mirror of
https://github.com/Hibiya615/TetoraKAScript.git
synced 2025-12-20 00:35:10 +08:00
979 lines
34 KiB
C#
979 lines
34 KiB
C#
using System;
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using System.ComponentModel;
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using System.Linq;
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using System.Numerics;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using Dalamud.Utility.Numerics;
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using KodakkuAssist.Script;
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using KodakkuAssist.Module.GameEvent;
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using KodakkuAssist.Module.Draw;
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using KodakkuAssist.Data;
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using KodakkuAssist.Extensions;
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using System.Threading.Tasks;
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using FFXIVClientStructs.FFXIV.Client.Game.Object;
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using FFXIVClientStructs.FFXIV.Client.Game.Character;
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using System.Runtime.CompilerServices;
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using System.Runtime.Intrinsics;
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using System.Collections.Generic;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using FFXIVClientStructs.FFXIV.Client.Game.Control;
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using FFXIVClientStructs.FFXIV.Client.Game.UI;
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using FFXIVClientStructs.FFXIV.Client.UI.Agent;
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using FFXIVClientStructs.FFXIV.Component.GUI;
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namespace NewDuty;
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[ScriptType(guid: "80890eac-4730-4708-ad1b-05aba469c2a1", name: "最新最热临时绘制", territorys: [1314,1307,1308,1318],
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version: "0.0.0.2", author: "Tetora", note: noteStr)]
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/* MapID
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* 1314: 遗忘行路雾之迹
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* 1307: 格莱杨拉波尔歼灭战
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* 1308: 格莱杨拉波尔歼殛战
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* 1318: 月读幻巧战
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*/
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public class NewDuty
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{
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const string noteStr =
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"""
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v0.0.0.2:
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最新最热副本绘制,可能会电,介意请关闭
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别人的正式版发了这边就删
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""";
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#region 用户控制
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[UserSetting("TTS开关(TTS请二选一开启)")]
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public bool isTTS { get; set; } = false;
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[UserSetting("EdgeTTS开关(TTS请二选一开启)")]
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public bool isEdgeTTS { get; set; } = true;
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[UserSetting("弹窗文本提示开关")]
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public bool isText { get; set; } = true;
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[UserSetting("开发者模式")]
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public bool isDeveloper { get; set; } = false;
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#endregion
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#region 遗忘行路雾之迹
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[ScriptMethod(name: "—————— 遗忘行路雾之迹 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
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public void 遗忘行路雾之迹(Event @event, ScriptAccessory accessory) { }
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[ScriptMethod(name: "BOSS1_特雷诺卡托布莱帕斯 地震 AOE", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43327"])]
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public void 地震(Event @event, ScriptAccessory accessory)
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{
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// if (isText)accessory.Method.TextInfo($"AOE", duration: 4300, true);
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if (isTTS)accessory.Method.TTS($"AOE");
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if (isEdgeTTS)accessory.Method.EdgeTTS($"AOE");
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}
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[ScriptMethod(name: "BOSS1_特雷诺卡托布莱帕斯 暴雷 死刑", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43329"])]
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public void 特雷诺卡托布莱帕斯_暴雷(Event @event, ScriptAccessory accessory)
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{
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// if (isText)accessory.Method.TextInfo($"坦克死刑", duration: 4300, true);
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if (isTTS)accessory.Method.TTS($"坦克死刑");
