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Hibiya615-TetoraKAScript/05-Shadowbringers/Raid-Eden/Normal/E10n.cs
2025-09-19 15:21:51 +08:00

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using System;
using System.ComponentModel;
using System.Linq;
using System.Numerics;
using System.Collections.Generic;
using Newtonsoft.Json;
using Dalamud.Utility.Numerics;
using KodakkuAssist.Script;
using KodakkuAssist.Module.GameEvent;
using KodakkuAssist.Module.Draw;
using KodakkuAssist.Data;
using KodakkuAssist.Extensions;
using System.Threading.Tasks;
namespace E10n;
[ScriptType(guid: "038e00e8-d378-4f43-89ab-e27df5561d5a", name: "E10N", territorys: [943],
version: "0.0.0.3", author: "Tetora", note: noteStr)]
public class E10n
{
const string noteStr =
"""
v0.0.0.2:
LV80 2
""";
#region & 亿
public enum ImplosionType {
FRONT, // 22196
BACK, // 22199
LEFT, // 22193
RIGHT, // 22190
SHADOWY_FRONT, // 22197
SHADOWY_BACK, // 22200
SHADOWY_LEFT, // 22194
SHADOWY_RIGHT // 22191
}
[ScriptMethod(name: "向心聚爆 & 十亿斩击", eventType: EventTypeEnum.StartCasting,
eventCondition:["ActionId:regex:^(2219[0134679]|22200)$"])]
public void 半场刀判断(Event @event, ScriptAccessory accessory) {
uint decimalActionID = Convert.ToUInt32(@event["ActionId"], 10);
ImplosionType implosionType = ImplosionType.FRONT;
bool actionIDConfirmed = false;
switch (decimalActionID)
{
case 22196:
{
implosionType = ImplosionType.FRONT;
actionIDConfirmed = true;
break;
}
case 22199:
{
implosionType = ImplosionType.BACK;
actionIDConfirmed = true;
break;
}
case 22193:
{
implosionType = ImplosionType.LEFT;
actionIDConfirmed = true;
break;
}
case 22190:
{
implosionType = ImplosionType.RIGHT;
actionIDConfirmed = true;
break;
}
case 22197:
{
implosionType = ImplosionType.SHADOWY_FRONT;
actionIDConfirmed = true;
break;
}
case 22200:
{
implosionType = ImplosionType.SHADOWY_BACK;
actionIDConfirmed = true;
break;
}
case 22194:
{
implosionType = ImplosionType.SHADOWY_LEFT;
actionIDConfirmed = true;
break;
}
case 22191:
{
implosionType = ImplosionType.SHADOWY_RIGHT;
actionIDConfirmed = true;
break;
}
default:
{
accessory.Method.SendChat("/e 技能ID解析失败");
break;
}
}
if (actionIDConfirmed) {
_十亿斩击(accessory, @event.SourceId(), implosionType);
}
}
public void _十亿斩击(ScriptAccessory accessory,uint entityId,ImplosionType implosionType)
{
var dp = accessory.Data.GetDefaultDrawProperties();
bool directionConfirmed = false;
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = entityId;
dp.Scale = new Vector2(70);
dp.Radian = 180f.DegToRad();
dp.DestoryAt = 5700;
switch(implosionType) {
case ImplosionType.FRONT: {
dp.Name = "前向心聚爆";
directionConfirmed = true;
break;
}
case ImplosionType.SHADOWY_FRONT: {
dp.Name = "影·前向心聚爆";
directionConfirmed = true;
break;
}
case ImplosionType.BACK: {
dp.Name = "后向心聚爆";
dp.Rotation = 180f.DegToRad();
directionConfirmed = true;
break;
}
case ImplosionType.SHADOWY_BACK: {
dp.Name = "影·后向心聚爆";
dp.Rotation = 180f.DegToRad();
directionConfirmed = true;
break;
}
case ImplosionType.LEFT: {
dp.Name = "左十亿斩击";
dp.Rotation = 90f.DegToRad();
directionConfirmed = true;
break;
}
case ImplosionType.SHADOWY_LEFT: {
dp.Name = "影·左十亿斩击";
dp.Rotation = 90f.DegToRad();
directionConfirmed = true;
break;
}
case ImplosionType.RIGHT: {
dp.Name = "右十亿斩击";
dp.Rotation = -90f.DegToRad();
directionConfirmed = true;
break;
}
case ImplosionType.SHADOWY_RIGHT: {
dp.Name = "影·右十亿斩击";
dp.Rotation = -90f.DegToRad();
directionConfirmed = true;
break;
}
default: {
accessory.Method.SendChat("/e 画图范围确定失败!");
break;
}
}
if (directionConfirmed) {
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
}
}
#endregion
[ScriptMethod(name: "痛苦钩刺(连线狗狗半场)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:22233"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "痛苦钩刺";
dp.Color = new Vector4(1f, 0f, 0f, 1f);
