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Hibiya615-TetoraKAScript/06-EndWalker/Trial/Zeromus.cs
2025-09-19 15:21:51 +08:00

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using System;
using System.ComponentModel;
using System.Linq;
using System.Numerics;
using System.Collections.Generic;
using Newtonsoft.Json;
using Dalamud.Utility.Numerics;
using KodakkuAssist.Script;
using KodakkuAssist.Module.GameEvent;
using KodakkuAssist.Module.Draw;
using KodakkuAssist.Data;
using System.Threading.Tasks;
namespace Zeromus;
[ScriptType(guid: "1d6d7238-e986-408c-9c25-b24955542ee0", name: "泽罗姆斯歼灭战", territorys: [1168],
version: "0.0.0.3", author: "Tetora", note: noteStr)]
public class Zeromus
{
const string noteStr =
"""
v0.0.0.2:
LV90
TTS请在
""";
[UserSetting("TTS开关TTS请二选一开启")]
public bool isTTS { get; set; } = false;
[UserSetting("EdgeTTS开关TTS请二选一开启")]
public bool isEdgeTTS { get; set; } = true;
[UserSetting("弹窗文本提示开关")]
public bool isText { get; set; } = true;
[ScriptMethod(name: "深渊回声(地板黑洞钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:35578"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "深渊回声";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(12f);
dp.DestoryAt = 15700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "漆黑射线(直线分摊)", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:35567"])]
public void 线(Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "漆黑射线";
dp.Color = accessory.Data.DefaultSafeColor.WithW(0.8f);
dp.Scale = new (12,60f);
dp.Owner = @event.SourceId();
dp.TargetObject = @event.TargetId();
dp.DestoryAt = 11700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
}
[ScriptMethod(name: "暗物质(圆形死刑)", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:016C"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "暗物质";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.TargetId();
dp.Scale = new Vector2(8f);
dp.Delay = 4000;
dp.DestoryAt = 4000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "旋骨利爪", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^3558[0134]$"])]
public void 旋骨利爪(Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.DestoryAt = 8500;
switch (@event.ActionId())
{
case 35580: // 左上 短
dp.Scale = new (28, 29f);
break;
case 35581: // 右上 长
dp.Scale = new (28, 60f);
dp.Offset = new Vector3(-14, 0, 0);
break;
case 35583: // 右上 短
dp.Scale = new (28, 29f);
break;
case 35584: // 左上 长
dp.Scale = new (28, 60f);
dp.Offset = new Vector3(14, 0, 0);
break;
}
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
}
[ScriptMethod(name: "日珥焰棘(火球直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:35606"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "日珥焰棘";
dp.Scale = new (10, 60f);
dp.Owner = @event.SourceId();
dp.Color = accessory.Data.DefaultDangerColor;
dp.DestoryAt = 4700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
}
[ScriptMethod(name: "虚空毒菌_有毒气泡", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:16556"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"有毒气泡{@event.SourceId()}";
dp.Color = accessory.Data.DefaultDangerColor.WithW(10f);
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(2.25f);
dp.InnerScale = new Vector2(2.2f);
dp.Radian = float.Pi * 2;
dp.DestoryAt = 20000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp);
}
[ScriptMethod(name: "有毒气泡销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:35608"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.RemoveDraw($"有毒气泡{@event.SourceId()}");
}
[ScriptMethod(name: "宇宙大爆炸 & 宇宙大挤压(地板黄圈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^(35589|36144)$"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "宇宙大黄圈";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Position = @event.EffectPosition();
dp.Scale = new Vector2(5f);
dp.DestoryAt = 7700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "黑暗侵蚀:重击(分摊)", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:0064"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "黑暗侵蚀重击";
dp.Color = accessory.Data.DefaultSafeColor.WithW(0.8f);
dp.Owner = @event.TargetId();
dp.Scale = new Vector2(6f);
dp.DestoryAt = 8000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "加速度炸弹", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:2657"])]
public async void (Event @event, ScriptAccessory accessory)
{
if (@event.TargetId() != accessory.Data.Me) return;
uint AccelerationBomb = @event.DurationMilliseconds();
TimeSpan delay = TimeSpan.FromMilliseconds(Math.Max(0, AccelerationBomb - 2000));
await Task.Delay(delay);
if (isText) accessory.Method.TextInfo("停止行动", duration: 1500, true);
if (isTTS) accessory.Method.TTS("停止行动");
if (isEdgeTTS) accessory.Method.EdgeTTS("停止行动");
}
[ScriptMethod(name: "黑龙闪 起始位置指路", eventType: EventTypeEnum.StartCasting, eventCondition:["ActionId:36134"])]
public void Start(Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "黑龙闪Start";
dp.Scale = new(1);
dp.Color = accessory.Data.DefaultSafeColor;
dp.Owner = accessory.Data.Me;
dp.ScaleMode |= ScaleMode.YByDistance;
if (@event.TargetPosition().X < 91)
{
dp.TargetPosition = new Vector3 (85, 0, 85);
}
else
{
dp.TargetPosition = new Vector3 (115, 0, 85);
}
dp.DestoryAt = 5000;
accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp);
}
[ScriptMethod(name: "黑洞 最大范围", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:36134"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "黑洞";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(35f);
dp.Delay = 18800;
dp.DestoryAt = 2800;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "陨石冲击 彗星危险范围", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:35601"])]
public void (Event @event, ScriptAccessory accessory)
{
if ( @event.TargetId() != accessory.Data.Me) return;
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "彗星";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(5f);
dp.DestoryAt = 12800;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "深渊激流_次元涌动场边直线", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:35637"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "次元涌动";
dp.Scale = new (14, 60f);
dp.Owner = @event.SourceId();
dp.Color = accessory.Data.DefaultDangerColor.WithW(0.8f);
dp.DestoryAt = 8700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
}
