Files
Hibiya615-TetoraKAScript/05-Shadowbringers/Raid-Eden/Savage/E12S.cs
2025-09-19 15:21:51 +08:00

525 lines
18 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
using System;
using System.ComponentModel;
using System.Linq;
using System.Numerics;
using System.Collections.Generic;
using Newtonsoft.Json;
using Dalamud.Utility.Numerics;
using KodakkuAssist.Script;
using KodakkuAssist.Module.GameEvent;
using KodakkuAssist.Module.Draw;
using KodakkuAssist.Data;
using KodakkuAssist.Extensions;
using System.Threading.Tasks;
namespace E12S;
[ScriptType(guid: "f2ebc170-00af-415d-8dfe-30bc27f7fc06", name: "E12S", territorys: [949],
version: "0.0.0.2", author: "Tetora", note: noteStr)]
public class E12S
{
const string noteStr =
"""
v0.0.0.1:
LV80 4
6.x版本
""";
#region
private static List<string> _role = ["MT", "ST", "H1", "H2", "D1", "D2", "D3", "D4", "粉毒", "蓝毒", "双耀星"];
private static List<string> _party = ["单T单H", "单T双H", "双T单H", "双T双H"];
[UserSetting("Debug模式非开发用请关闭")]
public static bool DebugMode { get; set; } = false;
[UserSetting("TTS开关TTS请二选一开启")]
public bool isTTS { get; set; } = false;
[UserSetting("EdgeTTS开关TTS请二选一开启")]
public bool isEdgeTTS { get; set; } = true;
[UserSetting("弹窗文本提示开关")]
public bool isText { get; set; } = true;
[UserSetting("青魔打法")]
public bool isBlue { get; set; } = false;
[UserSetting("青魔减伤提示")]
public bool isBlueDefense { get; set; } = false;
[UserSetting(note: "请选择你的队伍构成")]
public PartyEnum Party { get; set; } = PartyEnum.None;
[UserSetting(note: "请额外选择你的位置")]
public RoleEnum Role { get; set; } = RoleEnum.None;
public enum PartyEnum
{
None = -1,
T单H = 0,
T双H = 1,
T单H = 2,
T双H = 3,
}
public enum RoleEnum
{
None = -1,
MT = 0,
ST = 1,
H1 = 2,
H2 = 3,
D1 = 4,
D2 = 5,
D3 = 6,
D4 = 7,
= 8,
= 9,
耀 = 10,
}
#endregion
#region
private E12S_Phase phase = E12S_Phase.Init;
public enum E12S_Phase
{
Init, // 初始
Shiva, // 22676 融合:希瓦
Titan, // 22677 融合:泰坦
Sculpture, // 22706 创造巨兵
Beastly, // 狮子
BasicRelativity, // 22752 时间压缩·起
SingularApocalypse, // 22757 单一启示
IntermediateRelativity, // 22723 时间压缩·承
DualApocalypse, // 20508 双重启示
AdvancedRelativity, // 22754 时间压缩·转
TripleApocalypse, // 20509 三重启示
TerminalRelativity, // 22755 时间压缩·合
}
[ScriptMethod(name: "阶段转换:希瓦", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:22676"], userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
phase = phase switch
{
E12S_Phase.Init => E12S_Phase.Shiva,
_ => E12S_Phase.Titan,
};
}
[ScriptMethod(name: "阶段转换:泰坦", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:22677"],
userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
phase = phase switch
{
E12S_Phase.Init => E12S_Phase.Titan,
_ => E12S_Phase.Shiva,
};
}
[ScriptMethod(name: "阶段转换:兄贵", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:22706"], userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
phase = phase switch
{
E12S_Phase.Shiva => E12S_Phase.Sculpture,
E12S_Phase.Titan => E12S_Phase.Sculpture,
};
}
[ScriptMethod(name: "阶段转换:狮子", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:22713"], userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
phase = phase switch
{
E12S_Phase.Sculpture => E12S_Phase.Beastly,
};
}
[ScriptMethod(name: "阶段转换:一运", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:22752"], userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
phase = phase switch
{
E12S_Phase.Beastly => E12S_Phase.BasicRelativity,
};
}
[ScriptMethod(name: "阶段转换:一火", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:22752"], userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
phase = phase switch
{
E12S_Phase.BasicRelativity => E12S_Phase.SingularApocalypse,
};
}
[ScriptMethod(name: "阶段转换:二运", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:22753"], userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
phase = phase switch
{
E12S_Phase.SingularApocalypse => E12S_Phase.IntermediateRelativity,
};
}
[ScriptMethod(name: "阶段转换:二火", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:20508"], userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
