using System; using System.ComponentModel; using System.Linq; using System.Numerics; using System.Collections.Generic; using System.Text.RegularExpressions; using Dalamud.Game.ClientState.Objects.Types; using Newtonsoft.Json; using Dalamud.Utility.Numerics; using KodakkuAssist.Script; using KodakkuAssist.Module.GameEvent; using KodakkuAssist.Module.Draw; using ECommons; using ECommons.DalamudServices; using ECommons.GameFunctions; using ECommons.MathHelpers; using System.Threading; using System.Threading.Tasks; namespace the_Palace_of_the_Dead; [ScriptType(guid: "4210c323-eba4-4d67-a7e7-b90799494729", name: "死者宫殿", author: "Tetora", territorys: [561,562,563,564,565,593,594,595,596,597,598,599,600,601,602,603,604,605,606,607], version: "0.0.0.2",note: noteStr)] public class the_Palace_of_the_Dead { const string noteStr = """ v0.0.0.2: 死者宫殿绘制 注:方法设置中的层数仅做分割线效果,并不是批量开关 重要:1~80层暂无录像证实,可能会有部分绘制错误,如发现错误请带着ARR联系我 严重错误:暂未支持【形态变化】【眩晕】【催眠】等限制 """; //眩晕、催眠、无法发动技能1113等状态都需要销毁绘图 [ScriptMethod(name: "伤头&插言 打断销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^75[38|51]$"], userControl: false)] public void 打断销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"深宫假面_强麻痹{@event.SourceId()}"); accessory.Method.RemoveDraw($"深宫浮灵_强麻痹{@event.SourceId()}"); } public bool KnockPenalty = false; [ScriptMethod(name: "天气:击退无效添加", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1096"],userControl: false)] public void 添加击退buff(Event @event, ScriptAccessory accessory) { KnockPenalty = true; } [ScriptMethod(name: "天气:击退无效移除", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:1096"],userControl: false)] public void 删除击退buff(Event @event, ScriptAccessory accessory) { KnockPenalty = false; } //190 治疗爆弹怪 计数 注意暂时还没有写重置计数!! private int timesRemedyBomb=0; public void Init(ScriptAccessory accessory) { timesRemedyBomb=0; //190 治疗爆弹怪 计数 } private bool isExplosionInterrupted = false; // 190层 特大爆炸打断状态 // 通用内容 [ScriptMethod(name: "拟态怪_怨念提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6397"])] public void 拟态怪_怨念(Event @event, ScriptAccessory accessory) { accessory.Method.TextInfo("打断拟态怪", duration: 2700, true); accessory.Method.TTS("打断拟态怪"); } #region 1~10层 // 1~10层 [ScriptMethod(name: "—————— 1 ~ 10 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第1层(Event @event, ScriptAccessory accessory) { } #endregion #region 11~20层 // 11~20层 [ScriptMethod(name: "—————— 11 ~ 20 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第11层(Event @event, ScriptAccessory accessory) { } #endregion #region 21~30层 // 21~30层 [ScriptMethod(name: "—————— 21 ~ 30 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第21层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "地宫斯卡尼特 唧唧咋咋(睡眠钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6365"])] public void 斯卡尼特_唧唧咋咋(Event @event, ScriptAccessory accessory) { //121~129 深宫斯卡尼特 同技能ID var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "斯卡尼特_唧唧咋咋"; dp.Color = new Vector4(1f, 0f, 1f, 0.4f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(21.6f); dp.DestoryAt = 2200; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "30 宁吉兹济达 恐惧迷雾(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6429"])] public void 宁吉兹济达_恐惧迷雾(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "宁吉兹济达_恐惧迷雾"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(54f); dp.InnerScale = new Vector2(4.8f); dp.Radian = float.Pi * 2; dp.DestoryAt = 5700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } #endregion #region 31~40层 // 31~40层 [ScriptMethod(name: "—————— 31 ~ 40 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第31层(Event @event, ScriptAccessory accessory) { } // 注:此处的噩梦曼提克 撕裂利爪 的技能ID 同 141~149 深宫曼提克 撕裂利爪 ; 均为 5m + 目标圈 ,暂未核实目标圈是否相同 #endregion #region 41~50层 // 41~50层 [ScriptMethod(name: "—————— 41 ~ 50 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第41层(Event @event, ScriptAccessory accessory) { } #endregion #region 51~60层 // 51~60层 [ScriptMethod(name: "—————— 51 ~ 60 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第51层(Event @event, ScriptAccessory accessory) { } #endregion #region 61~70层 // 61~70层 [ScriptMethod(name: "—————— 61 ~ 70 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第61层(Event @event, ScriptAccessory accessory) { } #endregion #region 71~80层 // 71~80层 [ScriptMethod(name: "—————— 71 ~ 80 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第71层(Event @event, ScriptAccessory accessory) { } // 地宫独眼巨人 百吨回转(钢铁)同 171~179层的 深宫独眼雪巨人 百吨回转(钢铁),猜测目标圈为 4m 暂未实证。 [ScriptMethod(name: "地宫独眼巨人 眼魔之眼(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6972"])] public void 地宫独眼巨人_眼魔之眼(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "地宫独眼巨人_眼魔之眼"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(15f); dp.InnerScale = new Vector2(4f); dp.Radian = float.Pi * 2; dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } /* 没有龙卷风的 DataID // 80 BOSS 古丹纳 [ScriptMethod(name: "80 古丹纳 吸引(钢铁)", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:???"])] public void 古丹纳_吸引(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"古丹纳_吸引{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10f); dp.DestoryAt = 44000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } */ #endregion #region 81~90层 // 81~90层 小怪 [ScriptMethod(name: "—————— 81 ~ 90 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第81层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "地宫奇美拉 寒冰咆哮(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7078","SourceName:地宫奇美拉"])] public void 地宫奇美拉_寒冰咆哮(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "地宫奇美拉_寒冰咆哮"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(9.7f); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "地宫奇美拉 雷电咆哮(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7079","SourceName:地宫奇美拉"])] public void 地宫奇美拉_雷电咆哮(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "地宫奇美拉_雷电咆哮"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(30f); dp.InnerScale = new Vector2(6.7f); dp.Radian = float.Pi * 2; dp.DestoryAt = 4200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } // 90层 BOSS 爆弹怪教母 [ScriptMethod(name: "90 熔岩爆弹怪 自爆(钢铁)", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:6377"])] public void 熔岩爆弹怪_自爆(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "熔岩爆弹怪_自爆"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(6.6f); dp.DestoryAt = 10000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "90 灰色爆弹怪 击杀提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:6376"])] public void 灰色爆弹怪_击杀提示(Event @event, ScriptAccessory accessory) { accessory.Method.TextInfo("击杀灰色爆弹怪", duration: 5, true); accessory.Method.TTS("击杀灰色爆弹怪"); } [ScriptMethod(name: "90 眩晕爆弹怪 寒霜弹提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:6378"])] public void 眩晕爆弹怪_震撼弹(Event @event, ScriptAccessory accessory) { accessory.Method.TextInfo("将眩晕爆弹怪推至BOSS脚下", duration: 5, true); accessory.Method.TTS("将眩晕爆弹怪推至BOSS脚下"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "眩晕爆弹怪_寒霜弹"; dp.Color = new Vector4(1f, 0f, 0f, 1.5f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(7.2f); dp.DestoryAt = 24700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "眩晕爆弹怪 寒霜弹销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:7104"], userControl: false)] public void 眩晕爆弹怪_震撼弹销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"眩晕爆弹怪_寒霜弹"); } #endregion #region 91~100层 // 91~100层 [ScriptMethod(name: "—————— 91 ~ 100 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第91层(Event @event, ScriptAccessory accessory) { } #endregion #region 101~110层 // 101~110层 [ScriptMethod(name: "—————— 101 ~ 110 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第101层(Event @event, ScriptAccessory accessory) { } #endregion #region 111~120层 // 111~120层 [ScriptMethod(name: "—————— 111 ~ 120 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第111层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "深宫蝾螈 粘膜 打断提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7014"])] public void 深宫蝾螈_粘膜(Event @event, ScriptAccessory accessory) { accessory.Method.TextInfo("打断 <深宫蝾螈>", duration: 2700, true); accessory.Method.TTS("打断深宫蝾螈"); } #endregion #region 121~130层 // 121~130层 [ScriptMethod(name: "—————— 121 ~ 130 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第121层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "深宫弥诺陶洛斯 百一十吨回转(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6364"])] public void 深宫弥诺陶洛斯_百一十吨回转(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "深宫弥诺陶洛斯_百一十吨回转"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10.8f); dp.DestoryAt = 4200; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "130 埃尔法德 恐惧迷雾(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7141"])] public void 埃尔法德_恐惧迷雾(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "埃尔法德_恐惧迷雾"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(54f); dp.InnerScale = new Vector2(4.8f); dp.Radian = float.Pi * 2; dp.DestoryAt = 1700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } #endregion #region 131~140层 // 131~140层 [ScriptMethod(name: "—————— 131 ~ 140 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第131层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "深宫鬼鱼 吸蚀(吸引)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6372"])] public void 