(大风车)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4995[123]$"])]
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public void 混沌激流 (Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"混沌激流{@event.SourceId}";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(40f);
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dp.Radian = 45f.DegToRad();
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dp.Delay = @event.ActionId() == 49953 ? 4200 : 0;
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dp.DestoryAt = @event.ActionId() == 49953 ? 3500 : 7700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
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}
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[ScriptMethod(name: "暗影神圣(分摊)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^49968$"])]
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public void 暗影神圣(Event @event, ScriptAccessory accessory)
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{
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string targetName = @event["TargetName"]?.ToString();
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if (!string.IsNullOrEmpty(targetName))
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{
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if (isText)accessory.Method.TextInfo($"靠近{targetName}集合", duration: 4700, true);
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if (isTTS) accessory.Method.TTS($"靠近{targetName}集合");
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if (isEdgeTTS)accessory.Method.EdgeTTS($"靠近{targetName}集合");
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}
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"暗影神圣";
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dp.Color = accessory.Data.DefaultSafeColor;
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dp.Owner = @event.TargetId();
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dp.Scale = new Vector2(6f);
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dp.DestoryAt = 4700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "无之漩涡_奔流(末端钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4994[345]$"])]
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public void 奔流(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"奔流{@event.SourceId}";
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dp.Color = accessory.Data.DefaultDangerColor.WithW(0.8f);
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dp.Position = @event.EffectPosition();
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dp.Scale = new Vector2(7f);
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dp.DestoryAt = 6000;
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// dp.ScaleMode = ScaleMode.ByTime;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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/* 范围待确定
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[ScriptMethod(name: "虚无大冲击(转场核爆)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^49981$"])]
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public void 虚无大冲击(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"虚无大冲击";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(40f);
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dp.DestoryAt = 6700;
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dp.ScaleMode = ScaleMode.ByTime;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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*/
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[ScriptMethod(name: "虚无冲击(黄圈动画)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^50667$"])]
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public void 虚无冲击(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"虚无冲击{@event.SourceId}";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(10f);
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dp.DestoryAt = 7700;
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dp.ScaleMode = ScaleMode.ByTime;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "无之波动(直线动画)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^49958$"])]
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public void 无之波动(Event @event, ScriptAccessory accessory)
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{
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if (!isLineByTime) return;
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"无之波动{@event.SourceId}";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new (4f, 100f);
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dp.DestoryAt = 2700;
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dp.ScaleMode = ScaleMode.ByTime;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
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}
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#endregion
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#region 绘制销毁
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[ScriptMethod(name: "咏唱中断销毁", eventType: EventTypeEnum.CancelAction, eventCondition: [], userControl: false)]
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public void 咏唱中断销毁(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw($".*{@event.SourceId()}");
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}
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[ScriptMethod(name: "死亡销毁", eventType: EventTypeEnum.Death, eventCondition: [], userControl: false)]
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public void 死亡销毁(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw($".*{@event.TargetId()}");
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}
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#endregion
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}
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#region EventExtensions
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public static class EventExtensions
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{
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private static bool ParseHexId(string? idStr, out uint id)
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{
