using System; using System.ComponentModel; using System.Linq; using System.Numerics; using System.Collections.Generic; using Newtonsoft.Json; using Dalamud.Utility.Numerics; using KodakkuAssist.Script; using KodakkuAssist.Module.GameEvent; using KodakkuAssist.Module.Draw; using KodakkuAssist.Data; using KodakkuAssist.Extensions; using System.Threading.Tasks; using FFXIVClientStructs.FFXIV.Client.Game.Object; using FFXIVClientStructs.FFXIV.Client.Game.Character; using System.Runtime.CompilerServices; using System.Runtime.Intrinsics; using System.Collections.Generic; using FFXIVClientStructs.FFXIV.Client.Game; using FFXIVClientStructs.FFXIV.Client.Game.Control; using FFXIVClientStructs.FFXIV.Client.Game.UI; using FFXIVClientStructs.FFXIV.Client.UI.Agent; using FFXIVClientStructs.FFXIV.Component.GUI; namespace DhormeChimera; [ScriptType(guid: "e24bb311-704f-4f4c-8188-87eaa8da8b29", name: "死化奇美拉讨伐战", territorys: [368], version: "0.0.0.4", author: "Tetora", note: noteStr)] public class DhormeChimera { const string noteStr = """ v0.0.0.3: LV50 死化奇美拉讨伐战 初版绘制 """; #region [UserSetting("TTS开关(TTS请二选一开启)")] public bool isTTS { get; set; } = false; [UserSetting("EdgeTTS开关(TTS请二选一开启)")] public bool isEdgeTTS { get; set; } = true; [UserSetting("弹窗文本提示开关")] public bool isText { get; set; } = true; #endregion uint StaticCharge=0; // 带电 StatusID 326 uint GelidCharge=0; // 带冰 StatusID 327 public void Init(ScriptAccessory accessory) { StaticCharge = 0; GelidCharge = 0; } [ScriptMethod(name:"带电记录", eventType:EventTypeEnum.ActionEffect, eventCondition: ["ActionId:1283"], userControl:false)] public void 带电记录(Event @event, ScriptAccessory accessory) { StaticCharge = 1; GelidCharge = 0; accessory.Method.RemoveDraw($"寒冰吐息"); } [ScriptMethod(name:"带冰记录", eventType:EventTypeEnum.ActionEffect, eventCondition: ["ActionId:1284"], userControl:false)] public void 带冰记录(Event @event, ScriptAccessory accessory) { StaticCharge = 0; GelidCharge = 1; accessory.Method.RemoveDraw($"雷电吐息"); } [ScriptMethod(name: "伤头&插言 打断销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^75(38|51)$"], userControl: false)] public void 打断销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"(寒冰|雷电)咆哮"); } [ScriptMethod(name: "寒冰&雷电咆哮 打断销毁", eventType: EventTypeEnum.CancelAction, eventCondition: ["ActionId:regex:^(1104|1338|1442)$"], userControl: false)] public void 寒冰雷电咆哮销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"(寒冰|雷电)咆哮"); } [ScriptMethod(name: "雷电吐息", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:1283"])] public void 雷电吐息(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"雷电吐息"; dp.Color = new Vector4(1f, 0.2f, 1f, 0.4f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(9.7f); dp.Radian = MathHelpers.DegToRad(120f); dp.Rotation = MathHelpers.DegToRad(45); dp.DestoryAt = 60000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "寒冰吐息", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:1284"])] public void 寒冰吐息(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"寒冰吐息"; dp.Color = new Vector4(0f, 1f, 1f, 0.4f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(9.7f); dp.Radian = MathHelpers.DegToRad(120f); dp.Rotation = MathHelpers.DegToRad(-45); dp.DestoryAt = 60000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "嘈杂的噪音 点名提示", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:0001"])] public void 嘈杂的噪音(Event @event, ScriptAccessory accessory) { if ( @event.TargetId() != accessory.Data.Me) return; if (isText)accessory.Method.TextInfo($"避开人群溜雷球", duration: 3500, true); if (isTTS)accessory.Method.TTS($"雷球点名"); if (isEdgeTTS)accessory.Method.EdgeTTS($"雷球点名"); } [ScriptMethod(name: "嘈杂的噪音(雷球)", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:2222"])] public void 无序的和声(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"无序的和声"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(6f); dp.Delay = 3500; dp.DestoryAt = 8500; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "无序的和声销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:1108"],userControl: false)] public void 无序的和声销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"无序的和声"); } [ScriptMethod(name: "寒冰咆哮(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:1104"])] public void 寒冰咆哮(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"寒冰咆哮"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(6f); dp.DestoryAt = 2500; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "强化寒冰咆哮 提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:1285"])] public void 强化寒冰咆哮(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo($"打断或眩晕BOSS", duration: 2000, true); if (isTTS)accessory.Method.TTS($"打断或眩晕BOSS"); if (isEdgeTTS)accessory.Method.EdgeTTS($"打断或眩晕BOSS"); } [ScriptMethod(name: "雷电咆哮(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^(1338|1442)$"])] public void 雷电咆哮(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"雷电咆哮"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(30f); dp.InnerScale = new Vector2(6.7f); dp.Radian = float.Pi * 2; dp.DestoryAt = @event.ActionId() == 1338 ? 