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Hibiya615-TetoraKAScript/05-Shadowbringers/Dungeon/theTwinning.cs
2025-09-19 15:21:51 +08:00

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using System;
using System.ComponentModel;
using System.Linq;
using System.Numerics;
using System.Collections.Generic;
using Newtonsoft.Json;
using Dalamud.Utility.Numerics;
using KodakkuAssist.Script;
using KodakkuAssist.Module.GameEvent;
using KodakkuAssist.Module.Draw;
using KodakkuAssist.Data;
using KodakkuAssist.Extensions;
using System.Threading.Tasks;
namespace theTwinning;
[ScriptType(guid: "bfb00cd3-ccec-4b21-b3d7-e290f49e6a75", name: "异界遗构希尔科斯孪晶塔", territorys: [840],
version: "0.0.0.3", author: "Tetora", note: noteStr)]
public class theTwinning
{
const string noteStr =
"""
v0.0.0.2:
LV80
""";
#region
[UserSetting("TTS开关TTS请二选一开启")]
public bool isTTS { get; set; } = false;
[UserSetting("EdgeTTS开关TTS请二选一开启")]
public bool isEdgeTTS { get; set; } = true;
[UserSetting("弹窗文本提示开关")]
public bool isText { get; set; } = true;
[ScriptMethod(name: "伤头&插言 打断销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^75(38|51)$"], userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.RemoveDraw($"小怪.*百廿八吨回转{@event.SourceId()}");
}
[ScriptMethod(name: "下踢&扫腿&神圣 眩晕销毁", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:2"], userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.RemoveDraw($"小怪.*百廿八吨回转{@event.SourceId()}");
}
[ScriptMethod(name: "取消读条销毁", eventType: EventTypeEnum.CancelAction, eventCondition: ["ActionId:15802"], userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.RemoveDraw($"小怪.*{@event.SourceId()}");
}
#endregion
#region
[ScriptMethod(name: "小怪_自控化弥诺陶洛斯 百廿八吨回转(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:15802"])]
public void 廿(Event @event, ScriptAccessory accessory)
{
if (isText)accessory.Method.TextInfo("打断或踢晕 <自控化弥诺陶洛斯>", duration: 4000, false);
// if (isTTS)accessory.Method.TTS("打断或踢晕 <自控化弥诺陶洛斯>");
// if (isEdgeTTS)accessory.Method.EdgeTTS("打断或踢晕 <自控化弥诺陶洛斯>");
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"小怪_百廿八吨回转{@event.SourceId()}";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(8f);
dp.DestoryAt = 4700;
dp.ScaleMode = ScaleMode.ByTime;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "小怪_量产型卡利亚 主首(死刑)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:15804"])]
public void (Event @event, ScriptAccessory accessory)
{
if (isText)accessory.Method.TextInfo("<主首> 坦克死刑", duration: 2000, false);
if (isTTS)accessory.Method.TTS("坦克死刑");
if (isEdgeTTS)accessory.Method.EdgeTTS("坦克死刑");
}
[ScriptMethod(name: "小怪_活力化爬虫半人马 狂暴 打断提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:15808"],suppress:30000)]
public void (Event @event, ScriptAccessory accessory)
{
if (isText)accessory.Method.TextInfo("打断或踢晕 <活力化爬虫半人马>", duration: 4300, false);
// if (isTTS)accessory.Method.TTS("打断或踢晕 <活力化爬虫半人马>");
// if (isEdgeTTS)accessory.Method.EdgeTTS("打断或踢晕 <活力化爬虫半人马>");
}
#endregion
#region BOSS部分
[ScriptMethod(name: "BOSS1_扎戈斧龙一型 预兆(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:15717"])]
public void (Event @event, ScriptAccessory accessory)
{
var isTank = accessory.Data.MyObject?.IsTank() ?? false;
if (isTank && isText)accessory.Method.TextInfo("躲避顺劈", duration: 3300, true);
if (isTank && isTTS)accessory.Method.TTS("躲避顺劈");
if (isTank && isEdgeTTS)accessory.Method.EdgeTTS("躲避顺劈");
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "预兆";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(12);
dp.Radian = 120f.DegToRad();
dp.DestoryAt = 3700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
}
[ScriptMethod(name: "BOSS1_扎戈斧龙一型 绝望冲击(直线分散)", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:regex:^003[2-5]$"])]
public void 绝望冲击(Event @event, ScriptAccessory accessory)
{
if (isText)accessory.Method.TextInfo("", duration: 7100, true);
// if (isTTS)accessory.Method.TTS("分散,避开笼子");
// if (isEdgeTTS)accessory.Method.EdgeTTS("分散,避开笼子");
var dp = accessory.Data.GetDefaultDrawProperties();