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id = 0;
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if (string.IsNullOrEmpty(idStr)) return false;
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try
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{
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var idStr2 = idStr.Replace("0x", "");
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id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber);
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return true;
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}
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catch (Exception)
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{
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return false;
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}
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}
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public static uint ActionId(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["ActionId"]);
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}
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public static uint SourceId(this Event @event)
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{
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return ParseHexId(@event["SourceId"], out var id) ? id : 0;
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}
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||||
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public static uint SourceDataId(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["SourceDataId"]);
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||||
}
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||||
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||||
public static uint Command(this Event @event)
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{
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return ParseHexId(@event["Command"], out var cid) ? cid : 0;
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}
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||||
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||||
public static uint DurationMilliseconds(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["DurationMilliseconds"]);
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}
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||||
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public static float SourceRotation(this Event @event)
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{
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return JsonConvert.DeserializeObject<float>(@event["SourceRotation"]);
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}
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||||
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||||
public static float TargetRotation(this Event @event)
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{
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return JsonConvert.DeserializeObject<float>(@event["TargetRotation"]);
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}
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||||
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||||
public static byte Index(this Event @event)
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||||
{
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||||
return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0);
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||||
}
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||||
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||||
public static uint State(this Event @event)
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||||
{
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return ParseHexId(@event["State"], out var state) ? state : 0;
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||||
}
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||||
|
||||
public static string SourceName(this Event @event)
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||||
{
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||||
return @event["SourceName"];
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||||
}
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||||
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||||
public static string TargetName(this Event @event)
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||||
{
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return @event["TargetName"];
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||||
}
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||||
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||||
public static uint TargetId(this Event @event)
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||||
{
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||||
return ParseHexId(@event["TargetId"], out var id) ? id : 0;
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||||
}
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||||
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||||
public static Vector3 SourcePosition(this Event @event)
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||||
{
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||||
return JsonConvert.DeserializeObject<Vector3>(@event["SourcePosition"]);
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||||
}
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||||
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||||
public static Vector3 TargetPosition(this Event @event)
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||||
{
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return JsonConvert.DeserializeObject<Vector3>(@event["TargetPosition"]);
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||||
}
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||||
|
||||
public static Vector3 EffectPosition(this Event @event)
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||||
{
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return JsonConvert.DeserializeObject<Vector3>(@event["EffectPosition"]);
