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https://github.com/Hibiya615/TetoraKAScript.git
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增加深层迷宫销毁绘制条件
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@@ -19,26 +19,27 @@ namespace Eureka_Orthos;
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[ScriptType(guid: "5e8a4051-53f7-4eb3-bb32-b18df8b113aa", name: "正统优雷卡",
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territorys: [1099,1100,1101,1102,1103,1104,1105,1106,1107,1108],
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version: "0.0.0.32", author: "Tetora", note: noteStr)]
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version: "0.0.0.4", author: "Tetora", note: noteStr)]
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public class Eureka_Orthos {
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const string noteStr =
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"""
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v0.0.0.31:
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v0.0.0.4:
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正统优雷卡绘制
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注:方法设置中的层数仅做分割线效果,并不是批量开关
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现支持层数:1~20、71~100
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严重错误:暂未支持【缓速】【形态变化】【石化】【眩晕】【催眠】等限制
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怪物死亡也暂时没有销毁绘图,先拯救ARR完再说[?]
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严重错误:暂未支持【缓速】,遇到没特效的技能可能会比判定提早消失
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""";
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//对应怪物死亡、眩晕、催眠、石化1511、无法发动技能1113等状态都需要销毁绘图,缓速3493需要额外注意没有omen的技能
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// 71~79层 【正统狼獾 杀人爪】【正统雷兽 尾镰】【正统雷兽 电火花】均未支持缓速
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// 缓速[3493] 需要额外注意没有omen的技能
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// 如71~79层 【正统狼獾 杀人爪】【正统雷兽 尾镰】【正统雷兽 电火花】均未支持缓速
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#region 各种记录
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/* StatusID
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* 眩晕 2(如近战扫腿、T下踢)
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* 睡眠 3(如法系催眠、奶妈沉静)
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* 变身 565
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* 诅咒 1087 (拟态怪 - 怨念)
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* 失明 1088
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@@ -92,8 +93,26 @@ public class Eureka_Orthos {
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[ScriptMethod(name: "伤头&插言 打断销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^75(38|51)$"], userControl: false)]
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public void 打断销毁(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw($"正统系统γ_高压电流{@event.TargetId()}");
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accessory.Method.RemoveDraw($"正统自控化奇美拉_(寒冰|雷电)咆哮{@event.TargetId()}");
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accessory.Method.RemoveDraw($".*{@event.TargetId()}");
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}
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[ScriptMethod(name: "特殊状态销毁", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:regex:^(2|3|1511|1113)$"], userControl: false)]
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public void 特殊状态销毁(Event @event, ScriptAccessory accessory)
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{
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// 赋予对应怪物 眩晕[2]、睡眠[3]、石化[1511]、(形态变化)无法发动技能[1113] 等状态都需要销毁绘图
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accessory.Method.RemoveDraw($".*{@event.TargetId()}");
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}
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[ScriptMethod(name: "咏唱中断销毁", eventType: EventTypeEnum.CancelAction, eventCondition: [], userControl: false)]
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public void 咏唱中断销毁(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw($".*{@event.SourceId()}");
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}
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[ScriptMethod(name: "死亡销毁", eventType: EventTypeEnum.Death, eventCondition: [], userControl: false)]
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public void 死亡销毁(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw($".*{@event.SourceId()}");
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}
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public bool KnockPenalty = false;
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@@ -110,6 +129,22 @@ public class Eureka_Orthos {
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KnockPenalty = false;
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}
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public bool Slow = false;
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[ScriptMethod(name: "缓速记录", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:3493"],suppress:1000, userControl: false)]
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public void 缓速记录(Event @event, ScriptAccessory accessory)
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{
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Slow = true;
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if (isDeveloper) accessory.Method.SendChat($"/e [DEBUG]: 已记录缓速");
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}
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[ScriptMethod(name: "缓速移除", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:3493"],suppress:1000, userControl: false)]
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public void 缓速移除(Event @event, ScriptAccessory accessory)
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{
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Slow = false;
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if (isDeveloper) accessory.Method.SendChat($"/e [DEBUG]: 已移除缓速");
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}
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#endregion
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// 通用内容
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@@ -16,23 +16,20 @@ namespace the_Palace_of_the_Dead;
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[ScriptType(guid: "4210c323-eba4-4d67-a7e7-b90799494729", name: "死者宫殿", author: "Tetora",
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territorys: [561,562,563,564,565,593,594,595,596,597,598,599,600,601,602,603,604,605,606,607],
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version: "0.0.0.7",note: noteStr)]
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version: "0.0.0.8",note: noteStr)]
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public class the_Palace_of_the_Dead
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{
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const string noteStr =
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"""
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v0.0.0.6:
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v0.0.0.8:
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死者宫殿绘制
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注:方法设置中的层数仅做分割线效果,并不是批量开关
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出现问题请携带ARR反馈!
