mirror of
https://github.com/Hibiya615/TetoraKAScript.git
synced 2025-12-16 23:09:57 +08:00
564 lines
21 KiB
C#
564 lines
21 KiB
C#
using System;
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using System.ComponentModel;
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using System.Linq;
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using System.Numerics;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using Dalamud.Utility.Numerics;
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using KodakkuAssist.Script;
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using KodakkuAssist.Module.GameEvent;
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using KodakkuAssist.Module.Draw;
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using KodakkuAssist.Data;
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using KodakkuAssist.Extensions;
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using System.Threading.Tasks;
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namespace the_Voidcast_Dais_Extreme;
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[ScriptType(guid: "ef5d2622-37eb-45ba-a40a-b93f494dd097", name: "高贝扎歼殛战", territorys: [1141],
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version: "0.0.0.2", author: "Tetora", note: noteStr)]
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public class Golbez_Extreme
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{
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const string noteStr =
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"""
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v0.0.0.1:
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LV90 高贝扎歼殛战 初版绘制
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""";
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#region 基础控制
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[UserSetting("TTS开关(TTS请二选一开启)")]
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public bool isTTS { get; set; } = false;
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[UserSetting("EdgeTTS开关(TTS请二选一开启)")]
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public bool isEdgeTTS { get; set; } = true;
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[UserSetting("弹窗文本提示开关")]
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public bool isText { get; set; } = true;
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[UserSetting("开发者模式")]
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public bool isDeveloper { get; set; } = false;
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#endregion
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#region 绘制部分
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[ScriptMethod(name: "迟缓地暴(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:33894"])]
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public void 迟缓地暴(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "迟缓地暴";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(16f);
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dp.DestoryAt = 7700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "迟缓电火花(暗天顶)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:33898"])]
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public void 迟缓电火花(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "迟缓电火花";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Position = @event.EffectPosition();
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dp.Scale = new Vector2(5f);
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dp.DestoryAt = 2700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "弦月连剑(半场刀)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^345(23|35)$"])]
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public void 弦月连剑(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "弦月连剑";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(22);
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dp.Radian = 180f.DegToRad();
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dp.DestoryAt = 6000;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
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}
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[ScriptMethod(name: "弦月连剑(反向刀)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^3454[36]$"])]
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public void 弦月连剑2(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "弦月连剑";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(22);
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dp.Radian = 180f.DegToRad();
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dp.Rotation = 180f.DegToRad();
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dp.Delay = 6000;
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dp.DestoryAt = 2700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
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}
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[ScriptMethod(name: "极寒突袭", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:33889"])]
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public void 极寒突袭(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "极寒突袭";
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dp.Scale = new(15, 15f);
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dp.Owner = @event.SourceId();
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dp.Color = accessory.Data.DefaultDangerColor.WithW(1.4f);
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dp.DestoryAt = 3700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
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}
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[ScriptMethod(name: "风晶球", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^(3388[0-3])$"])]
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public void 风晶球(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "风晶球";
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dp.Scale = new (5, 30f);
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dp.Owner = @event.SourceId();
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Delay = @event.DurationMilliseconds() - 3500;
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dp.DestoryAt = 3700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
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}
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[ScriptMethod(name: "虚空陨石(死刑)", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:0158"])]
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public void 虚空陨石(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"虚空陨石{@event.TargetId()}";
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dp.Color = new Vector4(1f, 0f, 0f, 1f);
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dp.Owner = @event.TargetId();
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dp.Scale = new Vector2(6f);
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dp.DestoryAt = 5000;
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dp.Delay = 4700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "虚空陨石销毁", eventType: EventTypeEnum.Death, eventCondition: ["TargetDataId:0"],userControl: false)]
