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Hibiya615-TetoraKAScript/06-EndWalker/Trial/Hydaelyn.cs
2025-09-19 15:21:51 +08:00

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using System;
using System.ComponentModel;
using System.Linq;
using System.Numerics;
using System.Collections.Generic;
// using Dalamud.Game.ClientState.Objects.Subkinds;
// using Dalamud.Game.ClientState.Objects.Types;
using Newtonsoft.Json;
using Dalamud.Utility.Numerics;
using KodakkuAssist.Script;
using KodakkuAssist.Module.GameEvent;
using KodakkuAssist.Module.Draw;
using KodakkuAssist.Data;
using System.Threading.Tasks;
namespace Hydaelyn;
[ScriptType(guid: "d9106d0c-3c5e-4feb-ae49-f27a70acf39f", name: "海德林歼灭战", territorys: [995],
version: "0.0.0.2", author: "Tetora", note: noteStr)]
public class Hydaelyn
{
const string noteStr =
"""
v0.0.0.1:
LV89
""";
uint DawnMantle = 0; // 职责更换
uint SpreadOut = 0; // 水晶化:分散
uint Stack = 0; // 水晶化:分摊
uint Beacon = 0; // 幻日:光芒(直线)
public void Init(ScriptAccessory accessory) {
DawnMantle = 0;
SpreadOut = 0;
Stack = 0;
Beacon = 0;
}
[ScriptMethod(name: "职责更换记录", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:27660"], userControl:false)]
public void (Event @event, ScriptAccessory accessory)
{
DawnMantle = 1;
}
[ScriptMethod(name: "反假日(变身月环)", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:2878"])]
public void (Event @event, ScriptAccessory accessory)
{
if ( DawnMantle != 1) return;
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "反假日";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.TargetId();
dp.Scale = new Vector2(40f);
dp.InnerScale = new Vector2(5f);
dp.Radian = float.Pi * 2;
dp.DestoryAt = 3800;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp);
DawnMantle = 0;
}
[ScriptMethod(name: "至高神圣(变身钢铁)", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:2877"])]
public void (Event @event, ScriptAccessory accessory)
{
if ( DawnMantle != 1) return;
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "至高神圣";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.TargetId();
dp.Scale = new Vector2(10f);
dp.DestoryAt = 3800;
dp.ScaleMode = ScaleMode.ByTime;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
DawnMantle = 0;
}
[ScriptMethod(name: "昼夜二分(变身十字)", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:2876"])]
public void (Event @event, ScriptAccessory accessory)
{
if ( DawnMantle != 1) return;
var currentProperty = accessory.Data.GetDefaultDrawProperties();
currentProperty.Name = "昼夜二分";
currentProperty.Owner = @event.TargetId();
currentProperty.Color = accessory.Data.DefaultDangerColor;
currentProperty.Scale = new(10f, 40f);
currentProperty.DestoryAt = 4500;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Straight, currentProperty);
for(int i=1;i<=2;++i) {
accessory.Method.SendDraw(DrawModeEnum.Default,DrawTypeEnum.Straight,currentProperty);
currentProperty.Rotation+=90f.DegToRad();
}
DawnMantle = 0;
}
[ScriptMethod(name: "演绎家的蔑视(分摊死刑)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:26070"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "演绎家的蔑视";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.TargetId();
dp.Scale = new Vector2(4f);
dp.DestoryAt = 5000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "守护者的斩断(顺劈死刑)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:26069"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "守护者的斩断";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.TargetObject = @event.TargetId();
dp.Scale = new Vector2(40);
dp.Radian = 90f.DegToRad();
dp.DestoryAt = 5000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
}
[ScriptMethod(name: "水晶垒石(分摊)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:27737"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "水晶垒石";
dp.Color = accessory.Data.DefaultSafeColor;
dp.Owner = @event.TargetId();
dp.Scale = new Vector2(7f);
dp.DestoryAt = 5000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "水晶化:分散", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:2056", "Param:339"])]
public void (Event @event, ScriptAccessory accessory)
{
SpreadOut = 1;
if ( SpreadOut == 1) accessory.Method.TextInfo("水晶化:分散", duration: 5000, false);
}
