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959 lines
44 KiB
Python
959 lines
44 KiB
Python
#!/usr/bin/python3
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# -*- coding: utf-8 -*-
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# @Date: 2025-09-19
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# @LastEditTime: 2025-09-19
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"""
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From:yaohuo28507
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SFSY - 2025中秋活动独立脚本
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本脚本从 sf0917.py 中提取,专注于执行2025年中秋节的特定活动任务。
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功能包括:
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1. 账号登录
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2. 检查活动状态
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3. 自动完成活动任务 (包括游戏)
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4. 领取任务奖励
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5. 拆盒拼图游戏
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请在青龙面板的环境变量中设置 `SFSY` 或 `sfsyUrl`,值为您的账号URL,多个账号用换行分隔。
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"""
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import os
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import random
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import time
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import json
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from datetime import datetime
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from typing import Optional, Dict
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from urllib.parse import unquote
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import requests
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import urllib3
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from urllib3.exceptions import InsecureRequestWarning
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urllib3.disable_warnings(InsecureRequestWarning)
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send_msg = ''
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def log(message: str = '') -> None:
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global send_msg
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print(message)
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if message:
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send_msg += f'{message}\n'
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inviteId = [
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'62007719D42847EB9E332E1C8C552959'
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]
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class SFMidAutumnBot:
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"""顺丰2025中秋活动自动化机器人"""
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BASE_URL = 'https://mcs-mimp-web.sf-express.com'
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SKIP_TASKS = [
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'领取寄件会员权益',
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'积分兑拆盒次数',
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'去寄快递',
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'使用AI寄件',
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'开通至尊会员',
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'充值新速运通全国卡',
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'开通家庭8折互寄权益'
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]
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def __init__(self, account_url: str, index: int):
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self.index = index + 1
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self.account_url = account_url.split('@')[0]
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self.session = requests.Session()
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self.session.verify = False
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self.headers = {
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'host': 'mcs-mimp-web.sf-express.com',
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'accept': 'application/json, text/plain, */*',
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'content-type': 'application/json',
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'accept-language': 'zh-CN,zh-Hans;q=0.9',
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'user-agent': 'Mozilla/5.0 (iPhone; CPU iPhone OS 17_1 like Mac OS X) AppleWebKit/605.1.15 (KHTML, like Gecko) Mobile/15E148 MicroMessenger/8.0.53(0x18003531) NetType/WIFI Language/zh_CN miniProgram/wxd4185d00bf7e08ac'
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}
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self.user_id = ''
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self.mobile = ''
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self.phone = ''
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self.taskName = ''
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self.taskCode = ''
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self.taskType = ''
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log(f"\n{'=' * 15} 账号 {self.index} [中秋活动] {'=' * 15}")
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def get_signature(self) -> None:
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timestamp = str(int(time.time() * 1000))
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sys_code = 'MCS-MIMP-CORE'
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self.headers.update({
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'sysCode': sys_code,
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'timestamp': timestamp,
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})
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def request(self, url: str, data: Dict = None, method: str = 'POST') -> Optional[Dict]:
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self.get_signature()
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try:
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if method.upper() == 'GET':
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response = self.session.get(url, headers=self.headers, timeout=10)
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else:
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response = self.session.post(url, headers=self.headers, json=data or {}, timeout=10)
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response.raise_for_status()
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return response.json()
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except Exception as e:
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print(f"请求异常: {e}")
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return None
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def login(self) -> bool:
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try:
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response = self.session.get(self.account_url, headers=self.headers, timeout=10)
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cookies = self.session.cookies.get_dict()
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self.user_id = cookies.get('_login_user_id_', '')
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self.phone = cookies.get('_login_mobile_', '')
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if self.phone:
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self.mobile = self.phone[:3] + "*" * 4 + self.phone[7:]
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log(f'✓ 用户【{self.mobile}】登录成功')
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return True
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else:
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log('✗ 登录失败:无法从Cookie获取用户信息')
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return False
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except Exception as e:
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log(f'✗ 登录请求异常: {e}')
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return False
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def dragon_midAutumn2025_index(self) -> bool:
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log('\n====== 🥮 中秋活动检查 ======')
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try:
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available_invites = [invite for invite in inviteId if invite != self.user_id]
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if available_invites:
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invite_user_id = random.choice(available_invites)
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payload = {"inviteUserId": invite_user_id}
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else:
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payload = {}
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log('ℹ️ 没有可用的邀请ID,跳过邀请功能')
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self.headers.update({
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'channel': '25zqxcxty3',
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'platform': 'MINI_PROGRAM',
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'referer': f'https://mcs-mimp-web.sf-express.com/origin/a/mimp-activity/midAutumn2025?mobile={self.mobile}&userId={self.user_id}',
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})
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url = f'{self.BASE_URL}/mcs-mimp/commonNoLoginPost/~memberNonactivity~midAutumn2025IndexService~index'
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response = self.request(url, payload)
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if response and response.get('success'):
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end_time_str = response.get('obj', {}).get('acEndTime')
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if end_time_str and datetime.now() < datetime.strptime(end_time_str, "%Y-%m-%d %H:%M:%S"):
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log('✓ 中秋活动进行中...')