17000 : 4200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } } public static class EventExtensions { private static bool ParseHexId(string? idStr, out uint id) { id = 0; if (string.IsNullOrEmpty(idStr)) return false; try { var idStr2 = idStr.Replace("0x", ""); id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber); return true; } catch (Exception) { return false; } } public static uint ActionId(this Event @event) { return JsonConvert.DeserializeObject(@event["ActionId"]); } public static uint SourceId(this Event @event) { return ParseHexId(@event["SourceId"], out var id) ? id : 0; } public static uint SourceDataId(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceDataId"]); } public static uint Command(this Event @event) { return ParseHexId(@event["Command"], out var cid) ? cid : 0; } public static uint DurationMilliseconds(this Event @event) { return JsonConvert.DeserializeObject(@event["DurationMilliseconds"]); } public static float SourceRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceRotation"]); } public static float TargetRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetRotation"]); } public static byte Index(this Event @event) { return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0); } public static uint State(this Event @event) { return ParseHexId(@event["State"], out var state) ? state : 0; } public static string SourceName(this Event @event) { return @event["SourceName"]; } public static string TargetName(this Event @event) { return @event["TargetName"]; } public static uint TargetId(this Event @event) { return ParseHexId(@event["TargetId"], out var id) ? id : 0; } public static Vector3 SourcePosition(this Event @event) { return JsonConvert.DeserializeObject(@event["SourcePosition"]); } public static Vector3 TargetPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetPosition"]); } public static Vector3 EffectPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["EffectPosition"]); } public static uint DirectorId(this Event @event) { return ParseHexId(@event["DirectorId"], out var id) ? id : 0; } public static uint StatusId(this Event @event) { return JsonConvert.DeserializeObject(@event["StatusId"]); } public static uint StackCount(this Event @event) { return JsonConvert.DeserializeObject(@event["StackCount"]); } public static uint Param(this Event @event) { return JsonConvert.DeserializeObject(@event["Param"]); } } public static class MathHelpers { public static float DegToRad(float degrees) { return degrees * (float)(Math.PI / 180.0); } public static double DegToRad(double degrees) { return degrees * Math.PI / 180.0; } public static float RadToDeg(float radians) { return radians * (float)(180.0 / Math.PI); } public static double RadToDeg(double radians) { return radians * 180.0 / Math.PI; } } public static class EnumExtensions { public static string GetDescription(this Enum value) { var field = value.GetType().GetField(value.ToString()); var attribute = field?.GetCustomAttributes(typeof(DescriptionAttribute), false) .FirstOrDefault() as DescriptionAttribute; return attribute?.Description ?? value.ToString(); } } public static class MathTools { public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi; public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f; /// /// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0,以(1, 0, 0)方向为pi/2。 /// 即,逆时针方向增加。 /// /// 任意点 /// 中心点 /// public static float GetRadian(this Vector3 point, Vector3 center) => MathF.Atan2(point.X - center.X, point.Z - center.Z); /// /// 获得任意点与中心点的长度。 /// /// 任意点 /// 中心点 /// public static float GetLength(this Vector3 point, Vector3 center) => new Vector2(point.X - center.X, point.Z - center.Z).Length(); /// /// 将任意点以中心点为圆心,逆时针旋转并延长。 /// /// 任意点 /// 中心点 /// 旋转弧度 /// 基于该点延伸长度 /// public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length) { var baseRad = point.GetRadian(center); var baseLength = point.GetLength(center); var rotRad = baseRad + radian; return new Vector3( center.X + MathF.Sin(rotRad) * (length + baseLength), center.Y, center.Z + MathF.Cos(rotRad) * (length + baseLength) ); } /// /// 获得某角度所在划分区域 /// /// 输入弧度 /// 区域划分数量 /// 0度所在区域的初始Idx> /// 是否为斜分割,默认为false /// 是否顺时针增加,默认为false /// public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false) { var sepRad = float.Pi * 2 / regionNum; var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0); var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi); return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum; } /// /// 