mirror of
https://github.com/Hibiya615/TetoraKAScript.git
synced 2025-12-16 23:09:57 +08:00
421 lines
14 KiB
C#
421 lines
14 KiB
C#
using System;
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using System.ComponentModel;
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using System.Linq;
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using System.Numerics;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using Dalamud.Utility.Numerics;
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using KodakkuAssist.Script;
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using KodakkuAssist.Module.GameEvent;
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using KodakkuAssist.Module.Draw;
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using KodakkuAssist.Data;
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using KodakkuAssist.Extensions;
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using System.Threading.Tasks;
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namespace Mascot_Murder;
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[ScriptType(guid: "22134617-0ca4-463e-a40d-675ef1c20cf2", name: "亩鼠米卡:盛装巡游皆大欢喜", territorys: [1192],
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version: "0.0.0.3", author: "Tetora", note: noteStr)]
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public class Mica_the_Magical_Mu
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{
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const string noteStr =
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"""
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v0.0.0.2:
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LV100 特殊Fate 绘制
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亩鼠米卡:盛装巡游皆大欢喜
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""";
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#region 迷失相关
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[ScriptMethod(name: "迷失连线", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:regex:^758[67]$"])]
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public void 迷失连线(Event @event, ScriptAccessory accessory)
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{
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// Data ID 7586: 迷失少女 ;7587:迷失者
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accessory.Method.TextInfo("迷失出现", duration: 5000, true);
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accessory.Method.TTS("迷失出现");
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "迷失连线";
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dp.Owner = accessory.Data.Me;
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dp.Color = accessory.Data.DefaultSafeColor;
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dp.ScaleMode |= ScaleMode.YByDistance;
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dp.TargetObject = @event.SourceId();
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dp.Scale = new(1);
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dp.DestoryAt = 60000;
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accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp);
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}
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[ScriptMethod(name: "迷失连线销毁", eventType: EventTypeEnum.Death, eventCondition: ["TargetDataId:regex:^758[67]$"],userControl: false)]
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public void 迷失连线销毁(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw("迷失连线");
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}
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#endregion
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#region 卡牌机制
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[ScriptMethod(name: "卡牌戏法_抽卡安全区", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:39156"])]
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public void 卡牌戏法Safe(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "卡牌戏法Safe";
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dp.Owner = @event.SourceId();
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dp.Color = accessory.Data.DefaultSafeColor;
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dp.Scale = new(14f, 20f);
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dp.DestoryAt = 1200;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Straight, dp);
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}
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[ScriptMethod(name: "卡牌戏法_抽卡危险区", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:38679"])]
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public void 卡牌戏法Danger(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "卡牌戏法Danger";
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dp.Owner = @event.SourceId();
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dp.Color = new Vector4(1f, 0f, 0f, 0.5f);
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dp.Scale = new(14f, 20f);
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dp.DestoryAt = 1200;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Straight, dp);
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}
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#endregion
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#region 卡牌机制 Debug
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#endregion
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#region 基础机制
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[ScriptMethod(name: "骑滚球(直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^3899[6-9]$"])]
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public void 骑滚球(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "骑滚球";
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dp.Owner = @event.SourceId();
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Delay = 1700;
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switch (@event.ActionId())
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{
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case 38996:
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dp.DestoryAt = 10200;
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dp.Scale = new(10, 20f);
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break;
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case 38997:
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case 38998:
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case 38999:
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dp.DestoryAt = 8500;
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dp.Scale = new(10, 52f);
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break;
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}
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
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}
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[ScriptMethod(name: "喝彩回应-魔术爆发(二段钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:38697"])]
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public void 魔术爆发(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "魔术爆发";
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dp.Color = new Vector4(1f, 1f, 0f, 1.8f);
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(10f);
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dp.Delay = 4600;
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dp.DestoryAt = 2200;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "盛装致敬-魔术环(二段月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:38700"])]
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public void 魔术环(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "魔术环";
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dp.Color = new Vector4(1f, 1f, 0f, 1.5f);
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(30f);
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dp.InnerScale = new Vector2(10f);
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dp.Radian = float.Pi * 2;
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dp.Delay = 4600;
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dp.DestoryAt = 2200;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp);
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}
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[ScriptMethod(name: "双重魔术雷(二段扇形)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:38694"])]
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public void 双重魔术雷(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "双重魔术雷";
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dp.Color = new Vector4(1f, 1f, 0f, 1.5f);
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(40);
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dp.Radian = 60f.DegToRad();
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dp.Delay = 4600;
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dp.DestoryAt = 2200;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
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}
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[ScriptMethod(name: "倾泻的闪烁(魔术环直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:38692"])]
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public void 倾泻的闪烁(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "倾泻的闪烁";
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dp.Owner = @event.SourceId();
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Scale = new(5f, 42f);
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dp.Delay = 800;
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dp.DestoryAt = 2000;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Straight, dp);
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}
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#endregion
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[ScriptMethod(name: "鼠鼠死亡销毁", eventType: EventTypeEnum.Death, eventCondition: ["TargetDataId:17387"],userControl: false)]
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public void 鼠鼠死亡销毁(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw(".*");
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}
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}
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public static class EventExtensions
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{
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private static bool ParseHexId(string? idStr, out uint id)
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{
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id = 0;
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if (string.IsNullOrEmpty(idStr)) return false;
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try
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{
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var idStr2 = idStr.Replace("0x", "");
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id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber);
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return true;
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}
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catch (Exception)
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{
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return false;
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}
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}
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public static uint ActionId(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["ActionId"]);
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}
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public static uint SourceId(this Event @event)
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{
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return ParseHexId(@event["SourceId"], out var id) ? id : 0;
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}
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public static uint SourceDataId(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["SourceDataId"]);
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}
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public static uint Command(this Event @event)
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{
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return ParseHexId(@event["Command"], out var cid) ? cid : 0;
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}
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public static uint DurationMilliseconds(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["DurationMilliseconds"]);
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}
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public static float SourceRotation(this Event @event)
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{
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return JsonConvert.DeserializeObject<float>(@event["SourceRotation"]);
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}
