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Hibiya615-TetoraKAScript/05-Shadowbringers/Raid-Eden/Normal/E8n.cs
2025-09-19 15:21:51 +08:00

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using System;
using System.ComponentModel;
using System.Linq;
using System.Numerics;
using System.Collections.Generic;
using Newtonsoft.Json;
using Dalamud.Utility.Numerics;
using KodakkuAssist.Script;
using KodakkuAssist.Module.GameEvent;
using KodakkuAssist.Module.Draw;
using KodakkuAssist.Data;
using KodakkuAssist.Extensions;
using System.Threading.Tasks;
namespace E8n;
[ScriptType(guid: "c4d533c8-8798-441d-b849-fc3cd5cf63d9", name: "E8N", territorys: [905],
version: "0.0.0.4" , author: "Tetora", note: noteStr)]
public class E8n
{
const string noteStr =
"""
v0.0.0.3:
LV80 4
""";
#region P1
[ScriptMethod(name: "换装_闪光护甲背对", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:20303"])]
public async void (Event @event, ScriptAccessory accessory)
{
await Task.Delay(6200);
accessory.Method.TextInfo("背对BOSS", duration: 2500, true);
accessory.Method.EdgeTTS("背对BOSS");
}
[ScriptMethod(name: "换装_冰霜护甲冰面", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:20302"])]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.TextInfo("停止移动", duration: 4700, true);
accessory.Method.EdgeTTS("停止移动");
}
[ScriptMethod(name: "阔斧回旋踢(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:19938"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "阔斧回旋踢";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(16f);
dp.DestoryAt = 4700;
dp.ScaleMode = ScaleMode.ByTime;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "镰形回旋踢(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:19939"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "镰形回旋踢";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(20f);
dp.InnerScale = new Vector2(4f);
dp.Radian = float.Pi * 2;
dp.DestoryAt = 4700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp);
}
[ScriptMethod(name: "钻石星尘_冰柱冲击", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:19978"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "冰柱冲击";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(10f);
dp.DestoryAt = 7700;
dp.ScaleMode = ScaleMode.ByTime;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "天降一击(击退)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:19928"])]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.TextInfo("击退", duration: 4700, true);
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "天降一击";
dp.Owner = accessory.Data.Me;
dp.Color = accessory.Data.DefaultSafeColor;
dp.ScaleMode |= ScaleMode.YByDistance;
dp.TargetObject = @event.SourceId();
dp.Scale = new(1);
dp.DestoryAt = 4700;
accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp);
}
[ScriptMethod(name: "防击退销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^(7548|7559)$"],userControl: false)]
public void 退(Event @event, ScriptAccessory accessory)
{
if ( @event.TargetId() != accessory.Data.Me) return;
accessory.Method.RemoveDraw("天降一击");
}
[ScriptMethod(name: "冰霜刺(扫尾)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:19932"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "冰霜刺";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(40);
dp.Radian = 90f.DegToRad();
dp.Rotation = 180f.DegToRad();
dp.DestoryAt = 4700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
}
[ScriptMethod(name: "连锁反射:冰霜刺", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:19967"])]
public void _冰霜刺(Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "连锁反射_冰霜刺";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(40);
dp.Radian = 90f.DegToRad();
dp.DestoryAt = 4700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
}
[ScriptMethod(name: "冰霜斩270°顺劈", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:19931"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "冰霜斩";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(40);
dp.Radian = 270f.DegToRad();
dp.DestoryAt = 4700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
}
[ScriptMethod(name: "连锁反射:冰霜斩", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:19966"])]
public void _冰霜斩(Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "连锁反射_冰霜斩";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(30);
dp.Radian = 270f.DegToRad();
dp.DestoryAt = 4700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
}
#endregion
#region P2
[ScriptMethod(name: "土元精 石肤提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:19951"])]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.TextInfo("打断 < 土元精 >", duration: 2500, true);
accessory.Method.EdgeTTS("打断土元精");
}
/*
[ScriptMethod(name: "光以太_蓄势冲撞截线", eventType: EventTypeEnum.Tether, eventCondition: ["Id:0054"])]
public void 蓄势冲撞(Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "蓄势冲撞";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.TargetId();
dp.Scale = new Vector2(4f);
dp.DestoryAt = 4700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
*/
#endregion
#region P3
[ScriptMethod(name: "分裂神圣 靠近连线", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:19949"])]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.TextInfo("假核爆靠近BOSS", duration: 7700, true);
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "分裂神圣";
dp.Owner = accessory.Data.Me;
dp.Color = accessory.Data.DefaultSafeColor;
dp.ScaleMode |= ScaleMode.YByDistance;
dp.TargetObject = @event.SourceId();
dp.Scale = new(1);
dp.DestoryAt = 7700;
accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp);
}
uint TargetMe=0;
public void Init(ScriptAccessory accessory) {
TargetMe=0;
}
[ScriptMethod(name: "光之波动 点名记录", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:0017"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
if ( @event.TargetId() != accessory.Data.Me) return;
TargetMe=1;
}
[ScriptMethod(name: "光之波动 提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:19929"])]
public void (Event @event, ScriptAccessory accessory)
{
if (TargetMe == 1)
{
accessory.Method.TextInfo("引导扇形,避开塔", duration: 5200, true);
}
else
{
