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Hibiya615-TetoraKAScript/06-EndWalker/Dungeon/the_Lunar_Subterrane.cs
2025-09-19 15:21:51 +08:00

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using System;
using System.ComponentModel;
using System.Linq;
using System.Numerics;
using System.Collections.Generic;
using Newtonsoft.Json;
using Dalamud.Utility.Numerics;
using KodakkuAssist.Script;
using KodakkuAssist.Module.GameEvent;
using KodakkuAssist.Module.Draw;
using KodakkuAssist.Data;
using KodakkuAssist.Extensions;
using System.Threading.Tasks;
namespace the_Lunar_Subterrane;
[ScriptType(guid: "080d15f8-1663-45c4-8919-73c8dea22617", name: "异界深渊月面地下溪谷", territorys: [1164],
version: "0.0.0.2", author: "Tetora", note: noteStr)]
public class the_Lunar_Subterrane
{
const string noteStr =
"""
v0.0.0.1:
LV90
Splatoon的预设内容一致
TTS请在
""";
[UserSetting("TTS开关TTS请二选一开启")]
public bool isTTS { get; set; } = false;
[UserSetting("EdgeTTS开关TTS请二选一开启")]
public bool isEdgeTTS { get; set; } = true;
[UserSetting("弹窗文本提示开关")]
public bool isText { get; set; } = true;
[ScriptMethod(name: "小怪_虚月洪巴巴 缺氧吐息(顺劈-Imgui", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:35957"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "缺氧吐息";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(6f);
dp.Radian = 90f.DegToRad();
dp.DestoryAt = 3700;
accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Fan, dp);
}
#region BOSS1_暗黑精灵
[ScriptMethod(name: "BOSS1_暗黑精灵 十字魔爆", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:34783"])]
public void (Event @event, ScriptAccessory accessory)
{
var currentProperty = accessory.Data.GetDefaultDrawProperties();
currentProperty.Name = "十字魔爆";
currentProperty.Owner = @event.SourceId();
currentProperty.Color = accessory.Data.DefaultDangerColor.WithW(0.4f);
currentProperty.Scale = new(8f, 56f);
currentProperty.DestoryAt = 4700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Straight, currentProperty);
for(int i=1;i<=2;++i) {
accessory.Method.SendDraw(DrawModeEnum.Default,DrawTypeEnum.Straight,currentProperty);
currentProperty.Rotation+=90f.DegToRad();
}
}
[ScriptMethod(name: "BOSS1_暗黑精灵 黑暗纹章(地板爆炸)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:34787"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "黑暗纹章";
dp.Owner = @event.SourceId();
dp.Color = accessory.Data.DefaultDangerColor;
dp.Scale = new(8f, 8);
dp.DestoryAt = 6200;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Straight, dp);
}
#endregion
#region BOSS2_达姆希安蚁狮
/*
[ScriptMethod(name: "BOSS2_达姆希安蚁狮 蚁狮行军(直线冲锋)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:35871"])]
public void 蚁狮行军(Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"蚁狮行军{@event.SourceId()}";
dp.Scale = new (8f, 50f);
dp.Owner = @event.SourceId();
dp.Color = accessory.Data.DefaultDangerColor;
dp.Delay = 1200;
dp.DestoryAt = 3000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
}
*/
[ScriptMethod(name: "蚁狮行军销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:34817"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.RemoveDraw($"蚁狮行军{@event.SourceId()}");
}
#endregion
#region BOSS3_杜兰特
/*
[ScriptMethod(name: "BOSS3_杜兰特 双连魔弹", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:36058"])]
public void 双连魔弹(Event @event, ScriptAccessory accessory)
{
// 伤害来源 34994 双连魔弹
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "双连魔弹";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(5f);
dp.Delay = 3200;
dp.DestoryAt = 3000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
*/
[ScriptMethod(name: "BOSS3_杜兰特 魔力球", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:35006"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "魔力球";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(11f);
dp.DestoryAt = 4700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "BOSS3_杜兰特 因罪施罚(分裂魔力球)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:35005"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "因罪施罚";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(9f);
dp.DestoryAt = 11700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "BOSS3_杜兰特 重斩(广角顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:35009"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "重斩";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(50f);
dp.Radian = 90f.DegToRad();
dp.DestoryAt = 4700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
}
[ScriptMethod(name: "BOSS3_杜兰特 暮光相(直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:36056"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "暮光相";
dp.Owner = @event.SourceId();
dp.Color = accessory.Data.DefaultDangerColor.WithW(0.5f);
dp.Scale = new(20f, 60);
dp.DestoryAt = 7000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Straight, dp);
}
[ScriptMethod(name: "BOSS3_杜兰特 暗黑魔弹(圆形)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:35002"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "暗黑魔弹";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(25f);
dp.DestoryAt = 7700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "BOSS3_杜兰特 死亡之旅(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:34995"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "死亡之旅钢铁";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(8f);
dp.DestoryAt = 5700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "BOSS3_杜兰特 死亡之旅(斜线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:34996"])]
