mirror of
https://github.com/Hibiya615/TetoraKAScript.git
synced 2025-12-16 23:09:57 +08:00
385 lines
14 KiB
C#
385 lines
14 KiB
C#
using System;
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using System.ComponentModel;
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using System.Linq;
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using System.Numerics;
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using System.Collections.Generic;
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// using Dalamud.Game.ClientState.Objects.Subkinds;
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// using Dalamud.Game.ClientState.Objects.Types;
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using Newtonsoft.Json;
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using Dalamud.Utility.Numerics;
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using KodakkuAssist.Script;
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using KodakkuAssist.Module.GameEvent;
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using KodakkuAssist.Module.Draw;
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using KodakkuAssist.Data;
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using KodakkuAssist.Extensions;
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using System.Threading.Tasks;
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namespace Celestium;
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[ScriptType(guid: "7703f1a9-5698-4896-8908-bb8e415c1321", name: "天青斗场", territorys: [796],
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version: "0.0.0.6", author: "Tetora", note: noteStr)]
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public class Celestium {
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const string noteStr =
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"""
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v0.0.0.5:
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天青斗场绘制及机制提醒,随缘更新中
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若无法更新请删除后刷新重新下载
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目前支持层数:18 [爆破死斗]
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""";
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#region 基础控制
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[UserSetting("TTS开关(TTS请二选一开启)")]
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public bool isTTS { get; set; } = false;
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[UserSetting("EdgeTTS开关(TTS请二选一开启)")]
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public bool isEdgeTTS { get; set; } = true;
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[UserSetting("弹窗文本提示开关")]
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public bool isText { get; set; } = true;
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#endregion
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#region 03:最初的岩壁——希帕克纳
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[ScriptMethod(name: "—————— 03:最初的岩壁——希帕克纳 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
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public void 第3层(Event @event, ScriptAccessory accessory) { }
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[ScriptMethod(name: "破魔震(打断)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:14365"])]
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public void 破魔震(Event @event, ScriptAccessory accessory)
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{
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if(isText)accessory.Method.TextInfo("打断BOSS", duration: 3000, true);
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if(isTTS) accessory.Method.TTS("打断BOSS");
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if(isEdgeTTS) accessory.Method.EdgeTTS("打断BOSS");
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}
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#endregion
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#region 08:青之牙、红之牙
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[ScriptMethod(name: "—————— 08:青之牙、红之牙 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
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public void 第8层(Event @event, ScriptAccessory accessory) { }
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[ScriptMethod(name: "大爆炸(打断)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:14680"])]
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public void 大爆炸(Event @event, ScriptAccessory accessory)
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{
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if(isText)accessory.Method.TextInfo("打断BOSS", duration: 3000, true);
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if(isTTS) accessory.Method.TTS("打断BOSS");
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if(isEdgeTTS) accessory.Method.EdgeTTS("打断BOSS");
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}
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#endregion
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#region 18:爆破死斗
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[ScriptMethod(name: "—————— 18:爆破死斗 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
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public void 第18层(Event @event, ScriptAccessory accessory) { }
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[ScriptMethod(name: "狂野冲锋(直线击退)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:15055"])]
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public void 狂野冲锋(Event @event, ScriptAccessory accessory)
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{
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if(isTTS) accessory.Method.TTS("冲锋击退");
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if(isEdgeTTS) accessory.Method.EdgeTTS("冲锋击退");
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"狂野冲锋{@event.SourceId()}";
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dp.Scale = new (8f);
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dp.ScaleMode |= ScaleMode.YByDistance;
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dp.Owner = @event.SourceId();
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dp.TargetObject = @event.TargetId();
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.DestoryAt = 3200;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
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}
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[ScriptMethod(name: "狂野冲锋销毁", eventType: EventTypeEnum.CancelAction, eventCondition: ["ActionId:15055"],userControl: false)]
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public void 狂野冲锋销毁(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw($"狂野冲锋{@event.SourceId()}");
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}
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[ScriptMethod(name: "撕裂利爪(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:15050"])]
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public void 撕裂利爪(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"撕裂利爪{@event.SourceId()}";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(8f);
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dp.Radian = 90f.DegToRad();
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dp.DestoryAt = 3700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
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}
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[ScriptMethod(name: "撕裂利爪销毁", eventType: EventTypeEnum.CancelAction, eventCondition: ["ActionId:15050"],userControl: false)]
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public void 撕裂利爪销毁(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw($"撕裂利爪{@event.SourceId()}");
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}
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[ScriptMethod(name: "尾部碎击(扫尾)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:15052"])]
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public void 尾部碎击(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"尾部碎击{@event.SourceId()}";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(15f);
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dp.Radian = 90f.DegToRad();
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dp.Rotation = 180f.DegToRad();
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dp.DestoryAt = 3700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
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}
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[ScriptMethod(name: "尾部碎击销毁", eventType: EventTypeEnum.CancelAction, eventCondition: ["ActionId:15052"],userControl: false)]
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public void 尾部碎击销毁(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw($"尾部碎击{@event.SourceId()}");
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}
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[ScriptMethod(name: "火球(面前圆形)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:15051"])]
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public void 火球(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"火球{@event.SourceId()}";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Position = @event.EffectPosition();
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dp.Scale = new Vector2(6f);
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dp.DestoryAt = 3700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "火球销毁", eventType: EventTypeEnum.CancelAction, eventCondition: ["ActionId:15051"],userControl: false)]
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public void 火球销毁(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw($"火球{@event.SourceId()}");
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}
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#endregion
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}
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public static class EventExtensions
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{
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private static bool ParseHexId(string? idStr, out uint id)
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{
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id = 0;
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if (string.IsNullOrEmpty(idStr)) return false;
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try
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{
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var idStr2 = idStr.Replace("0x", "");
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id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber);
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return true;
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}
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catch (Exception)
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{
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return false;
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}
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}
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public static uint ActionId(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["ActionId"]);
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}
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public static uint SourceId(this Event @event)
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{
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return ParseHexId(@event["SourceId"], out var id) ? id : 0;
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}
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public static uint SourceDataId(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["SourceDataId"]);
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}
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public static uint Command(this Event @event)
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{
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return ParseHexId(@event["Command"], out var cid) ? cid : 0;
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}
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public static uint DurationMilliseconds(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["DurationMilliseconds"]);
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}