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if (isEdgeTTS)accessory.Method.EdgeTTS($"坦克死刑");
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}
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[ScriptMethod(name: "BOSS1_特雷诺卡托布莱帕斯 雷光射线(直线分摊)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44825"])]
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public void 雷光射线(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"雷光射线";
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dp.Scale = new (5f, 50f);
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dp.Owner = @event.SourceId();
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dp.TargetObject = @event.TargetId();
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dp.Color = accessory.Data.DefaultSafeColor;
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dp.DestoryAt = 5300;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
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}
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[ScriptMethod(name: "BOSS1_特雷诺卡托布莱帕斯 震雷 分散提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43331"])]
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public void 强化寒冰咆哮(Event @event, ScriptAccessory accessory)
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{
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if (isText)accessory.Method.TextInfo($"分散,避开石头", duration: 2800, true);
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if (isTTS)accessory.Method.TTS($"分散,避开石头");
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if (isEdgeTTS)accessory.Method.EdgeTTS($"分散,避开石头");
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}
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[ScriptMethod(name: "BOSS1_特雷诺卡托布莱帕斯 恶魔之光 提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43330"])]
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public void 恶魔之光(Event @event, ScriptAccessory accessory)
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{
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// if (isText)accessory.Method.TextInfo($"躲在石头后", duration: 6300, true);
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if (isTTS)accessory.Method.TTS($"躲在石头后");
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if (isEdgeTTS)accessory.Method.EdgeTTS($"躲在石头后");
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}
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[ScriptMethod(name: "BOSS1_特雷诺卡托布莱帕斯 石化吐息(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43335"])]
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public void 石化吐息(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"石化吐息";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(30f);
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dp.Radian = 120f.DegToRad();
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dp.DestoryAt = 4700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
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}
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[ScriptMethod(name: "BOSS2_安度西亚斯 猛毒菌 AOE", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:45345"])]
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public void 猛毒菌(Event @event, ScriptAccessory accessory)
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{
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// 产生毒气团 DataId:19064
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// if (isText)accessory.Method.TextInfo($"AOE", duration: 4300, true);
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if (isTTS)accessory.Method.TTS($"AOE");
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if (isEdgeTTS)accessory.Method.EdgeTTS($"AOE");
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}
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[ScriptMethod(name: "BOSS2_安度西亚斯 霹雷 AOE", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:45351"])]
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public void 霹雷(Event @event, ScriptAccessory accessory)
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{
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// 引爆剩余毒气团【45349 飞散】
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// if (isText)accessory.Method.TextInfo($"AOE,远离剩余雷球", duration: 4300, true);
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if (isTTS)accessory.Method.TTS($"AOE,远离剩余雷球");
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if (isEdgeTTS)accessory.Method.EdgeTTS($"AOE,远离剩余雷球");
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}
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// 45348 雷电飞驰 直线预兆
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[ScriptMethod(name: "BOSS2_安度西亚斯 暴雷(连续分摊)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:45353"])]
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public void 安度西亚斯_暴雷(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"暴雷";
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dp.Color = accessory.Data.DefaultSafeColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(6f);
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dp.DestoryAt = 7200;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "BOSS2_安度西亚斯 雷电震击 死刑", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:45356"])]
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public void 雷电震击(Event @event, ScriptAccessory accessory)
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{
