mirror of
https://github.com/Hibiya615/TetoraKAScript.git
synced 2025-12-16 23:09:57 +08:00
394 lines
15 KiB
C#
394 lines
15 KiB
C#
using System;
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using System.ComponentModel;
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using System.Linq;
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using System.Numerics;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using Dalamud.Utility.Numerics;
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using KodakkuAssist.Script;
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using KodakkuAssist.Module.GameEvent;
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using KodakkuAssist.Module.Draw;
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using KodakkuAssist.Data;
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using KodakkuAssist.Extensions;
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using System.Threading.Tasks;
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namespace Garuda_Extreme;
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[ScriptType(guid: "3e4685ed-1425-4ddc-8222-a2c15dcc9ad5", name: "迦楼罗歼殛战", territorys: [297],
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version: "0.0.0.2", author: "Tetora", note: noteStr)]
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public class Garuda_Extreme
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{
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const string noteStr =
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"""
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v0.0.0.1:
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LV50 迦楼罗歼殛战 初版绘制
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TTS请在“用户设置”中二选一启用,请勿同时开启
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""";
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[UserSetting("TTS开关(TTS请二选一开启)")]
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public bool isTTS { get; set; } = false;
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[UserSetting("EdgeTTS开关(TTS请二选一开启)")]
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public bool isEdgeTTS { get; set; } = true;
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[UserSetting("弹窗文本提示开关")]
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public bool isText { get; set; } = true;
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[ScriptMethod(name: "开场提示", eventType: EventTypeEnum.Director, eventCondition: ["Command:40000001"])]
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public async void 开场提示(Event @event, ScriptAccessory accessory)
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{
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var isTank = accessory.Data.MyObject?.IsTank() ?? false;
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if (isTank && isText)accessory.Method.TextInfo("难度:★,顺劈伤害尽量避开柱子\nMT拉美翼&本体去北开减伤,ST拉妙翅去南", duration: 5000, true);
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if (!isTank && isText)accessory.Method.TextInfo("难度:☆,打羽毛,优先柔羽,小怪出现后先打妙翅", duration: 5000, true);
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accessory.Method.SendChat("/e ————小抄————\nT:伤害避开柱子,MT拉美翼&本体去北,ST拉妙翅去南\nD:打羽毛,优先柔羽,小怪出现后先打妙翅\nH:多留意T血量、以及瞬发顺劈钢铁");
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}
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[ScriptMethod(name: "台风眼(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:1671"])]
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public void 台风眼(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "台风眼";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(25f);
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dp.InnerScale = new Vector2(11f);
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dp.Radian = float.Pi * 2;
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dp.DestoryAt = 1700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp);
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}
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[ScriptMethod(name: "螺旋气流(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:1382"])]
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public void 螺旋气流(Event @event, ScriptAccessory accessory)
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{
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var r = accessory.Data.Objects.SearchByEntityId(@event.SourceId())?.HitboxRadius?? 0;
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "螺旋气流";
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dp.Color = accessory.Data.DefaultDangerColor.WithW(1.2f);
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(10+r);
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dp.Radian = 120f.DegToRad();
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dp.DestoryAt = 2200;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
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}
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[ScriptMethod(name: "寒风之歌 躲在石头后提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:1761"])]
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public void 寒风之歌(Event @event, ScriptAccessory accessory)
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{
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if (isTTS)accessory.Method.TTS("躲在石柱后");
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if (isEdgeTTS)accessory.Method.EdgeTTS("躲在石柱后");
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}
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[ScriptMethod(name: "飞翎雨(Imgui)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:1550"])]
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public void 飞翎雨(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "飞翎雨";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Position = @event.EffectPosition();
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dp.Scale = new Vector2(3f);
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dp.DestoryAt = 700;
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accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "美翼&妙翅出现提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:1569"])]
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public void 美翼妙翅出现提示(Event @event, ScriptAccessory accessory)
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{
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var isTank = accessory.Data.MyObject?.IsTank() ?? false;
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if (isTank && isText)accessory.Method.TextInfo("MT拉 <美翼> <本体> 去北开减伤,ST拉 <妙翅> 去南", duration: 7000, true);
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if (!isTank && isText)accessory.Method.TextInfo("优先击杀妙翅", duration: 5000, true);
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if (!isTank && isTTS)accessory.Method.TTS("优先击杀妙翅");
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if (!isTank && isEdgeTTS)accessory.Method.EdgeTTS("优先击杀妙翅");
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}
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[ScriptMethod(name: "柔羽击杀提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:1537"])]
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public void 柔羽(Event @event, ScriptAccessory accessory)
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{
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// 刚羽:244
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var isTank = accessory.Data.MyObject?.IsTank() ?? false;
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if (!isTank && isTTS)accessory.Method.TTS("击杀柔羽");
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if (!isTank && isEdgeTTS)accessory.Method.EdgeTTS("击杀柔羽");
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "柔羽连线";
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dp.Owner = accessory.Data.Me;
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dp.Color = accessory.Data.DefaultSafeColor;
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dp.ScaleMode |= ScaleMode.YByDistance;
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dp.TargetObject = @event.SourceId();
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dp.Scale = new(1);
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dp.DestoryAt = 5000;
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accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp);
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}
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[ScriptMethod(name: "刺羽提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:1536"])]
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public void 刺羽(Event @event, ScriptAccessory accessory)
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{