phase = phase switch
{
E12S_Phase.IntermediateRelativity => E12S_Phase.DualApocalypse,
};
}
[ScriptMethod(name: "阶段转换:三运", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:22754"], userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
phase = phase switch
{
E12S_Phase.DualApocalypse => E12S_Phase.AdvancedRelativity,
};
}
[ScriptMethod(name: "阶段转换:三火", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:20509"], userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
phase = phase switch
{
E12S_Phase.AdvancedRelativity => E12S_Phase.TripleApocalypse,
};
}
[ScriptMethod(name: "阶段转换:软狂暴", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:22755"], userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
phase = phase switch
{
E12S_Phase.TripleApocalypse => E12S_Phase.TerminalRelativity,
};
}
#endregion
#region
#endregion
#region -
[ScriptMethod(name: "愉悦之手(左右刀)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^2270[12]$"])]
public void 愉悦之手(Event @event, ScriptAccessory accessory)
{
var aid = JsonConvert.DeserializeObject<uint>(@event["ActionId"]);
var isR = aid == 22701;
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "愉悦之手";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(40);
dp.Radian = float.Pi / 180 * 210;
dp.Rotation = float.Pi / 180 * 90 * (isR ? -1 : 1);
dp.DestoryAt = 4700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
}
[ScriptMethod(name: "制裁之界雷_元素雷钢铁", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:20039"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "制裁之界雷";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(10f);
dp.DestoryAt = 6700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "临时洋流_元素水两侧", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:20036"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "临时洋流";
dp.Scale = new (20, 80f);
dp.Owner = @event.SourceId();
dp.Offset = new Vector3 (-15,0,15);
dp.Rotation = 90f.DegToRad();
dp.Color = accessory.Data.DefaultDangerColor.WithW(0.4f);
dp.DestoryAt = 6700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Straight, dp);
}
[ScriptMethod(name: "凶猛风暴_元素风四边", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:20038"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "凶猛风暴";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(40);
dp.Radian = 45f.DegToRad();
dp.DestoryAt = 6700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
}
[ScriptMethod(name: "瞬燃强袭_元素火前后", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:20037"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "瞬燃强袭";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(40);
dp.Radian = 150f.DegToRad();
dp.DestoryAt = 6700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
}
#endregion
#region -
#endregion
#region -
#endregion
#region -
#endregion
#region -
#endregion
#region -
#endregion
}
public static class EventExtensions
{
private static bool ParseHexId(string? idStr, out uint id)
{
id = 0;
if (string.IsNullOrEmpty(idStr)) return false;
try
{
var idStr2 = idStr.Replace("0x", "");
id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber);
return true;
}
catch (Exception)
{
return false;
}
}
public static uint ActionId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["ActionId"]);
}
public static uint SourceId(this Event @event)
{
return ParseHexId(@event["SourceId"], out var id) ? id : 0;
}
public static uint SourceDataId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["SourceDataId"]);
}
public static uint Command(this Event @event)
{
return ParseHexId(@event["Command"], out var cid) ? cid : 0;
}
public static uint DurationMilliseconds(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["DurationMilliseconds"]);
}
public static float SourceRotation(this Event @event)
{
return JsonConvert.DeserializeObject<float>(@event["SourceRotation"]);
}
public static float TargetRotation(this Event @event)
{
return JsonConvert.DeserializeObject<float>(@event["TargetRotation"]);
}
public static byte Index(this Event @event)
{
