mirror of
https://github.com/Hibiya615/TetoraKAScript.git
synced 2025-12-16 23:09:57 +08:00
498 lines
19 KiB
C#
498 lines
19 KiB
C#
using System;
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using System.ComponentModel;
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using System.Linq;
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using System.Numerics;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using Dalamud.Utility.Numerics;
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using KodakkuAssist.Script;
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using KodakkuAssist.Module.GameEvent;
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using KodakkuAssist.Module.Draw;
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using KodakkuAssist.Data;
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using System.Threading.Tasks;
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namespace Zeromus;
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[ScriptType(guid: "1d6d7238-e986-408c-9c25-b24955542ee0", name: "泽罗姆斯歼灭战", territorys: [1168],
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version: "0.0.0.3", author: "Tetora", note: noteStr)]
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public class Zeromus
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{
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const string noteStr =
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"""
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v0.0.0.2:
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LV90 泽罗姆斯歼灭战 初版绘制
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TTS请在“用户设置”中二选一启用,请勿同时开启
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""";
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[UserSetting("TTS开关(TTS请二选一开启)")]
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public bool isTTS { get; set; } = false;
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[UserSetting("EdgeTTS开关(TTS请二选一开启)")]
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public bool isEdgeTTS { get; set; } = true;
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[UserSetting("弹窗文本提示开关")]
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public bool isText { get; set; } = true;
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[ScriptMethod(name: "深渊回声(地板黑洞钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:35578"])]
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public void 深渊回声(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "深渊回声";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(12f);
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dp.DestoryAt = 15700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "漆黑射线(直线分摊)", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:35567"])]
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public void 漆黑射线(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "漆黑射线";
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dp.Color = accessory.Data.DefaultSafeColor.WithW(0.8f);
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dp.Scale = new (12,60f);
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dp.Owner = @event.SourceId();
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dp.TargetObject = @event.TargetId();
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dp.DestoryAt = 11700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
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}
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[ScriptMethod(name: "暗物质(圆形死刑)", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:016C"])]
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public void 暗物质(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "暗物质";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.TargetId();
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dp.Scale = new Vector2(8f);
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dp.Delay = 4000;
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dp.DestoryAt = 4000;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "旋骨利爪", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^3558[0134]$"])]
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public void 旋骨利爪(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "旋骨利爪";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.DestoryAt = 8500;
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switch (@event.ActionId())
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{
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case 35580: // 左上 短
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dp.Scale = new (28, 29f);
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break;
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case 35581: // 右上 长
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dp.Scale = new (28, 60f);
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dp.Offset = new Vector3(-14, 0, 0);
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break;
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case 35583: // 右上 短
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dp.Scale = new (28, 29f);
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break;
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case 35584: // 左上 长
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dp.Scale = new (28, 60f);
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dp.Offset = new Vector3(14, 0, 0);
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break;
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}
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
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}
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[ScriptMethod(name: "日珥焰棘(火球直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:35606"])]
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public void 日珥焰棘(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "日珥焰棘";
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dp.Scale = new (10, 60f);
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dp.Owner = @event.SourceId();
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.DestoryAt = 4700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
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}
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[ScriptMethod(name: "虚空毒菌_有毒气泡", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:16556"])]
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public void 有毒气泡(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"有毒气泡{@event.SourceId()}";
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dp.Color = accessory.Data.DefaultDangerColor.WithW(10f);
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(2.25f);
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dp.InnerScale = new Vector2(2.2f);
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dp.Radian = float.Pi * 2;
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dp.DestoryAt = 20000;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp);
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}
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[ScriptMethod(name: "有毒气泡销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:35608"],userControl: false)]
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public void 飞散(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw($"有毒气泡{@event.SourceId()}");
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}
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[ScriptMethod(name: "宇宙大爆炸 & 宇宙大挤压(地板黄圈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^(35589|36144)$"])]
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public void 宇宙大黄圈(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "宇宙大黄圈";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Position = @event.EffectPosition();
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dp.Scale = new Vector2(5f);
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dp.DestoryAt = 7700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "黑暗侵蚀:重击(分摊)", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:0064"])]
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public void 黑暗侵蚀重击(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "黑暗侵蚀重击";
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dp.Color = accessory.Data.DefaultSafeColor.WithW(0.8f);
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dp.Owner = @event.TargetId();
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dp.Scale = new Vector2(6f);
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dp.DestoryAt = 8000;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "加速度炸弹", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:2657"])]
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public async void 加速度炸弹(Event @event, ScriptAccessory accessory)
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{
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if (@event.TargetId() != accessory.Data.Me) return;
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uint AccelerationBomb = @event.DurationMilliseconds();