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// if (isText)accessory.Method.TextInfo($"坦克死刑", duration: 4300, true);
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if (isTTS)accessory.Method.TTS($"坦克死刑");
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if (isEdgeTTS)accessory.Method.EdgeTTS($"坦克死刑");
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}
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[ScriptMethod(name: "BOSS2_安度西亚斯 惊雷协奏曲(大扇形)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^(45337|45342)$"])]
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public void 惊雷协奏曲(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"惊雷协奏曲";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(40f);
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dp.Radian = 310f.DegToRad();
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dp.Rotation = @event.ActionId() == 45337 ? 0f.DegToRad() : 180f.DegToRad();
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dp.DestoryAt = 5200;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
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}
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[ScriptMethod(name: "BOSS3_雷狮鹫 电光 AOE", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:45291"])]
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public void 电光(Event @event, ScriptAccessory accessory)
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{
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// if (isText)accessory.Method.TextInfo($"AOE", duration: 4300, true);
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if (isTTS)accessory.Method.TTS($"AOE");
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if (isEdgeTTS)accessory.Method.EdgeTTS($"AOE");
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}
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[ScriptMethod(name: "BOSS3_雷狮鹫 黄金爪 死刑", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:45305"])]
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public void 黄金爪(Event @event, ScriptAccessory accessory)
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{
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// if (isText)accessory.Method.TextInfo($"坦克死刑", duration: 4300, true);
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if (isTTS)accessory.Method.TTS($"坦克死刑");
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if (isEdgeTTS)accessory.Method.EdgeTTS($"坦克死刑");
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}
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[ScriptMethod(name: "BOSS3_雷狮鹫 霹雳 电球直线", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^(4529[78]|4694[34])$"])]
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public void 霹雳(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "霹雳";
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dp.Owner = @event.SourceId();
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dp.Color = accessory.Data.DefaultDangerColor.WithW(0.6f);
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dp.Scale = new (6f, 92f);
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dp.DestoryAt = 5200;
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/*
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switch (@event.ActionId())
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{
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case 45297:
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dp.Scale = new (92f, 6f);
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dp.DestoryAt = 5200;
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break;
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case 45298:
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dp.Scale = new (92f, 6f);
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dp.DestoryAt = 5200;
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break;
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case 46943:
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dp.Scale = new (20f, 3f);
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dp.DestoryAt = 4000;
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break;
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case 46944:
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dp.Scale = new (16f, 3f);
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dp.DestoryAt = 4000;
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break;
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}
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*/
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Straight, dp);
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}
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[ScriptMethod(name: "BOSS3_雷狮鹫 雷光坠击 直线击退", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:45301"])]
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public void 雷光坠击(Event @event, ScriptAccessory accessory)
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{
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// 击退距离为 12m
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// if (isText)accessory.Method.TextInfo($"中间击退然后躲避直线", duration: 5300, true);
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if (isTTS)accessory.Method.TTS($"中间击退然后躲避直线");
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if (isEdgeTTS)accessory.Method.EdgeTTS($"中间击退然后躲避直线");
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}
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#endregion
