mirror of
https://github.com/Hibiya615/TetoraKAScript.git
synced 2025-12-16 23:09:57 +08:00
430 lines
16 KiB
C#
430 lines
16 KiB
C#
using System;
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using System.ComponentModel;
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using System.Linq;
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using System.Numerics;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using Dalamud.Utility.Numerics;
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using KodakkuAssist.Script;
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using KodakkuAssist.Module.GameEvent;
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using KodakkuAssist.Module.Draw;
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using KodakkuAssist.Data;
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using System.Threading.Tasks;
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using KodakkuAssist.Extensions;
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namespace Hades;
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[ScriptType(guid: "ebcac22b-8a1d-49c4-ae1f-1470be15f7e3", name: "哈迪斯歼灭战", territorys: [847],
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version: "0.0.0.2", author: "Tetora", note: noteStr)]
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public class Hades
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{
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const string noteStr =
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"""
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v0.0.0.1:
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LV80 哈迪斯歼灭战 初版绘制
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""";
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[UserSetting("TTS开关(TTS请二选一开启)")]
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public bool isTTS { get; set; } = false;
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[UserSetting("EdgeTTS开关(TTS请二选一开启)")]
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public bool isEdgeTTS { get; set; } = true;
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[UserSetting("弹窗文本提示开关")]
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public bool isText { get; set; } = true;
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[UserSetting("DR 自动QTE")]
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public bool isDRHelper { get; set; } = true;
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[UserSetting("DR 我是绿玩(自动关闭Hack)")]
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public bool isDRHackOff { get; set; } = true;
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[ScriptMethod(name: "失信(对角矩形)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^1671[56]$"])]
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public void 失信(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "失信";
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dp.Scale = new (20, 20f);
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if (@event.ActionId == 16715) dp.Rotation = 90f.DegToRad();
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dp.Offset = new Vector3 (20 ,0 ,10);
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dp.Owner = @event.SourceId();
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.DestoryAt = 4700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
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}
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[ScriptMethod(name: "背信(大圈)", eventType: EventTypeEnum.ObjectEffect, eventCondition: ["Id2:2", "Id1:1"])]
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public void 背信(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "背信";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Position = @event.SourcePosition();
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dp.Scale = new Vector2(10f);
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dp.Delay = 4000;
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dp.DestoryAt = 5000;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "背信备用销毁", eventType: EventTypeEnum.ObjectEffect, eventCondition: ["Id2:8", "Id1:4"],userControl: false)]
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public void 背信销毁(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw("背信");
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}
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uint AncientDarkness=0;
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public void Init(ScriptAccessory accessory) {
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AncientDarkness=0;
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}
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[ScriptMethod(name: "古代黑暗 分散点名记录", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:17811"],userControl: false)]
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public void 古代黑暗(Event @event, ScriptAccessory accessory)
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{
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if (@event.TargetId() == accessory.Data.Me) AncientDarkness=1;
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}
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[ScriptMethod(name: "古代黑暗 分散点名重置", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:17811]"],userControl: false)]
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public void 古代黑暗重置(Event @event, ScriptAccessory accessory)
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{
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AncientDarkness=0;
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}
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[ScriptMethod(name: "古代狂水(分摊)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:17812"])]
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public async void 古代狂水(Event @event, ScriptAccessory accessory)
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{
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await Task.Delay(300);
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "古代狂水";
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if (AncientDarkness == 1)
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{
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if (isText) accessory.Method.TextInfo("散开", duration: 4000, true);
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// if (isTTS)accessory.Method.TTS("散开");
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// if (isEdgeTTS)accessory.Method.EdgeTTS("散开");
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dp.Color = accessory.Data.DefaultDangerColor;
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}
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else
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{
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if (isText) accessory.Method.TextInfo("分摊", duration: 4000, false);
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// if (isTTS)accessory.Method.TTS("分摊");
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// if (isEdgeTTS)accessory.Method.EdgeTTS("分摊");
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dp.Color = accessory.Data.DefaultSafeColor;
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}
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dp.Owner = @event.TargetId();
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dp.Scale = new Vector2(6f);
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dp.DestoryAt = 4700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "暗影流(中间)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:16732"])]
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public void 暗影流(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "暗影流";
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dp.Scale = new (16, 100f);
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dp.Owner = @event.SourceId();
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.DestoryAt = 4700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
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}
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[ScriptMethod(name: "冥王净化(两侧)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^1675[34]$"])]
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public void 冥王净化(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "冥王净化";
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dp.Scale = new (16, 100f);
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dp.Offset = @event.ActionId == 16754 ? new Vector3 (12 ,0 ,0) : new Vector3 (-12 ,0 ,0);
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dp.Owner = @event.SourceId();
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.DestoryAt = 4700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
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}
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[ScriptMethod(name: "逝者的回声", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^167(39|40)$"])]
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public void 逝者的回声(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "逝者的回声";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(100);
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dp.Radian = 180f.DegToRad();
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dp.Offset = new Vector3 (0,0,12);