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TimeSpan delay = TimeSpan.FromMilliseconds(Math.Max(0, AccelerationBomb - 2000));
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await Task.Delay(delay);
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if (isText) accessory.Method.TextInfo("停止行动", duration: 1500, true);
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if (isTTS) accessory.Method.TTS("停止行动");
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if (isEdgeTTS) accessory.Method.EdgeTTS("停止行动");
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}
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[ScriptMethod(name: "黑龙闪 起始位置指路", eventType: EventTypeEnum.StartCasting, eventCondition:["ActionId:36134"])]
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public void 黑龙闪Start(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "黑龙闪Start";
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dp.Scale = new(1);
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dp.Color = accessory.Data.DefaultSafeColor;
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dp.Owner = accessory.Data.Me;
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dp.ScaleMode |= ScaleMode.YByDistance;
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if (@event.TargetPosition().X < 91)
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{
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dp.TargetPosition = new Vector3 (85, 0, 85);
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}
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else
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{
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dp.TargetPosition = new Vector3 (115, 0, 85);
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}
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dp.DestoryAt = 5000;
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accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp);
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}
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[ScriptMethod(name: "黑洞 最大范围", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:36134"])]
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public void 黑洞(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "黑洞";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(35f);
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dp.Delay = 18800;
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dp.DestoryAt = 2800;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "陨石冲击 彗星危险范围", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:35601"])]
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public void 彗星(Event @event, ScriptAccessory accessory)
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{
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if ( @event.TargetId() != accessory.Data.Me) return;
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "彗星";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(5f);
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dp.DestoryAt = 12800;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "深渊激流_次元涌动(场边直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:35637"])]
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public void 次元涌动(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "次元涌动";
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dp.Scale = new (14, 60f);
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dp.Owner = @event.SourceId();
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dp.Color = accessory.Data.DefaultDangerColor.WithW(0.8f);
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dp.DestoryAt = 8700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
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}
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[ScriptMethod(name: "天光轮回预备", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:0017"])]
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public void 天光轮回预备(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "天光轮回预备";
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dp.Color = accessory.Data.DefaultDangerColor.WithW(0.4f);
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dp.Owner = @event.TargetId();
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dp.Scale = new Vector2(5f);
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dp.DestoryAt = 5200;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "天光轮回", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:35619"])]
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public void 天光轮回(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "天光轮回";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(5f);
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dp.Delay = 2400;
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dp.DestoryAt = 5600;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "深渊连爪", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^(3562[89]|3563[012])$"])]
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public void 深渊连爪(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "深渊连爪";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(60);
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dp.Radian = 40f.DegToRad();
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dp.Delay = @event.ActionId() == 35628 ? @event.DurationMilliseconds() - 1700 : @event.DurationMilliseconds() - 900;
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dp.DestoryAt = @event.ActionId() == 35628 ? 1700 : 600 ;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
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}
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}
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public static class EventExtensions
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{
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private static bool ParseHexId(string? idStr, out uint id)
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{
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id = 0;
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if (string.IsNullOrEmpty(idStr)) return false;
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try
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{
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var idStr2 = idStr.Replace("0x", "");
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id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber);
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return true;
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}
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catch (Exception)
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{
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return false;
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}
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}
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public static uint ActionId(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["ActionId"]);
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}
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public static uint SourceId(this Event @event)
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{
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return ParseHexId(@event["SourceId"], out var id) ? id : 0;
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}
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public static uint SourceDataId(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["SourceDataId"]);
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}
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public static uint Command(this Event @event)
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{
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return ParseHexId(@event["Command"], out var cid) ? cid : 0;
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}
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public static uint DurationMilliseconds(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["DurationMilliseconds"]);
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}
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public static float SourceRotation(this Event @event)
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{
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return JsonConvert.DeserializeObject<float>(@event["SourceRotation"]);
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}
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public static float TargetRotation(this Event @event)
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{
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return JsonConvert.DeserializeObject<float>(@event["TargetRotation"]);
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}
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public static byte Index(this Event @event)
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{
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return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0);