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/*
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#region 格莱杨拉波尔歼灭战
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[ScriptMethod(name: "—————— 格莱杨拉波尔歼灭战 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
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public void 格莱杨拉波尔歼灭战(Event @event, ScriptAccessory accessory) { }
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#endregion
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*/
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#region 格莱杨拉波尔歼殛战
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[ScriptMethod(name: "—————— 格莱杨拉波尔歼殛战 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
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public void 格莱杨拉波尔歼殛战(Event @event, ScriptAccessory accessory) { }
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uint Sperad = 0;
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uint Stack = 0;
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public void Init(ScriptAccessory accessory) {
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Sperad = 0;
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Stack = 0;
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}
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[ScriptMethod(name:"分散分摊备用重置", eventType:EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4566[34]$"], userControl:false)]
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public void 分散分摊备用重置(Event @event, ScriptAccessory accessory)
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{
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Sperad = 0;
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Stack = 0;
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}
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[ScriptMethod(name:"分散分摊记录", eventType:EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^4566[34]$"], userControl:false)]
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public void 分散分摊记录(Event @event, ScriptAccessory accessory)
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{
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switch (@event.ActionId())
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{
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case 45663:
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Sperad = 1;
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if (isDeveloper) accessory.Method.SendChat($"/e [DEBUG]: 已记录【分散】");
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break;
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case 45664:
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Stack = 1;
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if (isDeveloper) accessory.Method.SendChat($"/e [DEBUG]: 已记录【分摊】");
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break;
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}
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}
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[ScriptMethod(name:"超增压 击退/吸引 分散/分摊 播报", eventType:EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4567[07]$"])]
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public void 超增压(Event @event, ScriptAccessory accessory)
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{
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if (@event.ActionId == 45670)
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{
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string knockbackText = "击退";
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string knockbackTTS = "击退";
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if (Sperad == 1)
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{
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knockbackText += " + 分散";
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knockbackTTS += " 后分散";
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}
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else if (Stack == 1)
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{
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knockbackText += " + 分摊";
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knockbackTTS += " 后分摊";
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}
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if (isText) accessory.Method.TextInfo(knockbackText, duration: 9300, true);
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if (isTTS) accessory.Method.TTS(knockbackTTS);
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if (isEdgeTTS) accessory.Method.EdgeTTS(knockbackTTS);
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}
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else if (@event.ActionId == 45670)
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{
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string attractText = "吸引";
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string attractTTS = "吸引";
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if (Sperad == 1)
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{
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attractText += " + 分散";
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attractTTS += " 后分散";
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}
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else if (Stack == 1)
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{
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attractText += " + 分摊";