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return True
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log('ℹ️ 中秋活动已结束或无法参与')
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return False
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except Exception as e:
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log(f'❌ 检查活动状态异常: {str(e)}')
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return False
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def dragon_midAutumn2025_tasklist(self):
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log('📖 获取中秋活动任务列表')
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url = f'{self.BASE_URL}/mcs-mimp/commonPost/~memberNonactivity~activityTaskService~taskList'
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data = {"activityCode": "MIDAUTUMN_2025", "channelType": "MINI_PROGRAM"}
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response = self.request(url, data)
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if response and response.get('success'):
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for task in response.get('obj', []):
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self.taskName = task['taskName']
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self.taskCode = task.get('taskCode')
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self.taskType = task['taskType']
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skip_tasks_enabled = os.environ.get('SKIP_TASKS', 'true').lower() in ['true', '1', 'yes']
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if skip_tasks_enabled and self.taskName in self.SKIP_TASKS:
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print(f'> ⏭️ 跳过任务【{self.taskName}】')
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continue
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if task['status'] == 3:
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print(f'> ✅ 任务【{self.taskName}】已完成')
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continue
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print(f'> 执行任务【{self.taskName}】')
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if self.taskType == 'PLAY_ACTIVITY_GAME':
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self.dragon_midAutumn2025_game_init()
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elif self.taskName == '看看生活服务':
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self.dragon_midAutumn2025_finish_task()
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time.sleep(random.uniform(2, 4))
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else:
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log('❌ 获取中秋任务列表失败')
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def dragon_midAutumn2025_game_init(self) -> None:
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print('🎮 初始化中秋游戏...')
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url = f'{self.BASE_URL}/mcs-mimp/commonPost/~memberNonactivity~midAutumn2025GameService~init'
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self.headers.update(
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{'referer': 'https://mcs-mimp-web.sf-express.com/origin/a/mimp-activity/midAutumn2025Game'})
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response = self.request(url)
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if response and response.get('success'):
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obj = response.get('obj', {})
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if not obj.get('alreadyDayPass', False):
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current_index = obj.get('currentIndex', 0)
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print(f'今日未通关,从第【{current_index}】关开始...')
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self.dragon_midAutumn2025_game_win(current_index)
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else:
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print('今日已通关,跳过游戏!')
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else:
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print('❌ 游戏初始化失败')
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def dragon_midAutumn2025_game_win(self, start_level: int):
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url = f'{self.BASE_URL}/mcs-mimp/commonPost/~memberNonactivity~midAutumn2025GameService~win'
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for i in range(start_level, 5):
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print(f'闯关...第【{i}】关')
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response = self.request(url, {"levelIndex": i})
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if response and response.get('success'):
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award = response.get('obj', {}).get('currentAward', {})
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if award:
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print(f'> 🎉 获得:【{award.get("currency")}】x{award.get("amount")}')
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else:
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print('> 本关无即时奖励')
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time.sleep(random.uniform(2, 4))
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else:
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error_msg = response.get("errorMessage", "未知错误") if response else "请求失败"
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print(f'❌ 第【{i}】关闯关失败: {error_msg}')
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break
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def dragon_midAutumn2025_finish_task(self):
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url_map = {
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'BROWSE_VIP_CENTER': f'{self.BASE_URL}/mcs-mimp/commonPost/~memberEs~taskRecord~finishTask',
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'default': f'{self.BASE_URL}/mcs-mimp/commonRoutePost/memberEs/taskRecord~finishTask'
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}
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url = url_map.get(self.taskType, url_map['BROWSE_VIP_CENTER'])
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response = self.request(url, {"taskCode": self.taskCode})
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if response and response.get('success'):
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print(f'> ✅ 完成任务【{self.taskName}】成功')
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else:
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print(f'> ❌ 完成任务【{self.taskName}】失败')
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def dragon_midAutumn2025_Reward(self):
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url = f'{self.BASE_URL}/mcs-mimp/commonPost/~memberNonactivity~midAutumn2025BoxService~receiveCountdownReward'
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response = self.request(url)
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if response and response.get('success'):
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received_list = response.get('obj', {}).get('receivedAccountList', [])
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if received_list:
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for item in received_list:
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print(f'> 🎉 领取倒计时奖励:【{item.get("currency")}】x{item.get("amount")}')
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else:
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error_msg = response.get("errorMessage", "未知错误") if response else "请求失败"
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print(f'❌ 领取倒计时奖励失败: {error_msg}')
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def dragon_midAutumn2025_fetchTasksReward(self):
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url = f'{self.BASE_URL}/mcs-mimp/commonPost/~memberNonactivity~midAutumn2025TaskService~fetchTasksReward'
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data = {"activityCode": "MIDAUTUMN_2025", "channelType": "MINI_PROGRAM"}
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response = self.request(url, data)
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if response and response.get('success'):
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status_url = f'{self.BASE_URL}/mcs-mimp/commonPost/~memberNonactivity~midAutumn2025BoxService~boxStatus'
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status_response = self.request(status_url, {})
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if status_response and status_response.get('success'):
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remain_chance = status_response.get('obj', {}).get('remainBoxChance')
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log(f'ℹ️ 当前剩余拆盒次数:【{remain_chance}】')
