mirror of
https://github.com/Hibiya615/TetoraKAScript.git
synced 2025-12-16 23:09:57 +08:00
454 lines
17 KiB
C#
454 lines
17 KiB
C#
using System;
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using System.ComponentModel;
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using System.Linq;
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using System.Numerics;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using Dalamud.Utility.Numerics;
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using KodakkuAssist.Script;
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using KodakkuAssist.Module.GameEvent;
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using KodakkuAssist.Module.Draw;
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using KodakkuAssist.Data;
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using System.Threading.Tasks;
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namespace the_Fractal_Continuum_Hard;
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[ScriptType(guid: "c76136e1-1b5b-4cfb-a677-4cc0917fa050", name: "疯狂战舰无限回廊", territorys: [743],
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version: "0.0.0.3", author: "Tetora", note: noteStr)]
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public class the_Fractal_Continuum_Hard
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{
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const string noteStr =
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"""
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v0.0.0.2:
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疯狂战舰无限回廊 副本绘制
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注意:BOSS2三斗神与尾王光柱地火未经实战测试,若有误请带ARR反馈
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""";
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#region 小怪
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[ScriptMethod(name: "小怪-弥诺陶洛斯 XX吨横扫(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^10(981|658)$"])]
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public void XX吨横扫(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"XX吨横扫{@event.SourceId()}";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(9);
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dp.Radian = 180f.DegToRad();
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dp.DestoryAt = 2700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
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}
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[ScriptMethod(name: "小怪-奇美拉 寒冰咆哮(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:2144"])]
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public void 寒冰咆哮(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"寒冰咆哮{@event.SourceId()}";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(10.4f);
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dp.DestoryAt = 3700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "小怪-奇美拉 雷电咆哮(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:2145"])]
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public void 雷电咆哮(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"雷电咆哮{@event.SourceId()}";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(30f);
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dp.InnerScale = new Vector2(7.4f);
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dp.Radian = float.Pi * 2;
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dp.DestoryAt = 3700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp);
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}
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#endregion
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#region BOSS1_浮游炮主板
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[ScriptMethod(name: "BOSS1_浮游炮主板 攻城炮(面前直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:10149"])]
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public void 攻城炮(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "攻城炮";
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dp.Scale = new (8, 20f);
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dp.Owner = @event.SourceId();
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.DestoryAt = 7700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
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}
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[ScriptMethod(name: "BOSS1_原型浮游炮 扩散射线(直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:10153"])]
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public void 扩散射线(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "扩散射线";
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dp.Scale = new (4, 45f);
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dp.Owner = @event.SourceId();
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.DestoryAt = 7700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
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}
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[ScriptMethod(name: "BOSS1_浮游炮主板 高压雷流(横线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:10149"])]
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public void 高圧雷流(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "高圧雷流";
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dp.Scale = new (40, 4f);
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dp.Owner = @event.SourceId();
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dp.Color = new Vector4(1f, 0f, 0f, 1f);
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dp.DestoryAt = 3700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Straight, dp);
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}
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#endregion
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#region BOSS2_究极战士
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[ScriptMethod(name: "BOSS2_究极战士 攻城炮(面前直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:10130"])]
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public void 攻城炮2(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "攻城炮2";
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dp.Scale = new (6, 40f);
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dp.Owner = @event.SourceId();
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.DestoryAt = 3700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
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}
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[ScriptMethod(name: "BOSS2_究极战士 无限(扩大圆圈)", eventType: EventTypeEnum.ObjectChanged, eventCondition: ["DataId:2009284", "Operate:Add", "Kind:EventObj"])]
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public void 无限(Event @event, ScriptAccessory accessory)
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{
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// 10135 点名分散 意志 ; 10136 无限(EventObj)
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "无限";
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dp.Color = new Vector4(1f, 0f, 0f, 0.5f);
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dp.Position = @event.SourcePosition();
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dp.Scale = new Vector2(10f);
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dp.DestoryAt = 22300;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "BOSS2_究极战士 冰炎刻印 提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1143"])]
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public void 冰炎刻印提示(Event @event, ScriptAccessory accessory)
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{
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if ( @event.TargetId() != accessory.Data.Me) return;
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// 1143 炎之刻印 ; 1144 冰之刻印
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switch (@event.StatusId())
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{
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case 1143:
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accessory.Method.TextInfo("踩火塔", duration: 3000, true);
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break;
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case 1144:
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accessory.Method.TextInfo("踩冰塔", duration: 3000, true);
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break;
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}
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}
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#endregion
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#region BOSS3_究极神兽
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[ScriptMethod(name: "BOSS3_究极神兽 死亡回旋(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^1015[78]$"])]
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public void 死亡回旋(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "死亡回旋";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(13f);
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dp.DestoryAt = 5700;