将输入点左右折叠 /// /// 待折叠点 /// 中心折线坐标点 /// public static Vector3 FoldPointHorizon(this Vector3 point, float centerX) => point with { X = 2 * centerX - point.X }; /// /// 将输入点上下折叠 /// /// 待折叠点 /// 中心折线坐标点 /// public static Vector3 FoldPointVertical(this Vector3 point, float centerZ) => point with { Z = 2 * centerZ - point.Z }; /// /// 将输入点中心对称 /// /// 输入点 /// 中心点 /// public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center) => point.RotateAndExtend(center, float.Pi, 0); /// /// 获取给定数的指定位数 /// /// 给定数值 /// 对应位数,个位为1 /// public static int GetDecimalDigit(this int val, int x) { var valStr = val.ToString(); var length = valStr.Length; if (x < 1 || x > length) return -1; var digitChar = valStr[length - x]; // 从右往左取第x位 return int.Parse(digitChar.ToString()); } } public enum MarkType { None = -1, Attack1 = 0, Attack2 = 1, Attack3 = 2, Attack4 = 3, Attack5 = 4, Bind1 = 5, Bind2 = 6, Bind3 = 7, Ignore1 = 8, Ignore2 = 9, Square = 10, Circle = 11, Cross = 12, Triangle = 13, Attack6 = 14, Attack7 = 15, Attack8 = 16, Count = 17 } public static class IbcHelper { public static IGameObject? GetById(this ScriptAccessory sa, ulong gameObjectId) { return sa.Data.Objects.SearchById(gameObjectId); } public static IGameObject? GetMe(this ScriptAccessory sa) { return sa.Data.Objects.LocalPlayer; } public static IEnumerable GetByDataId(this ScriptAccessory sa, uint dataId) { return sa.Data.Objects.Where(x => x.DataId == dataId); } public static string GetPlayerJob(this ScriptAccessory sa, IPlayerCharacter? playerObject, bool fullName = false) { if (playerObject == null) return "None"; return fullName ? playerObject.ClassJob.Value.Name.ToString() : playerObject.ClassJob.Value.Abbreviation.ToString(); } public static float GetStatusRemainingTime(this ScriptAccessory sa, IBattleChara? battleChara, uint statusId) { if (battleChara == null || !battleChara.IsValid()) return 0; unsafe { BattleChara* charaStruct = (BattleChara*)battleChara.Address; var statusIdx = charaStruct->GetStatusManager()->GetStatusIndex(statusId); return charaStruct->GetStatusManager()->GetRemainingTime(statusIdx); } } public static bool HasStatus(this ScriptAccessory sa, IBattleChara? battleChara, uint statusId) { if (battleChara == null || !battleChara.IsValid()) return false; unsafe { BattleChara* charaStruct = (BattleChara*)battleChara.Address; var statusIdx = charaStruct->GetStatusManager()->GetStatusIndex(statusId); return statusIdx != -1; } } /// /// 获取指定标记索引的对象EntityId /// public static unsafe ulong GetMarkerEntityId(uint markerIndex) { var markingController = MarkingController.Instance(); if (markingController == null) return 0; if (markerIndex >= 17) return 0; return markingController->Markers[(int)markerIndex]; } /// /// 获取对象身上的标记 /// /// MarkType public static MarkType GetObjectMarker(IGameObject? obj) { if (obj == null || !obj.IsValid()) return MarkType.None; ulong targetEntityId = obj.EntityId; for (uint i = 0; i < 17; i++) { var markerEntityId = GetMarkerEntityId(i); if (markerEntityId == targetEntityId) { return (MarkType)i; } } return MarkType.None; } /// /// 检查对象是否有指定的标记 /// public static bool HasMarker(IGameObject? obj, MarkType markType) { return GetObjectMarker(obj) == markType; } /// /// 检查对象是否有任何标记 /// public static bool HasAnyMarker(IGameObject? obj) { return GetObjectMarker(obj) != MarkType.None; } private static ulong GetMarkerForObject(IGameObject? obj) { if (obj == null) return 0; unsafe { for (uint i = 0; i < 17; i++) { var markerEntityId = GetMarkerEntityId(i); if (markerEntityId == obj.EntityId) { return markerEntityId; } } } return 0; } private static MarkType GetMarkerTypeForObject(IGameObject? obj) { if (obj == null) return MarkType.None; unsafe { for (uint i = 0; i < 17; i++) { var markerEntityId = GetMarkerEntityId(i); if (markerEntityId == obj.EntityId) { return (MarkType)i; } } } return MarkType.None; } /// /// 获取标记的名称 /// public static string GetMarkerName(MarkType markType) { return markType switch { MarkType.Attack1 => "攻击1", MarkType.Attack2 => "攻击2", MarkType.Attack3 => "攻击3", MarkType.Attack4 => "攻击4", MarkType.Attack5 => "攻击5", MarkType.Bind1 => "止步1", MarkType.Bind2 => "止步2", MarkType.Bind3 => "止步3", MarkType.Ignore1 => "禁止1", MarkType.Ignore2 => "禁止2", MarkType.Square => "方块", MarkType.Circle => "圆圈", MarkType.Cross => "十字", MarkType.Triangle => "三角", MarkType.Attack6 => "攻击6", MarkType.Attack7 => "攻击7", MarkType.Attack8 => "攻击8", _ => "无标记" }; } public static float GetHitboxRadius(IGameObject obj) { if (obj == null || !obj.IsValid()) return -1; return obj.HitboxRadius; } } public static class HelperExtensions { public static unsafe uint GetCurrentTerritoryId() { return AgentMap.Instance()->CurrentTerritoryId; // 额外进行地图ID判断 } }