return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0);
}
public static uint State(this Event @event)
{
return ParseHexId(@event["State"], out var state) ? state : 0;
}
public static string SourceName(this Event @event)
{
return @event["SourceName"];
}
public static string TargetName(this Event @event)
{
return @event["TargetName"];
}
public static uint TargetId(this Event @event)
{
return ParseHexId(@event["TargetId"], out var id) ? id : 0;
}
public static Vector3 SourcePosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["SourcePosition"]);
}
public static Vector3 TargetPosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["TargetPosition"]);
}
public static Vector3 EffectPosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["EffectPosition"]);
}
public static uint DirectorId(this Event @event)
{
return ParseHexId(@event["DirectorId"], out var id) ? id : 0;
}
public static uint StatusId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["StatusId"]);
}
public static uint StackCount(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["StackCount"]);
}
public static uint Param(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["Param"]);
}
}
#region
public static class MathTools
{
public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi;
public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f;
/// <summary>
/// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0以(1, 0, 0)方向为pi/2。
/// 即,逆时针方向增加。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static float GetRadian(this Vector3 point, Vector3 center)
=> MathF.Atan2(point.X - center.X, point.Z - center.Z);
/// <summary>
/// 获得任意点与中心点的长度。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static float GetLength(this Vector3 point, Vector3 center)
=> new Vector2(point.X - center.X, point.Z - center.Z).Length();
/// <summary>
/// 将任意点以中心点为圆心,逆时针旋转并延长。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <param name="radian">旋转弧度</param>
/// <param name="length">基于该点延伸长度</param>
/// <returns></returns>
public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length)
{
var baseRad = point.GetRadian(center);
var baseLength = point.GetLength(center);
var rotRad = baseRad + radian;
return new Vector3(
center.X + MathF.Sin(rotRad) * (length + baseLength),
center.Y,
center.Z + MathF.Cos(rotRad) * (length + baseLength)
);
}
/// <summary>
/// 获得某角度所在划分区域
/// </summary>
/// <param name="radian">输入弧度</param>
/// <param name="regionNum">区域划分数量</param>
/// <param name="baseRegionIdx">0度所在区域的初始Idx</param>>
/// <param name="isDiagDiv">是否为斜分割默认为false</param>
/// <param name="isCw">是否顺时针增加默认为false</param>
/// <returns></returns>
public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false)
{
var sepRad = float.Pi * 2 / regionNum;
var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0);
var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi);
return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum;
}
/// <summary>
/// 将输入点左右折叠
/// </summary>
/// <param name="point">待折叠点</param>
/// <param name="centerX">中心折线坐标点</param>
/// <returns></returns>
public static Vector3 FoldPointHorizon(this Vector3 point, float centerX)
=> point with { X = 2 * centerX - point.X };
/// <summary>
/// 将输入点上下折叠
/// </summary>
/// <param name="point">待折叠点</param>
/// <param name="centerZ">中心折线坐标点</param>
/// <returns></returns>
public static Vector3 FoldPointVertical(this Vector3 point, float centerZ)
=> point with { Z = 2 * centerZ - point.Z };
/// <summary>
/// 将输入点中心对称
/// </summary>
/// <param name="point">输入点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center)
=> point.RotateAndExtend(center, float.Pi, 0);
/// <summary>
/// 获取给定数的指定位数
/// </summary>
/// <param name="val">给定数值</param>
/// <param name="x">对应位数个位为1</param>
/// <returns></returns>
public static int GetDecimalDigit(this int val, int x)
{
var valStr = val.ToString();
var length = valStr.Length;
if (x < 1 || x > length) return -1;
var digitChar = valStr[length - x]; // 从右往左取第x位
return int.Parse(digitChar.ToString());
}
}
#endregion