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dp.ScaleMode = ScaleMode.ByTime;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "BOSS3_究极神兽 以太曲折(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^101(59|60)$"])]
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public void 以太曲折(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "以太曲折";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(30f);
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dp.InnerScale = new Vector2(8f);
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dp.Radian = float.Pi * 2;
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dp.DestoryAt = 5700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp);
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}
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[ScriptMethod(name: "BOSS3_究极神兽 光柱(冰花地火)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:10171"])]
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public void 光柱(Event @event, ScriptAccessory accessory)
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{
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// 冰花初始位置 10170 光柱
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "光柱";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(3f);
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dp.Delay = 1900;
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dp.DestoryAt = 3500;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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#endregion
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#region 死亡销毁
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[ScriptMethod(name: "弥诺陶洛斯死亡销毁", eventType: EventTypeEnum.CancelAction, eventCondition: ["ActionId:regex:^10(981|658)$"],userControl: false)]
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public void 弥诺陶洛斯死亡销毁(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw($"XX吨横扫{@event.SourceId()}");
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}
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[ScriptMethod(name: "奇美拉死亡销毁", eventType: EventTypeEnum.CancelAction, eventCondition: ["ActionId:regex:^214(4|5)$"],userControl: false)]
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public void 奇美拉死亡销毁(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw($"寒冰咆哮{@event.SourceId()}");
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accessory.Method.RemoveDraw($"雷电咆哮{@event.SourceId()}");
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}
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[ScriptMethod(name: "BOSS死亡销毁", eventType: EventTypeEnum.Death, eventCondition: ["TargetDataId:regex:^(8390|2|3)$"],userControl: false)]
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public void BOSS死亡销毁(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw(".*");
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}
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#endregion
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}
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public static class EventExtensions
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{
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private static bool ParseHexId(string? idStr, out uint id)
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{
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id = 0;
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if (string.IsNullOrEmpty(idStr)) return false;
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try
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{
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var idStr2 = idStr.Replace("0x", "");
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id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber);
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return true;
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}
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catch (Exception)
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{
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return false;
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}
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}
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public static uint ActionId(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["ActionId"]);
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}
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public static uint SourceId(this Event @event)
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{
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return ParseHexId(@event["SourceId"], out var id) ? id : 0;
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}
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public static uint SourceDataId(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["SourceDataId"]);
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}
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public static uint Command(this Event @event)
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{
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return ParseHexId(@event["Command"], out var cid) ? cid : 0;
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}
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public static uint DurationMilliseconds(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["DurationMilliseconds"]);
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}
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public static float SourceRotation(this Event @event)
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{
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return JsonConvert.DeserializeObject<float>(@event["SourceRotation"]);
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}
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public static float TargetRotation(this Event @event)
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{
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return JsonConvert.DeserializeObject<float>(@event["TargetRotation"]);
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}
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public static byte Index(this Event @event)
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{
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return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0);
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}
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public static uint State(this Event @event)
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{
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return ParseHexId(@event["State"], out var state) ? state : 0;
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}
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public static string SourceName(this Event @event)
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{
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return @event["SourceName"];
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}
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public static string TargetName(this Event @event)
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{
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return @event["TargetName"];
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}
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public static uint TargetId(this Event @event)
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{
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return ParseHexId(@event["TargetId"], out var id) ? id : 0;
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}
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public static Vector3 SourcePosition(this Event @event)
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{
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return JsonConvert.DeserializeObject<Vector3>(@event["SourcePosition"]);
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}
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public static Vector3 TargetPosition(this Event @event)
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{
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return JsonConvert.DeserializeObject<Vector3>(@event["TargetPosition"]);
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}
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public static Vector3 EffectPosition(this Event @event)
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{
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return JsonConvert.DeserializeObject<Vector3>(@event["EffectPosition"]);
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}
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public static uint DirectorId(this Event @event)
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{
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return ParseHexId(@event["DirectorId"], out var id) ? id : 0;
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}
