mirror of
https://github.com/Hibiya615/TetoraKAScript.git
synced 2025-12-20 00:35:10 +08:00
625 lines
20 KiB
C#
625 lines
20 KiB
C#
using System;
|
||
using System.ComponentModel;
|
||
using System.Linq;
|
||
using System.Numerics;
|
||
using System.Collections.Generic;
|
||
using Newtonsoft.Json;
|
||
using Dalamud.Utility.Numerics;
|
||
using KodakkuAssist.Script;
|
||
using KodakkuAssist.Module.GameEvent;
|
||
using KodakkuAssist.Module.Draw;
|
||
using KodakkuAssist.Data;
|
||
using KodakkuAssist.Extensions;
|
||
using System.Threading.Tasks;
|
||
using FFXIVClientStructs.FFXIV.Client.Game.Object;
|
||
using FFXIVClientStructs.FFXIV.Client.Game.Character;
|
||
using System.Runtime.CompilerServices;
|
||
using System.Runtime.Intrinsics;
|
||
using System.Collections.Generic;
|
||
using FFXIVClientStructs.FFXIV.Client.Game;
|
||
using FFXIVClientStructs.FFXIV.Client.Game.Control;
|
||
using FFXIVClientStructs.FFXIV.Client.Game.UI;
|
||
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
|
||
using FFXIVClientStructs.FFXIV.Component.GUI;
|
||
|
||
namespace DhormeChimera;
|
||
|
||
[ScriptType(guid: "e24bb311-704f-4f4c-8188-87eaa8da8b29", name: "死化奇美拉讨伐战", territorys: [368],
|
||
version: "0.0.0.4", author: "Tetora", note: noteStr)]
|
||
|
||
public class DhormeChimera
|
||
{
|
||
const string noteStr =
|
||
"""
|
||
v0.0.0.3:
|
||
LV50 死化奇美拉讨伐战 初版绘制
|
||
""";
|
||
|
||
#region
|
||
|
||
[UserSetting("TTS开关(TTS请二选一开启)")]
|
||
public bool isTTS { get; set; } = false;
|
||
|
||
[UserSetting("EdgeTTS开关(TTS请二选一开启)")]
|
||
public bool isEdgeTTS { get; set; } = true;
|
||
|
||
[UserSetting("弹窗文本提示开关")]
|
||
public bool isText { get; set; } = true;
|
||
|
||
#endregion
|
||
|
||
uint StaticCharge=0; // 带电 StatusID 326
|
||
uint GelidCharge=0; // 带冰 StatusID 327
|
||
|
||
public void Init(ScriptAccessory accessory) {
|
||
StaticCharge = 0;
|
||
GelidCharge = 0;
|
||
}
|
||
|
||
[ScriptMethod(name:"带电记录", eventType:EventTypeEnum.ActionEffect, eventCondition: ["ActionId:1283"], userControl:false)]
|
||
public void 带电记录(Event @event, ScriptAccessory accessory)
|
||
{
|
||
StaticCharge = 1;
|
||
GelidCharge = 0;
|
||
accessory.Method.RemoveDraw($"寒冰吐息");
|
||
}
|
||
|
||
[ScriptMethod(name:"带冰记录", eventType:EventTypeEnum.ActionEffect, eventCondition: ["ActionId:1284"], userControl:false)]
|
||
public void 带冰记录(Event @event, ScriptAccessory accessory)
|
||
{
|
||
StaticCharge = 0;
|
||
GelidCharge = 1;
|
||
accessory.Method.RemoveDraw($"雷电吐息");
|
||
}
|
||
|
||
[ScriptMethod(name: "伤头&插言 打断销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^75(38|51)$"], userControl: false)]
|
||
public void 打断销毁(Event @event, ScriptAccessory accessory)
|
||
{
|
||
accessory.Method.RemoveDraw($"(寒冰|雷电)咆哮");
|
||
}
|
||
|
||
[ScriptMethod(name: "寒冰&雷电咆哮 打断销毁", eventType: EventTypeEnum.CancelAction, eventCondition: ["ActionId:regex:^(1104|1338|1442)$"], userControl: false)]
|
||
public void 寒冰雷电咆哮销毁(Event @event, ScriptAccessory accessory)
|
||
{
|
||
accessory.Method.RemoveDraw($"(寒冰|雷电)咆哮");
|
||
}
|
||
|
||
[ScriptMethod(name: "雷电吐息", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:1283"])]
|
||
public void 雷电吐息(Event @event, ScriptAccessory accessory)
|
||
{
|
||