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public static float TargetRotation(this Event @event)
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{
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return JsonConvert.DeserializeObject<float>(@event["TargetRotation"]);
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}
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public static byte Index(this Event @event)
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{
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return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0);
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}
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public static uint State(this Event @event)
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{
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return ParseHexId(@event["State"], out var state) ? state : 0;
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}
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public static string SourceName(this Event @event)
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{
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return @event["SourceName"];
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}
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public static string TargetName(this Event @event)
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{
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return @event["TargetName"];
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}
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public static uint TargetId(this Event @event)
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{
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return ParseHexId(@event["TargetId"], out var id) ? id : 0;
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}
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public static Vector3 SourcePosition(this Event @event)
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{
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return JsonConvert.DeserializeObject<Vector3>(@event["SourcePosition"]);
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}
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public static Vector3 TargetPosition(this Event @event)
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{
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return JsonConvert.DeserializeObject<Vector3>(@event["TargetPosition"]);
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}
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public static Vector3 EffectPosition(this Event @event)
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{
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return JsonConvert.DeserializeObject<Vector3>(@event["EffectPosition"]);
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}
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public static uint DirectorId(this Event @event)
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{
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return ParseHexId(@event["DirectorId"], out var id) ? id : 0;
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}
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public static uint StatusId(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["StatusId"]);
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}
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public static uint StackCount(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["StackCount"]);
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}
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public static uint Param(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["Param"]);
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}
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}
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public static class Extensions
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{
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public static void TTS(this ScriptAccessory accessory, string text, bool isTTS, bool isDRTTS)
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{
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if (isDRTTS)
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{
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accessory.Method.SendChat($"/pdr tts {text}");
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}
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else if (isTTS)
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{
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accessory.Method.TTS(text);
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}
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}
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}
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#region 计算函数
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public static class MathTools
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{
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public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi;
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public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f;
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/// <summary>
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/// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0,以(1, 0, 0)方向为pi/2。
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/// 即,逆时针方向增加。
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/// </summary>
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/// <param name="point">任意点</param>
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/// <param name="center">中心点</param>
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/// <returns></returns>
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public static float GetRadian(this Vector3 point, Vector3 center)
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=> MathF.Atan2(point.X - center.X, point.Z - center.Z);
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/// <summary>
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/// 获得任意点与中心点的长度。
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/// </summary>
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/// <param name="point">任意点</param>
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/// <param name="center">中心点</param>
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/// <returns></returns>
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public static float GetLength(this Vector3 point, Vector3 center)
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=> new Vector2(point.X - center.X, point.Z - center.Z).Length();
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/// <summary>
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/// 将任意点以中心点为圆心,逆时针旋转并延长。
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/// </summary>
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/// <param name="point">任意点</param>
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/// <param name="center">中心点</param>
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/// <param name="radian">旋转弧度</param>
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/// <param name="length">基于该点延伸长度</param>
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/// <returns></returns>
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public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length)
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{
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var baseRad = point.GetRadian(center);
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var baseLength = point.GetLength(center);
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var rotRad = baseRad + radian;
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return new Vector3(
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center.X + MathF.Sin(rotRad) * (length + baseLength),
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center.Y,
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center.Z + MathF.Cos(rotRad) * (length + baseLength)
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);
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}
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/// <summary>
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/// 获得某角度所在划分区域
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/// </summary>
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/// <param name="radian">输入弧度</param>
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/// <param name="regionNum">区域划分数量</param>
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/// <param name="baseRegionIdx">0度所在区域的初始Idx</param>>
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/// <param name="isDiagDiv">是否为斜分割,默认为false</param>
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/// <param name="isCw">是否顺时针增加,默认为false</param>
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/// <returns></returns>
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public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false)
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{
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var sepRad = float.Pi * 2 / regionNum;
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var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0);
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var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi);
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return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum;
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}
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/// <summary>
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/// 将输入点左右折叠
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/// </summary>
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/// <param name="point">待折叠点</param>
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/// <param name="centerX">中心折线坐标点</param>
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/// <returns></returns>
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public static Vector3 FoldPointHorizon(this Vector3 point, float centerX)
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=> point with { X = 2 * centerX - point.X };
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/// <summary>
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/// 将输入点上下折叠
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/// </summary>
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/// <param name="point">待折叠点</param>
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/// <param name="centerZ">中心折线坐标点</param>
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/// <returns></returns>
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public static Vector3 FoldPointVertical(this Vector3 point, float centerZ)
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=> point with { Z = 2 * centerZ - point.Z };
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/// <summary>
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/// 将输入点中心对称
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/// </summary>
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/// <param name="point">输入点</param>
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/// <param name="center">中心点</param>
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/// <returns></returns>
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public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center)
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=> point.RotateAndExtend(center, float.Pi, 0);
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/// <summary>
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/// 获取给定数的指定位数
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/// </summary>
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/// <param name="val">给定数值</param>
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/// <param name="x">对应位数,个位为1</param>
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/// <returns></returns>
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public static int GetDecimalDigit(this int val, int x)
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{
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var valStr = val.ToString();
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var length = valStr.Length;
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if (x < 1 || x > length) return -1;
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var digitChar = valStr[length - x]; // 从右往左取第x位
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return int.Parse(digitChar.ToString());
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}
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}
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#endregion 计算函数 |