diff --git a/顺丰中秋编码版.py b/顺丰中秋编码版.py deleted file mode 100644 index 55bbc5e..0000000 --- a/顺丰中秋编码版.py +++ /dev/null @@ -1,961 +0,0 @@ -# 当前脚本来自于http://script.345yun.cn脚本库下载! -#!/usr/bin/python3 -# -*- coding: utf-8 -*- -# @Date: 2025-09-19 -# @LastEditTime: 2025-09-19 - -""" -From:yaohuo28507 -SFSY - 2025中秋活动独立脚本 - -本脚本从 sf0917.py 中提取,专注于执行2025年中秋节的特定活动任务。 -功能包括: -1. 账号登录 -2. 检查活动状态 -3. 自动完成活动任务 (包括游戏) -4. 领取任务奖励 -5. 拆盒拼图游戏 - -请在青龙面板的环境变量中设置 `sfsyUrl`,值为您的账号URL,多个账号用换行分隔。 -""" - -import os -import random -import time -import json -from datetime import datetime -from typing import Optional, Dict -import requests -import urllib3 -from urllib3.exceptions import InsecureRequestWarning -from urllib.parse import unquote - -urllib3.disable_warnings(InsecureRequestWarning) - -send_msg = '' - -def log(message: str = '') -> None: - global send_msg - print(message) - if message: - send_msg += f'{message}\n' - -inviteId = [ - '4595DAC1DA8E4FA28CDDF7F8A2B9FE53' -] -def sunquote(sfurl: str) -> str: - """双重URL解码函数""" - decode = unquote(sfurl) - if "3A//" in decode: - decode = unquote(decode) - return decode - -class SFMidAutumnBot: - """顺丰2025中秋活动自动化机器人""" - - BASE_URL = 'https://mcs-mimp-web.sf-express.com' - - SKIP_TASKS = [ - '领取寄件会员权益', - '积分兑拆盒次数', - '去寄快递', - '使用AI寄件', - '开通至尊会员', - '充值新速运通全国卡', - '开通家庭8折互寄权益' - ] - - def __init__(self, account_url: str, index: int): - self.index = index + 1 - self.account_url = account_url.split('@')[0] - self.session = requests.Session() - self.session.verify = False - - self.headers = { - 'host': 'mcs-mimp-web.sf-express.com', - 'accept': 'application/json, text/plain, */*', - 'content-type': 'application/json', - 'accept-language': 'zh-CN,zh-Hans;q=0.9', - 'user-agent': 'Mozilla/5.0 (iPhone; CPU iPhone OS 17_1 like Mac OS X) AppleWebKit/605.1.15 (KHTML, like Gecko) Mobile/15E148 MicroMessenger/8.0.53(0x18003531) NetType/WIFI Language/zh_CN miniProgram/wxd4185d00bf7e08ac' - } - - self.user_id = '' - self.mobile = '' - self.phone = '' - - self.taskName = '' - self.taskCode = '' - self.taskType = '' - - log(f"\n{'=' * 15} 账号 {self.index} [中秋活动] {'=' * 15}") - - def get_signature(self) -> None: - timestamp = str(int(time.time() * 1000)) - sys_code = 'MCS-MIMP-CORE' - self.headers.update({ - 'sysCode': sys_code, - 'timestamp': timestamp, - }) - - def request(self, url: str, data: Dict = None, method: str = 'POST') -> Optional[Dict]: - self.get_signature() - try: - if method.upper() == 'GET': - response = self.session.get(url, headers=self.headers, timeout=10) - else: - response = self.session.post(url, headers=self.headers, json=data or {}, timeout=10) - response.raise_for_status() - return response.json() - except Exception as e: - print(f"请求异常: {e}") - return None - - def login(self) -> bool: - try: - decoded_url = sunquote(self.account_url) - response = self.session.get(decoded_url, headers=self.headers, timeout=10) - cookies = self.session.cookies.get_dict() - - self.user_id = cookies.get('_login_user_id_', '') - self.phone = cookies.get('_login_mobile_', '') - - if self.phone: - self.mobile = self.phone[:3] + "*" * 4 + self.phone[7:] - log(f'✓ 用户【{self.mobile}】登录成功') - return True - else: - log('✗ 登录失败:无法从Cookie获取用户信息') - return False - except Exception as e: - log(f'✗ 登录请求异常: {e}') - return False - - def dragon_midAutumn2025_index(self) -> bool: - log('\n====== 🥮 中秋活动检查 ======') - try: - available_invites = [invite for invite in inviteId if invite != self.user_id] - if available_invites: - invite_user_id = random.choice(available_invites) - payload = {"inviteUserId": invite_user_id} - else: - payload = {} - log('ℹ️ 没有可用的邀请ID,跳过邀请功能') - - self.headers.update({ - 'channel': '25zqxcxty3', - 'platform': 'MINI_PROGRAM', - 'referer': f'https://mcs-mimp-web.sf-express.com/origin/a/mimp-activity/midAutumn2025?mobile={self.mobile}&userId={self.user_id}', - }) - url = f'{self.BASE_URL}/mcs-mimp/commonNoLoginPost/~memberNonactivity~midAutumn2025IndexService~index' - - response = self.request(url, payload) - if response and response.get('success'): - end_time_str = response.get('obj', {}).get('acEndTime') - if end_time_str and datetime.now() < datetime.strptime(end_time_str, "%Y-%m-%d %H:%M:%S"): - log('✓ 中秋活动进行中...') - return True - log('ℹ️ 中秋活动已结束或无法参与') - return False - except Exception as e: - log(f'❌ 检查活动状态异常: {str(e)}') - return False - - def dragon_midAutumn2025_tasklist(self): - log('📖 获取中秋活动任务列表') - url = f'{self.BASE_URL}/mcs-mimp/commonPost/~memberNonactivity~activityTaskService~taskList' - data = {"activityCode": "MIDAUTUMN_2025", "channelType": "MINI_PROGRAM"} - response = self.request(url, data) - if response and response.get('success'): - for task in response.get('obj', []): - self.taskName = task['taskName'] - self.taskCode = task.get('taskCode') - self.taskType = task['taskType'] - - skip_tasks_enabled = os.environ.get('SKIP_TASKS', 'true').lower() in ['true', '1', 'yes'] - if skip_tasks_enabled and self.taskName in self.SKIP_TASKS: - print(f'> ⏭️ 跳过任务【{self.taskName}】') - continue - - if task['status'] == 3: - print(f'> ✅ 任务【{self.taskName}】已完成') - continue - - print(f'> 执行任务【{self.taskName}】') - if self.taskType == 'PLAY_ACTIVITY_GAME': - self.dragon_midAutumn2025_game_init() - elif self.taskName == '看看生活服务': - self.dragon_midAutumn2025_finish_task() - time.sleep(random.uniform(2, 4)) - else: - log('❌ 获取中秋任务列表失败') - - def dragon_midAutumn2025_game_init(self) -> None: - print('🎮 初始化中秋游戏...') - url = f'{self.BASE_URL}/mcs-mimp/commonPost/~memberNonactivity~midAutumn2025GameService~init' - self.headers.update( - {'referer': 'https://mcs-mimp-web.sf-express.com/origin/a/mimp-activity/midAutumn2025Game'}) - response = self.request(url) - if response and response.get('success'): - obj = response.get('obj', {}) - if not obj.get('alreadyDayPass', False): - current_index = obj.get('currentIndex', 0) - print(f'今日未通关,从第【{current_index}】关开始...') - self.dragon_midAutumn2025_game_win(current_index) - else: - print('今日已通关,跳过游戏!') - else: - print('❌ 游戏初始化失败') - - def dragon_midAutumn2025_game_win(self, start_level: int): - url = f'{self.BASE_URL}/mcs-mimp/commonPost/~memberNonactivity~midAutumn2025GameService~win' - for i in range(start_level, 5): - print(f'闯关...第【{i}】关') - response = self.request(url, {"levelIndex": i}) - if response and response.get('success'): - award = response.get('obj', {}).get('currentAward', {}) - if award: - print(f'> 🎉 获得:【{award.get("currency")}】x{award.get("amount")}') - else: - print('> 本关无即时奖励') - time.sleep(random.uniform(2, 4)) - else: - error_msg = response.get("errorMessage", "未知错误") if response else "请求失败" - print(f'❌ 第【{i}】关闯关失败: {error_msg}') - break - - def dragon_midAutumn2025_finish_task(self): - url_map = { - 'BROWSE_VIP_CENTER': f'{self.BASE_URL}/mcs-mimp/commonPost/~memberEs~taskRecord~finishTask', - 'default': f'{self.BASE_URL}/mcs-mimp/commonRoutePost/memberEs/taskRecord~finishTask' - } - url = url_map.get(self.taskType, url_map['BROWSE_VIP_CENTER']) - response = self.request(url, {"taskCode": self.taskCode}) - if response and response.get('success'): - print(f'> ✅ 完成任务【{self.taskName}】成功') - else: - print(f'> ❌ 完成任务【{self.taskName}】失败') - - def dragon_midAutumn2025_Reward(self): - url = f'{self.BASE_URL}/mcs-mimp/commonPost/~memberNonactivity~midAutumn2025BoxService~receiveCountdownReward' - response = self.request(url) - if response and response.get('success'): - received_list = response.get('obj', {}).get('receivedAccountList', []) - if received_list: - for item in received_list: - print(f'> 🎉 领取倒计时奖励:【{item.get("currency")}】x{item.get("amount")}') - else: - error_msg = response.get("errorMessage", "未知错误") if response