mirror of
https://github.com/Hibiya615/TetoraKAScript.git
synced 2025-12-17 15:24:41 +08:00
增加职能检测
This commit is contained in:
@@ -21,22 +21,39 @@ using KodakkuAssist.Extensions;
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namespace the_Whorleater_Extreme;
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namespace the_Whorleater_Extreme;
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[ScriptType(guid: "07f20e0e-9463-4a10-9dd1-956fde6a9c46", name: "利维亚桑歼殛战", territorys: [359],
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[ScriptType(guid: "07f20e0e-9463-4a10-9dd1-956fde6a9c46", name: "利维亚桑歼殛战", territorys: [359],
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version: "0.0.0.2", author: "Tetora", note: noteStr)]
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version: "0.0.0.3", author: "Tetora", note: noteStr)]
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public class the_Whorleater_Extreme
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public class the_Whorleater_Extreme
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{
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{
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const string noteStr =
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const string noteStr =
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"""
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"""
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v0.0.0.2:
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v0.0.0.3:
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LV50 利维亚桑歼殛战 初版绘制
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LV50 利维亚桑歼殛战 初版绘制
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""";
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""";
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[UserSetting("TTS开关")]
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[UserSetting("TTS开关")]
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public bool isTTS { get; set; } = true;
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public bool isTTS { get; set; } = false;
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[UserSetting("EdgeTTS开关(TTS请二选一开启)")]
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public bool isEdgeTTS { get; set; } = true;
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[UserSetting("弹窗文本提示开关")]
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[UserSetting("弹窗文本提示开关")]
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public bool isText { get; set; } = true;
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public bool isText { get; set; } = true;
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[UserSetting("【开发用】Debug模式")]
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public bool isDebug { get; set; } = false;
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public static bool isTank { get; set; }
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public static bool isDps { get; set; }
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public static bool isHealer { get; set; }
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public void 职能检查(ScriptAccessory accessory)
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{
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var player = accessory.Data.MyObject;
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isTank = player?.IsTank() ?? false;
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isDps = player?.IsDps() ?? false;
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isHealer = player?.IsHealer() ?? false;
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}
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#region 记录 & 阶段转换
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#region 记录 & 阶段转换
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uint Dive = 0;
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uint Dive = 0;
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uint Phase = 0;
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uint Phase = 0;
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@@ -81,12 +98,17 @@ public class the_Whorleater_Extreme
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#endregion
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#endregion
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[ScriptMethod(name: "开场提示", eventType: EventTypeEnum.Countdown, eventCondition: ["Type:Stop","SourceId:E0000000"])]
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[ScriptMethod(name: "开场提示", eventType: EventTypeEnum.Director, eventCondition: ["Command:40000001"])]
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public async void 开场提示(Event @event, ScriptAccessory accessory)
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public async void 开场提示(Event @event, ScriptAccessory accessory)
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{
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{
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await Task.Delay(3000);
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var player = accessory.Data.MyObject;
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if (isText)accessory.Method.TextInfo("难度:★★,TH不会建议退,小抄已发至聊天框 \nT:MT拉头,ST拉尾、小怪ST拉,晕波齿鱼人(60%血以下免晕)\nD:出黄球打黄球,小怪优先波齿鱼人,注意避开T的平A \nH:ST交给小仙女和再生奶,群抬错开ST,尽量避免水镜debuff"
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isTank = player?.IsTank() ?? false;
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, duration: 10000, true);
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isDps = player?.IsDps() ?? false;
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isHealer = player?.IsHealer() ?? false;
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if (isTank && isText)accessory.Method.TextInfo("难度:★☆,不会建议退\nT:MT拉头,ST拉尾、小怪ST拉,晕波齿鱼人(60%血以下免晕) ", duration: 10000, true);
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if (isDps && isText)accessory.Method.TextInfo("难度:☆\nD:出黄球打黄球,蓝球不管,小怪优先波齿鱼人,注意避开T的平A", duration: 10000, true);
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if (isHealer && isText)accessory.Method.TextInfo("难度:★★,不会建议退\nH:ST交给小仙女和再生奶,群抬错开ST,尽量避免水镜debuff", duration: 10000, true);
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accessory.Method.SendChat("/e ————小抄————\nT:MT拉头,ST拉尾、小怪ST拉,晕波齿鱼人(60%血以下免晕)\n蓝球ST拉着溜,等一次拍击后拉离人群开大减炸掉 \nD:出黄球打黄球,小怪优先波齿鱼人,注意避开T的平A \nH:ST交给小仙女和再生奶,群抬错开ST,尽量避免水镜debuff");