var boss = accessory.Data.Objects.GetByDataId(10193).FirstOrDefault();
if (boss == null) return;
dp.Owner = boss.GameObjectId;
dp.Name = "绝望冲击";
dp.Scale = new (6, 50f);
dp.TargetObject = @event.TargetId();
dp.Color = accessory.Data.DefaultDangerColor.WithW(0.8f);
switch (@event["Id"])
{
case "0032":
dp.DestoryAt = 7200;
break;
case "0033":
dp.DestoryAt = 7400;
break;
case "0034":
dp.DestoryAt = 7600;
break;
case "0035":
dp.DestoryAt = 7800;
break;
}
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
}
[ScriptMethod(name: "BOSS1_扎戈斧龙一型 歼灭弹(火圈分摊)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:15715"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "歼灭弹";
dp.Color = accessory.Data.DefaultSafeColor.WithW(0.4f);
dp.Owner = @event.TargetId();
dp.Scale = new Vector2(8f);
dp.DestoryAt = 4700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
if (@event.TargetId() != accessory.Data.Me) return;
if (isText)accessory.Method.TextInfo("分摊并放置火圈", duration: 4300, true);
if (isTTS)accessory.Method.TTS("分摊并放置火圈");
if (isEdgeTTS)accessory.Method.EdgeTTS("分摊并放置火圈");
}
// 压了一个 XXX突袭 的点名 [https://ff14.huijiwiki.com/wiki/%E5%BC%82%E7%95%8C%E9%81%97%E6%9E%84%E5%B8%8C%E5%B0%94%E7%A7%91%E6%96%AF%E5%AD%AA%E6%99%B6%E5%A1%94]
[ScriptMethod(name: "BOSS2_米特里达梯 雷弹(钢铁)", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:10244"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "雷弹";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(6f);
dp.DestoryAt = 8000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "雷弹 销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:15857"], userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.RemoveDraw("雷弹");
}
[ScriptMethod(name: "BOSS3_泰空 魔导交叉激光(直线)", eventType: EventTypeEnum.ObjectChanged, eventCondition: ["DataId:2010169", "Operate:Add"])]
// 备用 EventTypeEnum.ObjectEffect, eventCondition: ["Id1:64", "Id2:128"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "魔导激光";
dp.Scale = new (8, 50f);
dp.Offset = new Vector3 (0, 0, 10);
dp.Owner = @event.SourceId();
dp.Color = accessory.Data.DefaultDangerColor;
dp.DestoryAt = 30000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
}
[ScriptMethod(name: "魔导激光 销毁", eventType: EventTypeEnum.ObjectEffect, eventCondition: ["Id1:4", "Id2:512"], userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.RemoveDraw("魔导激光");
}
[ScriptMethod(name: "魔导激光 销毁2", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:15859"], userControl: false)]
public void 2(Event @event, ScriptAccessory accessory)
{
accessory.Method.RemoveDraw("魔导激光");
}
[ScriptMethod(name: "BOSS3_泰空 人造重力(扩大黑圈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:15866"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "人造重力";
dp.Color = new Vector4(1f, 0f, 0f, 1f);
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(8f);
dp.DestoryAt = 5700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
#endregion
}
public static class EventExtensions
{
private static bool ParseHexId(string? idStr, out uint id)
{
id = 0;
if (string.IsNullOrEmpty(idStr)) return false;
try
{
var idStr2 = idStr.Replace("0x", "");
id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber);
return true;
}
catch (Exception)
{
return false;
}
}
public static uint ActionId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["ActionId"]);
}
public static uint SourceId(this Event @event)
{
return ParseHexId(@event["SourceId"], out var id) ? id : 0;
}
public static uint SourceDataId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["SourceDataId"]);
}
public static uint Command(this Event @event)
{
return ParseHexId(@event["Command"], out var cid) ? cid : 0;
}
public static uint DurationMilliseconds(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["DurationMilliseconds"]);
}
public static float SourceRotation(this Event @event)
{
return JsonConvert.DeserializeObject<float>(@event["SourceRotation"]);
}
public static float TargetRotation(this Event @event)
{
return JsonConvert.DeserializeObject<float>(@event["TargetRotation"]);
}
public static byte Index(this Event @event)
{