else "请求失败" - print(f'❌ 领取倒计时奖励失败: {error_msg}') - - def dragon_midAutumn2025_fetchTasksReward(self): - url = f'{self.BASE_URL}/mcs-mimp/commonPost/~memberNonactivity~midAutumn2025TaskService~fetchTasksReward' - data = {"activityCode": "MIDAUTUMN_2025", "channelType": "MINI_PROGRAM"} - response = self.request(url, data) - if response and response.get('success'): - status_url = f'{self.BASE_URL}/mcs-mimp/commonPost/~memberNonactivity~midAutumn2025BoxService~boxStatus' - status_response = self.request(status_url, {}) - if status_response and status_response.get('success'): - remain_chance = status_response.get('obj', {}).get('remainBoxChance') - log(f'ℹ️ 当前剩余拆盒次数:【{remain_chance}】') - if remain_chance > 0: - log('🎯 检测到剩余拆盒次数,开始拆盒') - self.dragon_midAutumn2025_puzzle_game() - # return True # 返回True表示已经执行了拆盒游戏 - else: - error_msg = status_response.get("errorMessage", "未知错误") if status_response else "请求失败" - print(f'❌ 查询拆盒次数失败: {error_msg}') - else: - error_msg = response.get("errorMessage", "未知错误") if response else "请求失败" - print(f'❌ 领取任务奖励次数失败: {error_msg}') - # return False # 返回False表示没有执行拆盒游戏 - - def dragon_midAutumn2025_boxStatus(self): - url = f'{self.BASE_URL}/mcs-mimp/commonPost/~memberNonactivity~midAutumn2025BoxService~boxStatus' - response = self.request(url, {}) - if response and response.get('success'): - return response.get('obj', {}) - else: - error_msg = response.get("errorMessage", "未知错误") if response else "请求失败" - log(f'❌ 查询盒子状态失败: {error_msg}') - return None - - def generate_random_board(self, board_length: int, target_shapes: list): - board = [] - for i in range(board_length): - row = [] - for j in range(board_length): - row.append({"t": "", "s": "n"}) - board.append(row) - - return json.dumps(board, separators=(', ', ': ')) - - def dragon_midAutumn2025_unBox(self): - url = f'{self.BASE_URL}/mcs-mimp/commonPost/~memberNonactivity~midAutumn2025BoxService~unBox' - response = self.request(url, {}) - if response and response.get('success'): - obj = response.get('obj', {}) - token = obj.get('token') - empty_box = obj.get('emptyBox', True) - return token, empty_box - else: - error_msg = response.get("errorMessage", "未知错误") if response else "请求失败" - log(f'❌ 获取拆盒token失败: {error_msg}') - return None, False - - def dragon_midAutumn2025_reportBox(self, token: str, board_data: str, target_shapes: list, level_pass: bool = False): - url = f'{self.BASE_URL}/mcs-mimp/commonPost/~memberNonactivity~midAutumn2025BoxService~reportBox' - - if isinstance(board_data, str): - try: - board_list = json.loads(board_data) - board_str = json.dumps(board_list, separators=(', ', ': ')) - except: - board_str = board_data - else: - board_str = json.dumps(board_data, separators=(', ', ': ')) - - report_data = { - "token": token, - "boardStatus": { - "b": board_str, - "t": target_shapes - }, - "levelPass": level_pass, - "emptyBox": True, - "taskType": "" - } - - response = self.request(url, report_data) - if response and response.get('success'): - obj = response.get('obj', {}) - return obj - else: - error_msg = response.get("errorMessage", "未知错误") if response else "请求失败" - log(f'❌ 提交拆盒结果失败: {error_msg}') - return None - - def get_shape_variants(self, shape_type: str, placement: str, rotatable: bool): - variants = [] - - if shape_type == 'I': - if rotatable: - variants = [ - {'orientation': 'horizontal', 'offsets': [(0, 1), (0, 2), (0, 3)]}, - {'orientation': 'vertical', 'offsets': [(1, 0), (2, 0), (3, 0)]} - ] - else: - if placement == 'd': - variants = [{'orientation': 'horizontal', 'offsets': [(0, 1), (0, 2), (0, 3)]}] - else: - variants = [{'orientation': 'vertical', 'offsets': [(1, 0), (2, 0), (3, 0)]}] - - elif shape_type == 'L': - if rotatable: - # L形状的四种旋转 - variants = [ - {'orientation': 'L1', 'offsets': [(1, 0), (1, 1), (1, 2)]}, # L . . / L L L - {'orientation': 'L2', 'offsets': [(0, 1), (1, 0), (2, 0)]}, # L L / L . / L . - {'orientation': 'L3', 'offsets': [(-1, 0), (-1, -1), (-1, -2)]}, # L L L / . . L - {'orientation': 'L4', 'offsets': [(0, -1), (-1, 0), (-2, 0)]}, # . L / . L / L L - ] - else: - # 不可旋转时,只使用标准的L形状 - variants = [ - {'orientation': 'L_standard', 'offsets': [(1, 0), (1, 1), (1, 2)]} # L . . / L L L - ] - - elif shape_type == 'T': - if rotatable: - # T形状的四种旋转(以中心点为基准) - variants = [ - {'orientation': 'T1', 'offsets': [(-1, 0), (0, -1), (0, 1)]}, # . T . / T T T - {'orientation': 'T2', 'offsets': [(0, 1), (-1, 0), (1, 0)]}, # T . / T T / T . - {'orientation': 'T3', 'offsets': [(1, 0), (0, -1), (0, 1)]}, # T T T / . T . - {'orientation': 'T4', 'offsets': [(0, -1), (-1, 0), (1, 0)]} # . T / T T / . T - ] - else: - # 不可旋转时,只使用标准的T形状 - variants = [ - {'orientation': 'T_standard', 'offsets': [(-1, 0), (0, -1), (0, 1)]} # . T . / T T T - ] - - elif shape_type == 'Z': - if rotatable: - # Z形状的两种旋转:水平Z和垂直Z - variants = [ - {'orientation': 'Z_horizontal', 'offsets': [(0, 1), (1, 1), (1, 2)]}, # Z Z . / . Z Z - {'orientation': 'Z_vertical', 'offsets': [(1, 0), (1, -1), (2, -1)]} # Z . / Z Z / . Z - ] - else: - # 不可旋转时,只使用标准的水平Z形状 - variants = [ - {'orientation': 'Z_standard', 'offsets': [(0, 1), (1, 1), (1, 2)]} # Z Z . / . Z Z - ] - - elif shape_type == 'O': - variants = [{'orientation': 'O', 'offsets': [(0, 1), (1, 0), (1, 1)]}] - - return variants - - def count_completed_patterns(self, board: list, target_shapes: list, rotatable: bool): - completed_count = 0 - - for target_shape in target_shapes: - shape_type = target_shape.get('s', 'I') - placement = target_shape.get('p', 'd') - - variants = self.get_shape_variants(shape_type, placement, rotatable) - - existing_positions = [] - for row_idx, row in enumerate(board): - for col_idx, cell in enumerate(row): - if cell.get('t') == shape_type and cell.get('s') == 'y': - existing_positions.append((row_idx, col_idx)) - - if not existing_positions: - continue - - original_positions = existing_positions.copy() - log(f'> 🔍 检查 {shape_type} 形状 (placement: {placement}),已有位置: {original_positions}') - - found_complete = False - remaining_positions = existing_positions.copy() - - for variant in variants: - offsets = variant['offsets'] - orientation = variant['orientation'] - - temp_remaining = remaining_positions.copy() - for start_pos in temp_remaining: - start_row, start_col = start_pos - pattern_positions = [(start_row, start_col)] - - for dr, dc in offsets: - pattern_positions.append((start_row + dr, start_col + dc)) - - if all(pos in remaining_positions for pos in pattern_positions): - log(f'> ✅ 发现完整 {shape_type} 图案 ({orientation}): {pattern_positions}') - completed_count += 1 - for pos in pattern_positions: - if pos in remaining_positions: - remaining_positions.remove(pos) - found_complete = True - break - - if found_complete: - break - - if not found_complete: - log(f'> ⚠️ {shape_type} 形状不完整,需要完成图案') - elif remaining_positions: - log(f'> ⚠️ {shape_type} 形状部分完成,剩余未匹配位置: {remaining_positions}') - - return completed_count - - def is_shape_complete(self, board: list, shape_type: str, placement: str, rotatable: bool): - variants = self.get_shape_variants(shape_type, placement, rotatable) - - existing_positions = [] - for row_idx, row in enumerate(board): - for col_idx, cell in enumerate(row): - if cell.get('t') == shape_type and cell.get('s') == 'y': - existing_positions.append((row_idx, col_idx)) - - if not existing_positions: - return False - - for variant in variants: - offsets = variant['offsets'] - - for start_pos in existing_positions: - start_row, start_col = start_pos - pattern_positions = [(start_row, start_col)] - - for dr, dc in offsets: - pattern_positions.append((start_row + dr, start_col + dc)) - - if all(pos in existing_positions