#!/usr/bin/python3 # -*- coding: utf-8 -*- # @Date: 2025-09-19 # @LastEditTime: 2025-09-19 """ From:yaohuo28507 SFSY - 2025中秋活动独立脚本 本脚本从 sf0917.py 中提取,专注于执行2025年中秋节的特定活动任务。 功能包括: 1. 账号登录 2. 检查活动状态 3. 自动完成活动任务 (包括游戏) 4. 领取任务奖励 5. 拆盒拼图游戏 请在青龙面板的环境变量中设置 `SFSY` 或 `sfsyUrl`,值为您的账号URL,多个账号用换行分隔。 """ import os import random import time import json from datetime import datetime from typing import Optional, Dict from urllib.parse import unquote import requests import urllib3 from urllib3.exceptions import InsecureRequestWarning urllib3.disable_warnings(InsecureRequestWarning) send_msg = '' def log(message: str = '') -> None: global send_msg print(message) if message: send_msg += f'{message}\n' inviteId = [ '62007719D42847EB9E332E1C8C552959' ] class SFMidAutumnBot: """顺丰2025中秋活动自动化机器人""" BASE_URL = 'https://mcs-mimp-web.sf-express.com' SKIP_TASKS = [ '领取寄件会员权益', '积分兑拆盒次数', '去寄快递', '使用AI寄件', '开通至尊会员', '充值新速运通全国卡', '开通家庭8折互寄权益' ] def __init__(self, account_url: str, index: int): self.index = index + 1 self.account_url = account_url.split('@')[0] self.session = requests.Session() self.session.verify = False self.headers = { 'host': 'mcs-mimp-web.sf-express.com', 'accept': 'application/json, text/plain, */*', 'content-type': 'application/json', 'accept-language': 'zh-CN,zh-Hans;q=0.9', 'user-agent': 'Mozilla/5.0 (iPhone; CPU iPhone OS 17_1 like Mac OS X) AppleWebKit/605.1.15 (KHTML, like Gecko) Mobile/15E148 MicroMessenger/8.0.53(0x18003531) NetType/WIFI Language/zh_CN miniProgram/wxd4185d00bf7e08ac' } self.user_id = '' self.mobile = '' self.phone = '' self.taskName = '' self.taskCode = '' self.taskType = '' log(f"\n{'=' * 15} 账号 {self.index} [中秋活动] {'=' * 15}") def get_signature(self) -> None: timestamp = str(int(time.time() * 1000)) sys_code = 'MCS-MIMP-CORE' self.headers.update({ 'sysCode': sys_code, 'timestamp': timestamp, }) def request(self, url: str, data: Dict = None, method: str = 'POST') -> Optional[Dict]: self.get_signature() try: if method.upper() == 'GET': response = self.session.get(url, headers=self.headers, timeout=10) else: response = self.session.post(url, headers=self.headers, json=data or {}, timeout=10) response.raise_for_status() return response.json() except Exception as e: print(f"请求异常: {e}") return None def login(self) -> bool: try: response = self.session.get(self.account_url, headers=self.headers, timeout=10) cookies = self.session.cookies.get_dict() self.user_id = cookies.get('_login_user_id_', '') self.phone = cookies.get('_login_mobile_', '') if self.phone: self.mobile = self.phone[:3] + "*" * 4 + self.phone[7:] log(f'✓ 用户【{self.mobile}】登录成功') return True else: log('✗ 登录失败:无法从Cookie获取用户信息') return False except Exception as e: log(f'✗ 登录请求异常: {e}') return False def dragon_midAutumn2025_index(self) -> bool: log('\n====== 🥮 中秋活动检查 ======') try: available_invites = [invite for invite in inviteId if invite != self.user_id] if available_invites: invite_user_id = random.choice(available_invites) payload = {"inviteUserId": invite_user_id} else: payload = {} log('ℹ️ 没有可用的邀请ID,跳过邀请功能') self.headers.update({ 'channel': '25zqxcxty3', 'platform': 'MINI_PROGRAM', 'referer': f'https://mcs-mimp-web.sf-express.com/origin/a/mimp-activity/midAutumn2025?mobile={self.mobile}&userId={self.user_id}', }) url = f'{self.BASE_URL}/mcs-mimp/commonNoLoginPost/~memberNonactivity~midAutumn2025IndexService~index' response = self.request(url, payload) if response and response.get('success'): end_time_str = response.get('obj', {}).get('acEndTime') if end_time_str and datetime.now() < datetime.strptime(end_time_str, "%Y-%m-%d %H:%M:%S"): log('✓ 中秋活动进行中...') return True log('ℹ️ 中秋活动已结束或无法参与') return False except Exception as e: log(f'❌ 检查活动状态异常: {str(e)}') return False def dragon_midAutumn2025_tasklist(self): log('📖 获取中秋活动任务列表') url = f'{self.BASE_URL}/mcs-mimp/commonPost/~memberNonactivity~activityTaskService~taskList' data = {"activityCode": "MIDAUTUMN_2025", "channelType": "MINI_PROGRAM"} response = self.request(url, data) if response and response.get('success'): for task in response.get('obj', []): self.taskName = task['taskName'] self.taskCode = task.get('taskCode') self.taskType = task['taskType'] skip_tasks_enabled = os.environ.get('SKIP_TASKS', 'true').lower() in ['true', '1', 'yes'] if skip_tasks_enabled and self.taskName in self.SKIP_TASKS: print(f'> ⏭️ 跳过任务【{self.taskName}】') continue if task['status'] == 3: print(f'> ✅ 任务【{self.taskName}】已完成') continue print(f'> 执行任务【{self.taskName}】') if self.taskType == 'PLAY_ACTIVITY_GAME': self.dragon_midAutumn2025_game_init() elif self.taskName == '看看生活服务': self.dragon_midAutumn2025_finish_task() time.sleep(random.uniform(2, 4)) else: log('❌ 获取中秋任务列表失败') def dragon_midAutumn2025_game_init(self) -> None: print('🎮 初始化中秋游戏...') url = f'{self.BASE_URL}/mcs-mimp/commonPost/~memberNonactivity~midAutumn2025GameService~init' self.headers.update( {'referer': 'https://mcs-mimp-web.sf-express.com/origin/a/mimp-activity/midAutumn2025Game'}) response = self.request(url) if response and response.get('success'): obj = response.get('obj', {}) if not obj.get('alreadyDayPass', False): current_index = obj.get('currentIndex', 0) print(f'今日未通关,从第【{current_index}】关开始...') self.dragon_midAutumn2025_game_win(current_index) else: print('今日已通关,跳过游戏!') else: print('❌ 游戏初始化失败') def dragon_midAutumn2025_game_win(self, start_level: int): url = f'{self.BASE_URL}/mcs-mimp/commonPost/~memberNonactivity~midAutumn2025GameService~win' for i in range(start_level, 5): print(f'闯关...第【{i}】关') response = self.request(url, {"levelIndex": i}) if response and response.get('success'): award = response.get('obj', {}).get('currentAward', {}) if award: print(f'> 🎉 获得:【{award.get("currency")}】x{award.get("amount")}') else: print('> 本关无即时奖励') time.sleep(random.uniform(2, 4)) else: error_msg = response.get("errorMessage", "未知错误") if response else "请求失败" print(f'❌ 第【{i}】关闯关失败: {error_msg}') break def dragon_midAutumn2025_finish_task(self): url_map = { 'BROWSE_VIP_CENTER': f'{self.BASE_URL}/mcs-mimp/commonPost/~memberEs~taskRecord~finishTask', 'default': f'{self.BASE_URL}/mcs-mimp/commonRoutePost/memberEs/taskRecord~finishTask' } url = url_map.get(self.taskType, url_map['BROWSE_VIP_CENTER']) response = self.request(url, {"taskCode": self.taskCode}) if response and response.get('success'): print(f'> ✅ 完成任务【{self.taskName}】成功') else: print(f'> ❌ 完成任务【{self.taskName}】失败') def dragon_midAutumn2025_Reward(self): url = f'{self.BASE_URL}/mcs-mimp/commonPost/~memberNonactivity~midAutumn2025BoxService~receiveCountdownReward' response = self.request(url) if response and response.get('success'): received_list = response.get('obj', {}).get('receivedAccountList', []) if received_list: for item in received_list: print(f'> 🎉 领取倒计时奖励:【{item.get("currency")}】x{item.get("amount")}') else: error_msg = response.get("errorMessage", "未知错误") if response else "请求失败" print(f'❌ 领取倒计时奖励失败: {error_msg}') def dragon_midAutumn2025_fetchTasksReward(self): url = f'{self.BASE_URL}/mcs-mimp/commonPost/~memberNonactivity~midAutumn2025TaskService~fetchTasksReward' data = {"activityCode": "MIDAUTUMN_2025", "channelType": "MINI_PROGRAM"} response = self.request(url, data) if response and response.get('success'): status_url = f'{self.BASE_URL}/mcs-mimp/commonPost/~memberNonactivity~midAutumn2025BoxService~boxStatus' status_response = self.request(status_url, {}) if status_response and status_response.get('success'): remain_chance = status_response.get('obj', {}).get('remainBoxChance') log(f'ℹ️ 当前剩余拆盒次数:【{remain_chance}】') if remain_chance > 0: log('🎯 检测到剩余拆盒次数,开始拆盒') self.dragon_midAutumn2025_puzzle_game() # return True # 返回True表示已经执行了拆盒游戏 else: error_msg = status_response.get("errorMessage", "未知错误") if status_response else "请求失败" print(f'❌ 查询拆盒次数失败: {error_msg}') else: error_msg = response.get("errorMessage", "未知错误") if response else "请求失败" print(f'❌ 领取任务奖励次数失败: {error_msg}') # return False # 返回False表示没有执行拆盒游戏 def dragon_midAutumn2025_boxStatus(self): url = f'{self.BASE_URL}/mcs-mimp/commonPost/~memberNonactivity~midAutumn2025BoxService~boxStatus' response = self.request(url, {}) if response and response.get('success'): return response.get('obj', {}) else: error_msg = response.get("errorMessage", "未知错误") if response else "请求失败" log(f'❌ 查询盒子状态失败: {error_msg}') return None def generate_random_board(self, board_length: int, target_shapes: list): board = [] for i in range(board_length): row = [] for j in range(board_length): row.append({"t": "", "s": "n"}) board.append(row) return json.dumps(board, separators=(', ', ': ')) def dragon_midAutumn2025_unBox(self): url = f'{self.BASE_URL}/mcs-mimp/commonPost/~memberNonactivity~midAutumn2025BoxService~unBox' response = self.request(url, {}) if response and response.get('success'): obj = response.get('obj', {}) token = obj.get('token') empty_box = obj.get('emptyBox', True) return token, empty_box else: error_msg = response.get("errorMessage", "未知错误") if response else "请求失败" log(f'❌ 获取拆盒token失败: {error_msg}') return None, False def dragon_midAutumn2025_reportBox(self, token: str, board_data: str, target_shapes: list, level_pass: bool = False): url = f'{self.BASE_URL}/mcs-mimp/commonPost/~memberNonactivity~midAutumn2025BoxService~reportBox' if isinstance(board_data, str): try: board_list = json.loads(board_data) board_str = json.dumps(board_list, separators=(', ', ': ')) except: board_str = board_data else: board_str = json.dumps(board_data, separators=(', ', ': ')) report_data = { "token": token, "boardStatus": { "b": board_str, "t": target_shapes }, "levelPass": level_pass, "emptyBox": True, "taskType": "" } response = self.request(url, report_data) if response and response.get('success'): obj = response.get('obj', {}) return obj else: error_msg = response.get("errorMessage", "未知错误") if response else "请求失败" log(f'❌ 提交拆盒结果失败: {error_msg}') return None def get_shape_variants(self, shape_type: str, placement: str, rotatable: bool): variants = [] if shape_type == 'I': if rotatable: variants = [ {'orientation': 'horizontal', 'offsets': [(0, 1), (0, 2), (0, 3)]}, {'orientation': 'vertical', 'offsets': [(1, 0), (2, 0), (3, 0)]} ] else: if placement == 'd': variants = [{'orientation': 'horizontal', 'offsets': [(0, 1), (0, 2), (0, 3)]}] else: variants = [{'orientation': 'vertical', 'offsets': [(1, 0), (2, 0), (3, 0)]}] elif shape_type == 'L': if rotatable: # L形状的四种旋转 variants = [ {'orientation': 'L1', 'offsets': [(1, 0), (1, 1), (1, 2)]}, # L . . / L L L {'orientation': 'L2', 'offsets': [(0, 1), (1, 0), (2, 0)]}, # L L / L . / L . {'orientation': 'L3', 'offsets': [(-1, 0), (-1, -1), (-1, -2)]}, # L L L / . . L {'orientation': 'L4', 'offsets': [(0, -1), (-1, 0), (-2, 