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||||
}
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||||
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||||
public static uint DirectorId(this Event @event)
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{
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return ParseHexId(@event["DirectorId"], out var id) ? id : 0;
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||||
}
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||||
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||||
public static uint StatusID(this Event @event)
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||||
{
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||||
return JsonConvert.DeserializeObject<uint>(@event["StatusId"]);
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||||
}
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||||
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||||
public static uint StackCount(this Event @event)
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||||
{
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||||
return JsonConvert.DeserializeObject<uint>(@event["StackCount"]);
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||||
}
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||||
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||||
public static uint Param(this Event @event)
|
||||
{
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||||
return JsonConvert.DeserializeObject<uint>(@event["Param"]);
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||||
}
|
||||
}
|
||||
|
||||
public static class EnumExtensions
|
||||
{
|
||||
public static string GetDescription(this Enum value)
|
||||
{
|
||||
var field = value.GetType().GetField(value.ToString());
|
||||
var attribute = field?.GetCustomAttributes(typeof(DescriptionAttribute), false)
|
||||
.FirstOrDefault() as DescriptionAttribute;
|
||||
return attribute?.Description ?? value.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
public static class MathTools
|
||||
{
|
||||
public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi;
|
||||
public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f;
|
||||
|
||||
/// <summary>
|
||||
/// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0,以(1, 0, 0)方向为pi/2。
|
||||
/// 即,逆时针方向增加。
|
||||
/// </summary>
|
||||
/// <param name="point">任意点</param>
|
||||
/// <param name="center">中心点</param>
|
||||
/// <returns></returns>
|
||||
public static float GetRadian(this Vector3 point, Vector3 center)
|
||||
=> MathF.Atan2(point.X - center.X, point.Z - center.Z);
|
||||
|
||||
/// <summary>
|
||||
/// 获得任意点与中心点的长度。
|
||||
/// </summary>
|
||||
/// <param name="point">任意点</param>
|
||||
/// <param name="center">中心点</param>
|
||||
/// <returns></returns>
|
||||
public static float GetLength(this Vector3 point, Vector3 center)
|
||||
=> new Vector2(point.X - center.X, point.Z - center.Z).Length();
|
||||
|
||||
/// <summary>
|
||||
/// 将任意点以中心点为圆心,逆时针旋转并延长。
|
||||
/// </summary>
|
||||
/// <param name="point">任意点</param>
|
||||
/// <param name="center">中心点</param>
|
||||
/// <param name="radian">旋转弧度</param>
|
||||
/// <param name="length">基于该点延伸长度</param>
|
||||
/// <returns></returns>
|
||||
public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length)
|
||||
{
|
||||
var baseRad = point.GetRadian(center);
|
||||
var baseLength = point.GetLength(center);
|
||||
var rotRad = baseRad + radian;
|
||||
return new Vector3(
|
||||
center.X + MathF.Sin(rotRad) * (length + baseLength),
|
||||
center.Y,
|
||||
center.Z + MathF.Cos(rotRad) * (length + baseLength)
|
||||
);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获得某角度所在划分区域
|
||||
/// </summary>
|
||||
/// <param name="radian">输入弧度</param>
|
||||
/// <param name="regionNum">区域划分数量</param>
|
||||
/// <param name="baseRegionIdx">0度所在区域的初始Idx</param>>
|
||||
/// <param name="isDiagDiv">是否为斜分割,默认为false</param>
|
||||
/// <param name="isCw">是否顺时针增加,默认为false</param>
|
||||
/// <returns></returns>
|
||||
public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false)
|
||||
{
|
||||
var sepRad = float.Pi * 2 / regionNum;
|
||||
var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0);
|
||||
var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi);
|
||||
return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 将输入点左右折叠
|
||||
/// </summary>
|
||||
/// <param name="point">待折叠点</param>
|
||||
/// <param name="centerX">中心折线坐标点</param>
|
||||
/// <returns></returns>
|
||||
public static Vector3 FoldPointHorizon(this Vector3 point, float centerX)
|
||||
=> point with { X = 2 * centerX - point.X };
|
||||
|
||||
/// <summary>
|
||||
/// 将输入点上下折叠
|
||||
/// </summary>
|
||||
/// <param name="point">待折叠点</param>
|
||||
/// <param name="centerZ">中心折线坐标点</param>
|
||||
/// <returns></returns>
|
||||
public static Vector3 FoldPointVertical(this Vector3 point, float centerZ)
|
||||
=> point with { Z = 2 * centerZ - point.Z };
|
||||
|
||||
/// <summary>
|
||||
/// 将输入点中心对称
|
||||
/// </summary>
|
||||
/// <param name="point">输入点</param>
|
||||
/// <param name="center">中心点</param>
|
||||
/// <returns></returns>
|
||||
public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center)
|
||||
=> point.RotateAndExtend(center, float.Pi, 0);
|
||||
|
||||
/// <summary>
|
||||
/// 获取给定数的指定位数
|
||||
/// </summary>
|
||||
/// <param name="val">给定数值</param>
|
||||
/// <param name="x">对应位数,个位为1</param>
|
||||
/// <returns></returns>
|
||||
public static int GetDecimalDigit(this int val, int x)
|
||||
{
|
||||
var valStr = val.ToString();
|
||||
var length = valStr.Length;
|
||||
if (x < 1 || x > length) return -1;
|
||||
var digitChar = valStr[length - x]; // 从右往左取第x位
|
||||
return int.Parse(digitChar.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
public enum MarkType
|
||||
{
|
||||
None = -1,
|
||||
Attack1 = 0,
|
||||
Attack2 = 1,
|
||||
Attack3 = 2,
|
||||
Attack4 = 3,
|
||||
Attack5 = 4,
|
||||
Bind1 = 5,
|
||||
Bind2 = 6,
|
||||
Bind3 = 7,
|
||||
Ignore1 = 8,
|
||||
Ignore2 = 9,
|
||||
Square = 10,
|
||||
Circle = 11,
|
||||
Cross = 12,
|
||||
Triangle = 13,
|
||||