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public void 虚空陨石销毁(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw($"虚空陨石{@event.TargetId()}");
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}
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[ScriptMethod(name: "黑龙炎(3连直线死刑)", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^3391[23]$"])]
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public void 黑龙炎(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "黑龙炎";
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dp.Scale = new(6, 50f);
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dp.Owner = @event.SourceId();
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dp.TargetResolvePattern = PositionResolvePatternEnum.OwnerEnmityOrder;
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dp.TargetOrderIndex = 1;
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.DestoryAt = 11500;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
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}
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[ScriptMethod(name: "黑龙炎(换T提示)", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:33915"], suppress:9000)]
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public void 黑龙炎换T(Event @event, ScriptAccessory accessory)
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{
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var isTank = accessory.Data.MyObject?.IsTank() ?? false;
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if (!isTank) return;
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if (isText)accessory.Method.TextInfo("换T!", duration: 5600, true);
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if (isTTS)accessory.Method.TTS("换T!");
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if (isEdgeTTS)accessory.Method.EdgeTTS("换T!");
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}
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[ScriptMethod(name: "升龙烽火(钢铁预备显示)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:34540"])]
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public void 升龙烽火预备(Event @event, ScriptAccessory accessory)
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{
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// 33912 黑龙剑阿珠达雅 存储钢铁
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "升龙烽火预备";
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dp.Color = accessory.Data.DefaultDangerColor.WithW(0.4f);
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(10f);
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dp.DestoryAt = 7400;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "升龙烽火(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:34540"])]
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public void 升龙烽火(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "升龙烽火";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(10f);
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dp.Delay = 7400;
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dp.DestoryAt = 2300;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "重黑炎(双奶圆形分摊)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:33942"])]
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public void 重黑炎(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "重黑炎";
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dp.Color = accessory.Data.DefaultSafeColor;
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dp.Owner = @event.TargetId();
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dp.Scale = new Vector2(6f);
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dp.DestoryAt = 2300;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "升龙环火(月环预备)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:34541"])]
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public void 升龙环火预备(Event @event, ScriptAccessory accessory)
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{
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// 33913 黑龙剑阿珠达雅 存储月环
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "升龙环火预备";
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dp.Color = accessory.Data.DefaultDangerColor.WithW(0.4f);
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(22f);
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dp.InnerScale = new Vector2(6f);
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dp.Radian = float.Pi * 2;
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dp.DestoryAt = 7400;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp);
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}
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[ScriptMethod(name: "升龙环火(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:34541"])]
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public void 升龙环火(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "升龙环火";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(22f);
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dp.InnerScale = new Vector2(6f);
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dp.Radian = float.Pi * 2;
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dp.Delay = 7400;
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dp.DestoryAt = 2300;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp);
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}
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/* 实体会变化 得另找方式写
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[ScriptMethod(name: "虚空彗星雨(地火)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:33960"])]
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public void 虚空彗星雨(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "虚空彗星雨";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(6);
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dp.Delay = 2500;
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dp.DestoryAt = 1200;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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*/
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uint Flare = 0;
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uint Knockback = 0;
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public void Init(ScriptAccessory accessory) {
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Flare = 0;
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Knockback = 0;
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}
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[ScriptMethod(name: "双重陨石 核爆点名记录", userControl:false, eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:01D9"])]
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public void 双重陨石核爆记录(Event @event, ScriptAccessory accessory)
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{
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if (@event.TargetId() == accessory.Data.Me) Flare = 1;
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}
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[ScriptMethod(name: "双重陨石 击退点名记录", userControl:false, eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:01DA"])]
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public void 双重陨石击退记录(Event @event, ScriptAccessory accessory)
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{