深宫鬼鱼_吸蚀(Event @event, ScriptAccessory accessory) { if(!KnockPenalty) { accessory.Method.TTS("吸引后钢铁"); } else { } var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "深宫鬼鱼_吸蚀"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(8f); dp.DestoryAt = 2200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "深宫鬼鱼 洪水(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6372"])] public void 深宫鬼鱼_洪水(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "深宫鬼鱼_洪水"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(8f); dp.DestoryAt = 2200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "深宫冥鬼之眼 5级石化 (扇形)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7031"])] public void 深宫冥鬼之眼_5级石化(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "深宫冥鬼之眼_5级石化"; dp.Color = new Vector4(1f, 0f, 0f, 0.8f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(7.1f); dp.Radian = 120f.DegToRad(); dp.DestoryAt = 3200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } #endregion #region 141~150层 // 141~150层 小怪 [ScriptMethod(name: "—————— 141 ~ 150 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第141层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "深宫浮灵 强麻痹 打断提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6386"])] public void 深宫浮灵_强麻痹(Event @event, ScriptAccessory accessory) { accessory.Method.TextInfo("打断 <深宫浮灵>", duration: 4700, true); accessory.Method.TTS("打断深宫浮灵"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"深宫浮灵_强麻痹{@event.SourceId()}"; dp.Color = new Vector4(1f, 0f, 0f, 0.6f); dp.Owner = @event.TargetId(); dp.Scale = new Vector2(6f); dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "深宫假面 强麻痹 打断提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6388"])] public void 深宫假面_强麻痹(Event @event, ScriptAccessory accessory) { accessory.Method.TextInfo("打断 <深宫假面>", duration: 4700, true); accessory.Method.TTS("打断深宫假面"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"深宫假面_强麻痹{@event.SourceId()}"; dp.Color = new Vector4(1f, 0f, 0f, 0.6f); dp.Owner = @event.TargetId(); dp.Scale = new Vector2(6f); dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "深宫曼提克 撕裂利爪(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6394"])] public void 深宫曼提克_撕裂利爪(Event @event, ScriptAccessory accessory) { // 此绘制的技能ID同 31~49层的 噩梦曼提克 撕裂利爪,均为 5m + 目标圈 var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "深宫曼提克_撕裂利爪"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(7.2f); dp.Radian = 120f.DegToRad(); dp.DestoryAt = 1900; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } #endregion #region 151~160层 // 151~160层 小怪 [ScriptMethod(name: "—————— 151 ~ 160 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第151层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "深宫小恶魔 冰棘屏障 打断提醒", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6943"])] public void 方法名(Event @event, ScriptAccessory accessory) { accessory.Method.TextInfo("打断 <深宫小恶魔>", duration: 1200, true); accessory.Method.TTS("打断深宫小恶魔"); } #endregion #region 161~170层 // 161~170层 [ScriptMethod(name: "—————— 161 ~ 170 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第161层(Event @event, ScriptAccessory accessory) { } #endregion #region 171~180层 小怪 // 171~180层 小怪 [ScriptMethod(name: "—————— 171 ~ 180 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第171层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "深宫独眼雪巨人 怒视(直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7061"])] public void 深宫独眼雪巨人_怒视(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "深宫独眼雪巨人_怒视"; dp.Scale = new (7, 21f); dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = 3200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "深宫独眼雪巨人 百吨回转(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6971"])] public void 深宫独眼雪巨人_百吨回转(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "深宫独眼雪巨人_百吨回转"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(12f); dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "深宫大脚巨猿 捶胸(脱战钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6973"])] public void 深宫大脚巨猿_捶胸(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"深宫大脚巨猿_捶胸{@event.SourceId()}"; dp.Color = new Vector4(1f, 0.8f, 0f, 0.3f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(53.6f); dp.Delay = 1700; dp.DestoryAt = 15300; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "深宫大脚巨猿 捶胸销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:6499"], userControl: false)] public void 深宫大脚巨猿_捶胸销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"深宫大脚巨猿_捶胸{@event.SourceId()}"); } #endregion #region 180层 BOSS 丹代恩索涅 //180 BOSS 丹代恩索涅 [ScriptMethod(name: "180 丹代恩索涅 