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if remain_chance > 0:
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log('🎯 检测到剩余拆盒次数,开始拆盒')
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self.dragon_midAutumn2025_puzzle_game()
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# return True # 返回True表示已经执行了拆盒游戏
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else:
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error_msg = status_response.get("errorMessage", "未知错误") if status_response else "请求失败"
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print(f'❌ 查询拆盒次数失败: {error_msg}')
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else:
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error_msg = response.get("errorMessage", "未知错误") if response else "请求失败"
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print(f'❌ 领取任务奖励次数失败: {error_msg}')
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# return False # 返回False表示没有执行拆盒游戏
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def dragon_midAutumn2025_boxStatus(self):
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url = f'{self.BASE_URL}/mcs-mimp/commonPost/~memberNonactivity~midAutumn2025BoxService~boxStatus'
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response = self.request(url, {})
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if response and response.get('success'):
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return response.get('obj', {})
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else:
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error_msg = response.get("errorMessage", "未知错误") if response else "请求失败"
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log(f'❌ 查询盒子状态失败: {error_msg}')
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return None
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def generate_random_board(self, board_length: int, target_shapes: list):
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board = []
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for i in range(board_length):
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row = []
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for j in range(board_length):
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row.append({"t": "", "s": "n"})
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board.append(row)
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return json.dumps(board, separators=(', ', ': '))
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def dragon_midAutumn2025_unBox(self):
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url = f'{self.BASE_URL}/mcs-mimp/commonPost/~memberNonactivity~midAutumn2025BoxService~unBox'
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response = self.request(url, {})
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if response and response.get('success'):
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obj = response.get('obj', {})
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token = obj.get('token')
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empty_box = obj.get('emptyBox', True)
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return token, empty_box
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else:
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error_msg = response.get("errorMessage", "未知错误") if response else "请求失败"
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log(f'❌ 获取拆盒token失败: {error_msg}')
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return None, False
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def dragon_midAutumn2025_reportBox(self, token: str, board_data: str, target_shapes: list, level_pass: bool = False):
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url = f'{self.BASE_URL}/mcs-mimp/commonPost/~memberNonactivity~midAutumn2025BoxService~reportBox'
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if isinstance(board_data, str):
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try:
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board_list = json.loads(board_data)
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board_str = json.dumps(board_list, separators=(', ', ': '))
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except:
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board_str = board_data
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else:
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board_str = json.dumps(board_data, separators=(', ', ': '))
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report_data = {
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"token": token,
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"boardStatus": {
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"b": board_str,
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"t": target_shapes
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},
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"levelPass": level_pass,
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"emptyBox": True,
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"taskType": ""
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}
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response = self.request(url, report_data)
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if response and response.get('success'):
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obj = response.get('obj', {})
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return obj
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else:
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error_msg = response.get("errorMessage", "未知错误") if response else "请求失败"
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log(f'❌ 提交拆盒结果失败: {error_msg}')
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return None
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def get_shape_variants(self, shape_type: str, placement: str, rotatable: bool):
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variants = []
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if shape_type == 'I':
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if rotatable:
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variants = [
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{'orientation': 'horizontal', 'offsets': [(0, 1), (0, 2), (0, 3)]},
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{'orientation': 'vertical', 'offsets': [(1, 0), (2, 0), (3, 0)]}
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]
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else:
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if placement == 'd':
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variants = [{'orientation': 'horizontal', 'offsets': [(0, 1), (0, 2), (0, 3)]}]
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else:
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variants = [{'orientation': 'vertical', 'offsets': [(1, 0), (2, 0), (3, 0)]}]
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elif shape_type == 'L':
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if rotatable:
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# L形状的四种旋转
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variants = [
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{'orientation': 'L1', 'offsets': [(1, 0), (1, 1), (1, 2)]}, # L . . / L L L
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{'orientation': 'L2', 'offsets': [(0, 1), (1, 0), (2, 0)]}, # L L / L . / L .
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{'orientation': 'L3', 'offsets': [(-1, 0), (-1, -1), (-1, -2)]}, # L L L / . . L
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{'orientation': 'L4', 'offsets': [(0, -1), (-1, 0), (-2, 0)]}, # . L / . L / L L
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]
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else:
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# 不可旋转时,只使用标准的L形状
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variants = [
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{'orientation': 'L_standard', 'offsets': [(1, 0), (1, 1), (1, 2)]} # L . . / L L L
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]
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elif shape_type == 'T':
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if rotatable:
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# T形状的四种旋转(以中心点为基准)
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variants = [
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{'orientation': 'T1', 'offsets': [(-1, 0), (0, -1), (0, 1)]}, # . T . / T T T
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{'orientation': 'T2', 'offsets': [(0, 1), (-1, 0), (1, 0)]}, # T . / T T / T .
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{'orientation': 'T3', 'offsets': [(1, 0), (0, -1), (0, 1)]}, # T T T / . T .