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public static float SourceRotation(this Event @event)
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{
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return JsonConvert.DeserializeObject<float>(@event["SourceRotation"]);
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}
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public static float TargetRotation(this Event @event)
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{
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return JsonConvert.DeserializeObject<float>(@event["TargetRotation"]);
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}
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public static byte Index(this Event @event)
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{
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return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0);
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}
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public static uint State(this Event @event)
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{
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return ParseHexId(@event["State"], out var state) ? state : 0;
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}
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public static string SourceName(this Event @event)
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{
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return @event["SourceName"];
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}
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public static string TargetName(this Event @event)
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{
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return @event["TargetName"];
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}
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public static uint TargetId(this Event @event)
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{
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return ParseHexId(@event["TargetId"], out var id) ? id : 0;
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}
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public static Vector3 SourcePosition(this Event @event)
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{
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return JsonConvert.DeserializeObject<Vector3>(@event["SourcePosition"]);
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}
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public static Vector3 TargetPosition(this Event @event)
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{
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return JsonConvert.DeserializeObject<Vector3>(@event["TargetPosition"]);
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}
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public static Vector3 EffectPosition(this Event @event)
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{
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return JsonConvert.DeserializeObject<Vector3>(@event["EffectPosition"]);
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}
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public static uint DirectorId(this Event @event)
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{
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return ParseHexId(@event["DirectorId"], out var id) ? id : 0;
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}
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public static uint StatusId(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["StatusId"]);
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}
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public static uint StackCount(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["StackCount"]);
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}
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public static uint Param(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["Param"]);
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}
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}
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#region 计算函数
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public static class MathTools
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{
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public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi;
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public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f;
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/// <summary>
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/// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0,以(1, 0, 0)方向为pi/2。
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/// 即,逆时针方向增加。
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/// </summary>
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/// <param name="point">任意点</param>
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/// <param name="center">中心点</param>
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/// <returns></returns>
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public static float GetRadian(this Vector3 point, Vector3 center)
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=> MathF.Atan2(point.X - center.X, point.Z - center.Z);
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/// <summary>
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/// 获得任意点与中心点的长度。
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/// </summary>
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/// <param name="point">任意点</param>
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/// <param name="center">中心点</param>
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/// <returns></returns>
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public static float GetLength(this Vector3 point, Vector3 center)
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=> new Vector2(point.X - center.X, point.Z - center.Z).Length();
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/// <summary>
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/// 将任意点以中心点为圆心,逆时针旋转并延长。
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/// </summary>
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/// <param name="point">任意点</param>
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/// <param name="center">中心点</param>
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/// <param name="radian">旋转弧度</param>
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/// <param name="length">基于该点延伸长度</param>
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/// <returns></returns>
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public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length)
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{
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var baseRad = point.GetRadian(center);
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var baseLength = point.GetLength(center);
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var rotRad = baseRad + radian;
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return new Vector3(
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center.X + MathF.Sin(rotRad) * (length + baseLength),
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center.Y,
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center.Z + MathF.Cos(rotRad) * (length + baseLength)
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);
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}
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/// <summary>
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/// 获得某角度所在划分区域
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/// </summary>
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/// <param name="radian">输入弧度</param>
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/// <param name="regionNum">区域划分数量</param>
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/// <param name="baseRegionIdx">0度所在区域的初始Idx</param>>
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/// <param name="isDiagDiv">是否为斜分割,默认为false</param>
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/// <param name="isCw">是否顺时针增加,默认为false</param>
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/// <returns></returns>
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public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false)
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{
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var sepRad = float.Pi * 2 / regionNum;
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var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0);
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var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi);
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return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum;
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}
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/// <summary>
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/// 将输入点左右折叠
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/// </summary>
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/// <param name="point">待折叠点</param>
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/// <param name="centerX">中心折线坐标点</param>
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/// <returns></returns>
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public static Vector3 FoldPointHorizon(this Vector3 point, float centerX)
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=> point with { X = 2 * centerX - point.X };
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/// <summary>
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/// 将输入点上下折叠
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/// </summary>
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/// <param name="point">待折叠点</param>
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/// <param name="centerZ">中心折线坐标点</param>
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/// <returns></returns>
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public static Vector3 FoldPointVertical(this Vector3 point, float centerZ)
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=> point with { Z = 2 * centerZ - point.Z };
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/// <summary>
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/// 将输入点中心对称
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/// </summary>
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/// <param name="point">输入点</param>
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/// <param name="center">中心点</param>
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/// <returns></returns>
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public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center)
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=> point.RotateAndExtend(center, float.Pi, 0);
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/// <summary>
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/// 获取给定数的指定位数
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/// </summary>
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/// <param name="val">给定数值</param>
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/// <param name="x">对应位数,个位为1</param>
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/// <returns></returns>
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public static int GetDecimalDigit(this int val, int x)
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{
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var valStr = val.ToString();
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var length = valStr.Length;
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if (x < 1 || x > length) return -1;
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var digitChar = valStr[length - x]; // 从右往左取第x位
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return int.Parse(digitChar.ToString());
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}
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}
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#endregion 计算函数 |