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dp.Rotation = @event.ActionId == 16739 ? 75f.DegToRad() : 285f.DegToRad();
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dp.DestoryAt = 6700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
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}
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[ScriptMethod(name: "地狱之声(大地摇动)", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:0028"])]
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public void 地狱之声(Event @event, ScriptAccessory accessory)
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{
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if (isText && @event.TargetId() == accessory.Data.Me) accessory.Method.TextInfo("诱导大地摇动", duration: 4000, false);
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// if (isTTS && @event.TargetId() == accessory.Data.Me)accessory.Method.TTS("诱导大地摇动");
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// if (isEdgeTTS && @event.TargetId() == accessory.Data.Me)accessory.Method.EdgeTTS("诱导大地摇动");
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var dp = accessory.Data.GetDefaultDrawProperties();
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var boss = accessory.Data.Objects.GetByDataId(10570).FirstOrDefault();
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if (boss == null) return;
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dp.Owner = boss.GameObjectId;
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dp.TargetObject = @event.TargetId();
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dp.Name = "地狱之声";
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dp.Color = accessory.Data.DefaultDangerColor.WithW(0.4f);
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dp.Scale = new Vector2(100);
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dp.Radian = 60f.DegToRad();
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dp.DestoryAt = 5000;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
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}
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[ScriptMethod(name: "DR - 自动QTE", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:16758"])]
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public void 自动QTE(Event @event, ScriptAccessory accessory)
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{
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if (isDRHelper) accessory.Method.SendChat("/pdr load AutoQTE");
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}
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[ScriptMethod(name: "DR - 自动关闭免疫输入禁用", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:16758"])]
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public void 自动关闭Hack(Event @event, ScriptAccessory accessory)
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{
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if (isDRHackOff) accessory.Method.SendChat("/pdr unload AutoImmunizeInputDisable");
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}
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[ScriptMethod(name: "死亡宣告 踩光圈提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:210"])]
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public void 死亡宣告(Event @event, ScriptAccessory accessory)
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{
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if (isText && @event.TargetId() == accessory.Data.Me) accessory.Method.TextInfo("踩满全部光圈", duration: 3000, true);
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// if (isTTS && @event.TargetId() == accessory.Data.Me)accessory.Method.TTS("踩满光圈");
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// if (isEdgeTTS && @event.TargetId() == accessory.Data.Me)accessory.Method.EdgeTTS("踩满光圈");
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}
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}
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public static class EventExtensions
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{
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private static bool ParseHexId(string? idStr, out uint id)
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{
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id = 0;
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if (string.IsNullOrEmpty(idStr)) return false;
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try
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{
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var idStr2 = idStr.Replace("0x", "");
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id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber);
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return true;
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}
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catch (Exception)
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{
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return false;
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}
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}
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public static uint ActionId(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["ActionId"]);
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}
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public static uint SourceId(this Event @event)
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{
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return ParseHexId(@event["SourceId"], out var id) ? id : 0;
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}
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public static uint SourceDataId(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["SourceDataId"]);
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}
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public static uint Command(this Event @event)
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{
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return ParseHexId(@event["Command"], out var cid) ? cid : 0;
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}
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public static uint DurationMilliseconds(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["DurationMilliseconds"]);
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}
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public static float SourceRotation(this Event @event)
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{
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return JsonConvert.DeserializeObject<float>(@event["SourceRotation"]);
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}
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public static float TargetRotation(this Event @event)
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{
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return JsonConvert.DeserializeObject<float>(@event["TargetRotation"]);
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}
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public static byte Index(this Event @event)
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{
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return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0);
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}
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public static uint State(this Event @event)
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{
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return ParseHexId(@event["State"], out var state) ? state : 0;
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}
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public static string SourceName(this Event @event)
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{
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return @event["SourceName"];
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}
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public static string TargetName(this Event @event)
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{
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return @event["TargetName"];
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}
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public static uint TargetId(this Event @event)
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{
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return ParseHexId(@event["TargetId"], out var id) ? id : 0;
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}
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public static Vector3 SourcePosition(this Event @event)
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{
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return JsonConvert.DeserializeObject<Vector3>(@event["SourcePosition"]);
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}
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public static Vector3 TargetPosition(this Event @event)
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{
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return JsonConvert.DeserializeObject<Vector3>(@event["TargetPosition"]);
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}
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public static Vector3 EffectPosition(this Event @event)