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{'orientation': 'T4', 'offsets': [(0, -1), (-1, 0), (1, 0)]} # . T / T T / . T
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]
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else:
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# 不可旋转时,只使用标准的T形状
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variants = [
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{'orientation': 'T_standard', 'offsets': [(-1, 0), (0, -1), (0, 1)]} # . T . / T T T
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]
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elif shape_type == 'Z':
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if rotatable:
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# Z形状的两种旋转:水平Z和垂直Z
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variants = [
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{'orientation': 'Z_horizontal', 'offsets': [(0, 1), (1, 1), (1, 2)]}, # Z Z . / . Z Z
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{'orientation': 'Z_vertical', 'offsets': [(1, 0), (1, -1), (2, -1)]} # Z . / Z Z / . Z
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]
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else:
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# 不可旋转时,只使用标准的水平Z形状
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variants = [
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{'orientation': 'Z_standard', 'offsets': [(0, 1), (1, 1), (1, 2)]} # Z Z . / . Z Z
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]
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elif shape_type == 'O':
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variants = [{'orientation': 'O', 'offsets': [(0, 1), (1, 0), (1, 1)]}]
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return variants
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def count_completed_patterns(self, board: list, target_shapes: list, rotatable: bool):
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completed_count = 0
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for target_shape in target_shapes:
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shape_type = target_shape.get('s', 'I')
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placement = target_shape.get('p', 'd')
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variants = self.get_shape_variants(shape_type, placement, rotatable)
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existing_positions = []
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for row_idx, row in enumerate(board):
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for col_idx, cell in enumerate(row):
|
||
if cell.get('t') == shape_type and cell.get('s') == 'y':
|
||
existing_positions.append((row_idx, col_idx))
|
||
|
||
if not existing_positions:
|
||
continue
|
||
|
||
original_positions = existing_positions.copy()
|
||
log(f'> 🔍 检查 {shape_type} 形状 (placement: {placement}),已有位置: {original_positions}')
|
||
|
||
found_complete = False
|
||
remaining_positions = existing_positions.copy()
|
||
|
||
for variant in variants:
|
||
offsets = variant['offsets']
|
||
orientation = variant['orientation']
|
||
|
||
temp_remaining = remaining_positions.copy()
|
||
for start_pos in temp_remaining:
|
||
start_row, start_col = start_pos
|
||
pattern_positions = [(start_row, start_col)]
|
||
|
||
for dr, dc in offsets:
|
||
pattern_positions.append((start_row + dr, start_col + dc))
|
||
|
||
if all(pos in remaining_positions for pos in pattern_positions):
|
||
log(f'> ✅ 发现完整 {shape_type} 图案 ({orientation}): {pattern_positions}')
|
||
completed_count += 1
|
||
for pos in pattern_positions:
|
||
if pos in remaining_positions:
|
||
remaining_positions.remove(pos)
|
||
found_complete = True
|
||
break
|
||
|
||
if found_complete:
|
||
break
|
||
|
||
if not found_complete:
|
||
log(f'> ⚠️ {shape_type} 形状不完整,需要完成图案')
|
||
elif remaining_positions:
|
||
log(f'> ⚠️ {shape_type} 形状部分完成,剩余未匹配位置: {remaining_positions}')
|
||
|
||
return completed_count
|
||
|
||
def is_shape_complete(self, board: list, shape_type: str, placement: str, rotatable: bool):
|
||
variants = self.get_shape_variants(shape_type, placement, rotatable)
|
||
|
||
existing_positions = []
|
||
for row_idx, row in enumerate(board):
|
||
for col_idx, cell in enumerate(row):
|
||
if cell.get('t') == shape_type and cell.get('s') == 'y':
|
||
existing_positions.append((row_idx, col_idx))
|
||
|
||
if not existing_positions:
|
||
return False
|
||
|
||
for variant in variants:
|
||
offsets = variant['offsets']
|
||
|
||
for start_pos in existing_positions:
|
||
start_row, start_col = start_pos
|
||
pattern_positions = [(start_row, start_col)]
|
||
|
||
for dr, dc in offsets:
|
||
pattern_positions.append((start_row + dr, start_col + dc))
|
||
|
||
if all(pos in existing_positions for pos in pattern_positions):
|
||
return True
|
||
|
||
return False
|
||
|
||
def find_best_move(self, board: list, target_shapes: list, unopened_positions: list, board_length: int, rotatable: bool = False, target_count: int = 1):
|
||
completed_patterns = self.count_completed_patterns(board, target_shapes, rotatable)
|
||
log(f'> 📊 已完成图案:{completed_patterns}/{target_count}')
|
||
|
||
if completed_patterns >= target_count:
|
||
log(f'> 🎉 已完成 {completed_patterns}/{target_count} 个目标图案,无需继续拆盒')
|
||
return None, None
|
||
|
||
incomplete_shapes = []
|
||
for target_shape in target_shapes:
|
||
shape_type = target_shape.get('s', 'I')
|
||
placement = target_shape.get('p', 'd')
|
||
|
||
is_complete = self.is_shape_complete(board, shape_type, placement, rotatable)
|
||
if is_complete:
|
||
log(f'> ✅ {shape_type} 形状已完成,跳过')
|
||
continue
|
||
else:
|
||
log(f'> 🔧 {shape_type} 形状未完成,加入处理队列')
|
||
incomplete_shapes.append(target_shape)
|
||
|
||
for target_shape in incomplete_shapes:
|
||
shape_type = target_shape.get('s', 'I')
|
||
placement = target_shape.get('p', 'd')
|
||
|
||
existing_positions = []
|
||
for row_idx, row in enumerate(board):
|
||
for col_idx, cell in enumerate(row):
|
||
if cell.get('t') == shape_type and cell.get('s') == 'y':
|
||
existing_positions.append((row_idx, col_idx))
|
||
|
||
if existing_positions:
|
||
best_move = self.find_completion_move(board, shape_type, placement, existing_positions, unopened_positions, board_length, rotatable)
|
||
if best_move:
|
||
return best_move, shape_type
|
||
else:
|
||
best_move = self.find_start_position(board, shape_type, placement, unopened_positions, board_length, rotatable)
|
||
if best_move:
|
||
return best_move, shape_type
|
||
|
||
if not incomplete_shapes:
|
||
log(f'> 🎊 所有形状都已完成!')