[ScriptMethod(name: "天光轮回预备", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:0017"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "天光轮回预备";
dp.Color = accessory.Data.DefaultDangerColor.WithW(0.4f);
dp.Owner = @event.TargetId();
dp.Scale = new Vector2(5f);
dp.DestoryAt = 5200;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "天光轮回", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:35619"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "天光轮回";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(5f);
dp.Delay = 2400;
dp.DestoryAt = 5600;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "深渊连爪", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^(3562[89]|3563[012])$"])]
public void 深渊连爪(Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(60);
dp.Radian = 40f.DegToRad();
dp.Delay = @event.ActionId() == 35628 ? @event.DurationMilliseconds() - 1700 : @event.DurationMilliseconds() - 900;
dp.DestoryAt = @event.ActionId() == 35628 ? 1700 : 600 ;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
}
}
public static class EventExtensions
{
private static bool ParseHexId(string? idStr, out uint id)
{
id = 0;
if (string.IsNullOrEmpty(idStr)) return false;
try
{
var idStr2 = idStr.Replace("0x", "");
id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber);
return true;
}
catch (Exception)
{
return false;
}
}
public static uint ActionId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["ActionId"]);
}
public static uint SourceId(this Event @event)
{
return ParseHexId(@event["SourceId"], out var id) ? id : 0;
}
public static uint SourceDataId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["SourceDataId"]);
}
public static uint Command(this Event @event)
{
return ParseHexId(@event["Command"], out var cid) ? cid : 0;
}
public static uint DurationMilliseconds(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["DurationMilliseconds"]);
}
public static float SourceRotation(this Event @event)
{
return JsonConvert.DeserializeObject<float>(@event["SourceRotation"]);
}
public static float TargetRotation(this Event @event)
{
return JsonConvert.DeserializeObject<float>(@event["TargetRotation"]);
}
public static byte Index(this Event @event)
{
return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0);
}
public static uint State(this Event @event)
{
return ParseHexId(@event["State"], out var state) ? state : 0;
}
public static string SourceName(this Event @event)
{
return @event["SourceName"];
}
public static string TargetName(this Event @event)
{
return @event["TargetName"];
}
public static uint TargetId(this Event @event)
{
return ParseHexId(@event["TargetId"], out var id) ? id : 0;
}
public static Vector3 SourcePosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["SourcePosition"]);
}
public static Vector3 TargetPosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["TargetPosition"]);
}
public static Vector3 EffectPosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["EffectPosition"]);
}
public static uint DirectorId(this Event @event)
{
return ParseHexId(@event["DirectorId"], out var id) ? id : 0;
}
public static uint StatusId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["StatusId"]);
}
public static uint StackCount(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["StackCount"]);
}
public static uint Param(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["Param"]);
}
}
#region
public static class MathTools
{
public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi;
public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f;
/// <summary>
/// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0以(1, 0, 0)方向为pi/2。
/// 即,逆时针方向增加。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static float GetRadian(this Vector3 point, Vector3 center)
=> MathF.Atan2(point.X - center.X, point.Z - center.Z);
/// <summary>
/// 获得任意点与中心点的长度。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static float GetLength(this Vector3 point, Vector3 center)
=> new Vector2(point.X - center.X, point.Z - center.Z).Length();
/// <summary>
/// 将任意点以中心点为圆心,逆时针旋转并延长。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <param name="radian">旋转弧度</param>
/// <param name="length">基于该点延伸长度</param>
/// <returns></returns>
public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length)
{
var baseRad = point.GetRadian(center);
var baseLength = point.GetLength(center);
var rotRad = baseRad + radian;
return new Vector3(
center.X + MathF.Sin(rotRad) * (length + baseLength),
center.Y,
center.Z + MathF.Cos(rotRad) * (length + baseLength)
);
}
/// <summary>
/// 获得某角度所在划分区域
/// </summary>
/// <param name="radian">输入弧度</param>
/// <param name="regionNum">区域划分数量</param>
/// <param name="baseRegionIdx">0度所在区域的初始Idx</param>>
/// <param name="isDiagDiv">是否为斜分割默认为false</param>
/// <param name="isCw">是否顺时针增加默认为false</param>
/// <returns></returns>
public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false)
{
var sepRad = float.Pi * 2 / regionNum;
var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0);
var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi);
return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum;
}
/// <summary>
/// 将输入点左右折叠
/// </summary>
/// <param name="point">待折叠点</param>
/// <param name="centerX">中心折线坐标点</param>
/// <returns></returns>
public static Vector3 FoldPointHorizon(this Vector3 point, float centerX)
=> point with { X = 2 * centerX - point.X };
/// <summary>
/// 将输入点上下折叠
/// </summary>
/// <param name="point">待折叠点</param>
/// <param name="centerZ">中心折线坐标点</param>
/// <returns></returns>
public static Vector3 FoldPointVertical(this Vector3 point, float centerZ)
=> point with { Z = 2 * centerZ - point.Z };
/// <summary>
/// 将输入点中心对称
/// </summary>
/// <param name="point">输入点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center)
=> point.RotateAndExtend(center, float.Pi, 0);
/// <summary>
/// 获取给定数的指定位数
/// </summary>
/// <param name="val">给定数值</param>
/// <param name="x">对应位数个位为1</param>
/// <returns></returns>
public static int GetDecimalDigit(this int val, int x)
{
var valStr = val.ToString();
var length = valStr.Length;
if (x < 1 || x > length) return -1;
var digitChar = valStr[length - x]; // 从右往左取第x位
return int.Parse(digitChar.ToString());
}
}
#endregion