using System; using System.ComponentModel; using System.Linq; using System.Numerics; using System.Collections.Generic; using Newtonsoft.Json; using Dalamud.Utility.Numerics; using KodakkuAssist.Script; using KodakkuAssist.Module.GameEvent; using KodakkuAssist.Module.Draw; using KodakkuAssist.Data; using KodakkuAssist.Extensions; using System.Threading.Tasks; namespace the_Voidcast_Dais_Extreme; [ScriptType(guid: "ef5d2622-37eb-45ba-a40a-b93f494dd097", name: "高贝扎歼殛战", territorys: [1141], version: "0.0.0.2", author: "Tetora", note: noteStr)] public class Golbez_Extreme { const string noteStr = """ v0.0.0.1: LV90 高贝扎歼殛战 初版绘制 """; #region 基础控制 [UserSetting("TTS开关(TTS请二选一开启)")] public bool isTTS { get; set; } = false; [UserSetting("EdgeTTS开关(TTS请二选一开启)")] public bool isEdgeTTS { get; set; } = true; [UserSetting("弹窗文本提示开关")] public bool isText { get; set; } = true; [UserSetting("开发者模式")] public bool isDeveloper { get; set; } = false; #endregion #region 绘制部分 [ScriptMethod(name: "迟缓地暴(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:33894"])] public void 迟缓地暴(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "迟缓地暴"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(16f); dp.DestoryAt = 7700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "迟缓电火花(暗天顶)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:33898"])] public void 迟缓电火花(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "迟缓电火花"; dp.Color = accessory.Data.DefaultDangerColor; dp.Position = @event.EffectPosition(); dp.Scale = new Vector2(5f); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "弦月连剑(半场刀)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^345(23|35)$"])] public void 弦月连剑(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "弦月连剑"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(22); dp.Radian = 180f.DegToRad(); dp.DestoryAt = 6000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "弦月连剑(反向刀)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^3454[36]$"])] public void 弦月连剑2(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "弦月连剑"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(22); dp.Radian = 180f.DegToRad(); dp.Rotation = 180f.DegToRad(); dp.Delay = 6000; dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "极寒突袭", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:33889"])] public void 极寒突袭(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "极寒突袭"; dp.Scale = new(15, 15f); dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor.WithW(1.4f); dp.DestoryAt = 3700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "风晶球", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^(3388[0-3])$"])] public void 风晶球(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "风晶球"; dp.Scale = new (5, 30f); dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor; dp.Delay = @event.DurationMilliseconds() - 3500; dp.DestoryAt = 3700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "虚空陨石(死刑)", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:0158"])] public void 虚空陨石(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"虚空陨石{@event.TargetId()}"; dp.Color = new Vector4(1f, 0f, 0f, 1f); dp.Owner = @event.TargetId(); dp.Scale = new Vector2(6f); dp.DestoryAt = 5000; dp.Delay = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "虚空陨石销毁", eventType: EventTypeEnum.Death, eventCondition: ["TargetDataId:0"],userControl: false)] public void 虚空陨石销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"虚空陨石{@event.TargetId()}"); } [ScriptMethod(name: "黑龙炎(3连直线死刑)", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^3391[23]$"])] public void 黑龙炎(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "黑龙炎"; dp.Scale = new(6, 50f); dp.Owner = @event.SourceId(); dp.TargetResolvePattern = PositionResolvePatternEnum.OwnerEnmityOrder; dp.TargetOrderIndex = 1; dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = 11500; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "黑龙炎(换T提示)", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:33915"], suppress:9000)] public void 黑龙炎换T(Event @event, ScriptAccessory accessory) { var isTank = accessory.Data.MyObject?.IsTank() ?? false; if (!isTank) return; if (isText)accessory.Method.TextInfo("换T!", duration: 5600, true); if (isTTS)accessory.Method.TTS("换T!"); if (isEdgeTTS)accessory.Method.EdgeTTS("换T!"); } [ScriptMethod(name: "升龙烽火(钢铁预备显示)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:34540"])] public void 升龙烽火预备(Event @event, ScriptAccessory accessory) { // 