accessory.Method.TextInfo("踩塔", duration: 6700, true);
}
}
[ScriptMethod(name: "光之波动 分散扇形", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:0017"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
var boss = accessory.Data.Objects.GetByDataId(11635).FirstOrDefault();
if (boss == null) return;
dp.Owner = boss.GameObjectId;
dp.Name = "光之海啸";
dp.Color = accessory.Data.DefaultDangerColor;
dp.TargetObject = @event.TargetId();
dp.Scale = new Vector2(40);
dp.Radian = 60f.DegToRad();
dp.DestoryAt = 6000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
}
#endregion
}
public static class EventExtensions
{
private static bool ParseHexId(string? idStr, out uint id)
{
id = 0;
if (string.IsNullOrEmpty(idStr)) return false;
try
{
var idStr2 = idStr.Replace("0x", "");
id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber);
return true;
}
catch (Exception)
{
return false;
}
}
public static uint ActionId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["ActionId"]);
}
public static uint SourceId(this Event @event)
{
return ParseHexId(@event["SourceId"], out var id) ? id : 0;
}
public static uint SourceDataId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["SourceDataId"]);
}
public static uint Command(this Event @event)
{
return ParseHexId(@event["Command"], out var cid) ? cid : 0;
}
public static uint DurationMilliseconds(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["DurationMilliseconds"]);
}
public static float SourceRotation(this Event @event)
{
return JsonConvert.DeserializeObject<float>(@event["SourceRotation"]);
}
public static float TargetRotation(this Event @event)
{
return JsonConvert.DeserializeObject<float>(@event["TargetRotation"]);
}
public static byte Index(this Event @event)
{
return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0);
}
public static uint State(this Event @event)
{
return ParseHexId(@event["State"], out var state) ? state : 0;
}
public static string SourceName(this Event @event)
{
return @event["SourceName"];
}
public static string TargetName(this Event @event)
{
return @event["TargetName"];
}
public static uint TargetId(this Event @event)
{
return ParseHexId(@event["TargetId"], out var id) ? id : 0;
}
public static Vector3 SourcePosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["SourcePosition"]);
}
public static Vector3 TargetPosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["TargetPosition"]);
}
public static Vector3 EffectPosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["EffectPosition"]);
}
public static uint DirectorId(this Event @event)
{
return ParseHexId(@event["DirectorId"], out var id) ? id : 0;
}
public static uint StatusId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["StatusId"]);
}
public static uint StackCount(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["StackCount"]);
}
public static uint Param(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["Param"]);
}
}
public static class Extensions
{
public static void TTS(this ScriptAccessory accessory, string text, bool isTTS, bool isDRTTS)
{
if (isDRTTS)
{
accessory.Method.SendChat($"/pdr tts {text}");
}
else if (isTTS)
{
accessory.Method.TTS(text);
}
}
}
#region
public static class MathTools
{
public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi;
public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f;
/// <summary>
/// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0以(1, 0, 0)方向为pi/2。
/// 即,逆时针方向增加。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static float GetRadian(this Vector3 point, Vector3 center)
=> MathF.Atan2(point.X - center.X, point.Z - center.Z);
/// <summary>
/// 获得任意点与中心点的长度。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static float GetLength(this Vector3 point, Vector3 center)
=> new Vector2(point.X - center.X, point.Z - center.Z).Length();
/// <summary>
/// 将任意点以中心点为圆心,逆时针旋转并延长。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <param name="radian">旋转弧度</param>
/// <param name="length">基于该点延伸长度</param>
/// <returns></returns>
public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length)
{
var baseRad = point.GetRadian(center);
var baseLength = point.GetLength(center);
var rotRad = baseRad + radian;
return new Vector3(
center.X + MathF.Sin(rotRad) * (length + baseLength),
center.Y,
center.Z + MathF.Cos(rotRad) * (length + baseLength)
);
}
/// <summary>
/// 获得某角度所在划分区域
/// </summary>
/// <param name="radian">输入弧度</param>
/// <param name="regionNum">区域划分数量</param>
/// <param name="baseRegionIdx">0度所在区域的初始Idx</param>>
/// <param name="isDiagDiv">是否为斜分割默认为false</param>
/// <param name="isCw">是否顺时针增加默认为false</param>
/// <returns></returns>
public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false)
{
var sepRad = float.Pi * 2 / regionNum;
var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0);
var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi);
return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum;
}
/// <summary>
/// 将输入点左右折叠
/// </summary>
/// <param name="point">待折叠点</param>
/// <param name="centerX">中心折线坐标点</param>
/// <returns></returns>
public static Vector3 FoldPointHorizon(this Vector3 point, float centerX)
=> point with { X = 2 * centerX - point.X };
/// <summary>
/// 将输入点上下折叠
/// </summary>
/// <param name="point">待折叠点</param>
/// <param name="centerZ">中心折线坐标点</param>
/// <returns></returns>
public static Vector3 FoldPointVertical(this Vector3 point, float centerZ)
=> point with { Z = 2 * centerZ - point.Z };
/// <summary>
/// 将输入点中心对称
/// </summary>
/// <param name="point">输入点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center)
=> point.RotateAndExtend(center, float.Pi, 0);
/// <summary>
/// 获取给定数的指定位数
/// </summary>
/// <param name="val">给定数值</param>
/// <param name="x">对应位数个位为1</param>
/// <returns></returns>
public static int GetDecimalDigit(this int val, int x)
{
var valStr = val.ToString();
var length = valStr.Length;
if (x < 1 || x > length) return -1;
var digitChar = valStr[length - x]; // 从右往左取第x位
return int.Parse(digitChar.ToString());
}
}
#endregion