var dp = accessory.Data.GetDefaultDrawProperties();
|
||
dp.Name = $"雷电吐息";
|
||
dp.Color = new Vector4(1f, 0.2f, 1f, 0.4f);
|
||
dp.Owner = @event.SourceId();
|
||
dp.Scale = new Vector2(9.7f);
|
||
dp.Radian = MathHelpers.DegToRad(120f);
|
||
dp.Rotation = MathHelpers.DegToRad(45);
|
||
dp.DestoryAt = 60000;
|
||
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
|
||
}
|
||
|
||
[ScriptMethod(name: "寒冰吐息", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:1284"])]
|
||
public void 寒冰吐息(Event @event, ScriptAccessory accessory)
|
||
{
|
||
var dp = accessory.Data.GetDefaultDrawProperties();
|
||
dp.Name = $"寒冰吐息";
|
||
dp.Color = new Vector4(0f, 1f, 1f, 0.4f);
|
||
dp.Owner = @event.SourceId();
|
||
dp.Scale = new Vector2(9.7f);
|
||
dp.Radian = MathHelpers.DegToRad(120f);
|
||
dp.Rotation = MathHelpers.DegToRad(-45);
|
||
dp.DestoryAt = 60000;
|
||
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
|
||
}
|
||
|
||
[ScriptMethod(name: "嘈杂的噪音 点名提示", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:0001"])]
|
||
public void 嘈杂的噪音(Event @event, ScriptAccessory accessory)
|
||
{
|
||
if ( @event.TargetId() != accessory.Data.Me) return;
|
||
if (isText)accessory.Method.TextInfo($"避开人群溜雷球", duration: 3500, true);
|
||
if (isTTS)accessory.Method.TTS($"雷球点名");
|
||
if (isEdgeTTS)accessory.Method.EdgeTTS($"雷球点名");
|
||
}
|
||
|
||
[ScriptMethod(name: "嘈杂的噪音(雷球)", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:2222"])]
|
||
public void 无序的和声(Event @event, ScriptAccessory accessory)
|
||
{
|
||
var dp = accessory.Data.GetDefaultDrawProperties();
|
||
dp.Name = $"无序的和声";
|
||
dp.Color = accessory.Data.DefaultDangerColor;
|
||
dp.Owner = @event.SourceId();
|
||
dp.Scale = new Vector2(6f);
|
||
dp.Delay = 3500;
|
||
dp.DestoryAt = 8500;
|
||
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
|
||
}
|
||
|
||
[ScriptMethod(name: "无序的和声销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:1108"],userControl: false)]
|
||
public void 无序的和声销毁(Event @event, ScriptAccessory accessory)
|
||
{
|
||
accessory.Method.RemoveDraw($"无序的和声");
|
||
}
|
||
|
||
[ScriptMethod(name: "寒冰咆哮(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:1104"])]
|
||
public void 寒冰咆哮(Event @event, ScriptAccessory accessory)
|
||
{
|
||
var dp = accessory.Data.GetDefaultDrawProperties();
|
||
dp.Name = $"寒冰咆哮";
|
||
dp.Color = accessory.Data.DefaultDangerColor;
|
||
dp.Owner = @event.SourceId();
|
||
dp.Scale = new Vector2(6f);
|
||
dp.DestoryAt = 2500;
|
||
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
|
||
}
|
||
|
||
[ScriptMethod(name: "强化寒冰咆哮 提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:1285"])]
|
||
public void 强化寒冰咆哮(Event @event, ScriptAccessory accessory)
|
||
{
|
||
if (isText)accessory.Method.TextInfo($"打断或眩晕BOSS", duration: 2000, true);
|
||
if (isTTS)accessory.Method.TTS($"打断或眩晕BOSS");
|
||
if (isEdgeTTS)accessory.Method.EdgeTTS($"打断或眩晕BOSS");
|
||
}
|
||
|
||
[ScriptMethod(name: "雷电咆哮(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^(1338|1442)$"])]
|
||
public void 雷电咆哮(Event @event, ScriptAccessory accessory)
|
||
{
|
||
var dp = accessory.Data.GetDefaultDrawProperties();
|
||
dp.Name = $"雷电咆哮";
|
||
dp.Color = accessory.Data.DefaultDangerColor;
|
||
dp.Owner = @event.SourceId();