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attractTTS += " 后分摊";
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}
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if (isText) accessory.Method.TextInfo(attractText, duration: 9300, true);
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if (isTTS) accessory.Method.TTS(attractTTS);
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if (isEdgeTTS) accessory.Method.EdgeTTS(attractTTS);
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}
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else
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{
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if (isDeveloper) accessory.Method.SendChat($"/e [DEBUG]: 超增压播报错误");
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}
|
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}
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[ScriptMethod(name:"分散分摊重置", eventType:EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^4567[07]$"], userControl:false)]
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public void 分散分摊重置(Event @event, ScriptAccessory accessory)
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{
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// 在 【超增压急行】 或 【超增压抽雾】判定后,重置
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Sperad = 0;
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Stack = 0;
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}
|
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|
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/*
|
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[ScriptMethod(name: "前照光 / 雷鸣吐息(上下AOE)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^456(87|90)]$"])]
|
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public void 前照光_雷鸣吐息(Event @event, ScriptAccessory accessory)
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{
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if (@event.ActionId == 45687)
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{
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if (isTTS)accessory.Method.TTS($"上");
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if (isEdgeTTS)accessory.Method.EdgeTTS($"上");
|
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}
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else if (@event.ActionId == 45690)
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{
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if (isTTS)accessory.Method.TTS($"下");
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if (isEdgeTTS)accessory.Method.EdgeTTS($"下");
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}
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else
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{
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if (isDeveloper) accessory.Method.SendChat($"/e [DEBUG]: 上下判断错误");
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}
|
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}
|
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*/
|
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[ScriptMethod(name: "护卫炮塔_雷转质射线(直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4568[1-3]$"])]
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public void 护卫炮塔_雷转质射线(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"护卫炮塔_雷转质射线{@event.SourceId}";
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dp.Owner = @event.SourceId();
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.DestoryAt = 6700;
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|
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switch (@event.ActionId())
|
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{
|
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case 45681:
|
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dp.Scale = new (5f, 25f);
|
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break;
|
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case 45682:
|
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dp.Scale = new (5f, 10f); // 表格是长25,但是日本人的Spl画的10,先信日本人.jpg
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break;
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case 45683:
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dp.Scale = new (5f, 20f);
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break;
|
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}
|
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
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}
|
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#endregion
|
||
|
||
|
||
|
||
#region 月读幻巧战
|
||
|
||
[ScriptMethod(name: "—————— 月读幻巧战 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
|
||
public void 月读幻巧战(Event @event, ScriptAccessory accessory) { }
|
||
|
||
private const uint TsukuyomiDataId = 123456;
|
||
|
||
[ScriptMethod(name: "月下舞扇(九连环判定动画)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:45370"])]
|
||
public void 月下舞扇(Event @event, ScriptAccessory accessory)
|
||
{
|
||
var dp = accessory.Data.GetDefaultDrawProperties();
|
||
dp.Name = $"月下舞扇{@event.SourceId}";
|
||
dp.Color = accessory.Data.DefaultDangerColor;
|
||
dp.Owner = @event.SourceId();
|
||
dp.Scale = new Vector2(10f);
|
||
dp.DestoryAt = 4700;
|
||
dp.ScaleMode = ScaleMode.ByTime;
|
||
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
|
||
}
|
||
|
||