[ScriptMethod(name: "水晶化:分摊", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:2056", "Param:338"])]
public void (Event @event, ScriptAccessory accessory)
{
Stack = 1;
if ( Stack == 1) accessory.Method.TextInfo("水晶化:分摊 ", duration: 5000, true);
}
// 26032 幻日 映幻日 27734 光芒 Beacon直线26062射出26063返回 需要在第三组直线的前端,穿进第一组直线的末端位置
[ScriptMethod(name: "映幻日(回转直线)", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:26062"])]
public void (Event @event, ScriptAccessory accessory)
{
if ( Beacon >= 10) return;
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "光芒";
dp.Scale = new (6, 45f);
dp.Owner = @event.SourceId();
dp.Color = accessory.Data.DefaultDangerColor;
dp.Delay = 5000;
dp.DestoryAt = 10600;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
++Beacon;
}
[ScriptMethod(name: "幻日环_幻闪光丢球钢铁", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:13571"])]
public void (Event @event, ScriptAccessory accessory)
{
/*
与ObjectChanged ObjectEffect [4|8] 的面向有关,一个是三角形一个是六边形
RefulgenceTriangle = 0x1EB24D,
RefulgenceHexagon = 0x1EB24C,
if ((OID)actor.OID == OID.RefulgenceHexagon)
{
_aoes.Add(new(_circle, c, default, activation));
for (var i = 1; i < 7; ++i)
_aoes.Add(new(_circle, WPos.RotateAroundOrigin(i * 60, c, c + 17 * actor.Rotation.ToDirection()), default, activation));
}
else if ((OID)actor.OID == OID.RefulgenceTriangle)
for (var i = 1; i < 4; ++i)
_aoes.Add(new(_circle, WPos.RotateAroundOrigin(-60 + i * 120, c, c + 8 * actor.Rotation.ToDirection()), default, activation));
*/
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "幻闪光";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(6f);
dp.Delay = 5800;
dp.DestoryAt = 2000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "回声(分摊)", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:0131"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "回声";
dp.Color = accessory.Data.DefaultSafeColor;
dp.Owner = @event.TargetId();
dp.Scale = new Vector2(6f);
dp.DestoryAt = 9600;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "光波", eventType: EventTypeEnum.ObjectChanged, eventCondition: ["DataId:2011723", "Operate:Add"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "光波";
dp.Owner = @event.SourceId();
dp.Color = new Vector4(1f, 1f, 0f, 0.3f);
dp.Scale = new(16f, 44f);
dp.DestoryAt = 19000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Straight, dp);
}
/*
[ScriptMethod(name: "光波", eventType: EventTypeEnum.ObjectChanged, eventCondition: ["DataId:2011723", "Operate:Add"], suppress:5000)]
public void 光波(Event @event, ScriptAccessory accessory)
{
foreach (var actor in Svc.Objects.Where(x => x.DataId == 9020 && Vector3.Distance(x.Position,new Vector3(100, 0, 100)) >20 ) )
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "光波";
dp.Owner = @event.SourceId();
dp.Color = accessory.Data.DefaultDangerColor;
dp.Scale = new(16f, 50f);
dp.DestoryAt = 19000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
}
}
*/
}
#region
public static class EventExtensions
{
private static bool ParseHexId(string? idStr, out uint id)
{
id = 0;
if (string.IsNullOrEmpty(idStr)) return false;
try
{
var idStr2 = idStr.Replace("0x", "");
id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber);
return true;
}
catch (Exception)
{
return false;
}
}
public static uint ActionId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["ActionId"]);
}
public static uint SourceId(this Event @event)
{
return ParseHexId(@event["SourceId"], out var id) ? id : 0;
}
public static uint SourceDataId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["SourceDataId"]);
}
public static uint Command(this Event @event)
{
return ParseHexId(@event["Command"], out var cid) ? cid : 0;
}
public static uint DurationMilliseconds(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["DurationMilliseconds"]);
}
public static float SourceRotation(this Event @event)
{
return JsonConvert.DeserializeObject<float>(@event["SourceRotation"]);
}
public static float TargetRotation(this Event @event)
{
return JsonConvert.DeserializeObject<float>(@event["TargetRotation"]);
}
public static byte Index(this Event @event)
{
return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0);
}
public static uint State(this Event @event)
{