|
||
return None, None
|
||
|
||
return None, None
|
||
|
||
def find_completion_move(self, board, shape_type, placement, existing_positions, unopened_positions, board_length, rotatable):
|
||
variants = self.get_shape_variants(shape_type, placement, rotatable)
|
||
|
||
log(f'> 🔧 尝试完成 {shape_type} 形状,已有 {len(existing_positions)} 个位置')
|
||
|
||
best_candidates = []
|
||
|
||
for variant in variants:
|
||
offsets = variant['offsets']
|
||
orientation = variant['orientation']
|
||
|
||
for start_pos in existing_positions:
|
||
start_row, start_col = start_pos
|
||
pattern_positions = [(start_row, start_col)]
|
||
|
||
for dr, dc in offsets:
|
||
pattern_positions.append((start_row + dr, start_col + dc))
|
||
|
||
matched_count = sum(1 for pos in pattern_positions if pos in existing_positions)
|
||
missing_positions = [pos for pos in pattern_positions if pos not in existing_positions and pos in unopened_positions]
|
||
|
||
if matched_count > 1 and missing_positions:
|
||
score = matched_count * 10 + len(missing_positions)
|
||
best_candidates.append((score, missing_positions[0], orientation, matched_count))
|
||
log(f'> 📊 变体 {orientation}: 匹配{matched_count}个,缺失{len(missing_positions)}个,分数{score}')
|
||
|
||
if best_candidates:
|
||
best_candidates.sort(reverse=True, key=lambda x: x[0])
|
||
score, best_pos, orientation, matched = best_candidates[0]
|
||
log(f'> 🎯 选择最佳完成位置: {best_pos} (变体: {orientation}, 已匹配: {matched})')
|
||
return best_pos
|
||
|
||
for row, col in existing_positions:
|
||
adjacent_positions = [(row-1, col), (row+1, col), (row, col-1), (row, col+1)]
|
||
for candidate in adjacent_positions:
|
||
if (candidate in unopened_positions and
|
||
0 <= candidate[0] < board_length and 0 <= candidate[1] < board_length):
|
||
log(f'> 🔄 使用相邻扩展: {candidate}')
|
||
return candidate
|
||
|
||
return None
|
||
|
||
def find_start_position(self, board, shape_type, placement, unopened_positions, board_length, rotatable):
|
||
variants = self.get_shape_variants(shape_type, placement, rotatable)
|
||
scored_positions = []
|
||
|
||
for row, col in unopened_positions:
|
||
max_score = 0
|
||
|
||
for variant in variants:
|
||
score = 0
|
||
offsets = variant['offsets']
|
||
|
||
can_place = True
|
||
for dr, dc in offsets:
|
||
new_row, new_col = row + dr, col + dc
|
||
if (not (0 <= new_row < board_length and 0 <= new_col < board_length) or
|
||
(new_row, new_col) not in unopened_positions):
|
||
can_place = False
|
||
break
|
||
|
||
if can_place:
|
||
score += 20
|
||
score += len(offsets) * 5
|
||
|
||
if row == 0 or row == board_length - 1:
|
||
score += 3
|
||
if col == 0 or col == board_length - 1:
|
||
score += 3
|
||
else:
|
||
available_offsets = 0
|
||
for dr, dc in offsets:
|
||
new_row, new_col = row + dr, col + dc
|
||
if (0 <= new_row < board_length and 0 <= new_col < board_length and
|
||
(new_row, new_col) in unopened_positions):
|
||
available_offsets += 1
|
||
score += available_offsets * 2
|
||
|
||
max_score = max(max_score, score)
|
||
|
||
scored_positions.append((max_score, (row, col)))
|
||
|
||
if scored_positions:
|
||
scored_positions.sort(reverse=True, key=lambda x: x[0])
|
||
return scored_positions[0][1]
|
||
|
||
return None
|
||
|
||
def simulate_board_click(self, board_data: str, target_shapes: list, board_length: int, rotatable: bool = False, target_count: int = 1):
|
||
try:
|
||
board = json.loads(board_data)
|
||
|
||
unopened_positions = []
|
||
for row_idx, row in enumerate(board):
|
||
for col_idx, cell in enumerate(row):
|
||
if cell.get('s') == 'n':
|
||
unopened_positions.append((row_idx, col_idx))
|
||
|
||
if not unopened_positions:
|
||
log('⚠️ 棋盘上没有未开启的格子')
|
||
return (random.randint(0, board_length - 1), random.randint(0, board_length - 1)), board_data, False
|
||
|
||
best_move, shape_type = self.find_best_move(board, target_shapes, unopened_positions, board_length, rotatable, target_count)