[ScriptMethod(name: "深宵换装_黄泉的铁尖 分散提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:45361"])]
|
||
public void 深宵换装_黄泉的铁尖(Event @event, ScriptAccessory accessory)
|
||
{
|
||
if (isText)accessory.Method.TextInfo("职能分散", duration: 3700, true);
|
||
if (isTTS)accessory.Method.TTS("职能分散");
|
||
if (isEdgeTTS)accessory.Method.EdgeTTS("职能分散");
|
||
}
|
||
|
||
[ScriptMethod(name: "深宵换装_黄泉的铳弹 分摊提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:45360"])]
|
||
public void 深宵换装_黄泉的铳弹(Event @event, ScriptAccessory accessory)
|
||
{
|
||
if (isText)accessory.Method.TextInfo("背后集合分摊", duration: 3700, true);
|
||
if (isTTS)accessory.Method.TTS("集合分摊");
|
||
if (isEdgeTTS)accessory.Method.EdgeTTS("集合分摊");
|
||
}
|
||
|
||
[ScriptMethod(name: "月读(鸳鸯锅buff提示)", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:regex:^153[89]$", "StackCount:4"])]
|
||
public void 月读(Event @event, ScriptAccessory accessory)
|
||
{
|
||
if (@event.TargetId() != accessory.Data.Me) return;
|
||
var color = @event.StatusId == 1538 ? "黑色" : "白色";
|
||
if (isText) accessory.Method.TextInfo($"吃{color}", duration: 2000, true);
|
||
if (isTTS) accessory.Method.EdgeTTS($"吃{color}");
|
||
if (isEdgeTTS) accessory.Method.EdgeTTS($"吃{color}");
|
||
}
|
||
|
||
[ScriptMethod(name: "月刀左/右斩", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4539[01]$"])]
|
||
public void 月刀左右斩(Event @event, ScriptAccessory accessory)
|
||
{
|
||
var dp = accessory.Data.GetDefaultDrawProperties();
|
||
dp.Name = @event.ActionId == 45390 ? "月刀左斩" : "月刀右斩";
|
||
dp.Color = accessory.Data.DefaultDangerColor;
|
||
dp.Owner = @event.SourceId();
|
||
dp.Scale = new Vector2(60);
|
||
dp.Radian = 210f.DegToRad();
|
||
dp.Rotation = @event.ActionId == 45390 ? 270 : 90;
|
||
dp.DestoryAt = 4700;
|
||
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
|
||
}
|
||
|
||
|
||
/*
|
||
[ScriptMethod(name: "纯白怨念(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4539[01]$"])]
|
||
public void 纯白怨念(Event @event, ScriptAccessory accessory)
|
||
{
|
||
// 满月流 StatusID: 0x5FF
|
||
var bossObject = accessory.Data.Objects.GetByDataId().FirstOrDefault();;
|
||
if (bossObject == null) return;
|
||
|
||
if (!IbcHelper.HasStatus(accessory, accessory.Data.Objects.GetByDataId().FirstOrDefault(), 0x5FF))
|
||
{
|
||
var dp = accessory.Data.GetDefaultDrawProperties();
|
||
dp.Name = "纯白怨念";
|
||
dp.Color = accessory.Data.DefaultDangerColor;
|
||
dp.Owner = @event.SourceId();
|
||
dp.Scale = new Vector2(10f);
|
||
dp.DestoryAt = 4700;
|
||
dp.ScaleMode = ScaleMode.ByTime;
|
||
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
|
||
}
|
||
|
||
}
|
||
|
||
[ScriptMethod(name: "漆黑怨念(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4539[01]$"])]
|
||
public void 漆黑怨念(Event @event, ScriptAccessory accessory)
|
||
{
|
||
// 新月流 StatusID: 0x600
|
||
var bossObject = accessory.Data.Objects.GetByDataId().FirstOrDefault();;
|
||
if (bossObject == null) return;
|
||
|
||
if (!IbcHelper.HasStatus(accessory, accessory.Data.Objects.GetByDataId().FirstOrDefault(), 0x600))
|
||
{
|
||
var dp = accessory.Data.GetDefaultDrawProperties();
|
||
dp.Name = "漆黑怨念";
|
||
dp.Color = accessory.Data.DefaultDangerColor;
|
||
dp.Owner = @event.SourceId();
|
||
dp.Scale = new Vector2(40f);
|
||
dp.InnerScale = new Vector2(5f);
|
||
dp.Radian = float.Pi * 2;
|
||
dp.DestoryAt = 4700;
|
||
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp);
|
||
}
|
||
|
||
}
|
||
*/
|
||
|
||
#endregion
|
||
|
||
}
|
||
|
||
|
||
public static class EventExtensions
|
||
{
|
||
private static bool ParseHexId(string? idStr, out uint id)
|
||
{
|
||
id = 0;
|
||
if (string.IsNullOrEmpty(idStr)) return false;
|
||
try
|
||
{
|
||
var idStr2 = idStr.Replace("0x", "");
|
||
id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber);
|
||
return true;
|
||
}
|
||
catch (Exception)
|
||
{
|
||
return false;
|
||
}
|
||
}
|
||
|
||
public static uint ActionId(this Event @event)
|
||
{
|
||
return JsonConvert.DeserializeObject<uint>(@event["ActionId"]);
|
||
}
|
||
|
||
public static uint SourceId(this Event @event)
|
||
{
|
||
return ParseHexId(@event["SourceId"], out var id) ? id : 0;
|
||
}
|
||
|
||
public static uint SourceDataId(this Event @event)
|
||
{
|
||
return JsonConvert.DeserializeObject<uint>(@event["SourceDataId"]);
|
||
}
|
||
|
||
public static uint Command(this Event @event)
|
||
{
|
||
return ParseHexId(@event["Command"], out var cid) ? cid : 0;
|
||
}
|
||
|
||
public static uint DurationMilliseconds(this Event @event)
|
||
{
|
||
return JsonConvert.DeserializeObject<uint>(@event["DurationMilliseconds"]);
|
||
}
|
||
|
||
public static float SourceRotation(this Event @event)
|
||
{
|
||
return JsonConvert.DeserializeObject<float>(@event["SourceRotation"]);
|
||
}
|
||
|
||
public static float TargetRotation(this Event @event)
|
||
{
|
||
return JsonConvert.DeserializeObject<float>(@event["TargetRotation"]);
|
||
}
|
||
|
||
public static byte Index(this Event @event)
|
||
{
|
||
return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0);
|
||
}
|
||
|
||
public static uint State(this Event @event)
|
||
{
|
||
return ParseHexId(@event["State"], out var state) ? state : 0;
|
||
}
|
||
|
||
public static string SourceName(this Event @event)
|
||
{
|
||
return @event["SourceName"];
|
||
}
|
||
|
||
public static string TargetName(this Event @event)
|
||
{
|
||
return @event["TargetName"];
|
||
}
|
||
|
||
public static uint TargetId(this Event @event)
|
||
{
|
||
return ParseHexId(@event["TargetId"], out var id) ? id : 0;
|
||
}
|
||
|
||