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(40); //实际范围应为70m此处为了方便看时间填充故设为场边半径
dp.ScaleMode = ScaleMode.ByTime;
dp.Radian = 180f.DegToRad();
dp.DestoryAt = 5700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
}
[ScriptMethod(name: "潜影(钻地钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:23313"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "影之披风";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(20f);
dp.DestoryAt = 7200;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "影之王权(起身钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:22215"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "影之王权";
dp.Color = new Vector4(1f, 0f, 0f, 1f);
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(16f);
dp.ScaleMode = ScaleMode.ByTime;
dp.DestoryAt = 6200;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
var dp1 = accessory.Data.GetDefaultDrawProperties();
dp1.Name = "影之王权描边";
dp1.Color = new Vector4(1f, 1f, 0f, 8f);
dp1.Scale = new(16.08f);
dp1.InnerScale = new(16);
dp1.Radian = float.Pi * 2;
dp1.Owner = @event.SourceId();
dp1.DestoryAt = 6200;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1);
var dp2 = accessory.Data.GetDefaultDrawProperties();
dp2.Name = "影之王权填充";
dp2.Color = new Vector4(1f, 1f, 0.2f, .8f);
dp2.Owner = @event.SourceId();
dp2.Scale = new Vector2(16f);
dp2.DestoryAt = 6200;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp2);
}
[ScriptMethod(name: "影之斩击(直线死刑)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:23307"])]
public void (Event @event, ScriptAccessory accessory)
{
var pos = JsonConvert.DeserializeObject<Vector3>(@event["EffectPosition"]);
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "影之斩击";
dp.Scale = new (8, 50f);
dp.Owner = @event.TargetId();
dp.Color = accessory.Data.DefaultDangerColor;
dp.DestoryAt = 3700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
}
[ScriptMethod(name: "影之喷发(脚下黄圈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:22241"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "影之喷发";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(6f);
dp.DestoryAt = 2700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
}
public static class EventExtensions
{
private static bool ParseHexId(string? idStr, out uint id)
{
id = 0;
if (string.IsNullOrEmpty(idStr)) return false;
try
{
var idStr2 = idStr.Replace("0x", "");
id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber);
return true;
}
catch (Exception)
{
return false;
}
}
public static uint ActionId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["ActionId"]);
}
public static uint SourceId(this Event @event)
{
return ParseHexId(@event["SourceId"], out var id) ? id : 0;
}
public static uint SourceDataId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["SourceDataId"]);
}
public static uint Command(this Event @event)
{
return ParseHexId(@event["Command"], out var cid) ? cid : 0;
}
public static string DurationMilliseconds(this Event @event)
{
return JsonConvert.DeserializeObject<string>(@event["DurationMilliseconds"]) ?? string.Empty;
}
public static float SourceRotation(this Event @event)
{
return JsonConvert.DeserializeObject<float>(@event["SourceRotation"]);
}
public static float TargetRotation(this Event @event)
{
return JsonConvert.DeserializeObject<float>(@event["TargetRotation"]);
}
public static byte Index(this Event @event)
{
return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0);
}
public static uint State(this Event @event)
{
return ParseHexId(@event["State"], out var state) ? state : 0;
}
public static string SourceName(this Event @event)
{
return @event["SourceName"];
}
public static string TargetName(this Event @event)
{
return @event["TargetName"];
}
public static uint TargetId(this Event @event)
{
return ParseHexId(@event["TargetId"], out var id) ? id : 0;
}