0)]}, # . L / . L / L L ] else: # 不可旋转时,只使用标准的L形状 variants = [ {'orientation': 'L_standard', 'offsets': [(1, 0), (1, 1), (1, 2)]} # L . . / L L L ] elif shape_type == 'T': if rotatable: # T形状的四种旋转(以中心点为基准) variants = [ {'orientation': 'T1', 'offsets': [(-1, 0), (0, -1), (0, 1)]}, # . T . / T T T {'orientation': 'T2', 'offsets': [(0, 1), (-1, 0), (1, 0)]}, # T . / T T / T . {'orientation': 'T3', 'offsets': [(1, 0), (0, -1), (0, 1)]}, # T T T / . T . {'orientation': 'T4', 'offsets': [(0, -1), (-1, 0), (1, 0)]} # . T / T T / . T ] else: # 不可旋转时,只使用标准的T形状 variants = [ {'orientation': 'T_standard', 'offsets': [(-1, 0), (0, -1), (0, 1)]} # . T . / T T T ] elif shape_type == 'Z': if rotatable: # Z形状的两种旋转:水平Z和垂直Z variants = [ {'orientation': 'Z_horizontal', 'offsets': [(0, 1), (1, 1), (1, 2)]}, # Z Z . / . Z Z {'orientation': 'Z_vertical', 'offsets': [(1, 0), (1, -1), (2, -1)]} # Z . / Z Z / . Z ] else: # 不可旋转时,只使用标准的水平Z形状 variants = [ {'orientation': 'Z_standard', 'offsets': [(0, 1), (1, 1), (1, 2)]} # Z Z . / . Z Z ] elif shape_type == 'O': variants = [{'orientation': 'O', 'offsets': [(0, 1), (1, 0), (1, 1)]}] return variants def count_completed_patterns(self, board: list, target_shapes: list, rotatable: bool): completed_count = 0 for target_shape in target_shapes: shape_type = target_shape.get('s', 'I') placement = target_shape.get('p', 'd') variants = self.get_shape_variants(shape_type, placement, rotatable) existing_positions = [] for row_idx, row in enumerate(board): for col_idx, cell in enumerate(row): if cell.get('t') == shape_type and cell.get('s') == 'y': existing_positions.append((row_idx, col_idx)) if not existing_positions: continue original_positions = existing_positions.copy() log(f'> 🔍 检查 {shape_type} 形状 (placement: {placement}),已有位置: {original_positions}') found_complete = False remaining_positions = existing_positions.copy() for variant in variants: offsets = variant['offsets'] orientation = variant['orientation'] temp_remaining = remaining_positions.copy() for start_pos in temp_remaining: start_row, start_col = start_pos pattern_positions = [(start_row, start_col)] for dr, dc in offsets: pattern_positions.append((start_row + dr, start_col + dc)) if all(pos in remaining_positions for pos in pattern_positions): log(f'> ✅ 发现完整 {shape_type} 图案 ({orientation}): {pattern_positions}') completed_count += 1 for pos in pattern_positions: if pos in remaining_positions: remaining_positions.remove(pos) found_complete = True break if found_complete: break if not found_complete: log(f'> ⚠️ {shape_type} 形状不完整,需要完成图案') elif remaining_positions: log(f'> ⚠️ {shape_type} 形状部分完成,剩余未匹配位置: {remaining_positions}') return completed_count def is_shape_complete(self, board: list, shape_type: str, placement: str, rotatable: bool): variants = self.get_shape_variants(shape_type, placement, rotatable) existing_positions = [] for row_idx, row in enumerate(board): for col_idx, cell in enumerate(row): if cell.get('t') == shape_type and cell.get('s') == 'y': existing_positions.append((row_idx, col_idx)) if not existing_positions: return False for variant in variants: offsets = variant['offsets'] for start_pos in existing_positions: start_row, start_col = start_pos pattern_positions = [(start_row, start_col)] for dr, dc in offsets: pattern_positions.append((start_row + dr, start_col + dc)) if all(pos in existing_positions for pos in pattern_positions): return True return False def find_best_move(self, board: list, target_shapes: list, unopened_positions: list, board_length: int, rotatable: bool = False, target_count: int = 1): completed_patterns = self.count_completed_patterns(board, target_shapes, rotatable) log(f'> 📊 已完成图案:{completed_patterns}/{target_count}') if completed_patterns >= target_count: log(f'> 🎉 已完成 {completed_patterns}/{target_count} 个目标图案,无需继续拆盒') return None, None incomplete_shapes = [] for target_shape in target_shapes: shape_type = target_shape.get('s', 'I') placement = target_shape.get('p', 'd') is_complete = self.is_shape_complete(board, shape_type, placement, rotatable) if is_complete: log(f'> ✅ {shape_type} 形状已完成,跳过') continue else: log(f'> 🔧 {shape_type} 形状未完成,加入处理队列') incomplete_shapes.append(target_shape) for target_shape in incomplete_shapes: shape_type = target_shape.get('s', 'I') placement = target_shape.get('p', 'd') existing_positions = [] for row_idx, row in enumerate(board): for col_idx, cell in enumerate(row): if cell.get('t') == shape_type and cell.get('s') == 'y': existing_positions.append((row_idx, col_idx)) if existing_positions: best_move = self.find_completion_move(board, shape_type, placement, existing_positions, unopened_positions, board_length, rotatable) if best_move: return best_move, shape_type else: best_move = self.find_start_position(board, shape_type, placement, unopened_positions, board_length, rotatable) if best_move: return best_move, shape_type if not incomplete_shapes: log(f'> 🎊 所有形状都已完成!') return None, None return None, None def find_completion_move(self, board, shape_type, placement, existing_positions, unopened_positions, board_length, rotatable): variants = self.get_shape_variants(shape_type, placement, rotatable) log(f'> 🔧 尝试完成 {shape_type} 形状,已有 {len(existing_positions)} 个位置') best_candidates = [] for variant in variants: offsets = variant['offsets'] orientation = variant['orientation'] for start_pos in existing_positions: start_row, start_col = start_pos pattern_positions = [(start_row, start_col)] for dr, dc in offsets: pattern_positions.append((start_row + dr, start_col + dc)) matched_count = sum(1 for pos in pattern_positions if pos in existing_positions) missing_positions = [pos for pos in pattern_positions if pos not in existing_positions and pos in unopened_positions] if matched_count > 1 and missing_positions: score = matched_count * 10 + len(missing_positions) best_candidates.append((score, missing_positions[0], orientation, matched_count)) log(f'> 📊 变体 {orientation}: 匹配{matched_count}个,缺失{len(missing_positions)}个,分数{score}') if best_candidates: best_candidates.sort(reverse=True, key=lambda x: x[0]) score, best_pos, orientation, matched = best_candidates[0] log(f'> 🎯 选择最佳完成位置: {best_pos} (变体: {orientation}, 已匹配: {matched})') return best_pos for row, col in existing_positions: adjacent_positions = [(row-1, col), (row+1, col), (row, col-1), (row, col+1)] for candidate in adjacent_positions: if (candidate in unopened_positions and 0 <= candidate[0] < board_length and 0 <= candidate[1] < board_length): log(f'> 🔄 使用相邻扩展: {candidate}') return candidate return None def find_start_position(self, board, shape_type, placement, unopened_positions, board_length, rotatable): variants = self.get_shape_variants(shape_type, placement, rotatable) scored_positions = [] for row, col in unopened_positions: max_score = 0 for variant in variants: score = 0 offsets = variant['offsets'] can_place = True for dr, dc in offsets: new_row, new_col = row + dr, col + dc if (not (0 <= new_row < board_length and 0 <= new_col < board_length) or (new_row, new_col) not in unopened_positions): can_place = False break if can_place: score += 20 score += len(offsets) * 5 if row == 0 or row == board_length - 1: score += 3 if col == 0 or col == board_length - 1: score += 3 else: available_offsets = 0 for dr, dc in offsets: new_row, new_col = row + dr, col + dc if (0 <= new_row < board_length and 0 <= new_col < board_length and (new_row, new_col) in unopened_positions): available_offsets += 1 score += available_offsets * 2 max_score = max(max_score, score) scored_positions.append((max_score, (row, col))) if scored_positions: scored_positions.sort(reverse=True, key=lambda x: x[0]) return scored_positions[0][1] return None def simulate_board_click(self, board_data: str, target_shapes: list, board_length: int, rotatable: bool = False, target_count: int = 1): try: board = json.loads(board_data) unopened_positions = [] for row_idx, row in enumerate(board): for col_idx, cell in enumerate(row): if cell.get('s') == 'n': unopened_positions.append((row_idx, col_idx)) if not unopened_positions: log('⚠️ 棋盘上没有未开启的格子') return (random.randint(0, board_length - 1), random.randint(0, board_length - 1)), board_data, False best_move, shape_type = self.find_best_move(board, target_shapes, unopened_positions, board_length, rotatable, target_count) if best_move: selected_row, selected_col = best_move log(f'> 🎯 智能选择位置: ({selected_row}, {selected_col}) 形状: {shape_type}') board[selected_row][selected_col] = {"t": shape_type, "s": "y"} completed_patterns = self.count_completed_patterns(board, target_shapes, rotatable) will_complete_all = completed_patterns >= target_count updated_board_data = json.dumps(board, separators=(', ', ': ')) return (selected_row, selected_col), updated_board_data, will_complete_all else: log(f'> ✅ 所有目标图案已完成,无需继续拆盒') return None, board_data, False except Exception as e: log(f'解析棋盘数据失败: {e}') return (random.randint(0, board_length - 1), random.randint(0, board_length - 1)), board_data, False def dragon_midAutumn2025_puzzle_game(self): log('\n====== 🧩 拆盒拼图游戏 ======') box_status = self.dragon_midAutumn2025_boxStatus() if not box_status: return remain_chance = box_status.get('remainBoxChance', 0) if remain_chance <= 0: log('ℹ️ 没有剩余的拆盒机会') return current_level = box_status.get('currentLevelConfig', {}) level = current_level.get('level', 1) board_length = current_level.get('boardLength', 4) target_shape_num = current_level.get('targetShapeNum', 2) rotatable = current_level.get('rotatable', False) level_box_times = box_status.get('levelBoxTimes', 0) log(f'🎯 当前关卡:第【{level}】关') log(f'📋 棋盘大小:{board_length}x{board_length}') log(f'🎲 目标图形数量:{target_shape_num}') log(f'🔄 图形可旋转:{"是" if rotatable else "否"}') log(f'🎫 剩余拆盒机会:{remain_chance}') log(f'📊 当前关卡已拆盒次数:{level_box_times}') board_status = box_status.get('boardStatus', {}) target_shapes = board_status.get('t', []) board_data = board_status.get('b') log(f'🎮 开始拼图游戏,目标形状:{[shape.get("s") for shape in target_shapes]}') if board_data: try: import json board = json.loads(board_data) completed_patterns = self.count_completed_patterns(board, target_shapes, rotatable) log(f'🎯 当前已完成图案:{completed_patterns}/{target_shape_num}') if completed_patterns >= target_shape_num: log(f'🎊 图案已全部完成,随机开出最后一个盒子并通关!') token, _ = self.dragon_midAutumn2025_unBox() if token: unopened_positions = [] for row_idx, row in enumerate(board): for col_idx, cell in enumerate(row): if cell.get('s') == 'n': unopened_positions.append((row_idx, col_idx)) if unopened_positions: random_pos = random.choice(unopened_positions) click_row, click_col = random_pos board[click_row][click_col] = {"s": "y"} updated_board_data = json.dumps(board, separators=(', ', ': ')) log(f'> 🎯 随机选择位置: ({click_row}, {click_col}) 开出无图案盒子') final_result = self.dragon_midAutumn2025_reportBox(token, updated_board_data, target_shapes, True) if final_result: log('✅ 通关提交成功') time.sleep(random.uniform(1, 2)) updated_status = self.dragon_midAutumn2025_boxStatus() if updated_status: current_level_after = updated_status.get('currentLevelConfig', {}).get('level', level) if current_level_after > level: log(f'> 🎊 恭喜通过第【{level}】关,进入第【{current_level_after}】关!') time.sleep(random.uniform(2, 3)) self.dragon_midAutumn2025_puzzle_game() return else: log('❌ 通关提交失败,继续游戏') else: log('⚠️ 没有未开启的位置,继续游戏') except Exception as e: log(f'⚠️ 检查已完成图案时出错:{e}') should_pass = level_box_times >= target_shape_num * 4 if should_pass: log(f'✨ 已达到通关条件 ({level_box_times} >= {target_shape_num * 4}),尝试通关...') current_board_data = board_data current_level_box_times = level_box_times attempt = 0 while True: log(f'🎁 第【{attempt + 1}】次拆盒...') current_status = self.dragon_midAutumn2025_boxStatus() if not current_status: log('❌ 无法获取当前盒子状态') break current_remain_chance = current_status.get('remainBoxChance', 0) if current_remain_chance <= 0: log('ℹ️ 拆盒机会已用完') break current_board_status = current_status.get('boardStatus', {}) current_target_shapes = current_board_status.get('t', target_shapes) if not current_board_data: current_board_data = current_board_status.get('b') current_level_box_times = current_status.get('levelBoxTimes', current_level_box_times) should_pass = current_level_box_times >= target_shape_num * 4 token, empty_box = self.dragon_midAutumn2025_unBox() if not token: log('❌ 获取拆盒token失败') break time.sleep(random.uniform(0.5, 1.0)) if not current_board_data: log('🎲 生成新关卡的空棋盘...') current_board_data = self.generate_random_board(board_length, current_target_shapes) result = self.simulate_board_click(current_board_data, current_target_shapes, board_length, rotatable, target_shape_num) if result[0] is None: log('> ✅ 所有目标图案已完成,随机开出最后一个盒子并通关') try: import json board = json.loads(current_board_data) unopened_positions = [] for row_idx, row in enumerate(board): for col_idx, cell in enumerate(row): if cell.get('s') == 'n': unopened_positions.append((row_idx, col_idx)) if unopened_positions: random_pos = random.choice(unopened_positions) click_row, click_col = random_pos board[click_row][click_col] = {"s": "y"} updated_board_data = json.dumps(board, separators=(', ', ': ')) log(f'> 🎯 随机选择位置: ({click_row}, {click_col}) 开出无图案盒子') final_result = self.dragon_midAutumn2025_reportBox(token, updated_board_data, current_target_shapes, True) if final_result: log('> 🎉 通关提交成功!') time.sleep(random.uniform(1, 2)) updated_status = self.dragon_midAutumn2025_boxStatus() if updated_status: current_level_after = updated_status.get('currentLevelConfig', {}).get('level', level) if current_level_after > level: log(f'> 🎊 恭喜通过第【{level}】关,进入第【{current_level_after}】关!') time.sleep(random.uniform(2, 3)) self.dragon_midAutumn2025_puzzle_game() return else: log('> ✅ 拼图游戏完成') break else: log('> ❌ 通关提交失败') break else: log('> ⚠️ 没有未开启的位置,无法继续') break except Exception as e: log(f'> ❌ 处理通关逻辑时出错: {e}') break (click_row, click_col), updated_board_data, will_complete_all = result current_board_data = updated_board_data log(f'> 点击位置:({click_row}, {click_col})') final_level_pass = should_pass or will_complete_all if will_complete_all: log('> 🎉 这次点击将完成所有图案,设置通关标志') result = self.dragon_midAutumn2025_reportBox(token, updated_board_data, current_target_shapes, final_level_pass) if result: reward = result.get('reward') if reward: currency = reward.get('currency', '') amount = reward.get('amount', 0) log(f'> 🎉 获得奖励:【{currency}】x{amount}') remaining = result.get('remainBoxChance', 0) if remaining <= 0: log('> ℹ️ 拆盒机会已用完') break log(f'> 剩余机会:{remaining}') if will_complete_all: log('> 🎉 拼图完成,检查通关状态...') time.sleep(random.uniform(1, 2)) updated_status = self.dragon_midAutumn2025_boxStatus() if updated_status: current_level_after = updated_status.get('currentLevelConfig', {}).get('level', level) if current_level_after > level: log(f'> 🎊 恭喜通过第【{level}】关,进入第【{current_level_after}】关!') time.sleep(random.uniform(2, 3)) self.dragon_midAutumn2025_puzzle_game() return elif updated_status.get('levelBoxTimes', 0) == 0 and current_level_box_times > 0: log(f'> 🎊 恭喜通过第【{level}】关!') time.sleep(random.uniform(2, 3)) self.dragon_midAutumn2025_puzzle_game() return else: log('> ✅ 拼图完成,本关结束') break else: time.sleep(random.uniform(1, 2)) updated_status = self.dragon_midAutumn2025_boxStatus() if updated_status: current_level_after = updated_status.get('currentLevelConfig', {}).get('level', level) if current_level_after > level: log(f'> 🎊 恭喜通过第【{level}】关,进入第【{current_level_after}】关!') time.sleep(random.uniform(2, 3)) self.dragon_midAutumn2025_puzzle_game() return elif updated_status.get('levelBoxTimes', 0) == 0 and current_level_box_times > 0: log(f'> 🎊 恭喜通过第【{level}】关!') time.sleep(random.uniform(2, 3)) self.dragon_midAutumn2025_puzzle_game() return current_level_box_times = updated_status.get('levelBoxTimes', current_level_box_times) else: log('> ❌ 拆盒失败') if final_level_pass: log('> 尝试不设置通关标志重新拆盒...') result_retry = self.dragon_midAutumn2025_reportBox(token, updated_board_data, current_target_shapes, False) if result_retry: log('> ✅ 重试成功') attempt += 1 continue break attempt += 1 log('🧩 拼图游戏结束') def run(self): if not self.login(): log('❌ 账号登录失败,跳过后续任务') return time.sleep(random.uniform(2, 4)) if self.dragon_midAutumn2025_index(): #self.dragon_midAutumn2025_fetchTasksReward() self.dragon_midAutumn2025_tasklist() self.dragon_midAutumn2025_puzzle_game() self.dragon_midAutumn2025_Reward() self.dragon_midAutumn2025_fetchTasksReward() log(f'✅ 账号 {self.index} 中秋活动任务执行完毕') def main(): """主程序入口""" log(""" 本文件仅可用于交流编程技术心得, 请勿用于其他用途, 请在下载后24小时内删除本文件! 如软件功能对个人或网站造成影响,请联系作者协商删除。 一切因使用本文件而引致之任何意外、疏忽、合约毁坏、诽谤、版权或知识产权侵犯及其所造成的损失,脚本作者既不负责亦不承担任何法律责任。 作者不承担任何法律责任,如作他用所造成的一切后果和法律责任由使用者承担! """) print("🚀 SFSY-2025中秋活动独立脚本启动") skip_tasks_enabled = os.environ.get('SKIP_TASKS', 'true').lower() in ['true', '1', 'yes'] if skip_tasks_enabled: skip_task_names = ['领取寄件会员权益', '积分兑拆盒次数', '去寄快递', '使用AI寄件', '开通至尊会员', '充值新速运通全国卡', '开通家庭8折互寄权益'] print(f"⏭️ 跳过任务功能:已启用,将跳过 {len(skip_task_names)} 个任务") else: print("⏭️ 跳过任务功能:已禁用,将执行所有任务") env_name = 'sfsyUrl' if env_name in os.environ: tokens = os.environ[env_name].split('&') else: log('❌ 未找到环境变量 `SFSY` 或 `sfsyUrl`') return decoded_tokens = [] for token_item in tokens: if token_item.strip(): # 对每个账号信息进行URL解码 decoded_token = unquote(token_item.strip()) decoded_tokens.append(decoded_token) if not decoded_tokens: log('❌ 环境变量中没有找到有效的账号URL') return log(f'📊 共获取到 {len(decoded_tokens)} 个账号') for index, token in enumerate(decoded_tokens): try: bot = SFMidAutumnBot(token, index) bot.run() except Exception as e: log(f'❌ 账号 {index + 1} 执行出现未知异常: {e}') if index < len(decoded_tokens) - 1: delay = random.uniform(5, 8) print(f'\n...等待 {delay:.1f} 秒后处理下一个账号...') time.sleep(delay) log('\n🎉 所有账号任务执行完毕') # 如果需要企业微信等通知,可以在这里添加 `send` 函数的调用 # from notify import send # if send_msg: # send('顺丰中秋活动通知', send_msg) if __name__ == '__main__': main()