吸引(钢铁)", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:6384"])] public void 丹代恩索涅_吸引(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"丹代恩索涅_吸引{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10f); dp.DestoryAt = 44000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "丹代恩索涅 吸引销毁", eventType: EventTypeEnum.RemoveCombatant, eventCondition: ["DataId:6384"], userControl: false)] public void 深宫大脚巨猿_吸引销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"丹代恩索涅_吸引{@event.SourceId()}"); } [ScriptMethod(name: "180 丹代恩索涅 黄道陨石", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7166"])] public void 丹代恩索涅_黄道陨石(Event @event, ScriptAccessory accessory) { accessory.Method.TextInfo("80%真伤", duration: 5, true); accessory.Method.TTS("80%真伤"); } #endregion #region 181~190层 小怪 // 181~190层 小怪 [ScriptMethod(name: "—————— 181 ~ 190 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第181层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "深宫加姆 寒冰咆哮(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7078","SourceName:深宫加姆"])] public void 深宫加姆_寒冰咆哮(Event @event, ScriptAccessory accessory) { // 此处的 深宫加姆 与 81~90层的 地宫奇美拉 所释放的 钢铁月环 技能ID相同 ,但其对应的目标圈不同 ,所以需要区分画图 var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "深宫加姆_寒冰咆哮"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10.4f); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "深宫加姆 雷电咆哮(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7079","SourceName:深宫加姆"])] public void 深宫加姆_雷电咆哮(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "深宫加姆_雷电咆哮"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(30f); dp.InnerScale = new Vector2(7f); dp.Radian = float.Pi * 2; dp.DestoryAt = 4200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } #endregion #region 190层 BOSS 爆弹怪教父 // 190层 BOSS 爆弹怪教父 [ScriptMethod(name: "190 眩晕爆弹怪 冰碎(钢铁)", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:6387"])] public void 眩晕爆弹怪_冰碎(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "眩晕爆弹怪_冰碎"; dp.Color = new Vector4(1f, 0.5f, 0f, 1.5f); dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(6.6f); dp.DestoryAt = 8400; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "190 治疗爆弹怪 击杀提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:6385"])] public void 治疗爆弹怪_击杀提示(Event @event, ScriptAccessory accessory) { accessory.Method.TextInfo("击杀治疗爆弹怪", duration: 5, true); accessory.Method.TTS("击杀治疗爆弹怪"); //Interlocked.Increment(ref timesRemedyBomb); //防止多线程出问题,锁定一下 //++timesRemedyBomb; //记录 治疗爆弹怪出现次数 注意:还没有写重置次数条件 } /* 有点计数问题,先放着等有缘人修 [ScriptMethod(name: "190 熔岩爆弹怪 出现位置预测", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:6385"])] public void 熔岩爆弹怪_震撼弹预测(Event @event, ScriptAccessory accessory) { //在治疗爆弹怪 刷新约54s后 出现熔岩爆弹怪 ,期间BOSS会读条3次 [7169]地面爆破 第3次与第2次间隔较长,应在第3次黄圈读条时准备将BOSS拉去刷新位置 //暂未知 治疗爆弹怪死亡时间 与BOSS黄圈技能时间轴是否有关联 //在刷新45s时 大约会读条第3次黄圈,故应 Delay = 45000,DestoryAt = 9000 var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "熔岩爆弹怪_震撼弹预测"; dp.Color = new Vector4(0f, 0f, 1f, 1.5f); dp.Scale = new Vector2(7.2f); dp.Delay = 45000; dp.DestoryAt = 9000; switch(timesRemedyBomb) { case 1: { dp.Position = new Vector3(-288.63f, 0.14f,-300.26f); accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}"); break; } case 2:{ dp.Position = new Vector3(-297.46f, 0.12f,-297.52f); accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}"); break; } case 3:{ dp.Position = new Vector3(-288.84f, 0.12f,-305.54f); accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}"); break; } case 4:{ dp.Position = new Vector3(-309.13f, 0.05f,-303.74f); accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}"); break; } case 5:{ dp.Position = new Vector3(-298.36f, 0.05f,-293.63f); accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}"); break; } case 6:{ dp.Position = new Vector3(-301.96f, 0.05f,-314.29f); accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}"); break; } case 7:{ dp.Position = new Vector3(-299.12f, 0.05f,-297.56f); accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}"); break; } default: { accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}"); break; } } //accessory.Method.TextInfo("已预测 <熔岩爆弹怪> 刷新位置", duration: 5, false); //accessory.Method.TTS("已预测熔岩爆弹怪刷新位置"); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "熔岩爆弹怪 震撼弹预测销毁", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:6386"], userControl: false)] public void 熔岩爆弹怪_震撼弹预测销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"熔岩爆弹怪_震撼弹预测"); } */ [ScriptMethod(name: "190 熔岩爆弹怪 震撼弹提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:6386"])] public void 熔岩爆弹怪_震撼弹(Event @event, ScriptAccessory accessory) { accessory.Method.TextInfo("将熔岩爆弹怪推至BOSS脚下", duration: 