33912 黑龙剑阿珠达雅 存储钢铁 var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "升龙烽火预备"; dp.Color = accessory.Data.DefaultDangerColor.WithW(0.4f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10f); dp.DestoryAt = 7400; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "升龙烽火(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:34540"])] public void 升龙烽火(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "升龙烽火"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10f); dp.Delay = 7400; dp.DestoryAt = 2300; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "重黑炎(双奶圆形分摊)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:33942"])] public void 重黑炎(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "重黑炎"; dp.Color = accessory.Data.DefaultSafeColor; dp.Owner = @event.TargetId(); dp.Scale = new Vector2(6f); dp.DestoryAt = 2300; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "升龙环火(月环预备)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:34541"])] public void 升龙环火预备(Event @event, ScriptAccessory accessory) { // 33913 黑龙剑阿珠达雅 存储月环 var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "升龙环火预备"; dp.Color = accessory.Data.DefaultDangerColor.WithW(0.4f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(22f); dp.InnerScale = new Vector2(6f); dp.Radian = float.Pi * 2; dp.DestoryAt = 7400; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } [ScriptMethod(name: "升龙环火(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:34541"])] public void 升龙环火(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "升龙环火"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(22f); dp.InnerScale = new Vector2(6f); dp.Radian = float.Pi * 2; dp.Delay = 7400; dp.DestoryAt = 2300; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } /* 实体会变化 得另找方式写 [ScriptMethod(name: "虚空彗星雨(地火)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:33960"])] public void 虚空彗星雨(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "虚空彗星雨"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(6); dp.Delay = 2500; dp.DestoryAt = 1200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } */ uint Flare = 0; uint Knockback = 0; public void Init(ScriptAccessory accessory) { Flare = 0; Knockback = 0; } [ScriptMethod(name: "双重陨石 核爆点名记录", userControl:false, eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:01D9"])] public void 双重陨石核爆记录(Event @event, ScriptAccessory accessory) { if (@event.TargetId() == accessory.Data.Me) Flare = 1; } [ScriptMethod(name: "双重陨石 击退点名记录", userControl:false, eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:01DA"])] public void 双重陨石击退记录(Event @event, ScriptAccessory accessory) { if (@event.TargetId() == accessory.Data.Me) Knockback = 1; } [ScriptMethod(name: "双重陨石 点名提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:33973"])] public async void 双重陨石(Event @event, ScriptAccessory accessory) { var isDPS = accessory.Data.MyObject?.IsDps() ?? false; await Task.Delay (500); if (Flare == 0 && Knockback == 0) { if (isDPS) { if (isText)accessory.Method.TextInfo("击退至北侧三人塔", duration: 9000, true); if (isTTS)accessory.Method.TTS("击退至北侧三人塔"); if (isEdgeTTS)accessory.Method.EdgeTTS("击退至北侧三人塔"); } else { if (isText)accessory.Method.TextInfo("击退至南侧二人塔", duration: 9000, true); if (isTTS)accessory.Method.TTS("击退至南侧二人塔"); if (isEdgeTTS)accessory.Method.EdgeTTS("击退至南侧二人塔"); } } if (Flare == 1) { if (isDPS) { if (isText)accessory.Method.TextInfo("击退至北侧空地放置核爆", duration: 9000, true); if (isTTS)accessory.Method.TTS("击退至北侧空地放置核爆"); if (isEdgeTTS)accessory.Method.EdgeTTS("击退至北侧空地放置核爆"); } else { if (isText)accessory.Method.TextInfo("击退至南侧空地放置核爆", duration: 9000, true); if (isTTS)accessory.Method.TTS("击退至南侧空地放置核爆"); if (isEdgeTTS)accessory.Method.EdgeTTS("击退至南侧空地放置核爆"); } } if (Knockback == 1) { if (isText)accessory.Method.TextInfo("场中放置击退 + 南侧引导直线", duration: 9800, true); if (isTTS)accessory.Method.TTS("场中放置击退,然后南侧引导直线"); if (isEdgeTTS)accessory.Method.EdgeTTS("场中放置击退,然后南侧引导直线"); } } [ScriptMethod(name: "黑炎俯冲(引导直线)", eventType: EventTypeEnum.Tether, eventCondition: ["Id:0011"])] public void 黑炎俯冲(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "黑炎俯冲"; dp.Scale = new(12f, 50f); dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = 4200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); if (@event.TargetId() == accessory.Data.Me) { if (isTTS)accessory.Method.TTS("南侧引导直线"); if (isEdgeTTS)accessory.Method.EdgeTTS("南侧引导直线"); } } #endregion } public static class EventExtensions { private static bool