|
||
dp.Scale = new Vector2(30f);
|
||
dp.InnerScale = new Vector2(6.7f);
|
||
dp.Radian = float.Pi * 2;
|
||
dp.DestoryAt = @event.ActionId() == 1338 ? 17000 : 4200;
|
||
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp);
|
||
}
|
||
}
|
||
|
||
public static class EventExtensions
|
||
{
|
||
private static bool ParseHexId(string? idStr, out uint id)
|
||
{
|
||
id = 0;
|
||
if (string.IsNullOrEmpty(idStr)) return false;
|
||
try
|
||
{
|
||
var idStr2 = idStr.Replace("0x", "");
|
||
id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber);
|
||
return true;
|
||
}
|
||
catch (Exception)
|
||
{
|
||
return false;
|
||
}
|
||
}
|
||
|
||
public static uint ActionId(this Event @event)
|
||
{
|
||
return JsonConvert.DeserializeObject<uint>(@event["ActionId"]);
|
||
}
|
||
|
||
public static uint SourceId(this Event @event)
|
||
{
|
||
return ParseHexId(@event["SourceId"], out var id) ? id : 0;
|
||
}
|
||
|
||
public static uint SourceDataId(this Event @event)
|
||
{
|
||
return JsonConvert.DeserializeObject<uint>(@event["SourceDataId"]);
|
||
}
|
||
|
||
public static uint Command(this Event @event)
|
||
{
|
||
return ParseHexId(@event["Command"], out var cid) ? cid : 0;
|
||
}
|
||
|
||
public static uint DurationMilliseconds(this Event @event)
|
||
{
|
||
return JsonConvert.DeserializeObject<uint>(@event["DurationMilliseconds"]);
|
||
}
|
||
|
||
public static float SourceRotation(this Event @event)
|
||
{
|
||
return JsonConvert.DeserializeObject<float>(@event["SourceRotation"]);
|
||
}
|
||
|
||
public static float TargetRotation(this Event @event)
|
||
{
|
||
return JsonConvert.DeserializeObject<float>(@event["TargetRotation"]);
|
||
}
|
||
|
||
public static byte Index(this Event @event)
|
||
{
|
||
return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0);
|
||
}
|
||
|
||
public static uint State(this Event @event)
|
||
{
|
||
return ParseHexId(@event["State"], out var state) ? state : 0;
|
||
}
|
||
|
||
public static string SourceName(this Event @event)
|
||
{
|
||
return @event["SourceName"];
|
||
}
|
||
|
||
public static string TargetName(this Event @event)
|
||
{
|
||
return @event["TargetName"];
|
||
}
|
||
|
||
public static uint TargetId(this Event @event)
|
||
{
|
||
return ParseHexId(@event["TargetId"], out var id) ? id : 0;
|
||
}
|
||
|
||
public static Vector3 SourcePosition(this Event @event)
|
||
{
|
||
return JsonConvert.DeserializeObject<Vector3>(@event["SourcePosition"]);
|
||
}
|
||
|
||
public static Vector3 TargetPosition(this Event @event)
|
||
{
|
||
return JsonConvert.DeserializeObject<Vector3>(@event["TargetPosition"]);
|
||
}
|
||
|
||
public static Vector3 EffectPosition(this Event @event)
|
||
{
|
||
return JsonConvert.DeserializeObject<Vector3>(@event["EffectPosition"]);
|
||
}
|
||
|
||
public static uint DirectorId(this Event @event)
|
||
{
|
||
return ParseHexId(@event["DirectorId"], out var id) ? id : 0;
|
||
}
|
||
|
||
public static uint StatusId(this Event @event)
|
||
{
|
||
return JsonConvert.DeserializeObject<uint>(@event["StatusId"]);
|
||
}
|
||
|
||
public static uint StackCount(this Event @event)
|
||
{
|
||
return JsonConvert.DeserializeObject<uint>(@event["StackCount"]);
|
||
}
|
||
|
||