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if (isText)accessory.Method.TextInfo("在大AOE时再击杀刺羽,进高气压圈回避", duration: 5000, true);
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if (isTTS)accessory.Method.TTS("别打刺羽");
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if (isEdgeTTS)accessory.Method.EdgeTTS("别打刺羽");
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "刺羽";
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dp.Color = new Vector4(1f, 0f, 1f, 1.5f);
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(1.5f);
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dp.DestoryAt = 50000;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "刺羽销毁1", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:1555"],userControl: false)]
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public void 刺羽销毁1(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw("刺羽");
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}
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[ScriptMethod(name: "刺羽销毁2", eventType: EventTypeEnum.RemoveCombatant, eventCondition: ["DataId:1536"],userControl: false)]
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public void 刺羽销毁2(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw("刺羽");
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}
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/* 不知道是谁给的TargetIcon,无法正常瞄准,暂时作废
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[ScriptMethod(name: "下行突风(点名顺劈)", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:0001"])]
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public void 下行突风(Event @event, ScriptAccessory accessory)
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{
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var r = accessory.Data.Objects.SearchByEntityId(@event.SourceId())?.HitboxRadius?? 0;
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "下行突风";
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dp.Color = accessory.Data.DefaultDangerColor.WithW(1f);
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dp.Owner = @event.TargetId();
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dp.Scale = new Vector2(10+r);
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dp.Radian = 120f.DegToRad();
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dp.DestoryAt = 3200;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
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}
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*/
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}
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public static class EventExtensions
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{
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private static bool ParseHexId(string? idStr, out uint id)
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{
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id = 0;
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if (string.IsNullOrEmpty(idStr)) return false;
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try
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{
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var idStr2 = idStr.Replace("0x", "");
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id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber);
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return true;
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}
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catch (Exception)
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{
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return false;
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}
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}
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public static uint ActionId(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["ActionId"]);
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}
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public static uint SourceId(this Event @event)
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{
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return ParseHexId(@event["SourceId"], out var id) ? id : 0;
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}
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public static uint SourceDataId(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["SourceDataId"]);
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}
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public static uint Command(this Event @event)
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{
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return ParseHexId(@event["Command"], out var cid) ? cid : 0;
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}
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public static uint DurationMilliseconds(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["DurationMilliseconds"]);
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}
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public static float SourceRotation(this Event @event)
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{
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return JsonConvert.DeserializeObject<float>(@event["SourceRotation"]);
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}
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public static float TargetRotation(this Event @event)
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{
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return JsonConvert.DeserializeObject<float>(@event["TargetRotation"]);
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}
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public static byte Index(this Event @event)
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{
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return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0);
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}
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public static uint State(this Event @event)
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{
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return ParseHexId(@event["State"], out var state) ? state : 0;
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}
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public static string SourceName(this Event @event)
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{
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return @event["SourceName"];
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}
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public static string TargetName(this Event @event)
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{
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return @event["TargetName"];
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}
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public static uint TargetId(this Event @event)
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{
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return ParseHexId(@event["TargetId"], out var id) ? id : 0;
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}
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public static Vector3 SourcePosition(this Event @event)
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{
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return JsonConvert.DeserializeObject<Vector3>(@event["SourcePosition"]);
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}
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public static Vector3 TargetPosition(this Event @event)
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{
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return JsonConvert.DeserializeObject<Vector3>(@event["TargetPosition"]);
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}
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public static Vector3 EffectPosition(this Event @event)
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{
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return JsonConvert.DeserializeObject<Vector3>(@event["EffectPosition"]);
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}
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public static uint DirectorId(this Event @event)
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{
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return ParseHexId(@event["DirectorId"], out var id) ? id : 0;
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}
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public static uint StatusId(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["StatusId"]);