|
||
|
||
if best_move:
|
||
selected_row, selected_col = best_move
|
||
log(f'> 🎯 智能选择位置: ({selected_row}, {selected_col}) 形状: {shape_type}')
|
||
|
||
board[selected_row][selected_col] = {"t": shape_type, "s": "y"}
|
||
|
||
completed_patterns = self.count_completed_patterns(board, target_shapes, rotatable)
|
||
will_complete_all = completed_patterns >= target_count
|
||
|
||
updated_board_data = json.dumps(board, separators=(', ', ': '))
|
||
|
||
return (selected_row, selected_col), updated_board_data, will_complete_all
|
||
else:
|
||
log(f'> ✅ 所有目标图案已完成,无需继续拆盒')
|
||
return None, board_data, False
|
||
|
||
except Exception as e:
|
||
log(f'解析棋盘数据失败: {e}')
|
||
return (random.randint(0, board_length - 1), random.randint(0, board_length - 1)), board_data, False
|
||
|
||
def dragon_midAutumn2025_puzzle_game(self):
|
||
log('\n====== 🧩 拆盒拼图游戏 ======')
|
||
|
||
box_status = self.dragon_midAutumn2025_boxStatus()
|
||
if not box_status:
|
||
return
|
||
|
||
remain_chance = box_status.get('remainBoxChance', 0)
|
||
if remain_chance <= 0:
|
||
log('ℹ️ 没有剩余的拆盒机会')
|
||
return
|
||
|
||
current_level = box_status.get('currentLevelConfig', {})
|
||
level = current_level.get('level', 1)
|
||
board_length = current_level.get('boardLength', 4)
|
||
target_shape_num = current_level.get('targetShapeNum', 2)
|
||
rotatable = current_level.get('rotatable', False)
|
||
level_box_times = box_status.get('levelBoxTimes', 0)
|
||
|
||
log(f'🎯 当前关卡:第【{level}】关')
|
||
log(f'📋 棋盘大小:{board_length}x{board_length}')
|
||
log(f'🎲 目标图形数量:{target_shape_num}')
|
||
log(f'🔄 图形可旋转:{"是" if rotatable else "否"}')
|
||
log(f'🎫 剩余拆盒机会:{remain_chance}')
|
||
log(f'📊 当前关卡已拆盒次数:{level_box_times}')
|
||
|
||
board_status = box_status.get('boardStatus', {})
|
||
target_shapes = board_status.get('t', [])
|
||
board_data = board_status.get('b')
|
||
|
||
log(f'🎮 开始拼图游戏,目标形状:{[shape.get("s") for shape in target_shapes]}')
|
||
|
||
if board_data:
|
||
try:
|
||
import json
|
||
board = json.loads(board_data)
|
||
completed_patterns = self.count_completed_patterns(board, target_shapes, rotatable)
|
||
log(f'🎯 当前已完成图案:{completed_patterns}/{target_shape_num}')
|
||
|
||
if completed_patterns >= target_shape_num:
|
||
log(f'🎊 图案已全部完成,随机开出最后一个盒子并通关!')
|
||
token, _ = self.dragon_midAutumn2025_unBox()
|
||
if token:
|
||
unopened_positions = []
|
||
for row_idx, row in enumerate(board):
|
||
for col_idx, cell in enumerate(row):
|
||
if cell.get('s') == 'n':
|
||
unopened_positions.append((row_idx, col_idx))
|
||
|
||
if unopened_positions:
|
||
random_pos = random.choice(unopened_positions)
|
||
click_row, click_col = random_pos
|
||
|
||
board[click_row][click_col] = {"s": "y"}
|
||
|
||
updated_board_data = json.dumps(board, separators=(', ', ': '))
|
||
|
||
log(f'> 🎯 随机选择位置: ({click_row}, {click_col}) 开出无图案盒子')
|
||
|
||
final_result = self.dragon_midAutumn2025_reportBox(token, updated_board_data, target_shapes, True)
|
||
if final_result:
|
||
log('✅ 通关提交成功')
|
||
time.sleep(random.uniform(1, 2))
|
||
updated_status = self.dragon_midAutumn2025_boxStatus()
|
||
if updated_status:
|
||
current_level_after = updated_status.get('currentLevelConfig', {}).get('level', level)
|
||
if current_level_after > level:
|
||
log(f'> 🎊 恭喜通过第【{level}】关,进入第【{current_level_after}】关!')
|
||
time.sleep(random.uniform(2, 3))
|
||
self.dragon_midAutumn2025_puzzle_game()
|
||
return
|
||
else:
|
||
log('❌ 通关提交失败,继续游戏')
|
||
else:
|
||
log('⚠️ 没有未开启的位置,继续游戏')
|
||
except Exception as e:
|
||
log(f'⚠️ 检查已完成图案时出错:{e}')
|
||
|
||
should_pass = level_box_times >= target_shape_num * 4
|
||
if should_pass:
|
||
log(f'✨ 已达到通关条件 ({level_box_times} >= {target_shape_num * 4}),尝试通关...')
|
||
|
||
current_board_data = board_data
|
||
current_level_box_times = level_box_times
|
||
attempt = 0
|
||
|
||
while True:
|
||
log(f'🎁 第【{attempt + 1}】次拆盒...')