public static uint Param(this Event @event)
|
||
{
|
||
return JsonConvert.DeserializeObject<uint>(@event["Param"]);
|
||
}
|
||
}
|
||
public static class MathHelpers
|
||
{
|
||
public static float DegToRad(float degrees)
|
||
{
|
||
return degrees * (float)(Math.PI / 180.0);
|
||
}
|
||
|
||
public static double DegToRad(double degrees)
|
||
{
|
||
return degrees * Math.PI / 180.0;
|
||
}
|
||
|
||
public static float RadToDeg(float radians)
|
||
{
|
||
return radians * (float)(180.0 / Math.PI);
|
||
}
|
||
|
||
public static double RadToDeg(double radians)
|
||
{
|
||
return radians * 180.0 / Math.PI;
|
||
}
|
||
}
|
||
|
||
public static class EnumExtensions
|
||
{
|
||
public static string GetDescription(this Enum value)
|
||
{
|
||
var field = value.GetType().GetField(value.ToString());
|
||
var attribute = field?.GetCustomAttributes(typeof(DescriptionAttribute), false)
|
||
.FirstOrDefault() as DescriptionAttribute;
|
||
return attribute?.Description ?? value.ToString();
|
||
}
|
||
}
|
||
|
||
public static class MathTools
|
||
{
|
||
public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi;
|
||
public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f;
|
||
|
||
/// <summary>
|
||
/// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0,以(1, 0, 0)方向为pi/2。
|
||
/// 即,逆时针方向增加。
|
||
/// </summary>
|
||
/// <param name="point">任意点</param>
|
||
/// <param name="center">中心点</param>
|
||
/// <returns></returns>
|
||
public static float GetRadian(this Vector3 point, Vector3 center)
|
||
=> MathF.Atan2(point.X - center.X, point.Z - center.Z);
|
||
|
||
/// <summary>
|
||
/// 获得任意点与中心点的长度。
|
||
/// </summary>
|
||
/// <param name="point">任意点</param>
|
||
/// <param name="center">中心点</param>
|
||
/// <returns></returns>
|
||
public static float GetLength(this Vector3 point, Vector3 center)
|
||
=> new Vector2(point.X - center.X, point.Z - center.Z).Length();
|
||
|
||
/// <summary>
|
||
/// 将任意点以中心点为圆心,逆时针旋转并延长。
|
||
/// </summary>
|
||
/// <param name="point">任意点</param>
|
||
/// <param name="center">中心点</param>
|
||
/// <param name="radian">旋转弧度</param>
|
||
/// <param name="length">基于该点延伸长度</param>
|
||
/// <returns></returns>
|
||
public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length)
|
||
{
|
||
var baseRad = point.GetRadian(center);
|
||
var baseLength = point.GetLength(center);
|
||
var rotRad = baseRad + radian;
|
||
return new Vector3(
|
||
center.X + MathF.Sin(rotRad) * (length + baseLength),
|
||
center.Y,
|
||
center.Z + MathF.Cos(rotRad) * (length + baseLength)
|
||
);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获得某角度所在划分区域
|
||
/// </summary>
|
||
/// <param name="radian">输入弧度</param>
|
||
/// <param name="regionNum">区域划分数量</param>
|
||
/// <param name="baseRegionIdx">0度所在区域的初始Idx</param>>
|
||
/// <param name="isDiagDiv">是否为斜分割,默认为false</param>
|
||
/// <param name="isCw">是否顺时针增加,默认为false</param>
|
||
/// <returns></returns>
|
||
public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false)
|
||
{
|
||
var sepRad = float.Pi * 2 / regionNum;
|
||
var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0);
|
||
var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi);
|
||
return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 将输入点左右折叠