public static Vector3 SourcePosition(this Event @event)
|
||
{
|
||
return JsonConvert.DeserializeObject<Vector3>(@event["SourcePosition"]);
|
||
}
|
||
|
||
public static Vector3 TargetPosition(this Event @event)
|
||
{
|
||
return JsonConvert.DeserializeObject<Vector3>(@event["TargetPosition"]);
|
||
}
|
||
|
||
public static Vector3 EffectPosition(this Event @event)
|
||
{
|
||
return JsonConvert.DeserializeObject<Vector3>(@event["EffectPosition"]);
|
||
}
|
||
|
||
public static uint DirectorId(this Event @event)
|
||
{
|
||
return ParseHexId(@event["DirectorId"], out var id) ? id : 0;
|
||
}
|
||
|
||
public static uint StatusId(this Event @event)
|
||
{
|
||
return JsonConvert.DeserializeObject<uint>(@event["StatusId"]);
|
||
}
|
||
|
||
public static uint StackCount(this Event @event)
|
||
{
|
||
return JsonConvert.DeserializeObject<uint>(@event["StackCount"]);
|
||
}
|
||
|
||
public static uint Param(this Event @event)
|
||
{
|
||
return JsonConvert.DeserializeObject<uint>(@event["Param"]);
|
||
}
|
||
}
|
||
|
||
public static class EnumExtensions
|
||
{
|
||
public static string GetDescription(this Enum value)
|
||
{
|
||
var field = value.GetType().GetField(value.ToString());
|
||
var attribute = field?.GetCustomAttributes(typeof(DescriptionAttribute), false)
|
||
.FirstOrDefault() as DescriptionAttribute;
|
||
return attribute?.Description ?? value.ToString();
|
||
}
|
||
}
|
||
|
||
public static class MathTools
|
||
{
|
||
public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi;
|
||
public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f;
|
||
|
||
/// <summary>
|
||
/// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0,以(1, 0, 0)方向为pi/2。
|
||
/// 即,逆时针方向增加。
|
||
/// </summary>
|
||
/// <param name="point">任意点</param>
|
||
/// <param name="center">中心点</param>
|
||
/// <returns></returns>
|
||
public static float GetRadian(this Vector3 point, Vector3 center)
|
||
=> MathF.Atan2(point.X - center.X, point.Z - center.Z);
|
||
|
||
/// <summary>
|
||
/// 获得任意点与中心点的长度。
|
||
/// </summary>
|
||
/// <param name="point">任意点</param>
|
||
/// <param name="center">中心点</param>
|
||
/// <returns></returns>
|
||
public static float GetLength(this Vector3 point, Vector3 center)
|
||
=> new Vector2(point.X - center.X, point.Z - center.Z).Length();
|
||
|
||
/// <summary>
|
||
/// 将任意点以中心点为圆心,逆时针旋转并延长。
|
||
/// </summary>
|
||
/// <param name="point">任意点</param>
|
||
/// <param name="center">中心点</param>
|
||
/// <param name="radian">旋转弧度</param>
|
||
/// <param name="length">基于该点延伸长度</param>
|
||
/// <returns></returns>
|
||
public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length)
|
||
{
|
||
var baseRad = point.GetRadian(center);
|
||
var baseLength = point.GetLength(center);
|
||
var rotRad = baseRad + radian;
|
||
return new Vector3(
|
||
center.X + MathF.Sin(rotRad) * (length + baseLength),
|
||
center.Y,
|
||
center.Z + MathF.Cos(rotRad) * (length + baseLength)
|
||
);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获得某角度所在划分区域
|
||
/// </summary>
|
||
/// <param name="radian">输入弧度</param>
|
||
/// <param name="regionNum">区域划分数量</param>
|
||
/// <param name="baseRegionIdx">0度所在区域的初始Idx</param>>
|
||
/// <param name="isDiagDiv">是否为斜分割,默认为false</param>
|
||
/// <param name="isCw">是否顺时针增加,默认为false</param>
|
||
/// <returns></returns>
|
||
public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false)
|
||
{
|
||
var sepRad = float.Pi * 2 / regionNum;
|
||
var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0);
|
||
var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi);
|
||
return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 将输入点左右折叠
|
||
/// </summary>
|
||
/// <param name="point">待折叠点</param>
|
||
/// <param name="centerX">中心折线坐标点</param>
|
||
/// <returns></returns>
|
||
public static Vector3 FoldPointHorizon(this Vector3 point, float centerX)
|
||
=> point with { X = 2 * centerX - point.X };
|
||
|
||
/// <summary>
|
||
/// 将输入点上下折叠
|
||
/// </summary>
|
||
/// <param name="point">待折叠点</param>
|
||
/// <param name="centerZ">中心折线坐标点</param>
|
||
/// <returns></returns>
|
||
public static Vector3 FoldPointVertical(this Vector3 point, float centerZ)
|
||
=> point with { Z = 2 * centerZ - point.Z };
|
||
|
||
/// <summary>
|
||
/// 将输入点中心对称
|
||
/// </summary>
|
||
/// <param name="point">输入点</param>
|
||
/// <param name="center">中心点</param>
|
||
/// <returns></returns>
|
||
public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center)
|
||
=> point.RotateAndExtend(center, float.Pi, 0);
|
||
|
||
/// <summary>
|
||
/// 获取给定数的指定位数
|
||
/// </summary>
|
||
/// <param name="val">给定数值</param>
|
||
/// <param name="x">对应位数,个位为1</param>
|
||
/// <returns></returns>
|
||
public static int GetDecimalDigit(this int val, int x)
|
||
{
|
||
var valStr = val.ToString();
|
||
var length = valStr.Length;
|
||
if (x < 1 || x > length) return -1;
|
||
var digitChar = valStr[length - x]; // 从右往左取第x位
|
||
return int.Parse(digitChar.ToString());
|
||
}
|
||
}
|
||
|
||
public enum MarkType
|
||
{
|
||
None = -1,
|
||
Attack1 = 0,
|
||
Attack2 = 1,
|
||
Attack3 = 2,
|
||
Attack4 = 3,
|
||
Attack5 = 4,
|
||
Bind1 = 5,
|
||
Bind2 = 6,
|
||
Bind3 = 7,
|
||
Ignore1 = 8,
|
||
Ignore2 = 9,
|
||
Square = 10,
|
||
Circle = 11,
|
||
Cross = 12,
|
||
Triangle = 13,
|
||
Attack6 = 14,
|
||
Attack7 = 15,
|
||
Attack8 = 16,
|
||
Count = 17
|
||
}
|
||
|
||
public static class IbcHelper
|
||
{
|
||
public static IGameObject? GetById(this ScriptAccessory sa, ulong gameObjectId)
|
||
{
|
||
return sa.Data.Objects.SearchById(gameObjectId);