|
||
|
||
current_status = self.dragon_midAutumn2025_boxStatus()
|
||
if not current_status:
|
||
log('❌ 无法获取当前盒子状态')
|
||
break
|
||
|
||
current_remain_chance = current_status.get('remainBoxChance', 0)
|
||
if current_remain_chance <= 0:
|
||
log('ℹ️ 拆盒机会已用完')
|
||
break
|
||
|
||
current_board_status = current_status.get('boardStatus', {})
|
||
current_target_shapes = current_board_status.get('t', target_shapes)
|
||
if not current_board_data:
|
||
current_board_data = current_board_status.get('b')
|
||
current_level_box_times = current_status.get('levelBoxTimes', current_level_box_times)
|
||
|
||
should_pass = current_level_box_times >= target_shape_num * 4
|
||
|
||
token, empty_box = self.dragon_midAutumn2025_unBox()
|
||
if not token:
|
||
log('❌ 获取拆盒token失败')
|
||
break
|
||
|
||
time.sleep(random.uniform(0.5, 1.0))
|
||
|
||
if not current_board_data:
|
||
log('🎲 生成新关卡的空棋盘...')
|
||
current_board_data = self.generate_random_board(board_length, current_target_shapes)
|
||
|
||
result = self.simulate_board_click(current_board_data, current_target_shapes, board_length, rotatable, target_shape_num)
|
||
|
||
if result[0] is None:
|
||
log('> ✅ 所有目标图案已完成,随机开出最后一个盒子并通关')
|
||
try:
|
||
import json
|
||
board = json.loads(current_board_data)
|
||
|
||
unopened_positions = []
|
||
for row_idx, row in enumerate(board):
|
||
for col_idx, cell in enumerate(row):
|
||
if cell.get('s') == 'n':
|
||
unopened_positions.append((row_idx, col_idx))
|
||
|
||
if unopened_positions:
|
||
random_pos = random.choice(unopened_positions)
|
||
click_row, click_col = random_pos
|
||
|
||
board[click_row][click_col] = {"s": "y"}
|
||
|
||
updated_board_data = json.dumps(board, separators=(', ', ': '))
|
||
|
||
log(f'> 🎯 随机选择位置: ({click_row}, {click_col}) 开出无图案盒子')
|
||
|
||
final_result = self.dragon_midAutumn2025_reportBox(token, updated_board_data, current_target_shapes, True)
|
||
if final_result:
|
||
log('> 🎉 通关提交成功!')
|
||
time.sleep(random.uniform(1, 2))
|
||
updated_status = self.dragon_midAutumn2025_boxStatus()
|
||
if updated_status:
|
||
current_level_after = updated_status.get('currentLevelConfig', {}).get('level', level)
|
||
if current_level_after > level:
|
||
log(f'> 🎊 恭喜通过第【{level}】关,进入第【{current_level_after}】关!')
|
||
time.sleep(random.uniform(2, 3))
|
||
self.dragon_midAutumn2025_puzzle_game()
|
||
return
|
||
else:
|
||
log('> ✅ 拼图游戏完成')
|
||
break
|
||
else:
|
||
log('> ❌ 通关提交失败')
|
||
break
|
||
else:
|
||
log('> ⚠️ 没有未开启的位置,无法继续')
|
||
break
|
||
|
||
except Exception as e:
|
||
log(f'> ❌ 处理通关逻辑时出错: {e}')
|
||
break
|
||
|
||
(click_row, click_col), updated_board_data, will_complete_all = result
|
||
current_board_data = updated_board_data
|
||
log(f'> 点击位置:({click_row}, {click_col})')
|
||
|
||
final_level_pass = should_pass or will_complete_all
|
||
if will_complete_all:
|
||
log('> 🎉 这次点击将完成所有图案,设置通关标志')
|
||
|
||
result = self.dragon_midAutumn2025_reportBox(token, updated_board_data, current_target_shapes, final_level_pass)
|
||
if result:
|
||
reward = result.get('reward')
|
||
if reward:
|
||
currency = reward.get('currency', '')
|
||
amount = reward.get('amount', 0)
|
||
log(f'> 🎉 获得奖励:【{currency}】x{amount}')
|
||
|
||
remaining = result.get('remainBoxChance', 0)
|
||
if remaining <= 0:
|
||
log('> ℹ️ 拆盒机会已用完')
|
||
break
|
||
|
||
log(f'> 剩余机会:{remaining}')
|
||
|
||
if will_complete_all:
|
||
log('> 🎉 拼图完成,检查通关状态...')
|
||
time.sleep(random.uniform(1, 2))
|
||
updated_status = self.dragon_midAutumn2025_boxStatus()
|
||
if updated_status:
|
||
current_level_after = updated_status.get('currentLevelConfig', {}).get('level', level)
|
||
if current_level_after > level:
|
||
log(f'> 🎊 恭喜通过第【{level}】关,进入第【{current_level_after}】关!')
|
||
time.sleep(random.uniform(2, 3))
|
||
self.dragon_midAutumn2025_puzzle_game()
|
||
return
|
||
elif updated_status.get('levelBoxTimes', 0) == 0 and current_level_box_times > 0:
|
||
log(f'> 🎊 恭喜通过第【{level}】关!')