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accessory.Method.SendChat("/e ————小抄————\nT:MT拉头,ST拉尾、小怪ST拉,晕波齿鱼人(60%血以下免晕)\n蓝球ST拉着溜,等一次拍击后拉离人群开大减炸掉 \nD:出黄球打黄球,小怪优先波齿鱼人,注意避开T的平A \nH:ST交给小仙女和再生奶,群抬错开ST,尽量避免水镜debuff");
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}
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}
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@@ -94,7 +116,7 @@ public class the_Whorleater_Extreme
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[ScriptMethod(name: "水神的面纱 提示", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:2165"])]
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[ScriptMethod(name: "水神的面纱 提示", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:2165"])]
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public void 水神的面纱(Event @event, ScriptAccessory accessory)
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public void 水神的面纱(Event @event, ScriptAccessory accessory)
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{
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{
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if (isText)accessory.Method.TextInfo("法系打头部,物理打尾巴\n龙骑舞者赤魔DK额外注意自己的技能!\n尾巴有身位!", duration: 5000, true);
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if (isText)accessory.Method.TextInfo("法系打头部,物理打尾巴\n龙舞赤DK额外注意自己的技能!\n尾巴有身位!", duration: 5000, true);
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}
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}
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[ScriptMethod(name: "波齿鱼人 击杀提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:2807"])]
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[ScriptMethod(name: "波齿鱼人 击杀提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:2807"])]
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@@ -106,7 +128,8 @@ public class the_Whorleater_Extreme
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[ScriptMethod(name: "波齿鱼人_恐慌风暴", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:1865"])]
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[ScriptMethod(name: "波齿鱼人_恐慌风暴", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:1865"])]
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public void 恐慌风暴(Event @event, ScriptAccessory accessory)
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public void 恐慌风暴(Event @event, ScriptAccessory accessory)
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{
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{
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if (isTTS)accessory.Method.EdgeTTS("不要踩进恐慌圈");
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if (isTTS)accessory.Method.TTS("不要踩进恐慌圈");
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if (isEdgeTTS)accessory.Method.EdgeTTS("不要踩进恐慌圈");
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var dp = accessory.Data.GetDefaultDrawProperties();
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "恐慌风暴";
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dp.Name = "恐慌风暴";
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@@ -173,8 +196,11 @@ public class the_Whorleater_Extreme
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[ScriptMethod(name: "巨浪泡沫 提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:2810"])]
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[ScriptMethod(name: "巨浪泡沫 提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:2810"])]
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public void 巨浪泡沫(Event @event, ScriptAccessory accessory)
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public void 巨浪泡沫(Event @event, ScriptAccessory accessory)
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{
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{
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if(isText)accessory.Method.TextInfo("ST接走蓝泡泡,避开人群溜溜球,转场完开减伤远离人群炸球", duration: 34500, false);
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var player = accessory.Data.MyObject;
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if(isTTS)accessory.Method.EdgeTTS("ST拉蓝球,约半分钟后爆炸");
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isTank = player?.IsTank() ?? false;
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if(isTank && isText)accessory.Method.TextInfo("ST接走蓝泡泡,避开人群溜溜球,转场完开减伤远离人群炸球", duration: 34500, false);
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if(isTTS)accessory.Method.TTS("ST拉蓝球,约半分钟后爆炸,人群远离");
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if(isEdgeTTS)accessory.Method.EdgeTTS("ST拉蓝球,约半分钟后爆炸,人群远离");
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}
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}
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#region 绘制销毁
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#region 绘制销毁
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@@ -314,17 +340,3 @@ public static class EventExtensions
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return JsonConvert.DeserializeObject<uint>(@event["Param"]);
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return JsonConvert.DeserializeObject<uint>(@event["Param"]);
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}
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}
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}
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}
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public static class Extensions
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{
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public static void TTS(this ScriptAccessory accessory, string text, bool isTTS, bool isDRTTS)
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{
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if (isDRTTS)
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{
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accessory.Method.SendChat($"/pdr tts {text}");
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}
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else if (isTTS)
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{
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accessory.Method.TTS(text);
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}
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}
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}
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