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if (@event.TargetId() == accessory.Data.Me) Knockback = 1;
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}
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[ScriptMethod(name: "双重陨石 点名提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:33973"])]
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public async void 双重陨石(Event @event, ScriptAccessory accessory)
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{
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var isDPS = accessory.Data.MyObject?.IsDps() ?? false;
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await Task.Delay (500);
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if (Flare == 0 && Knockback == 0)
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{
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if (isDPS)
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{
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if (isText)accessory.Method.TextInfo("击退至北侧三人塔", duration: 9000, true);
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if (isTTS)accessory.Method.TTS("击退至北侧三人塔");
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if (isEdgeTTS)accessory.Method.EdgeTTS("击退至北侧三人塔");
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}
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else
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{
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if (isText)accessory.Method.TextInfo("击退至南侧二人塔", duration: 9000, true);
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if (isTTS)accessory.Method.TTS("击退至南侧二人塔");
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if (isEdgeTTS)accessory.Method.EdgeTTS("击退至南侧二人塔");
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}
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}
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if (Flare == 1)
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{
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if (isDPS)
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{
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if (isText)accessory.Method.TextInfo("击退至北侧空地放置核爆", duration: 9000, true);
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if (isTTS)accessory.Method.TTS("击退至北侧空地放置核爆");
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if (isEdgeTTS)accessory.Method.EdgeTTS("击退至北侧空地放置核爆");
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}
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else
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{
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if (isText)accessory.Method.TextInfo("击退至南侧空地放置核爆", duration: 9000, true);
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if (isTTS)accessory.Method.TTS("击退至南侧空地放置核爆");
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if (isEdgeTTS)accessory.Method.EdgeTTS("击退至南侧空地放置核爆");
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}
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}
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if (Knockback == 1)
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{
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if (isText)accessory.Method.TextInfo("场中放置击退 + 南侧引导直线", duration: 9800, true);
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if (isTTS)accessory.Method.TTS("场中放置击退,然后南侧引导直线");
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if (isEdgeTTS)accessory.Method.EdgeTTS("场中放置击退,然后南侧引导直线");
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}
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}
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[ScriptMethod(name: "黑炎俯冲(引导直线)", eventType: EventTypeEnum.Tether, eventCondition: ["Id:0011"])]
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public void 黑炎俯冲(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "黑炎俯冲";
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dp.Scale = new(12f, 50f);
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dp.Owner = @event.SourceId();
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.DestoryAt = 4200;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
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if (@event.TargetId() == accessory.Data.Me)
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{
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if (isTTS)accessory.Method.TTS("南侧引导直线");
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if (isEdgeTTS)accessory.Method.EdgeTTS("南侧引导直线");
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}
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}
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#endregion
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}
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public static class EventExtensions
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{
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private static bool ParseHexId(string? idStr, out uint id)
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{
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id = 0;
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if (string.IsNullOrEmpty(idStr)) return false;
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try
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{
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var idStr2 = idStr.Replace("0x", "");
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id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber);
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return true;
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}
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catch (Exception)
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{
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return false;
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}
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}
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public static uint ActionId(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["ActionId"]);
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}
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public static uint SourceId(this Event @event)
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{
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return ParseHexId(@event["SourceId"], out var id) ? id : 0;
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}
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public static uint SourceDataId(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["SourceDataId"]);
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}
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public static uint Command(this Event @event)
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{
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return ParseHexId(@event["Command"], out var cid) ? cid : 0;
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}
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public static uint DurationMilliseconds(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["DurationMilliseconds"]);
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}
