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Hibiya615-TetoraKAScript/Fate/Daivadipa.cs
2025-09-19 15:21:51 +08:00

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using System;
using System.ComponentModel;
using System.Linq;
using System.Numerics;
using System.Collections.Generic;
using Newtonsoft.Json;
using Dalamud.Utility.Numerics;
using KodakkuAssist.Script;
using KodakkuAssist.Module.GameEvent;
using KodakkuAssist.Module.Draw;
using KodakkuAssist.Data;
using KodakkuAssist.Extensions;
using System.Threading.Tasks;
namespace DevoutPilgrimsVSDaivadipa;
[ScriptType(guid: "da82aeb0-9635-4f13-a1c1-39a0c859f596", name: "兽道诸神信仰:伪神降临", territorys: [957],
version: "0.0.0.5", author: "Tetora", note: noteStr)]
public class Daivadipa
{
const string noteStr =
"""
v0.0.0.4:
LV90 Fate
""";
#region
[UserSetting("TTS开关TTS请二选一开启")]
public bool isTTS { get; set; } = false;
[UserSetting("EdgeTTS开关TTS请二选一开启")]
public bool isEdgeTTS { get; set; } = true;
[UserSetting("弹窗文本提示开关")]
public bool isText { get; set; } = true;
#endregion
[ScriptMethod(name: "迷失连线", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:regex:^758[67]$"])]
public void 迷失连线(Event @event, ScriptAccessory accessory)
{
// Data ID 7586: 迷失少女 7587迷失者
if(isText) accessory.Method.TextInfo("", duration: 5000, true);
if(isTTS) accessory.Method.TTS("迷失出现");
if(isEdgeTTS) accessory.Method.EdgeTTS("迷失出现");
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "迷失连线";
dp.Owner = accessory.Data.Me;
dp.Color = accessory.Data.DefaultSafeColor;
dp.ScaleMode |= ScaleMode.YByDistance;
dp.TargetObject = @event.SourceId();
dp.Scale = new(1);
dp.DestoryAt = 60000;
accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp);
}
[ScriptMethod(name: "迷失连线销毁", eventType: EventTypeEnum.Death, eventCondition: ["TargetDataId:regex:^758[67]$"],userControl: false)]
public void 迷失连线销毁(Event @event, ScriptAccessory accessory)
{
accessory.Method.RemoveDraw("线");
}
[ScriptMethod(name: "操焰仪 弹窗提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^2649[89]$"])]
public void 操焰仪提示(Event @event, ScriptAccessory accessory)
{
switch (@event.ActionId())
{
case 26498:
if(isText) accessory.Method.TextInfo("", duration: 5000, false);
if(isTTS) accessory.Method.TTS("先蓝色安全");
if(isEdgeTTS) accessory.Method.EdgeTTS("先蓝色安全");
break;
case 26499:
if(isText) accessory.Method.TextInfo("先红色安全", duration: 5000, true);
if(isTTS) accessory.Method.TTS("先红色安全");
if(isEdgeTTS) accessory.Method.EdgeTTS("先红色安全");
break;
}
}
[ScriptMethod(name: "左侧三叉戟 & 右侧圣战斧", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^2650[89]$"])]
public void 半场扇形(Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(65);
dp.Radian = 180f.DegToRad();
dp.DestoryAt = 6700;
switch (@event.ActionId())
{
case 26508:
dp.Name = "";
dp.Rotation = 90f.DegToRad();
break;
case 26509:
dp.Name = "右侧圣战斧";
dp.Rotation = 270f.DegToRad();
break;
}
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
}
[ScriptMethod(name: "圣火猛击(直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^2649[89]$"])]
public void 圣火猛击(Event @event, ScriptAccessory accessory)
{
// 26497 空华焰 生成焰宝珠 DataID 13679 红色 13680 蓝色
// 操焰仪26498 红色先炸 26499 蓝色先炸
// 技能ID 26500 红色 26501 蓝色
var dp = accessory.Data.GetDefaultDrawProperties();
var dp1 = accessory.Data.GetDefaultDrawProperties();
dp.Color = accessory.Data.DefaultDangerColor;
dp.Scale = new(10f, 50f);
dp.DestoryAt = 6700;
dp1.Color = accessory.Data.DefaultDangerColor;
dp1.Scale = new(10f, 50f);
dp1.DestoryAt = 2200;
switch (@event.ActionId())
{
case 26498:
foreach (var item in accessory.Data.Objects.GetByDataId(13679))
{
dp.Name = "";
dp.Owner = item.EntityId;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
}
foreach (var item in accessory.Data.Objects.GetByDataId(13680))
{
dp1.Name = "圣火猛击蓝";
dp1.Owner = item.EntityId;
dp1.Delay = 6900;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp1);
}
break;
case 26499:
foreach (var item in accessory.Data.Objects.GetByDataId(13680))
{
dp.Name = "圣火猛击蓝";
dp.Owner = item.EntityId;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
}
foreach (var item in accessory.Data.Objects.GetByDataId(13679))
{
dp1.Name = "圣火猛击红";
dp1.Owner = item.EntityId;