public void 线(Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "死亡之旅斜线";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(30f);
dp.Radian = 30f.DegToRad();
dp.DestoryAt = 6200;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
}
#endregion
}
public static class EventExtensions
{
private static bool ParseHexId(string? idStr, out uint id)
{
id = 0;
if (string.IsNullOrEmpty(idStr)) return false;
try
{
var idStr2 = idStr.Replace("0x", "");
id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber);
return true;
}
catch (Exception)
{
return false;
}
}
public static uint ActionId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["ActionId"]);
}
public static uint SourceId(this Event @event)
{
return ParseHexId(@event["SourceId"], out var id) ? id : 0;
}
public static uint SourceDataId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["SourceDataId"]);
}
public static uint Command(this Event @event)
{
return ParseHexId(@event["Command"], out var cid) ? cid : 0;
}
public static uint DurationMilliseconds(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["DurationMilliseconds"]);
}
public static float SourceRotation(this Event @event)
{
return JsonConvert.DeserializeObject<float>(@event["SourceRotation"]);
}
public static float TargetRotation(this Event @event)
{
return JsonConvert.DeserializeObject<float>(@event["TargetRotation"]);
}
public static byte Index(this Event @event)
{
return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0);
}
public static uint State(this Event @event)
{
return ParseHexId(@event["State"], out var state) ? state : 0;
}
public static string SourceName(this Event @event)
{
return @event["SourceName"];
}
public static string TargetName(this Event @event)
{
return @event["TargetName"];
}
public static uint TargetId(this Event @event)
{
return ParseHexId(@event["TargetId"], out var id) ? id : 0;
}
public static Vector3 SourcePosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["SourcePosition"]);
}
public static Vector3 TargetPosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["TargetPosition"]);
}
public static Vector3 EffectPosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["EffectPosition"]);
}
public static uint DirectorId(this Event @event)
{
return ParseHexId(@event["DirectorId"], out var id) ? id : 0;
}
public static uint StatusId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["StatusId"]);
}
public static uint StackCount(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["StackCount"]);
}
public static uint Param(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["Param"]);
}
}
#region
public static class MathTools
{
public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi;
public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f;
/// <summary>
/// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0以(1, 0, 0)方向为pi/2。
/// 即,逆时针方向增加。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static float GetRadian(this Vector3 point, Vector3 center)
=> MathF.Atan2(point.X - center.X, point.Z - center.Z);
/// <summary>
/// 获得任意点与中心点的长度。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static float GetLength(this Vector3 point, Vector3 center)
=> new Vector2(point.X - center.X, point.Z - center.Z).Length();
/// <summary>
/// 将任意点以中心点为圆心,逆时针旋转并延长。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <param name="radian">旋转弧度</param>
/// <param name="length">基于该点延伸长度</param>
/// <returns></returns>
public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length)
{
var baseRad = point.GetRadian(center);
var baseLength = point.GetLength(center);
var rotRad = baseRad + radian;
return new Vector3(
center.X + MathF.Sin(rotRad) * (length + baseLength),
center.Y,
center.Z + MathF.Cos(rotRad) * (length + baseLength)
);
}
/// <summary>
/// 获得某角度所在划分区域
/// </summary>
/// <param name="radian">输入弧度</param>
/// <param name="regionNum">区域划分数量</param>
/// <param name="baseRegionIdx">0度所在区域的初始Idx</param>>
/// <param name="isDiagDiv">是否为斜分割默认为false</param>
/// <param name="isCw">是否顺时针增加默认为false</param>
/// <returns></returns>
public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false)
{
var sepRad = float.Pi * 2 / regionNum;
var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0);
var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi);
return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum;
}
/// <summary>
/// 将输入点左右折叠
/// </summary>
/// <param name="point">待折叠点</param>
/// <param name="centerX">中心折线坐标点</param>
/// <returns></returns>
public static Vector3 FoldPointHorizon(this Vector3 point, float centerX)
=> point with { X = 2 * centerX - point.X };
/// <summary>
/// 将输入点上下折叠
/// </summary>
/// <param name="point">待折叠点</param>
/// <param name="centerZ">中心折线坐标点</param>
/// <returns></returns>
public static Vector3 FoldPointVertical(this Vector3 point, float centerZ)
=> point with { Z = 2 * centerZ - point.Z };
/// <summary>
/// 将输入点中心对称
/// </summary>
/// <param name="point">输入点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center)
=> point.RotateAndExtend(center, float.Pi, 0);
/// <summary>
/// 获取给定数的指定位数
/// </summary>
/// <param name="val">给定数值</param>
/// <param name="x">对应位数个位为1</param>
/// <returns></returns>
public static int GetDecimalDigit(this int val, int x)
{
var valStr = val.ToString();
var length = valStr.Length;
if (x < 1 || x > length) return -1;
var digitChar = valStr[length - x]; // 从右往左取第x位
return int.Parse(digitChar.ToString());
}
}
#endregion