public static Vector3 SourcePosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["SourcePosition"]);
}
public static Vector3 TargetPosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["TargetPosition"]);
}
public static Vector3 EffectPosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["EffectPosition"]);
}
public static uint DirectorId(this Event @event)
{
return ParseHexId(@event["DirectorId"], out var id) ? id : 0;
}
public static uint StatusId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["StatusId"]);
}
public static uint StackCount(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["StackCount"]);
}
public static uint Param(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["Param"]);
}
}
public static class Extensions
{
public static void TTS(this ScriptAccessory accessory, string text, bool isTTS, bool isDRTTS)
{
if (isDRTTS)
{
accessory.Method.SendChat($"/pdr tts {text}");
}
else if (isTTS)
{
accessory.Method.TTS(text);
}
}
}
#region
public static class MathTools
{
public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi;
public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f;
/// <summary>
/// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0以(1, 0, 0)方向为pi/2。
/// 即,逆时针方向增加。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static float GetRadian(this Vector3 point, Vector3 center)
=> MathF.Atan2(point.X - center.X, point.Z - center.Z);
/// <summary>
/// 获得任意点与中心点的长度。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static float GetLength(this Vector3 point, Vector3 center)
=> new Vector2(point.X - center.X, point.Z - center.Z).Length();
/// <summary>
/// 将任意点以中心点为圆心,逆时针旋转并延长。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <param name="radian">旋转弧度</param>
/// <param name="length">基于该点延伸长度</param>
/// <returns></returns>
public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length)
{
var baseRad = point.GetRadian(center);
var baseLength = point.GetLength(center);
var rotRad = baseRad + radian;
return new Vector3(
center.X + MathF.Sin(rotRad) * (length + baseLength),
center.Y,
center.Z + MathF.Cos(rotRad) * (length + baseLength)
);
}
/// <summary>
/// 获得某角度所在划分区域
/// </summary>
/// <param name="radian">输入弧度</param>
/// <param name="regionNum">区域划分数量</param>
/// <param name="baseRegionIdx">0度所在区域的初始Idx</param>>
/// <param name="isDiagDiv">是否为斜分割默认为false</param>
/// <param name="isCw">是否顺时针增加默认为false</param>
/// <returns></returns>
public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false)
{
var sepRad = float.Pi * 2 / regionNum;
var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0);
var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi);
return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum;
}
/// <summary>
/// 将输入点左右折叠
/// </summary>
/// <param name="point">待折叠点</param>
/// <param name="centerX">中心折线坐标点</param>
/// <returns></returns>
public static Vector3 FoldPointHorizon(this Vector3 point, float centerX)
=> point with { X = 2 * centerX - point.X };
/// <summary>
/// 将输入点上下折叠
/// </summary>
/// <param name="point">待折叠点</param>
/// <param name="centerZ">中心折线坐标点</param>
/// <returns></returns>
public static Vector3 FoldPointVertical(this Vector3 point, float centerZ)
=> point with { Z = 2 * centerZ - point.Z };
/// <summary>
/// 将输入点中心对称
/// </summary>
/// <param name="point">输入点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center)
=> point.RotateAndExtend(center, float.Pi, 0);
/// <summary>
/// 获取给定数的指定位数
/// </summary>
/// <param name="val">给定数值</param>
/// <param name="x">对应位数个位为1</param>
/// <returns></returns>
public static int GetDecimalDigit(this int val, int x)
{
var valStr = val.ToString();
var length = valStr.Length;
if (x < 1 || x > length) return -1;
var digitChar = valStr[length - x]; // 从右往左取第x位
return int.Parse(digitChar.ToString());
}
}
#endregion