dp1.Delay = 6900;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp1);
}
break;
}
}
[ScriptMethod(name: "燃烧(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^2649[89]$"])]
public void 燃烧(Event @event, ScriptAccessory accessory)
{
// 26502 26503 爆炎招来 生成爆宝珠 DataID 13681 红色 13682 蓝色
// 操焰仪26498 红色先炸 26499 蓝色先炸
// 技能ID 26506 红色 26507 蓝色
var dp = accessory.Data.GetDefaultDrawProperties();
var dp1 = accessory.Data.GetDefaultDrawProperties();
dp.Color = accessory.Data.DefaultDangerColor;
dp.Scale = new Vector2(10f);
dp.DestoryAt = 6700;
dp1.Color = accessory.Data.DefaultDangerColor;
dp1.Scale = new Vector2(10f);
dp1.DestoryAt = 3700;
switch (@event.ActionId())
{
case 26498:
foreach (var item in accessory.Data.Objects.GetByDataId(13681))
{
dp.Name = "";
dp.Owner = item.EntityId;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
foreach (var item in accessory.Data.Objects.GetByDataId(13682))
{
dp1.Name = "燃烧蓝";
dp1.Owner = item.EntityId;
dp1.Delay = 7200;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp1);
}
break;
case 26499:
foreach (var item in accessory.Data.Objects.GetByDataId(13682))
{
dp.Name = "燃烧蓝";
dp.Owner = item.EntityId;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
foreach (var item in accessory.Data.Objects.GetByDataId(13681))
{
dp1.Name = "燃烧红";
dp1.Owner = item.EntityId;
dp1.Delay = 7200;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp1);
}
break;
}
}
[ScriptMethod(name: "移动命令 位置预测", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:regex:^19(5[89]|6[01])$"])]
public async void 移动命令(Event @event, ScriptAccessory accessory)
{
if ( @event.TargetId() != accessory.Data.Me) return;
await Task.Delay(8000);
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "";
dp.Color = accessory.Data.DefaultSafeColor;
dp.Owner = @event.TargetId();
dp.Scale = new Vector2(1f, 10f);
dp.DestoryAt = 3000;
switch (@event["StatusID"])
{
case "1958":
dp.Rotation = 0f.DegToRad();
if(isText) accessory.Method.TextInfo("强制移动:前", duration: 3000, true);
if(isTTS) accessory.Method.TTS("向前移动到安全区");
if(isEdgeTTS) accessory.Method.EdgeTTS("向前移动到安全区");
break;
case "1959":
dp.Rotation = 180f.DegToRad();
if(isText) accessory.Method.TextInfo("强制移动:后", duration: 3000, true);
if(isTTS) accessory.Method.TTS("向后移动到安全区");
if(isEdgeTTS) accessory.Method.EdgeTTS("向后移动到安全区");
break;
case "1960":
dp.Rotation = 90f.DegToRad();
if(isText) accessory.Method.TextInfo("强制移动:左", duration: 3000, true);
if(isTTS) accessory.Method.TTS("向左移动到安全区");
if(isEdgeTTS) accessory.Method.EdgeTTS("向左移动到安全区");
break;
case "1961":
dp.Rotation = 270f.DegToRad();
if(isText) accessory.Method.TextInfo("强制移动:右", duration: 3000, true);
if(isTTS) accessory.Method.TTS("向右移动到安全区");
if(isEdgeTTS) accessory.Method.EdgeTTS("向右移动到安全区");
break;
}
accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Arrow, dp);
}
[ScriptMethod(name: "移动命令销毁备用", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1257"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
// 开始移动时强制移动buff Id 为 1257 ,销毁移动预测
accessory.Method.RemoveDraw("移动命令");
}
[ScriptMethod(name: "大象死亡销毁", eventType: EventTypeEnum.Death, eventCondition: ["TargetDataId:13677"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.RemoveDraw(".*");
}
}
public static class EventExtensions
{
private static bool ParseHexId(string? idStr, out uint id)
{
id = 0;
if (string.IsNullOrEmpty(idStr)) return false;
try
{
var idStr2 = idStr.Replace("0x", "");
id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber);
return true;
}
catch (Exception)
{
return false;
}
}
public static uint ActionId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["ActionId"]);
}
public static uint SourceId(this Event @event)
{
return ParseHexId(@event["SourceId"], out var id) ? id : 0;
}
public static uint SourceDataId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["SourceDataId"]);
}
public static uint Command(this Event @event)
{
return ParseHexId(@event["Command"], out var cid) ? cid : 0;
}
public static uint DurationMilliseconds(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["DurationMilliseconds"]);
}
public static float SourceRotation(this Event @event)
{
return JsonConvert.DeserializeObject<float>(@event["SourceRotation"]);
}