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public static uint StatusId(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["StatusId"]);
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}
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public static uint StackCount(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["StackCount"]);
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}
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public static uint Param(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["Param"]);
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}
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}
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public static class Extensions
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{
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public static void TTS(this ScriptAccessory accessory, string text, bool isTTS, bool isDRTTS)
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{
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if (isDRTTS)
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{
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accessory.Method.SendChat($"/pdr tts {text}");
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}
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else if (isTTS)
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{
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accessory.Method.TTS(text);
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}
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}
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}
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#region 计算函数
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public static class MathTools
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{
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public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi;
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public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f;
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/// <summary>
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/// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0,以(1, 0, 0)方向为pi/2。
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/// 即,逆时针方向增加。
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/// </summary>
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/// <param name="point">任意点</param>
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/// <param name="center">中心点</param>
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/// <returns></returns>
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public static float GetRadian(this Vector3 point, Vector3 center)
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=> MathF.Atan2(point.X - center.X, point.Z - center.Z);
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/// <summary>
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/// 获得任意点与中心点的长度。
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/// </summary>
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/// <param name="point">任意点</param>
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/// <param name="center">中心点</param>
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/// <returns></returns>
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public static float GetLength(this Vector3 point, Vector3 center)
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=> new Vector2(point.X - center.X, point.Z - center.Z).Length();
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/// <summary>
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/// 将任意点以中心点为圆心,逆时针旋转并延长。
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/// </summary>
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/// <param name="point">任意点</param>
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/// <param name="center">中心点</param>
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/// <param name="radian">旋转弧度</param>
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/// <param name="length">基于该点延伸长度</param>
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/// <returns></returns>
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public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length)
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{
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var baseRad = point.GetRadian(center);
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var baseLength = point.GetLength(center);
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var rotRad = baseRad + radian;
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return new Vector3(
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center.X + MathF.Sin(rotRad) * (length + baseLength),
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center.Y,
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center.Z + MathF.Cos(rotRad) * (length + baseLength)
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);
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}
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/// <summary>
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/// 获得某角度所在划分区域
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/// </summary>
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/// <param name="radian">输入弧度</param>
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/// <param name="regionNum">区域划分数量</param>
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/// <param name="baseRegionIdx">0度所在区域的初始Idx</param>>
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/// <param name="isDiagDiv">是否为斜分割,默认为false</param>
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/// <param name="isCw">是否顺时针增加,默认为false</param>
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/// <returns></returns>
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public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false)
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{
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var sepRad = float.Pi * 2 / regionNum;
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var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0);
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var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi);
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return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum;
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}
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/// <summary>
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/// 将输入点左右折叠
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/// </summary>
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/// <param name="point">待折叠点</param>
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/// <param name="centerX">中心折线坐标点</param>
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/// <returns></returns>
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public static Vector3 FoldPointHorizon(this Vector3 point, float centerX)
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=> point with { X = 2 * centerX - point.X };
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/// <summary>
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/// 将输入点上下折叠
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/// </summary>
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/// <param name="point">待折叠点</param>
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/// <param name="centerZ">中心折线坐标点</param>
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/// <returns></returns>
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public static Vector3 FoldPointVertical(this Vector3 point, float centerZ)
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=> point with { Z = 2 * centerZ - point.Z };
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/// <summary>
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/// 将输入点中心对称
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/// </summary>
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/// <param name="point">输入点</param>
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/// <param name="center">中心点</param>
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/// <returns></returns>
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public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center)
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=> point.RotateAndExtend(center, float.Pi, 0);
|
||
|
||
/// <summary>
|
||
/// 获取给定数的指定位数
|
||
/// </summary>
|
||
/// <param name="val">给定数值</param>
|
||
/// <param name="x">对应位数,个位为1</param>
|
||
/// <returns></returns>
|
||
public static int GetDecimalDigit(this int val, int x)
|
||
{
|
||
var valStr = val.ToString();
|
||
var length = valStr.Length;
|
||
if (x < 1 || x > length) return -1;
|
||
var digitChar = valStr[length - x]; // 从右往左取第x位
|
||
return int.Parse(digitChar.ToString());
|
||
}
|
||
}
|
||
|
||
#endregion 计算函数 |