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}
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public static uint State(this Event @event)
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{
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return ParseHexId(@event["State"], out var state) ? state : 0;
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}
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public static string SourceName(this Event @event)
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{
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return @event["SourceName"];
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}
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public static string TargetName(this Event @event)
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{
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return @event["TargetName"];
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}
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public static uint TargetId(this Event @event)
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{
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return ParseHexId(@event["TargetId"], out var id) ? id : 0;
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}
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public static Vector3 SourcePosition(this Event @event)
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{
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return JsonConvert.DeserializeObject<Vector3>(@event["SourcePosition"]);
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}
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public static Vector3 TargetPosition(this Event @event)
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{
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return JsonConvert.DeserializeObject<Vector3>(@event["TargetPosition"]);
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}
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public static Vector3 EffectPosition(this Event @event)
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{
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return JsonConvert.DeserializeObject<Vector3>(@event["EffectPosition"]);
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}
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public static uint DirectorId(this Event @event)
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{
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return ParseHexId(@event["DirectorId"], out var id) ? id : 0;
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}
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public static uint StatusId(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["StatusId"]);
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}
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public static uint StackCount(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["StackCount"]);
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}
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public static uint Param(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["Param"]);
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}
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}
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#region 计算函数
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public static class MathTools
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{
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public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi;
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public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f;
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/// <summary>
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/// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0,以(1, 0, 0)方向为pi/2。
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/// 即,逆时针方向增加。
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/// </summary>
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/// <param name="point">任意点</param>
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/// <param name="center">中心点</param>
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/// <returns></returns>
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public static float GetRadian(this Vector3 point, Vector3 center)
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=> MathF.Atan2(point.X - center.X, point.Z - center.Z);
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/// <summary>
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/// 获得任意点与中心点的长度。
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/// </summary>
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/// <param name="point">任意点</param>
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/// <param name="center">中心点</param>
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/// <returns></returns>
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public static float GetLength(this Vector3 point, Vector3 center)
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=> new Vector2(point.X - center.X, point.Z - center.Z).Length();
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/// <summary>
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/// 将任意点以中心点为圆心,逆时针旋转并延长。
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/// </summary>
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/// <param name="point">任意点</param>
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/// <param name="center">中心点</param>
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/// <param name="radian">旋转弧度</param>
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/// <param name="length">基于该点延伸长度</param>
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/// <returns></returns>
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public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length)
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{
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var baseRad = point.GetRadian(center);
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var baseLength = point.GetLength(center);
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var rotRad = baseRad + radian;
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return new Vector3(
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center.X + MathF.Sin(rotRad) * (length + baseLength),
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center.Y,
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center.Z + MathF.Cos(rotRad) * (length + baseLength)
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);
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}
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/// <summary>
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/// 获得某角度所在划分区域
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/// </summary>
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/// <param name="radian">输入弧度</param>
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/// <param name="regionNum">区域划分数量</param>
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/// <param name="baseRegionIdx">0度所在区域的初始Idx</param>>
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/// <param name="isDiagDiv">是否为斜分割,默认为false</param>
|
||
/// <param name="isCw">是否顺时针增加,默认为false</param>
|
||
/// <returns></returns>
|
||
public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false)
|
||
{
|
||
var sepRad = float.Pi * 2 / regionNum;
|
||
var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0);
|
||
var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi);
|
||
return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 将输入点左右折叠
|
||
/// </summary>
|
||
/// <param name="point">待折叠点</param>
|
||
/// <param name="centerX">中心折线坐标点</param>
|
||
/// <returns></returns>
|
||
public static Vector3 FoldPointHorizon(this Vector3 point, float centerX)
|
||
=> point with { X = 2 * centerX - point.X };
|
||
|
||
/// <summary>
|
||
/// 将输入点上下折叠
|
||
/// </summary>
|
||
/// <param name="point">待折叠点</param>
|
||
/// <param name="centerZ">中心折线坐标点</param>
|
||
/// <returns></returns>
|
||
public static Vector3 FoldPointVertical(this Vector3 point, float centerZ)
|
||
=> point with { Z = 2 * centerZ - point.Z };
|
||
|
||
/// <summary>
|
||
/// 将输入点中心对称
|
||
/// </summary>
|
||
/// <param name="point">输入点</param>
|
||
/// <param name="center">中心点</param>
|
||
/// <returns></returns>
|
||
public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center)
|
||
=> point.RotateAndExtend(center, float.Pi, 0);
|
||
|
||
/// <summary>
|
||
/// 获取给定数的指定位数
|
||
/// </summary>
|
||
/// <param name="val">给定数值</param>
|
||
/// <param name="x">对应位数,个位为1</param>
|
||
/// <returns></returns>
|
||
public static int GetDecimalDigit(this int val, int x)
|
||
{
|
||
var valStr = val.ToString();
|
||
var length = valStr.Length;
|
||
if (x < 1 || x > length) return -1;
|
||
var digitChar = valStr[length - x]; // 从右往左取第x位
|
||
return int.Parse(digitChar.ToString());
|
||
}
|
||
}
|
||
|
||
#endregion 计算函数 |