public static float TargetRotation(this Event @event)
{
return JsonConvert.DeserializeObject<float>(@event["TargetRotation"]);
}
public static byte Index(this Event @event)
{
return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0);
}
public static uint State(this Event @event)
{
return ParseHexId(@event["State"], out var state) ? state : 0;
}
public static string SourceName(this Event @event)
{
return @event["SourceName"];
}
public static string TargetName(this Event @event)
{
return @event["TargetName"];
}
public static uint TargetId(this Event @event)
{
return ParseHexId(@event["TargetId"], out var id) ? id : 0;
}
public static Vector3 SourcePosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["SourcePosition"]);
}
public static Vector3 TargetPosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["TargetPosition"]);
}
public static Vector3 EffectPosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["EffectPosition"]);
}
public static uint DirectorId(this Event @event)
{
return ParseHexId(@event["DirectorId"], out var id) ? id : 0;
}
public static uint StatusId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["StatusId"]);
}
public static uint StackCount(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["StackCount"]);
}
public static uint Param(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["Param"]);
}
}
#region
public static class MathTools
{
public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi;
public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f;
/// <summary>
/// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0以(1, 0, 0)方向为pi/2。
/// 即,逆时针方向增加。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static float GetRadian(this Vector3 point, Vector3 center)
=> MathF.Atan2(point.X - center.X, point.Z - center.Z);
/// <summary>
/// 获得任意点与中心点的长度。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static float GetLength(this Vector3 point, Vector3 center)
=> new Vector2(point.X - center.X, point.Z - center.Z).Length();
/// <summary>
/// 将任意点以中心点为圆心,逆时针旋转并延长。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <param name="radian">旋转弧度</param>
/// <param name="length">基于该点延伸长度</param>
/// <returns></returns>
public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length)
{
var baseRad = point.GetRadian(center);
var baseLength = point.GetLength(center);
var rotRad = baseRad + radian;
return new Vector3(
center.X + MathF.Sin(rotRad) * (length + baseLength),
center.Y,
center.Z + MathF.Cos(rotRad) * (length + baseLength)
);
}
/// <summary>
/// 获得某角度所在划分区域
/// </summary>
/// <param name="radian">输入弧度</param>
/// <param name="regionNum">区域划分数量</param>
/// <param name="baseRegionIdx">0度所在区域的初始Idx</param>>
/// <param name="isDiagDiv">是否为斜分割默认为false</param>
/// <param name="isCw">是否顺时针增加默认为false</param>
/// <returns></returns>
public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false)
{
var sepRad = float.Pi * 2 / regionNum;
var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0);
var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi);
return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum;
}
/// <summary>
/// 将输入点左右折叠
/// </summary>
/// <param name="point">待折叠点</param>
/// <param name="centerX">中心折线坐标点</param>
/// <returns></returns>
public static Vector3 FoldPointHorizon(this Vector3 point, float centerX)
=> point with { X = 2 * centerX - point.X };
/// <summary>
/// 将输入点上下折叠
/// </summary>
/// <param name="point">待折叠点</param>
/// <param name="centerZ">中心折线坐标点</param>
/// <returns></returns>
public static Vector3 FoldPointVertical(this Vector3 point, float centerZ)
=> point with { Z = 2 * centerZ - point.Z };
/// <summary>
/// 将输入点中心对称
/// </summary>
/// <param name="point">输入点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center)
=> point.RotateAndExtend(center, float.Pi, 0);
/// <summary>
/// 获取给定数的指定位数
/// </summary>
/// <param name="val">给定数值</param>
/// <param name="x">对应位数个位为1</param>
/// <returns></returns>
public static int GetDecimalDigit(this int val, int x)
{
var valStr = val.ToString();
var length = valStr.Length;
if (x < 1 || x > length) return -1;
var digitChar = valStr[length - x]; // 从右往左取第x位
return int.Parse(digitChar.ToString());
}
}
#endregion