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}
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public static uint StackCount(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["StackCount"]);
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}
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public static uint Param(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["Param"]);
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}
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}
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#region 计算函数
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public static class MathTools
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{
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public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi;
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public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f;
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/// <summary>
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/// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0,以(1, 0, 0)方向为pi/2。
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/// 即,逆时针方向增加。
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/// </summary>
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/// <param name="point">任意点</param>
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/// <param name="center">中心点</param>
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/// <returns></returns>
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public static float GetRadian(this Vector3 point, Vector3 center)
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=> MathF.Atan2(point.X - center.X, point.Z - center.Z);
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/// <summary>
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/// 获得任意点与中心点的长度。
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/// </summary>
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/// <param name="point">任意点</param>
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/// <param name="center">中心点</param>
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/// <returns></returns>
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public static float GetLength(this Vector3 point, Vector3 center)
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=> new Vector2(point.X - center.X, point.Z - center.Z).Length();
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/// <summary>
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/// 将任意点以中心点为圆心,逆时针旋转并延长。
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/// </summary>
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/// <param name="point">任意点</param>
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/// <param name="center">中心点</param>
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/// <param name="radian">旋转弧度</param>
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/// <param name="length">基于该点延伸长度</param>
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/// <returns></returns>
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public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length)
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{
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var baseRad = point.GetRadian(center);
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var baseLength = point.GetLength(center);
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var rotRad = baseRad + radian;
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return new Vector3(
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center.X + MathF.Sin(rotRad) * (length + baseLength),
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center.Y,
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center.Z + MathF.Cos(rotRad) * (length + baseLength)
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);
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}
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/// <summary>
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/// 获得某角度所在划分区域
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/// </summary>
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/// <param name="radian">输入弧度</param>
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/// <param name="regionNum">区域划分数量</param>
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/// <param name="baseRegionIdx">0度所在区域的初始Idx</param>>
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/// <param name="isDiagDiv">是否为斜分割,默认为false</param>
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/// <param name="isCw">是否顺时针增加,默认为false</param>
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/// <returns></returns>
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public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false)
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{
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var sepRad = float.Pi * 2 / regionNum;
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var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0);
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var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi);
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return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum;
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}
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/// <summary>
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/// 将输入点左右折叠
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/// </summary>
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/// <param name="point">待折叠点</param>
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/// <param name="centerX">中心折线坐标点</param>
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/// <returns></returns>
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public static Vector3 FoldPointHorizon(this Vector3 point, float centerX)
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=> point with { X = 2 * centerX - point.X };
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/// <summary>
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/// 将输入点上下折叠
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/// </summary>
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/// <param name="point">待折叠点</param>
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/// <param name="centerZ">中心折线坐标点</param>
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/// <returns></returns>
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public static Vector3 FoldPointVertical(this Vector3 point, float centerZ)
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=> point with { Z = 2 * centerZ - point.Z };
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/// <summary>
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/// 将输入点中心对称
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/// </summary>
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/// <param name="point">输入点</param>
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/// <param name="center">中心点</param>
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/// <returns></returns>
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public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center)
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=> point.RotateAndExtend(center, float.Pi, 0);
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/// <summary>
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/// 获取给定数的指定位数
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/// </summary>
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/// <param name="val">给定数值</param>
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/// <param name="x">对应位数,个位为1</param>
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/// <returns></returns>
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public static int GetDecimalDigit(this int val, int x)
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{
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var valStr = val.ToString();
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var length = valStr.Length;
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if (x < 1 || x > length) return -1;
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var digitChar = valStr[length - x]; // 从右往左取第x位
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return int.Parse(digitChar.ToString());
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}
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}
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#endregion 计算函数 |