5, true); accessory.Method.TTS("将熔岩爆弹怪推至BOSS脚下"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "熔岩爆弹怪_震撼弹"; dp.Color = new Vector4(1f, 0f, 0f, 3f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(7.2f); dp.DestoryAt = 24700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "熔岩爆弹怪 震撼弹销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:7170"], userControl: false)] public void 熔岩爆弹怪_震撼弹销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"熔岩爆弹怪_震撼弹"); } [ScriptMethod(name: "190 爆弹怪教父 特大爆炸提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7103"])] public async void 爆弹怪教父_特大爆炸提示(Event @event, ScriptAccessory accessory) { isExplosionInterrupted = false; await Task.Delay(14800); if (!isExplosionInterrupted) { accessory.Method.TextInfo("99.9%真伤,注意瞬回", duration: 10, true); accessory.Method.TTS("99.9%真伤,注意瞬回"); } else { } } [ScriptMethod(name: "特大爆炸打断销毁", eventType: EventTypeEnum.CancelAction, eventCondition: ["ActionId:7103"], userControl: false)] public void 特大爆炸打断销毁(Event @event, ScriptAccessory accessory) { isExplosionInterrupted = true; } #endregion #region 191~200层 小怪 // 191~200层 小怪 [ScriptMethod(name: "—————— 191 ~ 200 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第191层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "奥尼克斯龙 邪视(背对)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7043"])] public void 奥尼克斯龙_邪视(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "奥尼克斯龙_邪视"; dp.Color = new Vector4(1f, 0f, 1f, 0.6f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(13f); dp.DestoryAt = 2200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "深宫幽鬼之眼 5级即死 (扇形)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7084"])] public void 深宫幽鬼之眼_5级即死(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "深宫幽鬼之眼_5级即死"; dp.Color = new Vector4(1f, 0f, 0f, 1f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(7.1f); dp.Radian = 120f.DegToRad(); dp.DestoryAt = 3200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } #endregion } public static class EventExtensions { private static bool ParseHexId(string? idStr, out uint id) { id = 0; if (string.IsNullOrEmpty(idStr)) return false; try { var idStr2 = idStr.Replace("0x", ""); id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber); return true; } catch (Exception) { return false; } } public static uint ActionId(this Event @event) { return JsonConvert.DeserializeObject(@event["ActionId"]); } public static uint SourceId(this Event @event) { return ParseHexId(@event["SourceId"], out var id) ? id : 0; } public static uint SourceDataId(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceDataId"]); } public static uint Command(this Event @event) { return ParseHexId(@event["Command"], out var cid) ? cid : 0; } public static uint DurationMilliseconds(this Event @event) { return JsonConvert.DeserializeObject(@event["DurationMilliseconds"]); } public static float SourceRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceRotation"]); } public static float TargetRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetRotation"]); } public static byte Index(this Event @event) { return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0); } public static uint State(this Event @event) { return ParseHexId(@event["State"], out var state) ? state : 0; } public static string SourceName(this Event @event) { return @event["SourceName"]; } public static string TargetName(this Event @event) { return @event["TargetName"]; } public static uint TargetId(this Event @event) { return ParseHexId(@event["TargetId"], out var id) ? id : 0; } public static Vector3 SourcePosition(this Event @event) { return JsonConvert.DeserializeObject(@event["SourcePosition"]); } public static Vector3 TargetPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetPosition"]); } public static Vector3 EffectPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["EffectPosition"]); } public static uint DirectorId(this Event @event) { return ParseHexId(@event["DirectorId"], out var id) ? id : 0; } public static uint StatusId(this Event @event) { return JsonConvert.DeserializeObject(@event["StatusId"]); } public static uint StackCount(this Event @event) { return JsonConvert.DeserializeObject(@event["StackCount"]); } public static uint Param(this Event @event) { return JsonConvert.DeserializeObject(@event["Param"]); } } public static class Extensions { public static void TTS(this ScriptAccessory accessory, string text, bool isTTS, bool isDRTTS) { if (isDRTTS) { accessory.Method.SendChat($"/pdr tts {text}"); } else if (isTTS) { accessory.Method.TTS(text); } } }