|
||
time.sleep(random.uniform(2, 3))
|
||
self.dragon_midAutumn2025_puzzle_game()
|
||
return
|
||
else:
|
||
log('> ✅ 拼图完成,本关结束')
|
||
break
|
||
else:
|
||
time.sleep(random.uniform(1, 2))
|
||
updated_status = self.dragon_midAutumn2025_boxStatus()
|
||
if updated_status:
|
||
current_level_after = updated_status.get('currentLevelConfig', {}).get('level', level)
|
||
if current_level_after > level:
|
||
log(f'> 🎊 恭喜通过第【{level}】关,进入第【{current_level_after}】关!')
|
||
time.sleep(random.uniform(2, 3))
|
||
self.dragon_midAutumn2025_puzzle_game()
|
||
return
|
||
elif updated_status.get('levelBoxTimes', 0) == 0 and current_level_box_times > 0:
|
||
log(f'> 🎊 恭喜通过第【{level}】关!')
|
||
time.sleep(random.uniform(2, 3))
|
||
self.dragon_midAutumn2025_puzzle_game()
|
||
return
|
||
|
||
current_level_box_times = updated_status.get('levelBoxTimes', current_level_box_times)
|
||
else:
|
||
log('> ❌ 拆盒失败')
|
||
if final_level_pass:
|
||
log('> 尝试不设置通关标志重新拆盒...')
|
||
result_retry = self.dragon_midAutumn2025_reportBox(token, updated_board_data, current_target_shapes, False)
|
||
if result_retry:
|
||
log('> ✅ 重试成功')
|
||
attempt += 1
|
||
continue
|
||
break
|
||
|
||
attempt += 1
|
||
|
||
log('🧩 拼图游戏结束')
|
||
|
||
def run(self):
|
||
if not self.login():
|
||
log('❌ 账号登录失败,跳过后续任务')
|
||
return
|
||
|
||
time.sleep(random.uniform(2, 4))
|
||
|
||
if self.dragon_midAutumn2025_index():
|
||
#self.dragon_midAutumn2025_fetchTasksReward()
|
||
self.dragon_midAutumn2025_tasklist()
|
||
self.dragon_midAutumn2025_puzzle_game()
|
||
self.dragon_midAutumn2025_Reward()
|
||
self.dragon_midAutumn2025_fetchTasksReward()
|
||
|
||
log(f'✅ 账号 {self.index} 中秋活动任务执行完毕')
|
||
|
||
def main():
|
||
"""主程序入口"""
|
||
log("""
|
||
本文件仅可用于交流编程技术心得, 请勿用于其他用途, 请在下载后24小时内删除本文件!
|
||
如软件功能对个人或网站造成影响,请联系作者协商删除。
|
||
一切因使用本文件而引致之任何意外、疏忽、合约毁坏、诽谤、版权或知识产权侵犯及其所造成的损失,脚本作者既不负责亦不承担任何法律责任。
|
||
作者不承担任何法律责任,如作他用所造成的一切后果和法律责任由使用者承担!
|
||
""")
|
||
print("🚀 SFSY-2025中秋活动独立脚本启动")
|
||
|
||
skip_tasks_enabled = os.environ.get('SKIP_TASKS', 'true').lower() in ['true', '1', 'yes']
|
||
if skip_tasks_enabled:
|
||
skip_task_names = ['领取寄件会员权益', '积分兑拆盒次数', '去寄快递', '使用AI寄件', '开通至尊会员', '充值新速运通全国卡', '开通家庭8折互寄权益']
|
||
print(f"⏭️ 跳过任务功能:已启用,将跳过 {len(skip_task_names)} 个任务")
|
||
else:
|
||
print("⏭️ 跳过任务功能:已禁用,将执行所有任务")
|
||
|
||
env_name = 'sfsyUrl'
|
||
if env_name in os.environ:
|
||
tokens = os.environ[env_name].split('&')
|
||
else:
|
||
log('❌ 未找到环境变量 `SFSY` 或 `sfsyUrl`')
|
||
return
|
||
|
||
decoded_tokens = []
|
||
for token_item in tokens:
|
||
if token_item.strip():
|
||
# 对每个账号信息进行URL解码
|
||
decoded_token = unquote(token_item.strip())
|
||
decoded_tokens.append(decoded_token)
|
||
if not decoded_tokens:
|
||
log('❌ 环境变量中没有找到有效的账号URL')
|
||
return
|
||
|
||
log(f'📊 共获取到 {len(decoded_tokens)} 个账号')
|
||
|
||
for index, token in enumerate(decoded_tokens):
|
||
try:
|
||
bot = SFMidAutumnBot(token, index)
|
||
bot.run()
|
||
except Exception as e:
|
||
log(f'❌ 账号 {index + 1} 执行出现未知异常: {e}')
|
||
|
||
if index < len(decoded_tokens) - 1:
|
||
delay = random.uniform(5, 8)
|
||
print(f'\n...等待 {delay:.1f} 秒后处理下一个账号...')
|
||
time.sleep(delay)
|
||
|
||
log('\n🎉 所有账号任务执行完毕')
|
||
# 如果需要企业微信等通知,可以在这里添加 `send` 函数的调用
|
||
# from notify import send
|
||
# if send_msg:
|
||
# send('顺丰中秋活动通知', send_msg)
|
||
|
||
if __name__ == '__main__':
|
||
main()
|
||
|