|
||
}
|
||
|
||
public static IGameObject? GetMe(this ScriptAccessory sa)
|
||
{
|
||
return sa.Data.Objects.LocalPlayer;
|
||
}
|
||
|
||
public static IEnumerable<IGameObject?> GetByDataId(this ScriptAccessory sa, uint dataId)
|
||
{
|
||
return sa.Data.Objects.Where(x => x.DataId == dataId);
|
||
}
|
||
|
||
public static string GetPlayerJob(this ScriptAccessory sa, IPlayerCharacter? playerObject, bool fullName = false)
|
||
{
|
||
if (playerObject == null) return "None";
|
||
return fullName ? playerObject.ClassJob.Value.Name.ToString() : playerObject.ClassJob.Value.Abbreviation.ToString();
|
||
}
|
||
|
||
public static float GetStatusRemainingTime(this ScriptAccessory sa, IBattleChara? battleChara, uint statusId)
|
||
{
|
||
if (battleChara == null || !battleChara.IsValid()) return 0;
|
||
unsafe
|
||
{
|
||
BattleChara* charaStruct = (BattleChara*)battleChara.Address;
|
||
var statusIdx = charaStruct->GetStatusManager()->GetStatusIndex(statusId);
|
||
return charaStruct->GetStatusManager()->GetRemainingTime(statusIdx);
|
||
}
|
||
}
|
||
|
||
public static bool HasStatus(this ScriptAccessory sa, IBattleChara? battleChara, uint statusId)
|
||
{
|
||
if (battleChara == null || !battleChara.IsValid()) return false;
|
||
unsafe
|
||
{
|
||
BattleChara* charaStruct = (BattleChara*)battleChara.Address;
|
||
var statusIdx = charaStruct->GetStatusManager()->GetStatusIndex(statusId);
|
||
return statusIdx != -1;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取指定标记索引的对象EntityId
|
||
/// </summary>
|
||
public static unsafe ulong GetMarkerEntityId(uint markerIndex)
|
||
{
|
||
var markingController = MarkingController.Instance();
|
||
if (markingController == null) return 0;
|
||
if (markerIndex >= 17) return 0;
|
||
|
||
return markingController->Markers[(int)markerIndex];
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取对象身上的标记
|
||
/// </summary>
|
||
/// <returns>MarkType</returns>
|
||
public static MarkType GetObjectMarker(IGameObject? obj)
|
||
{
|
||
if (obj == null || !obj.IsValid()) return MarkType.None;
|
||
|
||
ulong targetEntityId = obj.EntityId;
|
||
|
||
for (uint i = 0; i < 17; i++)
|
||
{
|
||
var markerEntityId = GetMarkerEntityId(i);
|
||
if (markerEntityId == targetEntityId)
|
||
{
|
||
return (MarkType)i;
|
||
}
|
||
}
|
||
|
||
return MarkType.None;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 检查对象是否有指定的标记
|
||
/// </summary>
|
||
public static bool HasMarker(IGameObject? obj, MarkType markType)
|
||
{
|
||
return GetObjectMarker(obj) == markType;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 检查对象是否有任何标记
|
||
/// </summary>
|
||
public static bool HasAnyMarker(IGameObject? obj)
|
||
{
|
||
return GetObjectMarker(obj) != MarkType.None;
|
||
}
|
||
|
||
private static ulong GetMarkerForObject(IGameObject? obj)
|
||
{
|
||
if (obj == null) return 0;
|
||
unsafe
|
||
{
|
||
for (uint i = 0; i < 17; i++)
|
||
{
|
||
var markerEntityId = GetMarkerEntityId(i);
|
||
if (markerEntityId == obj.EntityId)
|
||
{
|
||
return markerEntityId;
|
||
}
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
private static MarkType GetMarkerTypeForObject(IGameObject? obj)
|
||
{
|
||
if (obj == null) return MarkType.None;
|
||
unsafe
|
||
{
|
||
for (uint i = 0; i < 17; i++)
|
||
{
|
||
var markerEntityId = GetMarkerEntityId(i);
|
||
if (markerEntityId == obj.EntityId)
|
||
{
|
||
return (MarkType)i;
|
||
}
|
||
}
|
||
}
|
||
return MarkType.None;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取标记的名称
|
||
/// </summary>
|
||
public static string GetMarkerName(MarkType markType)
|
||
{
|
||
return markType switch
|
||
{
|
||
MarkType.Attack1 => "攻击1",
|
||
MarkType.Attack2 => "攻击2",
|
||
MarkType.Attack3 => "攻击3",
|
||
MarkType.Attack4 => "攻击4",
|
||
MarkType.Attack5 => "攻击5",
|
||
MarkType.Bind1 => "止步1",
|
||
MarkType.Bind2 => "止步2",
|
||
MarkType.Bind3 => "止步3",
|
||
MarkType.Ignore1 => "禁止1",
|
||
MarkType.Ignore2 => "禁止2",
|
||
MarkType.Square => "方块",
|
||
MarkType.Circle => "圆圈",
|
||
MarkType.Cross => "十字",
|
||
MarkType.Triangle => "三角",
|
||
MarkType.Attack6 => "攻击6",
|
||
MarkType.Attack7 => "攻击7",
|
||
MarkType.Attack8 => "攻击8",
|
||
_ => "无标记"
|
||
};
|
||
}
|
||
|
||
public static float GetHitboxRadius(IGameObject obj)
|
||
{
|
||
if (obj == null || !obj.IsValid()) return -1;
|
||
return obj.HitboxRadius;
|
||
}
|
||
|
||
}
|
||
|
||
public static class HelperExtensions
|
||
{
|
||
public static unsafe uint GetCurrentTerritoryId()
|
||
{
|
||
return AgentMap.Instance()->CurrentTerritoryId; // 额外进行地图ID判断
|
||
}
|
||
}
|
||
|
||
#region 特殊函数
|
||
public unsafe static class ExtensionVisibleMethod
|
||
{
|
||
public static bool IsCharacterVisible(this ICharacter chr)
|
||
{
|
||
var v = (IntPtr)(((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)chr.Address)->GameObject.DrawObject);
|
||
if (v == IntPtr.Zero) return false;
|
||
return Bitmask.IsBitSet(*(byte*)(v + 136), 0);
|
||
}
|
||
|
||
public static class Bitmask
|
||
{
|
||
public static bool IsBitSet(ulong b, int pos)
|
||
{
|
||
return (b & (1UL << pos)) != 0;
|
||
}
|
||
|
||
public static void SetBit(ref ulong b, int pos)
|
||
{
|
||
b |= 1UL << pos;
|
||
}
|
||
|
||
public static void ResetBit(ref ulong b, int pos)
|
||
{
|
||
b &= ~(1UL << pos);
|
||
}
|
||
|
||
public static bool IsBitSet(byte b, int pos)
|
||
{
|
||
return (b & (1 << pos)) != 0;
|
||
}
|
||
|
||
public static bool IsBitSet(short b, int pos)
|
||
{
|
||
return (b & (1 << pos)) != 0;
|
||
}
|
||
}
|
||
}
|
||
#endregion 特殊函数
|