|
||
/// </summary>
|
||
/// <param name="point">待折叠点</param>
|
||
/// <param name="centerX">中心折线坐标点</param>
|
||
/// <returns></returns>
|
||
public static Vector3 FoldPointHorizon(this Vector3 point, float centerX)
|
||
=> point with { X = 2 * centerX - point.X };
|
||
|
||
/// <summary>
|
||
/// 将输入点上下折叠
|
||
/// </summary>
|
||
/// <param name="point">待折叠点</param>
|
||
/// <param name="centerZ">中心折线坐标点</param>
|
||
/// <returns></returns>
|
||
public static Vector3 FoldPointVertical(this Vector3 point, float centerZ)
|
||
=> point with { Z = 2 * centerZ - point.Z };
|
||
|
||
/// <summary>
|
||
/// 将输入点中心对称
|
||
/// </summary>
|
||
/// <param name="point">输入点</param>
|
||
/// <param name="center">中心点</param>
|
||
/// <returns></returns>
|
||
public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center)
|
||
=> point.RotateAndExtend(center, float.Pi, 0);
|
||
|
||
/// <summary>
|
||
/// 获取给定数的指定位数
|
||
/// </summary>
|
||
/// <param name="val">给定数值</param>
|
||
/// <param name="x">对应位数,个位为1</param>
|
||
/// <returns></returns>
|
||
public static int GetDecimalDigit(this int val, int x)
|
||
{
|
||
var valStr = val.ToString();
|
||
var length = valStr.Length;
|
||
if (x < 1 || x > length) return -1;
|
||
var digitChar = valStr[length - x]; // 从右往左取第x位
|
||
return int.Parse(digitChar.ToString());
|
||
}
|
||
}
|
||
|
||
public enum MarkType
|
||
{
|
||
None = -1,
|
||
Attack1 = 0,
|
||
Attack2 = 1,
|
||
Attack3 = 2,
|
||
Attack4 = 3,
|
||
Attack5 = 4,
|
||
Bind1 = 5,
|
||
Bind2 = 6,
|
||
Bind3 = 7,
|
||
Ignore1 = 8,
|
||
Ignore2 = 9,
|
||
Square = 10,
|
||
Circle = 11,
|
||
Cross = 12,
|
||
Triangle = 13,
|
||
Attack6 = 14,
|
||
Attack7 = 15,
|
||
Attack8 = 16,
|
||
Count = 17
|
||
}
|
||
|
||
public static class IbcHelper
|
||
{
|
||
public static IGameObject? GetById(this ScriptAccessory sa, ulong gameObjectId)
|
||
{
|
||
return sa.Data.Objects.SearchById(gameObjectId);
|
||
}
|
||
|
||
public static IGameObject? GetMe(this ScriptAccessory sa)
|
||
{
|
||
return sa.Data.Objects.LocalPlayer;
|
||
}
|
||
|
||
public static IEnumerable<IGameObject?> GetByDataId(this ScriptAccessory sa, uint dataId)
|
||
{
|
||
return sa.Data.Objects.Where(x => x.DataId == dataId);
|
||
}
|
||
|
||
public static string GetPlayerJob(this ScriptAccessory sa, IPlayerCharacter? playerObject, bool fullName = false)
|
||
{
|
||
if (playerObject == null) return "None";
|
||
return fullName ? playerObject.ClassJob.Value.Name.ToString() : playerObject.ClassJob.Value.Abbreviation.ToString();
|
||
}
|
||
|
||
public static float GetStatusRemainingTime(this ScriptAccessory sa, IBattleChara? battleChara, uint statusId)
|
||
{
|
||
if (battleChara == null || !battleChara.IsValid()) return 0;
|
||
unsafe
|
||
{
|
||
BattleChara* charaStruct = (BattleChara*)battleChara.Address;
|
||
var statusIdx = charaStruct->GetStatusManager()->GetStatusIndex(statusId);
|
||
return charaStruct->GetStatusManager()->GetRemainingTime(statusIdx);
|
||
}
|
||
}
|
||
|
||
public static bool HasStatus(this ScriptAccessory sa, IBattleChara? battleChara, uint statusId)
|
||
{
|
||
if (battleChara == null || !battleChara.IsValid()) return false;
|
||
unsafe
|
||
{
|
||
BattleChara* charaStruct = (BattleChara*)battleChara.Address;