Attack6 = 14,
|
||||
Attack7 = 15,
|
||||
Attack8 = 16,
|
||||
Count = 17
|
||||
}
|
||||
|
||||
public static class IbcHelper
|
||||
{
|
||||
public static IGameObject? GetById(this ScriptAccessory sa, ulong gameObjectId)
|
||||
{
|
||||
return sa.Data.Objects.SearchById(gameObjectId);
|
||||
}
|
||||
|
||||
public static IGameObject? GetMe(this ScriptAccessory sa)
|
||||
{
|
||||
return sa.Data.Objects.LocalPlayer;
|
||||
}
|
||||
|
||||
public static IEnumerable<IGameObject?> GetByDataId(this ScriptAccessory sa, uint dataId)
|
||||
{
|
||||
return sa.Data.Objects.Where(x => x.DataId == dataId);
|
||||
}
|
||||
|
||||
public static string GetPlayerJob(this ScriptAccessory sa, IPlayerCharacter? playerObject, bool fullName = false)
|
||||
{
|
||||
if (playerObject == null) return "None";
|
||||
return fullName ? playerObject.ClassJob.Value.Name.ToString() : playerObject.ClassJob.Value.Abbreviation.ToString();
|
||||
}
|
||||
|
||||
public static float GetStatusRemainingTime(this ScriptAccessory sa, IBattleChara? battleChara, uint statusId)
|
||||
{
|
||||
if (battleChara == null || !battleChara.IsValid()) return 0;
|
||||
unsafe
|
||||
{
|
||||
BattleChara* charaStruct = (BattleChara*)battleChara.Address;
|
||||
var statusIdx = charaStruct->GetStatusManager()->GetStatusIndex(statusId);
|
||||
return charaStruct->GetStatusManager()->GetRemainingTime(statusIdx);
|
||||
}
|
||||
}
|
||||
|
||||
public static bool HasStatus(this ScriptAccessory sa, IBattleChara? battleChara, uint statusId)
|
||||
{
|
||||
if (battleChara == null || !battleChara.IsValid()) return false;
|
||||
unsafe
|
||||
{
|
||||
BattleChara* charaStruct = (BattleChara*)battleChara.Address;
|
||||
var statusIdx = charaStruct->GetStatusManager()->GetStatusIndex(statusId);
|
||||
return statusIdx != -1;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取指定标记索引的对象EntityId
|
||||
/// </summary>
|
||||
public static unsafe ulong GetMarkerEntityId(uint markerIndex)
|
||||
{
|
||||
var markingController = MarkingController.Instance();
|
||||
if (markingController == null) return 0;
|
||||
if (markerIndex >= 17) return 0;
|
||||
|
||||
return markingController->Markers[(int)markerIndex];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取对象身上的标记
|
||||
/// </summary>
|
||||
/// <returns>MarkType</returns>
|
||||
public static MarkType GetObjectMarker(IGameObject? obj)
|
||||
{
|
||||
if (obj == null || !obj.IsValid()) return MarkType.None;
|
||||
|
||||
ulong targetEntityId = obj.EntityId;
|
||||
|
||||
for (uint i = 0; i < 17; i++)
|
||||
{
|
||||
var markerEntityId = GetMarkerEntityId(i);
|
||||
if (markerEntityId == targetEntityId)
|
||||
{
|
||||
return (MarkType)i;
|
||||
}
|
||||
}
|
||||
|
||||
return MarkType.None;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检查对象是否有指定的标记
|
||||
/// </summary>
|
||||
public static bool HasMarker(IGameObject? obj, MarkType markType)
|
||||
{
|
||||
return GetObjectMarker(obj) == markType;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检查对象是否有任何标记
|
||||
/// </summary>
|
||||
public static bool HasAnyMarker(IGameObject? obj)
|
||||
{
|
||||
return GetObjectMarker(obj) != MarkType.None;
|
||||
}
|
||||
|
||||
private static ulong GetMarkerForObject(IGameObject? obj)
|
||||
{
|
||||
if (obj == null) return 0;
|
||||
unsafe
|
||||
{
|
||||
for (uint i = 0; i < 17; i++)
|
||||
{
|
||||
var markerEntityId = GetMarkerEntityId(i);
|
||||
if (markerEntityId == obj.EntityId)
|
||||
{
|
||||
return markerEntityId;
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
private static MarkType GetMarkerTypeForObject(IGameObject? obj)
|
||||
{
|
||||
if (obj == null) return MarkType.None;
|
||||
unsafe
|
||||
{
|
||||
for (uint i = 0; i < 17; i++)
|
||||
{
|
||||
var markerEntityId = GetMarkerEntityId(i);
|
||||
if (markerEntityId == obj.EntityId)
|
||||
{
|
||||
return (MarkType)i;
|
||||
}
|
||||
}
|
||||
}
|
||||
return MarkType.None;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取标记的名称
|
||||
/// </summary>
|
||||
public static string GetMarkerName(MarkType markType)
|
||||
{
|
||||
return markType switch
|
||||
{
|
||||
MarkType.Attack1 => "攻击1",
|
||||
MarkType.Attack2 => "攻击2",
|
||||
MarkType.Attack3 => "攻击3",
|
||||
MarkType.Attack4 => "攻击4",
|
||||
MarkType.Attack5 => "攻击5",
|
||||
MarkType.Bind1 => "止步1",
|
||||
MarkType.Bind2 => "止步2",
|
||||
MarkType.Bind3 => "止步3",
|
||||
MarkType.Ignore1 => "禁止1",
|
||||
MarkType.Ignore2 => "禁止2",
|
||||
MarkType.Square => "方块",
|
||||
MarkType.Circle => "圆圈",
|
||||
MarkType.Cross => "十字",
|
||||
MarkType.Triangle => "三角",
|
||||
MarkType.Attack6 => "攻击6",
|
||||
MarkType.Attack7 => "攻击7",
|
||||
MarkType.Attack8 => "攻击8",
|
||||
_ => "无标记"
|
||||
};
|
||||
}
|
||||
|
||||
public static float GetHitboxRadius(IGameObject obj)
|
||||
{
|
||||
if (obj == null || !obj.IsValid()) return -1;
|
||||
return obj.HitboxRadius;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static class HelperExtensions
|
||||
{
|
||||
public static unsafe uint GetCurrentTerritoryId()
|
||||
{
|
||||
return AgentMap.Instance()->CurrentTerritoryId; // 额外进行地图ID判断
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe static class ExtensionVisibleMethod
|
||||
{
|
||||
public static bool IsCharacterVisible(this ICharacter chr)
|
||||
{
|
||||
var v = (IntPtr)(((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)chr.Address)->GameObject.DrawObject);
|
||||
if (v == IntPtr.Zero) return false;
|
||||
return Bitmask.IsBitSet(*(byte*)(v + 136), 0);
|
||||
}
|
||||
|
||||
public static class Bitmask
|
||||
{
|
||||
public static bool IsBitSet(ulong b, int pos)
|
||||
{
|
||||
return (b & (1UL << pos)) != 0;
|
||||
}
|
||||
|
||||
public static void SetBit(ref ulong b, int pos)
|
||||
{
|
||||
b |= 1UL << pos;
|
||||
}
|
||||
|
||||
public static void ResetBit(ref ulong b, int pos)
|
||||
{
|
||||
b &= ~(1UL << pos);
|
||||
}
|
||||
|
||||
public static bool IsBitSet(byte b, int pos)
|
||||
{
|
||||
return (b & (1 << pos)) != 0;
|
||||
}
|
||||
|
||||
public static bool IsBitSet(short b, int pos)
|
||||
{
|
||||
return (b & (1 << pos)) != 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion EventExtensions
|
||||
Reference in new issue
Block a user