return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0);
}
public static uint State(this Event @event)
{
return ParseHexId(@event["State"], out var state) ? state : 0;
}
public static string SourceName(this Event @event)
{
return @event["SourceName"];
}
public static string TargetName(this Event @event)
{
return @event["TargetName"];
}
public static uint TargetId(this Event @event)
{
return ParseHexId(@event["TargetId"], out var id) ? id : 0;
}
public static Vector3 SourcePosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["SourcePosition"]);
}
public static Vector3 TargetPosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["TargetPosition"]);
}
public static Vector3 EffectPosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["EffectPosition"]);
}
public static uint DirectorId(this Event @event)
{
return ParseHexId(@event["DirectorId"], out var id) ? id : 0;
}
public static uint StatusId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["StatusId"]);
}
public static uint StackCount(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["StackCount"]);
}
public static uint Param(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["Param"]);
}
}
#region
public static class MathTools
{
public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi;
public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f;
/// <summary>
/// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0以(1, 0, 0)方向为pi/2。
/// 即,逆时针方向增加。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static float GetRadian(this Vector3 point, Vector3 center)
=> MathF.Atan2(point.X - center.X, point.Z - center.Z);
/// <summary>
/// 获得任意点与中心点的长度。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static float GetLength(this Vector3 point, Vector3 center)
=> new Vector2(point.X - center.X, point.Z - center.Z).Length();
/// <summary>
/// 将任意点以中心点为圆心,逆时针旋转并延长。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <param name="radian">旋转弧度</param>
/// <param name="length">基于该点延伸长度</param>
/// <returns></returns>
public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length)
{
var baseRad = point.GetRadian(center);
var baseLength = point.GetLength(center);
var rotRad = baseRad + radian;
return new Vector3(
center.X + MathF.Sin(rotRad) * (length + baseLength),
center.Y,
center.Z + MathF.Cos(rotRad) * (length + baseLength)
);
}
/// <summary>
/// 获得某角度所在划分区域
/// </summary>
/// <param name="radian">输入弧度</param>
/// <param name="regionNum">区域划分数量</param>
/// <param name="baseRegionIdx">0度所在区域的初始Idx</param>>
/// <param name="isDiagDiv">是否为斜分割默认为false</param>
/// <param name="isCw">是否顺时针增加默认为false</param>
/// <returns></returns>
public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false)
{
var sepRad = float.Pi * 2 / regionNum;
var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0);
var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi);
return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum;
}
/// <summary>
/// 将输入点左右折叠
/// </summary>
/// <param name="point">待折叠点</param>
/// <param name="centerX">中心折线坐标点</param>
/// <returns></returns>
public static Vector3 FoldPointHorizon(this Vector3 point, float centerX)
=> point with { X = 2 * centerX - point.X };
/// <summary>
/// 将输入点上下折叠
/// </summary>
/// <param name="point">待折叠点</param>
/// <param name="centerZ">中心折线坐标点</param>
/// <returns></returns>
public static Vector3 FoldPointVertical(this Vector3 point, float centerZ)
=> point with { Z = 2 * centerZ - point.Z };
/// <summary>
/// 将输入点中心对称
/// </summary>
/// <param name="point">输入点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center)
=> point.RotateAndExtend(center, float.Pi, 0);
/// <summary>
/// 获取给定数的指定位数
/// </summary>
/// <param name="val">给定数值</param>
/// <param name="x">对应位数个位为1</param>
/// <returns></returns>
public static int GetDecimalDigit(this int val, int x)
{
var valStr = val.ToString();
var length = valStr.Length;
if (x < 1 || x > length) return -1;
var digitChar = valStr[length - x]; // 从右往左取第x位
return int.Parse(digitChar.ToString());
}
}
#endregion