for pos in pattern_positions): - return True - - return False - - def find_best_move(self, board: list, target_shapes: list, unopened_positions: list, board_length: int, rotatable: bool = False, target_count: int = 1): - completed_patterns = self.count_completed_patterns(board, target_shapes, rotatable) - log(f'> 📊 已完成图案:{completed_patterns}/{target_count}') - - if completed_patterns >= target_count: - log(f'> 🎉 已完成 {completed_patterns}/{target_count} 个目标图案,无需继续拆盒') - return None, None - - incomplete_shapes = [] - for target_shape in target_shapes: - shape_type = target_shape.get('s', 'I') - placement = target_shape.get('p', 'd') - - is_complete = self.is_shape_complete(board, shape_type, placement, rotatable) - if is_complete: - log(f'> ✅ {shape_type} 形状已完成,跳过') - continue - else: - log(f'> 🔧 {shape_type} 形状未完成,加入处理队列') - incomplete_shapes.append(target_shape) - - for target_shape in incomplete_shapes: - shape_type = target_shape.get('s', 'I') - placement = target_shape.get('p', 'd') - - existing_positions = [] - for row_idx, row in enumerate(board): - for col_idx, cell in enumerate(row): - if cell.get('t') == shape_type and cell.get('s') == 'y': - existing_positions.append((row_idx, col_idx)) - - if existing_positions: - best_move = self.find_completion_move(board, shape_type, placement, existing_positions, unopened_positions, board_length, rotatable) - if best_move: - return best_move, shape_type - else: - best_move = self.find_start_position(board, shape_type, placement, unopened_positions, board_length, rotatable) - if best_move: - return best_move, shape_type - - if not incomplete_shapes: - log(f'> 🎊 所有形状都已完成!') - return None, None - - return None, None - - def find_completion_move(self, board, shape_type, placement, existing_positions, unopened_positions, board_length, rotatable): - variants = self.get_shape_variants(shape_type, placement, rotatable) - - log(f'> 🔧 尝试完成 {shape_type} 形状,已有 {len(existing_positions)} 个位置') - - best_candidates = [] - - for variant in variants: - offsets = variant['offsets'] - orientation = variant['orientation'] - - for start_pos in existing_positions: - start_row, start_col = start_pos - pattern_positions = [(start_row, start_col)] - - for dr, dc in offsets: - pattern_positions.append((start_row + dr, start_col + dc)) - - matched_count = sum(1 for pos in pattern_positions if pos in existing_positions) - missing_positions = [pos for pos in pattern_positions if pos not in existing_positions and pos in unopened_positions] - - if matched_count > 1 and missing_positions: - score = matched_count * 10 + len(missing_positions) - best_candidates.append((score, missing_positions[0], orientation, matched_count)) - log(f'> 📊 变体 {orientation}: 匹配{matched_count}个,缺失{len(missing_positions)}个,分数{score}') - - if best_candidates: - best_candidates.sort(reverse=True, key=lambda x: x[0]) - score, best_pos, orientation, matched = best_candidates[0] - log(f'> 🎯 选择最佳完成位置: {best_pos} (变体: {orientation}, 已匹配: {matched})') - return best_pos - - for row, col in existing_positions: - adjacent_positions = [(row-1, col), (row+1, col), (row, col-1), (row, col+1)] - for candidate in adjacent_positions: - if (candidate in unopened_positions and - 0 <= candidate[0] < board_length and 0 <= candidate[1] < board_length): - log(f'> 🔄 使用相邻扩展: {candidate}') - return candidate - - return None - - def find_start_position(self, board, shape_type, placement, unopened_positions, board_length, rotatable): - variants = self.get_shape_variants(shape_type, placement, rotatable) - scored_positions = [] - - for row, col in unopened_positions: - max_score = 0 - - for variant in variants: - score = 0 - offsets = variant['offsets'] - - can_place = True - for dr, dc in offsets: - new_row, new_col = row + dr, col + dc - if (not (0 <= new_row < board_length and 0 <= new_col < board_length) or - (new_row, new_col) not in unopened_positions): - can_place = False - break - - if can_place: - score += 20 - score += len(offsets) * 5 - - if row == 0 or row == board_length - 1: - score += 3 - if col == 0 or col == board_length - 1: - score += 3 - else: - available_offsets = 0 - for dr, dc in offsets: - new_row, new_col = row + dr, col + dc - if (0 <= new_row < board_length and 0 <= new_col < board_length and - (new_row, new_col) in unopened_positions): - available_offsets += 1 - score += available_offsets * 2 - - max_score = max(max_score, score) - - scored_positions.append((max_score, (row, col))) - - if scored_positions: - scored_positions.sort(reverse=True, key=lambda x: x[0]) - return scored_positions[0][1] - - return None - - def simulate_board_click(self, board_data: str, target_shapes: list, board_length: int, rotatable: bool = False, target_count: int = 1): - try: - board = json.loads(board_data) - - unopened_positions = [] - for row_idx, row in enumerate(board): - for col_idx, cell in enumerate(row): - if cell.get('s') == 'n': - unopened_positions.append((row_idx, col_idx)) - - if not unopened_positions: - log('⚠️ 棋盘上没有未开启的格子') - return (random.randint(0, board_length - 1), random.randint(0, board_length - 1)), board_data, False - - best_move, shape_type = self.find_best_move(board, target_shapes, unopened_positions, board_length, rotatable, target_count) - - if best_move: - selected_row, selected_col = best_move - log(f'> 🎯 智能选择位置: ({selected_row}, {selected_col}) 形状: {shape_type}') - - board[selected_row][selected_col] = {"t": shape_type, "s": "y"} - - completed_patterns = self.count_completed_patterns(board, target_shapes, rotatable) - will_complete_all = completed_patterns >= target_count - - updated_board_data = json.dumps(board, separators=(', ', ': ')) - - return (selected_row, selected_col), updated_board_data, will_complete_all - else: - log(f'> ✅ 所有目标图案已完成,无需继续拆盒') - return None, board_data, False - - except Exception as e: - log(f'解析棋盘数据失败: {e}') - return (random.randint(0, board_length - 1), random.randint(0, board_length - 1)), board_data, False - - def dragon_midAutumn2025_puzzle_game(self): - log('\n====== 🧩 拆盒拼图游戏 ======') - - box_status = self.dragon_midAutumn2025_boxStatus() - if not box_status: - return - - remain_chance = box_status.get('remainBoxChance', 0) - if remain_chance <= 0: - log('ℹ️ 没有剩余的拆盒机会') - return - - current_level = box_status.get('currentLevelConfig', {}) - level = current_level.get('level', 1) - board_length = current_level.get('boardLength', 4) - target_shape_num = current_level.get('targetShapeNum', 2) - rotatable = current_level.get('rotatable', False) - level_box_times = box_status.get('levelBoxTimes', 0) - - log(f'🎯 当前关卡:第【{level}】关') - log(f'📋 棋盘大小:{board_length}x{board_length}') - log(f'🎲 目标图形数量:{target_shape_num}') - log(f'🔄 图形可旋转:{"是" if rotatable else "否"}') - log(f'🎫 剩余拆盒机会:{remain_chance}') - log(f'📊 当前关卡已拆盒次数:{level_box_times}') - - board_status = box_status.get('boardStatus', {}) - target_shapes = board_status.get('t', []) - board_data = board_status.get('b') - - log(f'🎮 开始拼图游戏,目标形状:{[shape.get("s") for shape in target_shapes]}') - - if board_data: - try: - import json - board = json.loads(board_data) - completed_patterns = self.count_completed_patterns(board, target_shapes, rotatable) - log(f'🎯 当前已完成图案:{completed_patterns}/{target_shape_num}') - - if completed_patterns >= target_shape_num: - log(f'🎊 图案已全部完成,随机开出最后一个盒子并通关!') - token, _ = self.dragon_midAutumn2025_unBox() - if token: - unopened_positions = [] - for row_idx, row in enumerate(board): - for col_idx, cell in enumerate(row): - if cell.get('s') == 'n': - unopened_positions.append((row_idx, col_idx)) - - if unopened_positions: - random_pos = random.choice(unopened_positions) - click_row, click_col = random_pos - - board[click_row][click_col] = {"s": "y"} - - updated_board_data = json.dumps(board, separators=(', ', ': ')) - - log(f'> 🎯 随机选择位置: ({click_row}, {click_col}) 开出无图案盒子') - - final_result = self.dragon_midAutumn2025_reportBox(token, updated_board_data, target_shapes, True) - if final_result: - log('✅ 通关提交成功') - time.sleep(random.uniform(1, 2)) - updated_status = self.dragon_midAutumn2025_boxStatus() - if updated_status: - current_level_after = updated_status.get('currentLevelConfig', {}).get('level', level) - if current_level_after > level: - log(f'> 🎊 恭喜通过第【{level}】关,进入第【{current_level_after}】关!') - time.sleep(random.uniform(2, 3)) - self.dragon_midAutumn2025_puzzle_game() - return - else: - log('❌ 通关提交失败,继续游戏') - else: - log('⚠️ 没有未开启的位置,继续游戏') - except Exception as e: - log(f'⚠️ 检查已完成图案时出错:{e}') - - should_pass = level_box_times >= target_shape_num * 4 - if should_pass: - log(f'✨ 已达到通关条件 ({level_box_times} >= {target_shape_num * 4}),尝试通关...') - - current_board_data = board_data - current_level_box_times = level_box_times - attempt = 0 - - while True: - log(f'🎁 第【{attempt + 1}】次拆盒...') - - current_status = self.dragon_midAutumn2025_boxStatus() - if not current_status: - log('❌ 无法获取当前盒子状态') - break - - current_remain_chance = current_status.get('remainBoxChance', 0) - if current_remain_chance <= 0: - log('ℹ️ 拆盒机会已用完') - break - - current_board_status = current_status.get('boardStatus', {}) - current_target_shapes = current_board_status.get('t', target_shapes) - if not current_board_data: - current_board_data = current_board_status.get('b') - current_level_box_times = current_status.get('levelBoxTimes', current_level_box_times) - - should_pass = current_level_box_times >= target_shape_num * 4 - - token, empty_box = self.dragon_midAutumn2025_unBox() - if not token: - log('❌ 获取拆盒token失败') - break - - time.sleep(random.uniform(0.5, 1.0)) - - if not current_board_data: - log('🎲 生成新关卡的空棋盘...') - current_board_data = self.generate_random_board(board_length, current_target_shapes) - - result = self.simulate_board_click(current_board_data, current_target_shapes, board_length, rotatable, target_shape_num) - - if result[0] is None: - log('> ✅ 所有目标图案已完成,随机开出最后一个盒子并通关') - try: - import json - board = json.loads(current_board_data) - - unopened_positions = [] - for row_idx, row in enumerate(board): - for col_idx, cell in enumerate(row): - if cell.get('s') == 'n': - unopened_positions.append((row_idx, col_idx)) - - if unopened_positions: - random_pos = random.choice(unopened_positions) - click_row, click_col = random_pos - - board[click_row][click_col] = {"s": "y"} - - updated_board_data = json.dumps(board, separators=(', ', ': ')) - - log(f'> 🎯 随机选择位置: ({click_row}, {click_col}) 开出无图案盒子') - - final_result = self.dragon_midAutumn2025_reportBox(token, updated_board_data, current_target_shapes, True) - if final_result: - log('> 🎉 通关提交成功!') - time.sleep(random.uniform(1, 2)) - updated_status = self.dragon_midAutumn2025_boxStatus() - if updated_status: - current_level_after = updated_status.get('currentLevelConfig', {}).get('level', level) - if current_level_after > level: - log(f'> 🎊 恭喜通过第【{level}】关,进入第【{current_level_after}】关!') - time.sleep(random.uniform(2, 3)) - self.dragon_midAutumn2025_puzzle_game() - return - else: - log('> ✅ 拼图游戏完成') - break - else: - log('> ❌ 通关提交失败') - break - else: - log('> ⚠️ 没有未开启的位置,无法继续') - break - - except Exception as e: - log(f'> ❌ 处理通关逻辑时出错: {e}') - break - - (click_row, click_col), updated_board_data, will_complete_all = result - current_board_data = updated_board_data - log(f'> 点击位置:({click_row}, {click_col})') - - final_level_pass = should_pass or will_complete_all - if will_complete_all: - log('> 🎉 这次点击将完成所有图案,设置通关标志') - - result = self.dragon_midAutumn2025_reportBox(token, updated_board_data, current_target_shapes, final_level_pass) - if