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暂未支持【形态变化】【眩晕】【催眠】等限制,有需可以考虑使用Splatoon
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""";
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// 眩晕、催眠、无法发动技能(形态变化)等状态都需要销毁绘图
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// 190 BOSS 有待修复的问题
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// 70 BOSS 会同时满足 170 BOSS 或天气的条件 导致触发重复 需要额外判断sid , 170 BOSS 的伤害提高 也与强化自身 冲突 需额外判断sid
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// 1~99层 与 101~199层 大量怪物技能ID重复,需要额外判断sid
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// 【已完成】1~99层 与 101~199层 大量怪物技能ID重复,需要额外判断sid
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#region 各种记录
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@@ -81,8 +78,26 @@ public class the_Palace_of_the_Dead
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[ScriptMethod(name: "伤头&插言 打断销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^75(38|51)$"], userControl: false)]
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public void 打断销毁(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw($"深宫假面_强麻痹{@event.TargetId()}");
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accessory.Method.RemoveDraw($"深宫浮灵_强麻痹{@event.TargetId()}");
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accessory.Method.RemoveDraw($".*{@event.TargetId()}");
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}
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[ScriptMethod(name: "特殊状态销毁", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:regex:^(2|3|1511|1113)$"], userControl: false)]
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public void 特殊状态销毁(Event @event, ScriptAccessory accessory)
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{
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// 赋予对应怪物 眩晕[2]、睡眠[3]、石化[1511]、(形态变化)无法发动技能[1113] 等状态都需要销毁绘图
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accessory.Method.RemoveDraw($".*{@event.TargetId()}");
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}
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[ScriptMethod(name: "咏唱中断销毁", eventType: EventTypeEnum.CancelAction, eventCondition: [], userControl: false)]
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public void 咏唱中断销毁(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw($".*{@event.SourceId()}");
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}
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[ScriptMethod(name: "死亡销毁", eventType: EventTypeEnum.Death, eventCondition: [], userControl: false)]
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public void 死亡销毁(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw($".*{@event.SourceId()}");
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}
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[ScriptMethod(name: "防击退销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^(7548|7559)$"],userControl: false)]
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@@ -654,12 +654,12 @@
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{
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"Name": "死者宫殿",
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"Guid": "4210c323-eba4-4d67-a7e7-b90799494729",
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"Version": "0.0.0.7",
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"Version": "0.0.0.8",
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"Author": "Tetora",
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"Repo": "https://github.com/Hibiya615/TetoraKAScript",
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"DownloadUrl": "https://raw.githubusercontent.com/Hibiya615/TetoraKAScript/refs/heads/main/Deep_Dungeon/the_Palace_of_the_Dead.cs",
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"Note": "v0.0.0.6:\n死者宫殿 初版绘制",
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"UpdateInfo": "v0.0.0.6 全部层数进行二次更新,增加190熔岩爆弹怪生成位置预测",
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"Note": "v0.0.0.8:\n死者宫殿 初版绘制",
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"UpdateInfo": "v0.0.0.8 增加销毁绘制条件",
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"TerritoryIds": [
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561,
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562,
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