|
||
var statusIdx = charaStruct->GetStatusManager()->GetStatusIndex(statusId);
|
||
return statusIdx != -1;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取指定标记索引的对象EntityId
|
||
/// </summary>
|
||
public static unsafe ulong GetMarkerEntityId(uint markerIndex)
|
||
{
|
||
var markingController = MarkingController.Instance();
|
||
if (markingController == null) return 0;
|
||
if (markerIndex >= 17) return 0;
|
||
|
||
return markingController->Markers[(int)markerIndex];
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取对象身上的标记
|
||
/// </summary>
|
||
/// <returns>MarkType</returns>
|
||
public static MarkType GetObjectMarker(IGameObject? obj)
|
||
{
|
||
if (obj == null || !obj.IsValid()) return MarkType.None;
|
||
|
||
ulong targetEntityId = obj.EntityId;
|
||
|
||
for (uint i = 0; i < 17; i++)
|
||
{
|
||
var markerEntityId = GetMarkerEntityId(i);
|
||
if (markerEntityId == targetEntityId)
|
||
{
|
||
return (MarkType)i;
|
||
}
|
||
}
|
||
|
||
return MarkType.None;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 检查对象是否有指定的标记
|
||
/// </summary>
|
||
public static bool HasMarker(IGameObject? obj, MarkType markType)
|
||
{
|
||
return GetObjectMarker(obj) == markType;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 检查对象是否有任何标记
|
||
/// </summary>
|
||
public static bool HasAnyMarker(IGameObject? obj)
|
||
{
|
||
return GetObjectMarker(obj) != MarkType.None;
|
||
}
|
||
|
||
private static ulong GetMarkerForObject(IGameObject? obj)
|
||
{
|
||
if (obj == null) return 0;
|
||
unsafe
|
||
{
|
||
for (uint i = 0; i < 17; i++)
|
||
{
|
||
var markerEntityId = GetMarkerEntityId(i);
|
||
if (markerEntityId == obj.EntityId)
|
||
{
|
||
return markerEntityId;
|
||
}
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
private static MarkType GetMarkerTypeForObject(IGameObject? obj)
|
||
{
|
||
if (obj == null) return MarkType.None;
|
||
unsafe
|
||
{
|
||
for (uint i = 0; i < 17; i++)
|
||
{
|
||
var markerEntityId = GetMarkerEntityId(i);
|
||
if (markerEntityId == obj.EntityId)
|
||
{
|
||
return (MarkType)i;
|
||
}
|
||
}
|
||
}
|
||
return MarkType.None;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取标记的名称
|
||
/// </summary>
|
||
public static string GetMarkerName(MarkType markType)
|
||
{
|
||
return markType switch
|
||
{
|
||
MarkType.Attack1 => "攻击1",
|
||
MarkType.Attack2 => "攻击2",
|
||
MarkType.Attack3 => "攻击3",
|
||
MarkType.Attack4 => "攻击4",
|
||
MarkType.Attack5 => "攻击5",
|
||
MarkType.Bind1 => "止步1",
|
||
MarkType.Bind2 => "止步2",
|
||
MarkType.Bind3 => "止步3",
|
||
MarkType.Ignore1 => "禁止1",
|
||
MarkType.Ignore2 => "禁止2",
|
||
MarkType.Square => "方块",
|
||
MarkType.Circle => "圆圈",
|
||
MarkType.Cross => "十字",
|
||
MarkType.Triangle => "三角",
|
||
MarkType.Attack6 => "攻击6",
|
||
MarkType.Attack7 => "攻击7",
|
||
MarkType.Attack8 => "攻击8",
|
||
_ => "无标记"
|
||
};
|
||
}
|
||
|
||
public static float GetHitboxRadius(IGameObject obj)
|
||
{
|
||
if (obj == null || !obj.IsValid()) return -1;
|
||
return obj.HitboxRadius;
|
||
}
|
||
|
||
}
|
||
|
||
public static class HelperExtensions
|
||
{
|
||
public static unsafe uint GetCurrentTerritoryId()
|
||
{
|
||
return AgentMap.Instance()->CurrentTerritoryId; // 额外进行地图ID判断
|
||
}
|
||
}
|
||
|