result: - reward = result.get('reward') - if reward: - currency = reward.get('currency', '') - amount = reward.get('amount', 0) - log(f'> 🎉 获得奖励:【{currency}】x{amount}') - - remaining = result.get('remainBoxChance', 0) - if remaining <= 0: - log('> ℹ️ 拆盒机会已用完') - break - - log(f'> 剩余机会:{remaining}') - - if will_complete_all: - log('> 🎉 拼图完成,检查通关状态...') - time.sleep(random.uniform(1, 2)) - updated_status = self.dragon_midAutumn2025_boxStatus() - if updated_status: - current_level_after = updated_status.get('currentLevelConfig', {}).get('level', level) - if current_level_after > level: - log(f'> 🎊 恭喜通过第【{level}】关,进入第【{current_level_after}】关!') - time.sleep(random.uniform(2, 3)) - self.dragon_midAutumn2025_puzzle_game() - return - elif updated_status.get('levelBoxTimes', 0) == 0 and current_level_box_times > 0: - log(f'> 🎊 恭喜通过第【{level}】关!') - time.sleep(random.uniform(2, 3)) - self.dragon_midAutumn2025_puzzle_game() - return - else: - log('> ✅ 拼图完成,本关结束') - break - else: - time.sleep(random.uniform(1, 2)) - updated_status = self.dragon_midAutumn2025_boxStatus() - if updated_status: - current_level_after = updated_status.get('currentLevelConfig', {}).get('level', level) - if current_level_after > level: - log(f'> 🎊 恭喜通过第【{level}】关,进入第【{current_level_after}】关!') - time.sleep(random.uniform(2, 3)) - self.dragon_midAutumn2025_puzzle_game() - return - elif updated_status.get('levelBoxTimes', 0) == 0 and current_level_box_times > 0: - log(f'> 🎊 恭喜通过第【{level}】关!') - time.sleep(random.uniform(2, 3)) - self.dragon_midAutumn2025_puzzle_game() - return - - current_level_box_times = updated_status.get('levelBoxTimes', current_level_box_times) - else: - log('> ❌ 拆盒失败') - if final_level_pass: - log('> 尝试不设置通关标志重新拆盒...') - result_retry = self.dragon_midAutumn2025_reportBox(token, updated_board_data, current_target_shapes, False) - if result_retry: - log('> ✅ 重试成功') - attempt += 1 - continue - break - - attempt += 1 - - log('🧩 拼图游戏结束') - - def run(self): - if not self.login(): - log('❌ 账号登录失败,跳过后续任务') - return - - time.sleep(random.uniform(2, 4)) - - if self.dragon_midAutumn2025_index(): - #self.dragon_midAutumn2025_fetchTasksReward() - self.dragon_midAutumn2025_tasklist() - self.dragon_midAutumn2025_puzzle_game() - self.dragon_midAutumn2025_Reward() - self.dragon_midAutumn2025_fetchTasksReward() - - log(f'✅ 账号 {self.index} 中秋活动任务执行完毕') - -def main(): - """主程序入口""" - log(""" - 本文件仅可用于交流编程技术心得, 请勿用于其他用途, 请在下载后24小时内删除本文件! - 如软件功能对个人或网站造成影响,请联系作者协商删除。 - 一切因使用本文件而引致之任何意外、疏忽、合约毁坏、诽谤、版权或知识产权侵犯及其所造成的损失,脚本作者既不负责亦不承担任何法律责任。 - 作者不承担任何法律责任,如作他用所造成的一切后果和法律责任由使用者承担! - """) - print("🚀 SFSY-2025中秋活动独立脚本启动") - - skip_tasks_enabled = os.environ.get('SKIP_TASKS', 'true').lower() in ['true', '1', 'yes'] - if skip_tasks_enabled: - skip_task_names = ['领取寄件会员权益', '积分兑拆盒次数', '去寄快递', '使用AI寄件', '开通至尊会员', '充值新速运通全国卡', '开通家庭8折互寄权益'] - print(f"⏭️ 跳过任务功能:已启用,将跳过 {len(skip_task_names)} 个任务") - else: - print("⏭️ 跳过任务功能:已禁用,将执行所有任务") - - env_name = 'sfsyUrl' - if env_name in os.environ: - tokens = os.environ[env_name].split('&') - else: - log('❌ 未找到环境变量 `sfsyUrl`') - return - - tokens = [token.strip() for token in tokens if token.strip()] - if not tokens: - log('❌ 环境变量中没有找到有效的账号URL') - return - - log(f'📊 共获取到 {len(tokens)} 个账号') - - for index, token in enumerate(tokens): - try: - bot = SFMidAutumnBot(token, index) - bot.run() - except Exception as e: - log(f'❌ 账号 {index + 1} 执行出现未知异常: {e}') - - if index < len(tokens) - 1: - delay = random.uniform(5, 8) - print(f'\n...等待 {delay:.1f} 秒后处理下一个账号...') - time.sleep(delay) - - log('\n🎉 所有账号任务执行完毕') - # 如果需要企业微信等通知,可以在这里添加 `send` 函数的调用 - # from notify import send - # if send_msg: - # send('顺丰中秋活动通知', send_msg) - -if __name__ == '__main__': - main() -# 当前脚本来自于http://script.345yun.cn脚本库下载! \ No newline at end of file