ParseHexId(string? idStr, out uint id) { id = 0; if (string.IsNullOrEmpty(idStr)) return false; try { var idStr2 = idStr.Replace("0x", ""); id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber); return true; } catch (Exception) { return false; } } public static uint ActionId(this Event @event) { return JsonConvert.DeserializeObject(@event["ActionId"]); } public static uint SourceId(this Event @event) { return ParseHexId(@event["SourceId"], out var id) ? id : 0; } public static uint SourceDataId(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceDataId"]); } public static uint Command(this Event @event) { return ParseHexId(@event["Command"], out var cid) ? cid : 0; } public static uint DurationMilliseconds(this Event @event) { return JsonConvert.DeserializeObject(@event["DurationMilliseconds"]); } public static float SourceRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceRotation"]); } public static float TargetRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetRotation"]); } public static byte Index(this Event @event) { return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0); } public static uint State(this Event @event) { return ParseHexId(@event["State"], out var state) ? state : 0; } public static string SourceName(this Event @event) { return @event["SourceName"]; } public static string TargetName(this Event @event) { return @event["TargetName"]; } public static uint TargetId(this Event @event) { return ParseHexId(@event["TargetId"], out var id) ? id : 0; } public static Vector3 SourcePosition(this Event @event) { return JsonConvert.DeserializeObject(@event["SourcePosition"]); } public static Vector3 TargetPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetPosition"]); } public static Vector3 EffectPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["EffectPosition"]); } public static uint DirectorId(this Event @event) { return ParseHexId(@event["DirectorId"], out var id) ? id : 0; } public static uint StatusId(this Event @event) { return JsonConvert.DeserializeObject(@event["StatusId"]); } public static uint StackCount(this Event @event) { return JsonConvert.DeserializeObject(@event["StackCount"]); } public static uint Param(this Event @event) { return JsonConvert.DeserializeObject(@event["Param"]); } } #region 计算函数 public static class MathTools { public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi; public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f; /// /// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0,以(1, 0, 0)方向为pi/2。 /// 即,逆时针方向增加。 /// /// 任意点 /// 中心点 /// public static float GetRadian(this Vector3 point, Vector3 center) => MathF.Atan2(point.X - center.X, point.Z - center.Z); /// /// 获得任意点与中心点的长度。 /// /// 任意点 /// 中心点 /// public static float GetLength(this Vector3 point, Vector3 center) => new Vector2(point.X - center.X, point.Z - center.Z).Length(); /// /// 将任意点以中心点为圆心,逆时针旋转并延长。 /// /// 任意点 /// 中心点 /// 旋转弧度 /// 基于该点延伸长度 /// public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length) { var baseRad = point.GetRadian(center); var baseLength = point.GetLength(center); var rotRad = baseRad + radian; return new Vector3( center.X + MathF.Sin(rotRad) * (length + baseLength), center.Y, center.Z + MathF.Cos(rotRad) * (length + baseLength) ); } /// /// 获得某角度所在划分区域 /// /// 输入弧度 /// 区域划分数量 /// 0度所在区域的初始Idx> /// 是否为斜分割,默认为false /// 是否顺时针增加,默认为false /// public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false) { var sepRad = float.Pi * 2 / regionNum; var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0); var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi); return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum; } /// /// 将输入点左右折叠 /// /// 待折叠点 /// 中心折线坐标点 /// public static Vector3 FoldPointHorizon(this Vector3 point, float centerX) => point with { X = 2 * centerX - point.X }; /// /// 将输入点上下折叠 /// /// 待折叠点 /// 中心折线坐标点 /// public static Vector3 FoldPointVertical(this Vector3 point, float centerZ) => point with { Z = 2 * centerZ - point.Z }; /// /// 将输入点中心对称 /// /// 输入点 /// 中心点 /// public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center) => point.RotateAndExtend(center, float.Pi, 0); /// /// 获取给定数的指定位数 /// /// 给定数值 /// 对应位数,个位为1 /// public static int GetDecimalDigit(this int val, int x) { var valStr = val.ToString(); var length = valStr.Length; if (x < 1 || x > length) return -1; var digitChar = valStr[length - x]; // 从右往左取第x位 return int.Parse(digitChar.ToString()); } } #endregion 计算函数