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public static float SourceRotation(this Event @event)
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{
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return JsonConvert.DeserializeObject<float>(@event["SourceRotation"]);
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}
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public static float TargetRotation(this Event @event)
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{
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return JsonConvert.DeserializeObject<float>(@event["TargetRotation"]);
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}
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public static byte Index(this Event @event)
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{
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return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0);
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}
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public static uint State(this Event @event)
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{
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return ParseHexId(@event["State"], out var state) ? state : 0;
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}
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public static string SourceName(this Event @event)
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{
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return @event["SourceName"];
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}
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public static string TargetName(this Event @event)
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{
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return @event["TargetName"];
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}
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public static uint TargetId(this Event @event)
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{
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return ParseHexId(@event["TargetId"], out var id) ? id : 0;
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}
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public static Vector3 SourcePosition(this Event @event)
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{
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return JsonConvert.DeserializeObject<Vector3>(@event["SourcePosition"]);
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}
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public static Vector3 TargetPosition(this Event @event)
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{
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return JsonConvert.DeserializeObject<Vector3>(@event["TargetPosition"]);
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}
|
||
|
||
public static Vector3 EffectPosition(this Event @event)
|
||
{
|
||
return JsonConvert.DeserializeObject<Vector3>(@event["EffectPosition"]);
|
||
}
|
||
|
||
public static uint DirectorId(this Event @event)
|
||
{
|
||
return ParseHexId(@event["DirectorId"], out var id) ? id : 0;
|
||
}
|
||
|
||
public static uint StatusId(this Event @event)
|
||
{
|
||
return JsonConvert.DeserializeObject<uint>(@event["StatusId"]);
|
||
}
|
||
|
||
public static uint StackCount(this Event @event)
|
||
{
|
||
return JsonConvert.DeserializeObject<uint>(@event["StackCount"]);
|
||
}
|
||
|
||
public static uint Param(this Event @event)
|
||
{
|
||
return JsonConvert.DeserializeObject<uint>(@event["Param"]);
|
||
}
|
||
}
|
||
|
||
|
||
|
||
#region 计算函数
|
||
|
||
public static class MathTools
|
||
{
|
||
public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi;
|
||
public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f;
|
||
|
||
/// <summary>
|
||
/// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0,以(1, 0, 0)方向为pi/2。
|
||
/// 即,逆时针方向增加。
|
||
/// </summary>
|
||
/// <param name="point">任意点</param>
|
||
/// <param name="center">中心点</param>
|
||
/// <returns></returns>
|
||
public static float GetRadian(this Vector3 point, Vector3 center)
|
||
=> MathF.Atan2(point.X - center.X, point.Z - center.Z);
|
||
|
||
/// <summary>
|
||
/// 获得任意点与中心点的长度。
|
||
/// </summary>
|
||
/// <param name="point">任意点</param>
|
||
/// <param name="center">中心点</param>
|
||
/// <returns></returns>
|
||
public static float GetLength(this Vector3 point, Vector3 center)
|
||
=> new Vector2(point.X - center.X, point.Z - center.Z).Length();
|
||
|
||
/// <summary>
|
||
/// 将任意点以中心点为圆心,逆时针旋转并延长。
|
||
/// </summary>
|
||
/// <param name="point">任意点</param>
|
||
/// <param name="center">中心点</param>
|
||
/// <param name="radian">旋转弧度</param>
|
||
/// <param name="length">基于该点延伸长度</param>
|
||
/// <returns></returns>
|
||
public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length)
|
||
{
|
||
var baseRad = point.GetRadian(center);
|
||
var baseLength = point.GetLength(center);
|
||
var rotRad = baseRad + radian;
|
||
return new Vector3(
|
||
center.X + MathF.Sin(rotRad) * (length + baseLength),
|
||
center.Y,
|
||
center.Z + MathF.Cos(rotRad) * (length + baseLength)
|
||
);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获得某角度所在划分区域
|
||
/// </summary>
|
||
/// <param name="radian">输入弧度</param>
|
||
/// <param name="regionNum">区域划分数量</param>
|
||
/// <param name="baseRegionIdx">0度所在区域的初始Idx</param>>
|
||
/// <param name="isDiagDiv">是否为斜分割,默认为false</param>
|
||
/// <param name="isCw">是否顺时针增加,默认为false</param>
|
||
/// <returns></returns>
|
||
public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false)
|
||
{
|
||
var sepRad = float.Pi * 2 / regionNum;
|
||
var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0);
|
||
var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi);
|
||
return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 将输入点左右折叠
|
||
/// </summary>
|
||
/// <param name="point">待折叠点</param>
|
||
/// <param name="centerX">中心折线坐标点</param>
|
||
/// <returns></returns>
|
||
public static Vector3 FoldPointHorizon(this Vector3 point, float centerX)
|
||
=> point with { X = 2 * centerX - point.X };
|
||
|
||
/// <summary>
|
||
/// 将输入点上下折叠
|
||
/// </summary>
|
||
/// <param name="point">待折叠点</param>
|
||
/// <param name="centerZ">中心折线坐标点</param>
|
||
/// <returns></returns>
|
||
public static Vector3 FoldPointVertical(this Vector3 point, float centerZ)
|
||
=> point with { Z = 2 * centerZ - point.Z };
|
||
|
||
/// <summary>
|
||
/// 将输入点中心对称
|
||
/// </summary>
|
||
/// <param name="point">输入点</param>
|
||
/// <param name="center">中心点</param>
|
||
/// <returns></returns>
|
||
public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center)
|
||
=> point.RotateAndExtend(center, float.Pi, 0);
|
||
|
||
/// <summary>
|
||
/// 获取给定数的指定位数
|
||
/// </summary>
|
||
/// <param name="val">给定数值</param>
|
||
/// <param name="x">对应位数,个位为1</param>
|
||
/// <returns></returns>
|
||
public static int GetDecimalDigit(this int val, int x)
|
||
{
|
||
var valStr = val.ToString();
|
||
var length = valStr.Length;
|
||
if (x < 1 || x > length) return -1;
|
||
var digitChar = valStr[length - x]; // 从右往左取第x位
|
||
return int.Parse(digitChar.ToString());
|
||
}
|
||
}
|
||
|
||
#endregion 计算函数 |