return ParseHexId(@event["State"], out var state) ? state : 0;
}
public static string SourceName(this Event @event)
{
return @event["SourceName"];
}
public static string TargetName(this Event @event)
{
return @event["TargetName"];
}
public static uint TargetId(this Event @event)
{
return ParseHexId(@event["TargetId"], out var id) ? id : 0;
}
public static Vector3 SourcePosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["SourcePosition"]);
}
public static Vector3 TargetPosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["TargetPosition"]);
}
public static Vector3 EffectPosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["EffectPosition"]);
}
public static uint DirectorId(this Event @event)
{
return ParseHexId(@event["DirectorId"], out var id) ? id : 0;
}
public static uint StatusId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["StatusId"]);
}
public static uint StackCount(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["StackCount"]);
}
public static uint Param(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["Param"]);
}
}
public static class Extensions
{
public static void TTS(this ScriptAccessory accessory, string text, bool isTTS, bool isDRTTS)
{
if (isDRTTS)
{
accessory.Method.SendChat($"/pdr tts {text}");
}
else if (isTTS)
{
accessory.Method.TTS(text);
}
}
}
#endregion
#region
public static class MathTools
{
public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi;
public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f;
/// <summary>
/// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0以(1, 0, 0)方向为pi/2。
/// 即,逆时针方向增加。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static float GetRadian(this Vector3 point, Vector3 center)
=> MathF.Atan2(point.X - center.X, point.Z - center.Z);
/// <summary>
/// 获得任意点与中心点的长度。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static float GetLength(this Vector3 point, Vector3 center)
=> new Vector2(point.X - center.X, point.Z - center.Z).Length();
/// <summary>
/// 将任意点以中心点为圆心,逆时针旋转并延长。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <param name="radian">旋转弧度</param>
/// <param name="length">基于该点延伸长度</param>
/// <returns></returns>
public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length)
{
var baseRad = point.GetRadian(center);
var baseLength = point.GetLength(center);
var rotRad = baseRad + radian;
return new Vector3(
center.X + MathF.Sin(rotRad) * (length + baseLength),
center.Y,
center.Z + MathF.Cos(rotRad) * (length + baseLength)
);
}
/// <summary>
/// 获得某角度所在划分区域
/// </summary>
/// <param name="radian">输入弧度</param>
/// <param name="regionNum">区域划分数量</param>
/// <param name="baseRegionIdx">0度所在区域的初始Idx</param>>
/// <param name="isDiagDiv">是否为斜分割默认为false</param>
/// <param name="isCw">是否顺时针增加默认为false</param>
/// <returns></returns>
public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false)
{
var sepRad = float.Pi * 2 / regionNum;
var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0);
var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi);
return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum;
}
/// <summary>
/// 将输入点左右折叠
/// </summary>
/// <param name="point">待折叠点</param>
/// <param name="centerX">中心折线坐标点</param>
/// <returns></returns>
public static Vector3 FoldPointHorizon(this Vector3 point, float centerX)
=> point with { X = 2 * centerX - point.X };
/// <summary>
/// 将输入点上下折叠
/// </summary>
/// <param name="point">待折叠点</param>
/// <param name="centerZ">中心折线坐标点</param>
/// <returns></returns>
public static Vector3 FoldPointVertical(this Vector3 point, float centerZ)
=> point with { Z = 2 * centerZ - point.Z };
/// <summary>
/// 将输入点中心对称
/// </summary>
/// <param name="point">输入点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center)
=> point.RotateAndExtend(center, float.Pi, 0);
/// <summary>
/// 获取给定数的指定位数
/// </summary>
/// <param name="val">给定数值</param>
/// <param name="x">对应位数个位为1</param>
/// <returns></returns>
public static int GetDecimalDigit(this int val, int x)
{
var valStr = val.ToString();
var length = valStr.Length;
if (x < 1 || x > length) return -1;
var digitChar = valStr[length - x]; // 从右往左取第x位
return int.Parse(digitChar.ToString());
}
}
#endregion