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{
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return JsonConvert.DeserializeObject<Vector3>(@event["EffectPosition"]);
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}
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public static uint DirectorId(this Event @event)
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{
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return ParseHexId(@event["DirectorId"], out var id) ? id : 0;
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}
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public static uint StatusId(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["StatusId"]);
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}
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public static uint StackCount(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["StackCount"]);
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}
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public static uint Param(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["Param"]);
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}
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}
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#region 计算函数
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public static class MathTools
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{
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public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi;
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public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f;
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/// <summary>
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/// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0,以(1, 0, 0)方向为pi/2。
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/// 即,逆时针方向增加。
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/// </summary>
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/// <param name="point">任意点</param>
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/// <param name="center">中心点</param>
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/// <returns></returns>
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public static float GetRadian(this Vector3 point, Vector3 center)
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=> MathF.Atan2(point.X - center.X, point.Z - center.Z);
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/// <summary>
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/// 获得任意点与中心点的长度。
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/// </summary>
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/// <param name="point">任意点</param>
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/// <param name="center">中心点</param>
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/// <returns></returns>
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public static float GetLength(this Vector3 point, Vector3 center)
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=> new Vector2(point.X - center.X, point.Z - center.Z).Length();
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/// <summary>
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/// 将任意点以中心点为圆心,逆时针旋转并延长。
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/// </summary>
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/// <param name="point">任意点</param>
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/// <param name="center">中心点</param>
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/// <param name="radian">旋转弧度</param>
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/// <param name="length">基于该点延伸长度</param>
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/// <returns></returns>
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public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length)
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{
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var baseRad = point.GetRadian(center);
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var baseLength = point.GetLength(center);
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var rotRad = baseRad + radian;
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return new Vector3(
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center.X + MathF.Sin(rotRad) * (length + baseLength),
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center.Y,
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center.Z + MathF.Cos(rotRad) * (length + baseLength)
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);
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}
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/// <summary>
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/// 获得某角度所在划分区域
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/// </summary>
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/// <param name="radian">输入弧度</param>
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/// <param name="regionNum">区域划分数量</param>
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/// <param name="baseRegionIdx">0度所在区域的初始Idx</param>>
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/// <param name="isDiagDiv">是否为斜分割,默认为false</param>
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/// <param name="isCw">是否顺时针增加,默认为false</param>
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/// <returns></returns>
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public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false)
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{
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var sepRad = float.Pi * 2 / regionNum;
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var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0);
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var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi);
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return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum;
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}
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/// <summary>
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/// 将输入点左右折叠
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/// </summary>
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/// <param name="point">待折叠点</param>
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/// <param name="centerX">中心折线坐标点</param>
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/// <returns></returns>
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public static Vector3 FoldPointHorizon(this Vector3 point, float centerX)
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=> point with { X = 2 * centerX - point.X };
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/// <summary>
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/// 将输入点上下折叠
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/// </summary>
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/// <param name="point">待折叠点</param>
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/// <param name="centerZ">中心折线坐标点</param>
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/// <returns></returns>
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public static Vector3 FoldPointVertical(this Vector3 point, float centerZ)
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=> point with { Z = 2 * centerZ - point.Z };
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/// <summary>
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/// 将输入点中心对称
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/// </summary>
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/// <param name="point">输入点</param>
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/// <param name="center">中心点</param>
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/// <returns></returns>
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public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center)
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=> point.RotateAndExtend(center, float.Pi, 0);
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/// <summary>
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/// 获取给定数的指定位数
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/// </summary>
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/// <param name="val">给定数值</param>
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/// <param name="x">对应位数,个位为1</param>
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/// <returns></returns>
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public static int GetDecimalDigit(this int val, int x)
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{
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var valStr = val.ToString();
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var length = valStr.Length;
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if (x < 1 || x > length) return -1;
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var digitChar = valStr[length - x]; // 从右往左取第x位
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return int.Parse(digitChar.ToString());
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}
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}
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#endregion 计算函数 |